Winter, lawful male angelic Chevalier --------- |.D.....| |@....... ,........| --------- [Winter the Basher] St9 Dx7 Co9 In8 Wi12 Ch3 CheAngMalLaw S0 Dlvl:1 $0 HP24(24) Pw21(21) AC5 MC0 Mov12 Xp1/0 Wt38/1080 T3 Latest messages Salutations Winter, welcome to SlashEMExtended! You are a lawful male angelic Chevalier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a blessed +0 trident (weapon in hand) {10} Armor b - a blessed +0 robe (being worn) {16} c - a blessed +2 small shield (being worn) {12} Comestibles e - a blessed clove of garlic {0} f - a blessed sprig of wolfsbane {0} Scrolls h - a blessed scroll of identify {0} j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Spellbooks g - a blessed finalized spellbook of healing (0:4) {0} Potions d - 2 potions of holy water {0} Tools i - a blessed leather saddle {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: peacevision You could not have this property intrinsically: drain resistance Scroll identification only worked 100 times out of 184 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 63 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 144 Monsters only dropped their musable items with 98% chance Monsters only dropped their equipment with 75% chance Scroll drop chance was reduced to 91% Musable item generation frequency had a negative bias of 42% Amulet drop chance was reduced to 61% Potion drop chance was reduced to 99% Weapon drop chance was reduced to 89% Armor drop chance was reduced to 99% Tool drop chance was reduced to 94% Food drop chance was reduced to 91% The following skill could not be trained at all: boomerang The following skill was trained at half the usual rate: club The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: form I (Shii-Cho) The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: polearms (turn 32) The following skill became untrainable if you tried to train it too early: dagger (turn 504) The following skill became untrainable after a while: divination spells (turn 19607) The following skill couldn't be trained before a certain turn number is reached: morning star (turn 18083) Sticky curses were more common by 42% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 174875 Monster spawn increase reached its maximum at turn 229112 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 270511 The monster class that cannot be genocided was eye or sphere Today, this monster class was always generated invisible: cat or other feline The monster class that was spawned more often: quadruped (freq bonus 2) The monster color that was spawned more often: yellow (freq bonus 2) The monster species that spawned more often: stiffed quintuplet (freq bonus 28) The monster species that spawned more often: voodooism peritonitic setter (freq bonus 32) The monster species that spawned more often: functioning babelfish (freq bonus 12) The monster species that spawned more often: Vorlon missile (freq bonus 12) The monster species that spawned more often: jailor gamma (freq bonus 8) The monster species that spawned more often: shining penetrator (freq bonus 24) The monster species that spawned more often: wrinkled stalk (freq bonus 6) The monster species that spawned more often: ultraviolet bulb (freq bonus 10) The monster species that spawned more often: nictitate boomtown (freq bonus 24) The monster species that spawned more often: siena spore (freq bonus 9) The monster species that spawned more often: magse (freq bonus 18) The monster species that spawned more often: tie fighter (freq bonus 4) The monster species that spawned more often: drearmy ant (freq bonus 15) The monster species that spawned more often: blue spore (freq bonus 12) The monster species that spawned more often: green ant (freq bonus 12) The monster species that spawned more often: notable warp fungus (freq bonus 8) The monster species that spawned more often: sucker stalk (freq bonus 5) The monster species that spawned more often: semivoluntary intimidating download (freq bonus 8) The monster species that spawned more often: sasquatch (freq bonus 30) The monster species that spawned more often: giant lodestone dragonfly (freq bonus 9) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 4) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 4) The monster species that never randomly spawned: hell bride The monster species that never randomly spawned: indigo warp fungus The monster species that never randomly spawned: timbal sunny The monster species that never randomly spawned: rudest elaboration The monster species that never randomly spawned: adult magic dragon The monster species that never randomly spawned: Radio Lieutenant The monster species that never randomly spawned: notable growth The monster species that never randomly spawned: watch kieutenant The monster species that never randomly spawned: earth gas principal The monster species that never randomly spawned: Eihort, the Thing in the Labyrinth The RNG hath decreed that this item was never generated: distorted grimace (gas mask) The RNG hath decreed that this item was never generated: porter (peppermint) The RNG hath decreed that this item was never generated: blood dragon scale mail ((null)) The RNG hath decreed that this item was never generated: bigscript stone (gray) The RNG hath decreed that this item was never generated: ensnaring (cryptolocker) The RNG hath decreed that this item was never generated: dywypi stone (gray) The RNG hath decreed that this item was never generated: deprovement stone (gray) The RNG hath decreed that this item was never generated: wing cloak (angelic cloak) The RNG hath decreed that this item was never generated: golden saber ((null)) The RNG hath decreed that this item was never generated: unidentify stone (gray) The RNG hath decreed that this item was generated more often: placeholder gloves (spanish gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: stone of hate (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: Japan-wax candle (candle, freq bonus 12) The RNG hath decreed that this item was generated more often: nownsible stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 6) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 58) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 106) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: amnesia (forgotten, freq bonus 4) The RNG hath decreed that this item was generated more often: leather gloves (old gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: doorning stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bionic cloak (avenger cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: chemistry space axe ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: healing (bamboo, freq bonus 9) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 86) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 3) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 12) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 2) The RNG hath decreed that this item was always generated cursed: implant of irrigation (celestial) The RNG hath decreed that this item was always generated cursed: inventory loss stone (gray) The RNG hath decreed that this item was always generated cursed: wakeup call stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of the force (starwars cloak) The RNG hath decreed that this item was always generated cursed: genocide (omnipotent) The RNG hath decreed that this item was always generated cursed: failed training (finger-jamming) The RNG hath decreed that this item was always generated cursed: cloak of sliming (mauve cloak) The RNG hath decreed that this item was always generated cursed: meat stick ((null)) The RNG hath decreed that this item was always generated cursed: acquirement (important) The RNG hath decreed that this item was always generated cursed: blank paper (plain) The RNG hath decreed that this trap was always invisible: nakedness trap The RNG hath decreed that this trap was generated more often: feeler gauges trap (freq bonus 1) Trap randomization happened for 1 in 254 traps Next attribute increase check would have come at turn 158 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having peacevision (0) You were prevented from having clairvoyance (0) Your chance to block was 21% You saw invisible You had infravision You had 1498 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (420) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (gray robe) Scrolls scroll of identify (PHORBEA BRIMO NEREATO DAMON BRIMON SEDNA DARDAR) scroll of healing (MARRIED THE LIGHT) scroll of mana (THEN CALL IT POPO MAIL) scroll of phase door (MUCH ORC VERI SMART) scroll of standard id (TO DO CANCENUS) scroll of cure (FOOBIE BLETCH) * scroll of extra healing (SPHEDEMOUR BIRBIA ECHI EROPHTHI ATARMETRA CHELOOPS) * scroll of greater mana restoration (MYS SKIN WITH ACID) Spellbooks spellbook of healing (copied) Potions * potion of water (clear) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (32 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Winter the Chevalier... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.