Winter, lawful male angelic Chevalier } ##}#######}}}}}## }}}#}}#}}}}}}#}##}}}}##}#}}### # ##}#}}}# ## }} #} #}#}}}.}}.}}}}#} #}}##}}}}}}##}..}}}##}}}}}#}#}} ##}##}}}}}}# # } ## } }}}#}}}.......#}}#}##}}}}}}#}}}##}.#.}##}}}}#}}}}}####}}}#}}}}#}##}#}# }#}} }}}}}I#.......}}#}}..}#}#}...................#}#}}}##}#}#}.}}#}}}#..}}##}}} #}}#.........}}##}...}.@.}...................})?.}...}...}..#}}}....# #}}} ## #}I.}}}##.I}##}#}...}......}}.#}...}###.#...}..)}...}...#.#}##}...####}}##} #}}.#}}}}}I}##}.....}...}..#...}...}....#...}().##.}}#.}}...}......#}#}#}}# ##}<}}#}}}###}#...(.}}#}}..}@((#...}....#...}}#.}.........}.........}}}#}}# #}..#}#}}I}#}}}}...........}..(#...#....#...........}}}}}..##}}....}}.}}}}}}}} }}#.}}}}}}}###}}}...........#}}}}.D.##}#}}....##.}...}...}..}#}#........}#}###} ..#}}}}}..}}}}}#)..#}}}...#(@=}.{........{..}..#.)..)..}..}}}}#.........}#}}} .}###.....}}#}#....}...`.`}(.h}.............}..}...#...}..}}}##}}........}.# }.# #..#I..####..#}.}..}...}.@(}##}.`...}}#.}}#}}}}}##}}}.}}}}#}}}}..........} #. #.}}}}..#...}#}.#}}#...##.}}..}..*}#}................)).#}}}}}}......#}..} . ...}#}}}...}}}}#...#F.......#..}..}..##}##....}}}#}}##}....#}}}}......}}}## #...}} ##}}..}#}}}}...}..#.....}.#}.....}........#......}}....}####}....#}##} }}..... #}#I....#}#}...#}....#........}..#?..#........._.}}...}}}}}###...#}} }} #..... }##......}}...}}..}....#.....####}}}}....}......}}..}}}#}# }...#}### } #}..}} # #}.#}..}#.......}}..............(......##}#$}}}###}#}}}}}}}>}}}# }}..}} ###}}#}###}}}#}###}#}#}###}}}#}#}##}}#####}}#..}##}####}##}}## }}}}# #}}}}# #}#}### }##}}}} ##}#}##}#}}}# }##}#}}#}} ##}}}## [Winter the Faithful] St12 Dx12 Co9 In10 Wi10 Ch3 CheAngMalLaw S7596 Mines:5 $394 HP-1(119) Pw75(83) AC-14 MC2 Mov12 Xp8/1748 Wt795/1600 T3272 Latest messages The cat man bites you! [-24 -> 68] You hit the cat man. You miss the cat man. (2x) The cat man claws you! [-6 -> 62] The cat man claws you! [-4 -> 58] The cat man bites you! [-45 -> 13] Warning: HP low! What do you want to zap? [SUVX or ?*] In what direction? [hykulnjb><] You feel much better. The cat man claws you! [-2 -> 53] The cat man claws you! [-11 -> 42] The cat man bites you! You die... Your inventory Weapons a - a blessed +0 trident (weapon in hand) {10} Armor b - a * uncursed +0 crystal plate mail (being worn) {200} c - a blessed +2 small shield (being worn) {12} d - a blessed +1 helmet (being worn) {20} A - an uncursed +0 pair of leather gloves (being worn) {4} P - an uncursed +0 dwarvish cloak (being worn) {4} Q - a blessed +1 pair of iron shoes (being worn) {20} Comestibles v - 22 uncursed Pineapples {0} Scrolls l - 4 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} Spellbooks D - an uncursed spellbook of disintegration (6:1) {0} Rings x - an uncursed ring of slow digestion {0} Wands S - an uncursed wand of fire (0:2) {0} U - an uncursed wand of sleep (0:6) {0} V - a blessed wand of extra healing (0:0) {0} X - an uncursed wand of striking (0:8) {0} Tools s - an uncursed oilskin sack named Armor/Weapons/Food/Scrolls/Potions {25} u - an uncursed dragon eyepatch {0} z - an uncursed large box named Amulets/Rings/Wands/Spellbooks/Tools {500} C - a heavily cursed stethoscope {0} I - an uncursed oil lamp (1380) {0} Gems w - 32 uncursed +0 rocks {0} Contents of the oilskin sack named Armor/Weapons/Food/Scrolls/Potions: 32 uncursed +0 crossbow bolts {1} 15 uncursed +1 crossbow bolts {0} 58 uncursed +1 fleece bolts {1} a finalized potion of holy water {0} a potion of holy water {0} an uncursed scroll of inventory id {0} a blessed tin of carollian monster meat {0} 2 blessed pears {0} a blessed sprig of wolfsbane {0} a blessed clove of garlic {0} a blessed +0 robe {16} a blessed +0 sling {2} Contents of the large box named Amulets/Rings/Wands/Spellbooks/Tools: an uncursed potion of object detection {0} a cursed potion of object detection {0} an uncursed potion of extra healing {0} a blessed scroll of remove curse {0} a blessed scroll of healing {0} an uncursed scroll of enchant weapon {0} an uncursed sandwich {0} an uncursed cheese {0} an uncursed eucalyptus leaf {0} an uncursed magic marker (0:91) {0} an uncursed wand of healing (0:4) {0} a blessed spellbook of healing (0:1) {0} Final attributes You were piously aligned Your alignment was 23 Your max alignment was 23 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: warning Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 18 Wand identification only worked 3 times out of 10 Gem identification only worked 100 times out of 156 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 98% chance Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 80% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 