Winter, lawful male angelic Chevalier ---------- |........| |\....@..| |....D.... .........| |........| |........| ---------- [Winter the Basher] St11 Dx15 Co15 In6 Wi15 Ch6 CheAngMalLaw S0 Dlvl:1 $0 HP24(24) Pw20(20) AC1 MC0 Mov12 Xp1/0 Wt38/1460 T1 Latest messages Salutations Winter, welcome to SlashEMExtended! You are a lawful male angelic Chevalier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. There is a staircase up here. You see here an uncursed wooden container {750}. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: polymorph control You could not have this property extrinsically: stoned chilling You could not have this property intrinsically: curse resistance Scroll identification only worked 100 times out of 124 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 49 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 95% Wand drop chance was reduced to 82% Weapon drop chance was reduced to 95% Armor drop chance was reduced to 83% Concealing monsters were spawned underneath items 76% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: spear The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: sexy flats The following skill became untrainable if you tried to train it too early: sling (turn 30) The following skill became untrainable if you tried to train it too early: saber (turn 512) The following skill became untrainable after a while: whip (turn 26229) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 26975) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35383 Monster spawn increase reached its maximum at turn 190903 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 354480 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 2) The monster species that spawned more often: mean force fungus (freq bonus 5) The monster species that spawned more often: kentrosaurus (freq bonus 6) The monster species that spawned more often: augmenter hairsplitting (freq bonus 27) The monster species that spawned more often: spraying orbital (freq bonus 28) The monster species that spawned more often: Banpei-kun (freq bonus 24) The monster species that spawned more often: stereoscopically oviparity (freq bonus 10) The monster species that spawned more often: blue-green growth (freq bonus 7) The monster species that spawned more often: furious spore (freq bonus 6) The monster species that spawned more often: papier-mache tiger (freq bonus 18) The monster species that spawned more often: probe patch (freq bonus 20) The monster species that spawned more often: winged black unicorn (freq bonus 10) The monster species that spawned more often: immobile warp patch (freq bonus 12) The monster species that spawned more often: shadow recluse (freq bonus 8) The monster species that spawned more often: Henrietta's thick block-heeled boot (freq bonus 33) The monster species that spawned more often: divorce jollier (freq bonus 12) The monster species that spawned more often: supreme lich (freq bonus 6) The monster species that spawned more often: wolfensteiner (freq bonus 16) The monster species that spawned more often: impulsive romance (freq bonus 4) The monster species that spawned more often: Supreme Femen Warchief (freq bonus 24) The monster species that spawned more often: sociosexual unhitching overrated bilged (freq bonus 12) The monster trait that was more common: monsters that can be genocided (freq bonus 1) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 1) The monster trait that was more common: monsters who can cause Ragnarok (freq bonus 2) The monster trait that was more common: monsters whose attacks heal you (freq bonus 1) The monster trait that was more common: monsters whose attacks cause you to tremble (freq bonus 2) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 2) The monster trait that was more common: monsters that are mindless (freq bonus 1) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 1) The monster trait that was more common: HC aliens (freq bonus 3) The monster species that never randomly spawned: silver devil The monster species that never randomly spawned: fruit bat The monster species that never randomly spawned: equalization whence ordainment The monster species that never randomly spawned: saiyan The monster species that never randomly spawned: subscripting overlong The monster species that never randomly spawned: broken bulb The monster species that never randomly spawned: three of hearts The monster species that never randomly spawned: The Boar of Everholt The monster species that never randomly spawned: nurgling The monster species that never randomly spawned: loud-painting spirit The monster class that always generated with extra speed: kobold The RNG hath decreed that this item was never generated: know enchantment (sky blue) The RNG hath decreed that this item was never generated: touchstone (gray) The RNG hath decreed that this item was never generated: emerald dragon scales ((null)) The RNG hath decreed that this item was never generated: material stability (rock solid) The RNG hath decreed that this item was never generated: horrify (horrible) The RNG hath decreed that this item was never generated: incorrectly adjusted helmet (mechanical helmet) The RNG hath decreed that this item was never generated: implant of traveling (argent) The RNG hath decreed that this item was never generated: geolysis (GICCC) The RNG hath decreed that this item was never generated: senzu ((null)) The RNG hath decreed that this item was never generated: asian pear ((null)) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 79) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: hyperspace summon (sour, freq bonus 17) The RNG hath decreed that this item was generated more often: scourge ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of reflection (hexagonal, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of trap creation (spiky gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: amnesia (acrylic, freq bonus 15) The RNG hath decreed that this item was generated more often: high-elven warsword (runed curved sword, freq bonus 15) The RNG hath decreed that this item was generated more often: sound effect stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: time stop (continued, freq bonus 12) The RNG hath decreed that this item was generated more often: deformatting stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: antilevel stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: freezing boots (side zip boots, freq bonus 14) The RNG hath decreed that this item was generated more often: confusion resistance (signet, freq bonus 11) The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: bottle ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: robe of defense (octarine robe, freq bonus 9) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of reverse enchantment (inverse gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 5) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 47) The RNG hath decreed that this item was always generated cursed: time (momentary) The RNG hath decreed that this item was always generated cursed: implant of quota (assamic) The RNG hath decreed that this item was always generated cursed: red spell heels (lolita boots) The RNG hath decreed that this item was always generated cursed: discount action (cashed) The RNG hath decreed that this item was always generated cursed: dwarvish mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: axe ((null)) The RNG hath decreed that this item was always generated cursed: speedwagon's hat ((null)) The RNG hath decreed that this item was always generated cursed: diamond dragon scale shield (diamond dragonhide shield) The RNG hath decreed that this item was always generated cursed: cloak of spray (brown burnoose) The RNG hath decreed that this item was always generated cursed: trap knowledge stone (gray) The RNG hath decreed that this trap was always invisible: quicksand The RNG hath decreed that this trap was generated more often: status trap (freq bonus 2) Trap randomization happened for 1 in 531 traps Next attribute increase check would have come at turn 1165 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having polymorph control (0) You were prevented from being a stoned chiller (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (189) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (white robe) Scrolls scroll of sleep (SEVER OPEROFOR) scroll of healing (STUPID K MEASURER TAB CONFIRM I WANT TO TURN YOU OFF SO BADLY) scroll of mana (FALLBACK PANICBUTTON GETOUTOFJAILCARD) scroll of phase door (HCUO) scroll of standard id (GANDALF GOT EATEN BY A BLAROG) scroll of cure (IMB AXES MUMMIES) * scroll of extra healing (A HOT SINGLE MAHOU SHOUJO) * scroll of greater mana restoration (FLUKY STOREFRONTS) Spellbooks spellbook of healing (polished) Potions * potion of water (clear) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (32 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Winter the Chevalier... You and Odahviing escaped from the dungeon with 10 points, Since you escaped early, the score list will not be checked.