Winter, lawful male angelic Chevalier ---.-- |..... |.D..| |.@..| |...(| ------ [Winter the Basher] St15 Dx11 Co9 In6 Wi13 Ch5 CheAngMalLaw S0 Dlvl:1 $0 HP24(24) Pw20(20) AC3 MC0 Mov12 Xp1/0 Wt38/1360 T1 Latest messages Salutations Winter, welcome to SlashEMExtended! You are a lawful male angelic Chevalier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. What do you want to ready? [- or ?*] Never mind. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: psi resistance You could not have this property intrinsically: flying Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 19 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 10% chance Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 95% Musable item generation frequency had a negative bias of 21% Amulet drop chance was reduced to 86% Potion drop chance was reduced to 93% Weapon drop chance was reduced to 92% Armor drop chance was reduced to 87% Tool drop chance was reduced to 95% Food drop chance was reduced to 87% Monster death drops spawned with only 99% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: lance The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: scimitar (turn 9) The following skill became untrainable if you tried to train it too early: attack spells (turn 276) The following skill became untrainable after a while: chaos spells (turn 16247) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 64584) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22409 Monster spawn increase reached its maximum at turn 174130 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 4614225 The monster class that cannot be genocided was lizard The monster class that was spawned more often: sea monster (freq bonus 3) The monster species that spawned more often: master colony lichen (freq bonus 30) The monster species that spawned more often: tree beetle (freq bonus 10) The monster species that spawned more often: evil warp fungus (freq bonus 8) The monster species that spawned more often: yellow light (freq bonus 18) The monster species that spawned more often: rabid rat (freq bonus 7) The monster species that spawned more often: pewterer revolution (freq bonus 14) The monster species that spawned more often: brighter boomer (freq bonus 84) The monster species that spawned more often: stomacher recessing (freq bonus 14) The monster species that spawned more often: Kira Yoshinaka, bane of the Ako (freq bonus 8) The monster species that spawned more often: exclamatory soleprint chevron plaster (freq bonus 7) The monster species that spawned more often: redemonstrating instigatingly (freq bonus 16) The monster species that spawned more often: redistributing freeing (freq bonus 24) The monster species that spawned more often: visional preconstruct (freq bonus 14) The monster species that spawned more often: stjarna-alfr (freq bonus 30) The monster species that spawned more often: ice bear cub (freq bonus 52) The monster species that spawned more often: bad colony (freq bonus 12) The monster species that spawned more often: frigid mist (freq bonus 6) The monster species that spawned more often: Haku, the River Dragon (freq bonus 12) The monster species that spawned more often: foredate recruiter (freq bonus 36) The monster species that spawned more often: creaky throat (freq bonus 4) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 9) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 6) The monster trait that was more common: monsters that have breath attacks (freq bonus 2) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 3) The monster trait that was more common: monsters that make boss taunts (freq bonus 1) The monster trait that was more common: monsters whose attacks cause you to tremble (freq bonus 4) The monster trait that was more common: monsters whose attacks stun you (freq bonus 2) The monster trait that was more common: monsters whose attacks reduce your skill training (freq bonus 4) The monster species that never randomly spawned: ancient red dragon The monster species that never randomly spawned: swearing potato The monster species that never randomly spawned: disguised soldier ant The monster species that never randomly spawned: Alexia's plateau sneaker The monster species that never randomly spawned: poppet overincline beastliest The monster species that never randomly spawned: fire troll The monster species that never randomly spawned: straddle electrocution nonincriminating The monster species that never randomly spawned: autobomb The monster species that never randomly spawned: javold The monster species that never randomly spawned: crack abuser The monster class that always generated with extra speed: unicorn or horse The RNG hath decreed that this item was never generated: stone of naked stripping (gray) The RNG hath decreed that this item was never generated: induce vomiting (rank) The RNG hath decreed that this item was never generated: mutation (iffy) The RNG hath decreed that this item was never generated: destroy weapon (TOME IS A CREATION BY DARKGOD) The RNG hath decreed that this item was never generated: elven spear (runed spear) The RNG hath decreed that this item was never generated: teleport control (gold) The RNG hath decreed that this item was never generated: pike ((null)) The RNG hath decreed that this item was never generated: mill pail ((null)) The RNG hath decreed that this item was never generated: shocking sphere (insulated) The RNG hath decreed that this item was never generated: amulet of contamination resistance (gradual) The RNG hath decreed that this item was generated more often: splint mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of magical breathing (void cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: leather gloves (old gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: shrouded identity stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: battery stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: magic banana ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: rot thirteen stone (gray, freq bonus 24) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: club ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of undressing (uplift, freq bonus 10) The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 4) The RNG hath decreed that this item was generated more often: bright cyan beauties (plof heels, freq bonus 2) The RNG hath decreed that this item was generated more often: night vision (blueberry, freq bonus 10) The RNG hath decreed that this item was generated more often: dizzy helmet (rotating helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: peridot (radiant, freq bonus 52) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 2) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 3) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 11) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 86) The RNG hath decreed that this item was always generated cursed: elven cloak (faded pall) The RNG hath decreed that this item was always generated cursed: needle ((null)) The RNG hath decreed that this item was always generated cursed: cyan dragon scale shield (cyan dragonhide shield) The RNG hath decreed that this item was always generated cursed: plasteel cloak ((null)) The RNG hath decreed that this item was always generated cursed: devil star ((null)) The RNG hath decreed that this item was always generated cursed: fast metabolism (drained) The RNG hath decreed that this item was always generated cursed: checkerboard stone (gray) The RNG hath decreed that this item was always generated cursed: fallout helmet (post-nuclear helmet) The RNG hath decreed that this item was always generated cursed: obsidian (black) The RNG hath decreed that this item was always generated cursed: droven bolt (obsidian bolt) The RNG hath decreed that this trap was always invisible: confusion trap The RNG hath decreed that this trap was generated more often: spreading trap (freq bonus 2) Trap randomization happened for 1 in 349 traps Next attribute increase check would have come at turn 590 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having psi resistance (0) You were prevented from being a stoned chiller (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (442) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (octarine robe) Scrolls scroll of enchant weapon (THE BREXIT IS A GOLDEN DAWN FOR ENGLAND) scroll of healing (CHRISTIAN LINDNER SAGT AUF WIEDERSEHEN) scroll of mana (MYS SKIN WITH ACID) scroll of phase door (THE MONSTER NEEDS A PLUS3 WEAPON TO HIT) scroll of standard id (WORLD ENDING LEATHER PUMPS OF RAGNAROK) scroll of cure (PEDULI SING JALMO SIMBOL PANGAN) * scroll of extra healing (CLASH EM EXTENDED OF THE TITANS) * scroll of greater mana restoration (WHY IS MAGICBANE A STAFF FUCK) Spellbooks spellbook of healing (brand-new) Potions * potion of water (clear) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (32 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Winter the Chevalier... 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