Winter, lawful male angelic Chevalier ------- ----.D...---- |....@......| ...|........| |...........| |...........| ----.....---- -+----- [Winter the Basher] St10 Dx11 Co9 In5 Wi13 Ch4 CheAngMalLaw S0 Dlvl:1 $0 HP24(24) Pw22(22) AC3 MC0 Mov12 Xp1/0 Wt38/1100 T1 Latest messages Salutations Winter, welcome to SlashEMExtended! You are a lawful male angelic Chevalier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. You have no ammunition readied! What do you want to throw? [a or ?*] Never mind. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: sickness resistance Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 29 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 154 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 87% chance Monsters only dropped their equipment with 64% chance Scroll drop chance was reduced to 87% Ring drop chance was reduced to 63% Wand drop chance was reduced to 79% Potion drop chance was reduced to 87% Armor drop chance was reduced to 74% Monster death drops spawned with only 98% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: lightsaber The following skill was limited to skilled proficiency: pick-axe The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: divination spells (turn 2) The following skill became untrainable if you tried to train it too early: searching (turn 462) The following skill became untrainable after a while: devices (turn 26810) The following skill couldn't be trained before a certain turn number is reached: two-weapon combat (turn 30372) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34160 Monster spawn increase reached its maximum at turn 118840 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1230352 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: major demon (freq bonus 1) The monster species that spawned more often: plasma mold (freq bonus 4) The monster species that spawned more often: farting asian girl (freq bonus 8) The monster species that spawned more often: card spore (freq bonus 12) The monster species that spawned more often: competitively ropewalk (freq bonus 12) The monster species that spawned more often: masochist lithuania (freq bonus 10) The monster species that spawned more often: mimer nurserymaid (freq bonus 8) The monster species that spawned more often: swamp naga (freq bonus 2) The monster species that spawned more often: loaded laser (freq bonus 15) The monster species that spawned more often: deprogrammed time upside (freq bonus 12) The monster species that spawned more often: undead chaos sorceror (freq bonus 6) The monster species that spawned more often: lucky colorator (freq bonus 18) The monster species that spawned more often: agent black spore (freq bonus 9) The monster species that spawned more often: galaxy warmer (freq bonus 6) The monster species that spawned more often: neurasthenia overplayed (freq bonus 24) The monster species that spawned more often: virtuosity disfranchising (freq bonus 4) The monster species that spawned more often: medium (freq bonus 9) The monster species that spawned more often: floorshift trickier (freq bonus 16) The monster species that spawned more often: pillowy ladler (freq bonus 3) The monster species that spawned more often: superdog (freq bonus 12) The monster species that spawned more often: inedible slime mold (freq bonus 12) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 8) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 9) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 1) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 2) The monster trait that was more common: monsters that originate from Angband (freq bonus 8) The monster trait that was more common: monsters that have bite attacks (freq bonus 4) The monster trait that was more common: monsters that originate from Steamband (freq bonus 2) The monster species that never randomly spawned: child spirit The monster species that never randomly spawned: baby yellow dragon The monster species that never randomly spawned: silent killer The monster species that never randomly spawned: hellbat The monster species that never randomly spawned: crunching beetle The monster species that never randomly spawned: Vorlon missile The monster species that never randomly spawned: dark ranger The monster species that never randomly spawned: reddish force fungus The monster species that never randomly spawned: phantom beast The monster species that never randomly spawned: Count Urcula The RNG hath decreed that this item was never generated: pile bunker ((null)) The RNG hath decreed that this item was never generated: cure burn (fiery) The RNG hath decreed that this item was never generated: water flame (complementary) The RNG hath decreed that this item was never generated: gain level (leveled) The RNG hath decreed that this item was never generated: implant of prospering (realgar) The RNG hath decreed that this item was never generated: remove curse (wiry) The RNG hath decreed that this item was never generated: manler stone (gray) The RNG hath decreed that this item was never generated: worthless piece of yellow glass (yellow) The RNG hath decreed that this item was never generated: bunny cake ((null)) The RNG hath decreed that this item was never generated: implant of lines (victorious) The RNG hath decreed that this item was generated more often: selfdestruct (silly, freq bonus 19) The RNG hath decreed that this item was generated more often: implant of bliss (calling, freq bonus 19) The RNG hath decreed that this item was generated more often: dragon eyepatch ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: silver bullet ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: mining helm (round helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 14) The RNG hath decreed that this item was generated more often: message (pen-written, freq bonus 6) The RNG hath decreed that this item was generated more often: dragon eyepatch ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: nunchiaku ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 7) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 11) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: blue dragon scale shield (blue dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: melee prefix stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 8) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: soundproof helmet (wok-shaped helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: elvis shoes (velvet pumps, freq bonus 2) The RNG hath decreed that this item was generated more often: dwarvish roundshield (large round shield, freq bonus 6) The RNG hath decreed that this item was always generated cursed: mummy wrapping ((null)) The RNG hath decreed that this item was always generated cursed: ballista ((null)) The RNG hath decreed that this item was always generated cursed: amulet of initialization failure (bootstrapped) The RNG hath decreed that this item was always generated cursed: cloak of unspelling (weaving cloak) The RNG hath decreed that this item was always generated cursed: implant of quickening (eburine) The RNG hath decreed that this item was always generated cursed: green dragon scale shield (green dragonhide shield) The RNG hath decreed that this item was always generated cursed: tele level (GON GET YA) The RNG hath decreed that this item was always generated cursed: implant of suffering (compact) The RNG hath decreed that this item was always generated cursed: silver spell gloves (gameble gloves) The RNG hath decreed that this item was always generated cursed: stomping boots (platform boots) The RNG hath decreed that this trap was always invisible: uncalled trap The RNG hath decreed that this trap was generated more often: cannon trap (freq bonus 2) Trap randomization happened for 1 in 377 traps Next attribute increase check would have come at turn 739 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having slow digestion (0) You were prevented from having confusion resistance (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (122) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (black robe) Scrolls scroll of enchant armor (SUS QUO SUM) scroll of healing (THE AMY THINKS THAT AIR CURRENT NOISES ARE EROTIC) scroll of mana (SOLARFLARE ABSOLUTELY LOVES SLEX AND ITS NASTY TRAPS) scroll of phase door (TO DO CANCENUS) scroll of standard id (MASKELLI MASKELLO) scroll of cure (JUFFO WUP) * scroll of extra healing (EULAMO SISIRBBAIERSESI PHERMOU CHNOUOR ABRASAX) * scroll of greater mana restoration (VEGETARIANISM IS AN EATING DISORDER) Spellbooks spellbook of healing (pageless) Potions * potion of water (clear) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (32 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Winter the Chevalier... You and Odahviing escaped from the dungeon with 22 points, Since you escaped early, the score list will not be checked.