85% Potion drop chance was reduced to 68% Armor drop chance was reduced to 53% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 87% of the time only Monster death drops spawned with only 79% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: pick-axe The following skill was limited to expert proficiency: scimitar The following skill became untrainable if you tried to train it too early: form VIII (Wedi) (turn 22) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 462) The following skill became untrainable after a while: lance (turn 12507) The following skill couldn't be trained before a certain turn number is reached: petkeeping (turn 23818) Heavy curses were more common by 31% Number of artifacts generated was 1 Number of fake artifacts generated was 2 Monster spawn increase started at turn 87947 Monster spawn increase reached its maximum at turn 336223 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 388000 The monster class that cannot be genocided was (null) The monster class that was spawned more often: vortex (freq bonus 1) The monster color that was spawned more often: orange (freq bonus 5) The monster species that spawned more often: dull colony (freq bonus 21) The monster species that spawned more often: integral mold (freq bonus 20) The monster species that spawned more often: storm of unmagic (freq bonus 12) The monster species that spawned more often: porter irresistible fungus (freq bonus 32) The monster species that spawned more often: panther man (freq bonus 16) The monster species that spawned more often: anna seeder (freq bonus 44) The monster species that spawned more often: young water dragon (freq bonus 3) The monster species that spawned more often: mega cockroach (freq bonus 18) The monster species that spawned more often: hospitable inseminate capitalizing bestial rototilled (freq bonus 9) The monster species that spawned more often: porter octarine fungus (freq bonus 10) The monster species that spawned more often: cultivable critique (freq bonus 36) The monster species that spawned more often: swamp fern (freq bonus 6) The monster species that spawned more often: shaped mushroom (freq bonus 18) The monster species that spawned more often: young adult white dragon (freq bonus 14) The monster species that spawned more often: reshipper sudsed (freq bonus 9) The monster species that spawned more often: deceiving spore (freq bonus 12) The monster species that spawned more often: sacred thai fox (freq bonus 18) The monster species that spawned more often: outwear jigging majestically (freq bonus 3) The monster species that spawned more often: first german television (freq bonus 36) The monster species that spawned more often: baby stone dragon (freq bonus 15) The monster trait that was more common: monsters that eat meat (freq bonus 1) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 1) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 2) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 4) The monster trait that was more common: monsters that spawn in large groups (freq bonus 2) The monster trait that was more common: monsters that originate from Animeband (freq bonus 2) The monster trait that was more common: monsters that are classified as petty (freq bonus 4) The monster trait that was more common: monsters that count as prince (freq bonus 1) The monster species that never randomly spawned: animated tree The monster species that never randomly spawned: unholy corpse The monster species that never randomly spawned: martian phototrophic The monster species that never randomly spawned: Undead Lieutenant The monster species that never randomly spawned: gremgargoyle The monster species that never randomly spawned: undead undertaker The monster species that never randomly spawned: toxic stalk The monster species that never randomly spawned: BSOD demon The monster species that never randomly spawned: black rogue The monster species that never randomly spawned: transformer The monster class that more likely to generate with musable stuff: xan or other mythical/fantastic insect The RNG hath decreed that this item was never generated: wild blade ((null)) The RNG hath decreed that this item was never generated: slow monster (light green) The RNG hath decreed that this item was never generated: sky dragon scales ((null)) The RNG hath decreed that this item was never generated: salt water (polka-dot) The RNG hath decreed that this item was never generated: cyan spell stone (gray) The RNG hath decreed that this item was never generated: amulet of depression (psychosomatic) The RNG hath decreed that this item was never generated: fire stick ((null)) The RNG hath decreed that this item was