Winter, lawful male angelic Chevalier ------------+-- |.@...........| |.D......O..... |.............| --------------- [Winter the Basher] St10 Dx9 Co10 In7 Wi15 Ch6 CheAngMalLaw S0 Dlvl:1 $0 HP24(24) Pw21(21) AC4 MC0 Mov12 Xp1/0 Wt38/1170 T1 Latest messages Salutations Winter, welcome to SlashEMExtended! You are a lawful male angelic Chevalier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: fear resistance You could not have this property intrinsically: corrosivity Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 27 Wand identification only worked 3 times out of 26 Spellbook identification only worked 2 times out of 25 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 80% chance Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 82% Ring drop chance was reduced to 78% Wand drop chance was reduced to 77% Amulet drop chance was reduced to 80% Implant drop chance was reduced to 95% Potion drop chance was reduced to 90% Armor drop chance was reduced to 86% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 79% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: firearms The following skill was trained at half the usual rate: lance The following skill was trained at one fifth the usual rate: broadsword The following skill was limited to basic proficiency: form VII (Vaapad) The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: two-handed sword The following skill became untrainable if you tried to train it too early: enchantment spells (turn 15) The following skill became untrainable if you tried to train it too early: quarterstaff (turn 1044) The following skill became untrainable after a while: firearms (turn 24566) The following skill couldn't be trained before a certain turn number is reached: scimitar (turn 26765) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 33415 Monster spawn increase reached its maximum at turn 62064 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 4143832 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: wall monster (freq bonus 4) The monster species that spawned more often: rodneyan (freq bonus 18) The monster species that spawned more often: sulfur force fungus (freq bonus 14) The monster species that spawned more often: sparkling force patch (freq bonus 24) The monster species that spawned more often: processional moment (freq bonus 60) The monster species that spawned more often: venom patch (freq bonus 10) The monster species that spawned more often: green dragon worm (freq bonus 18) The monster species that spawned more often: wrinkled force patch (freq bonus 30) The monster species that spawned more often: ore virus (freq bonus 14) The monster species that spawned more often: dentate cask folding (freq bonus 16) The monster species that spawned more often: reconveyed cuprite (freq bonus 12) The monster species that spawned more often: nothing at all (freq bonus 18) The monster species that spawned more often: forgotten bulb (freq bonus 22) The monster species that spawned more often: phenobarbital laid mummify submersed (freq bonus 28) The monster species that spawned more often: big disenchanter (freq bonus 36) The monster species that spawned more often: mantidragon (freq bonus 20) The monster species that spawned more often: odorous lady (freq bonus 42) The monster species that spawned more often: evil elemental (freq bonus 36) The monster species that spawned more often: misnumber shivering (freq bonus 48) The monster species that spawned more often: goldentail scorpion (freq bonus 12) The monster species that spawned more often: revocable teared (freq bonus 6) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 2) The monster trait that was more common: monsters that eat stone (freq bonus 2) The monster trait that was more common: monsters that rattle with their bones (freq bonus 2) The monster trait that was more common: monsters that mumble (freq bonus 1) The monster trait that was more common: monsters from the Evil Variant (freq bonus 1) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 2) The monster trait that was more common: monsters that have breath attacks (freq bonus 1) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 9) The monster species that never randomly spawned: beedrill The monster species that never randomly spawned: giant silver frog The monster species that never randomly spawned: hell witch The monster species that never randomly spawned: sludge wall The monster species that never randomly spawned: mountain kobold The monster species that never randomly spawned: death dragon The monster species that never randomly spawned: mud nymph The monster species that never randomly spawned: Anja's erotic boot The monster species that never randomly spawned: fat bully The monster species that never randomly spawned: spraying orbital The monster class that always generated with extra speed: imp or minor demon The RNG hath decreed that this item was never generated: stealth (jade) The RNG hath decreed that this item was never generated: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) The RNG hath decreed that this item was never generated: impossibly heavy iron ball ((null)) The RNG hath decreed that this item was never generated: charred bread ((null)) The RNG hath decreed that this item was never generated: dimness (peculiar) The RNG hath decreed that this item was never generated: evil dragon scale mail ((null)) The RNG hath decreed that this item was never generated: teleport away (gold) The RNG hath decreed that this item was never generated: tooled horn (horn) The RNG hath decreed that this item was never generated: halite (white) The RNG hath decreed that this item was never generated: earth (KIRJE) The RNG hath decreed that this item was generated more often: curse (color changing, freq bonus 13) The RNG hath decreed that this item was generated more often: odor shot ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: dragon spear ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 26) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 10) The RNG hath decreed that this item was generated more often: boss companion (JUBILEX IS MY BEST FRIEND, freq bonus 6) The RNG hath decreed that this item was generated more often: inimical stone (gray, freq bonus 37) The RNG hath decreed that this item was generated more often: tsurugi (long samurai sword, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of bile (pure, freq bonus 8) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: boss visor ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: interruption stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: green mate (St.John's Wort, freq bonus 5) The RNG hath decreed that this item was generated more often: antilevel stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: EVC stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of truth (terrene, freq bonus 15) The RNG hath decreed that this item was generated more often: implant of dusk (volcanic, freq bonus 10) The RNG hath decreed that this item was generated more often: wildhild bow ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: robe of fast casting (black robe, freq bonus 6) The RNG hath decreed that this item was generated more often: bottle ((null), freq bonus 2) The RNG hath decreed that this item was always generated cursed: soft mattock ((null)) The RNG hath decreed that this item was always generated cursed: lycanthropy (transforming) The RNG hath decreed that this item was always generated cursed: cure insanity (jackpot) The RNG hath decreed that this item was always generated cursed: pike ((null)) The RNG hath decreed that this item was always generated cursed: increase accuracy (clay) The RNG hath decreed that this item was always generated cursed: wild blade ((null)) The RNG hath decreed that this item was always generated cursed: rain pipe ((null)) The RNG hath decreed that this item was always generated cursed: shimmering dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) The RNG hath decreed that this item was always generated cursed: implant of irrigation (celestial) The RNG hath decreed that this trap was always invisible: levitation trap The RNG hath decreed that this trap was generated more often: misfire trap (freq bonus 10) Trap randomization happened for 1 in 195 traps Next attribute increase check would have come at turn 157 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having fear resistance (0) You were prevented from having free action (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (1036) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (green robe) Scrolls scroll of identify (MUMAK R34) scroll of healing (BALDERDASH EM EXTENDED THE PARTY GAME) scroll of mana (REQUIRE THE FLAME RISED POWER RAINBOW IN SKY) scroll of phase door (BEST OF GERMAN GUTMENSCH) scroll of standard id (TO CAJOLE TO AT SAME TIME GIVE UP SO LOOKS) scroll of cure (REQUICO SIDES) * scroll of extra healing (HP LOWED BY HOT AND HEAL BY WATE) * scroll of greater mana restoration (READ ME) Spellbooks spellbook of healing (sorrowful) Potions * potion of water (clear) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (32 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Winter the Chevalier... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.