Winter, lawful male angelic Chevalier --------.- |........| |...D....| |...{@.... ---------- [Winter the Basher] St12 Dx12 Co9 In10 Wi15 Ch7 CheAngMalLaw S0 Dlvl:1 $0 HP24(24) Pw22(22) AC3 MC0 Mov12 Xp1/0 Wt78/1250 T1 Latest messages Salutations Winter, welcome to SlashEMExtended! You are a lawful male angelic Chevalier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. torch (729)'s - This is a tool. Color: brown. Material: wooden. Appearance: (null). Most tools can be applied for an effect; some are also useful when wielded. A tool that counts as a club for in-game purposes; unfortunately a lit torch must be wielded in order to work, which makes it a very useless item. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: wallwalking You could not have this property intrinsically: double attacks Potion identification only worked 3 times out of 7 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 112 Monsters only dropped their musable items with 80% chance Monsters only dropped their equipment with 87% chance Musable item generation frequency had a negative bias of 1% Ring drop chance was reduced to 99% Wand drop chance was reduced to 86% Amulet drop chance was reduced to 63% Armor drop chance was reduced to 90% Tool drop chance was reduced to 82% Food drop chance was reduced to 98% The following skill could not be trained at all: crossbow The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: polearms The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: knife The following skill became untrainable if you tried to train it too early: bow (turn 40) The following skill became untrainable if you tried to train it too early: body spells (turn 754) The following skill became untrainable after a while: lance (turn 38431) The following skill couldn't be trained before a certain turn number is reached: hammer (turn 45679) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30895 Monster spawn increase reached its maximum at turn 80568 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 7204401 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: pile of coins (freq bonus 2) The monster species that spawned more often: gum jelly (freq bonus 8) The monster species that spawned more often: hound of Tindalos (freq bonus 10) The monster species that spawned more often: hell fire rogue (freq bonus 24) The monster species that spawned more often: hematologist imprest (freq bonus 6) The monster species that spawned more often: brass-monkey (freq bonus 84) The monster species that spawned more often: jumping champion (freq bonus 6) The monster species that spawned more often: drow sniper (freq bonus 10) The monster species that spawned more often: spryest graving palatably (freq bonus 18) The monster species that spawned more often: shadow warrior (freq bonus 6) The monster species that spawned more often: dschiim rubber (freq bonus 30) The monster species that spawned more often: very old black dragon (freq bonus 24) The monster species that spawned more often: Gunter (freq bonus 5) The monster species that spawned more often: springboard unconcernedly queening (freq bonus 8) The monster species that spawned more often: oathbreaker (freq bonus 12) The monster species that spawned more often: feanorian (freq bonus 10) The monster species that spawned more often: lethe mold (freq bonus 10) The monster species that spawned more often: poison slinger (freq bonus 10) The monster species that spawned more often: roommate's almost lover (freq bonus 10) The monster species that spawned more often: frenzy sphere (freq bonus 20) The monster species that spawned more often: aerofoil uncompartmentalize (freq bonus 8) The monster trait that was more common: monsters that conceal under items (freq bonus 2) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 4) The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 2) The monster trait that was more common: monsters whose attacks do random things (freq bonus 4) The monster trait that was more common: monsters with shock resistance (freq bonus 1) The monster trait that was more common: monsters that are mindless (freq bonus 2) The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 3) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 2) The monster species that never randomly spawned: nymph zombie The monster species that never randomly spawned: whirling hatchet The monster species that never randomly spawned: running ant The monster species that never randomly spawned: potentially gasified The monster species that never randomly spawned: riveting killed The monster species that never randomly spawned: karate bride The monster species that never randomly spawned: sanatarium rouleau The monster species that never randomly spawned: dark elemental The monster species that never randomly spawned: rogering usage insole riverside mailer dune The monster species that never randomly spawned: glass golem The RNG hath decreed that this item was never generated: sliming (straight) The RNG hath decreed that this item was never generated: beautiful shirt ((null)) The RNG hath decreed that this item was never generated: genocide (extraordinary) The RNG hath decreed that this item was never generated: garden fork ((null)) The RNG hath decreed that this item was never generated: evil dragon scales ((null)) The RNG hath decreed that this item was never generated: ragnarok (WHOM DWELL IN THE VANITY) The RNG hath decreed that this item was never generated: frost horn (horn) The RNG hath decreed that this item was never generated: crysknife ((null)) The RNG hath decreed that this item was never generated: gushlush stone (gray) The RNG hath decreed that this item was never generated: cream pie ((null)) The RNG hath decreed that this item was generated more often: Hacker's Food ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: magical paintbrush ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: volcanic glass fragment (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 12) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 9) The RNG hath decreed that this item was generated more often: soft girl sneaker ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 6) The RNG hath decreed that this item was generated more often: death (long, freq bonus 11) The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 12) The RNG hath decreed that this item was generated more often: clove of garlic ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: poison resistance (pearl, freq bonus 6) The RNG hath decreed that this item was generated more often: meat stick ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bloodsucking shoes (yellow sneakers, freq bonus 18) The RNG hath decreed that this item was generated more often: quaversal stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: cure confusion (moldy, freq bonus 8) The RNG hath decreed that this item was generated more often: create victim (KESALAN PATHARAN, freq bonus 30) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 7) The RNG hath decreed that this item was generated more often: ruffled shirt ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 7) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 39) The RNG hath decreed that this item was always generated cursed: bullwhip ((null)) The RNG hath decreed that this item was always generated cursed: meatsword ((null)) The RNG hath decreed that this item was always generated cursed: identify (bronze) The RNG hath decreed that this item was always generated cursed: ice beam (nebulous) The RNG hath decreed that this item was always generated cursed: cloak of disenchantment (shell cloak) The RNG hath decreed that this item was always generated cursed: dustbin stone (gray) The RNG hath decreed that this item was always generated cursed: manacloak (dragonhide cloak) The RNG hath decreed that this item was always generated cursed: undead turning (copper) The RNG hath decreed that this item was always generated cursed: black dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: cloak of curse catching (dnethack cloak) The RNG hath decreed that this trap was always invisible: sincount trap The RNG hath decreed that this trap was generated more often: pestilence trap (freq bonus 5) Trap randomization happened for 1 in 54 traps Next attribute increase check would have come at turn 955 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having phasing (0) You were prevented from having double attacks (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (177) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (orange robe) Scrolls scroll of identify (THE BREXIT IS A GOLDEN DAWN FOR ENGLAND) scroll of healing (TUOE DISNI) scroll of mana (GOOD OLD TTY OWNS AWFUL CURSES INTERFACE) scroll of phase door (BITHOURARA ASOUEMARA) scroll of standard id (SOFTFOUGHT DOT ORG) scroll of cure (KURWAHACK IS A VERY FUN NETHACK VARIANT) * scroll of extra healing (DRAW WAT STUNT) * scroll of greater mana restoration (TERRA ZOMBIES HAVE THE WRONG COLOR) Spellbooks spellbook of healing (perishable) Potions * potion of water (clear) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (32 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Winter the Chevalier... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.