never generated: cloak of curse catching (dnethack cloak) The RNG hath decreed that this item was never generated: shock resistance (copper) The RNG hath decreed that this item was never generated: bullet ((null)) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: random intrinsic (finicky, freq bonus 38) The RNG hath decreed that this item was generated more often: leather drum (drum, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of vileness (muscular, freq bonus 8) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 16) The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 25) The RNG hath decreed that this item was generated more often: platinum dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: battery cloak (spellsucking cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: bright cyan spell stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of outright evilness (chinese cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of discount action (eternal cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: implant of hacking (dun, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of full nutrition (etheric cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 8) The RNG hath decreed that this item was generated more often: anti disintegration (doorstopping, freq bonus 2) The RNG hath decreed that this item was generated more often: thunder (sparking, freq bonus 2) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 44) The RNG hath decreed that this item was always generated cursed: entrapping (blasted) The RNG hath decreed that this item was always generated cursed: cypher helm (basin helmet) The RNG hath decreed that this item was always generated cursed: resistance (castor bean) The RNG hath decreed that this item was always generated cursed: yellow lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: frequentation spawn stone (gray) The RNG hath decreed that this item was always generated cursed: nature beam (retarded) The RNG hath decreed that this item was always generated cursed: wakame ((null)) The RNG hath decreed that this item was always generated cursed: helm of chaotic (tasseled helmet) The RNG hath decreed that this item was always generated cursed: glass hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: welsh onion ((null)) The RNG hath decreed that this trap was always invisible: evil heel trap The RNG hath decreed that this trap was generated more often: tech trap (freq bonus 1) Trap randomization happened for 1 in 879 traps Trap difficulty was increased by 52 Next attribute increase check would have come at turn 3961 Strength training was 15 Dexterity training was 29 Wisdom training was 40 Constitution training was 50 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from having stunnopathy (0) Your chance to block was 21% You saw invisible You had infravision You had 910 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 218% Techniques known in the end Name Level Status turn undead 8XR Prepared(0) blessing 8X Prepared(0) healing hands 8X Prepared(0) spirituality check 8X Prepared(0) dazzle 8 R Prepared(0) appraisal 8 R Prepared(0) panic digging 8 R Prepared(0) phase door 8 R Prepared(0) invoke deity 8 R Prepared(0) Discoveries Amulets amulet of life saving (pyramidal) Weapons black halberd (black polearm) Armor robe (octarine robe) leather gloves (ice-cold gloves) gnomish suit (little blue vest) low boots (walking shoes) gnomish helm (little red hat) helmet (failuncap helmet) dwarvish cloak (hooded cloak) iron shoes (hard shoes) Scrolls scroll of enchant armor (THE KURWA CHALLENGE CAUSED ELRONND TO DEVELOP PTSD) scroll of healing (IF YOU WIN ANGBAND THE GAME PROMPTS YOU TO COMMIT SUICIDE) scroll of mana (DEUTSCHLAND SUCHT DEN SUPERBUESCHEL) scroll of phase door (WAKE ME UP AND SIGH) scroll of standard id (ATTACK BY MOVING FAST) scroll of cure (SP00KOFTHENECROSP00KER) * scroll of extra healing (YO I PLAYED THE GAME AND DIED TO SOME UTTER BULLSHIT) * scroll of greater mana restoration (WHOM DWELL IN THE VANITY) scroll of teleportation (INE IGO PIO) scroll of remove curse (FEMMY SAYS THAT 3DOT6 IS THE GAYEST PATCH EVER) scroll of inventory id (COMPILE SLEX SUDO UBUNTU) scroll of enchant weapon (AFKPU ZEJOTYDIN) Spellbooks spellbook of healing (red-hot) spellbook of disintegration (convicted) Potions * potion of water (clear) potion of object detection (warping) potion of extra healing (homebrew) Rings ring of slow digestion (rigged) Wands wand of fire (octagonal) wand of extra healing (teaching) wand of sleep (hooked) wand of striking (elm) wand of healing (mithril) Tools leather saddle (saddle) green lightsaber (lightsaber) oilskin sack (bag) large box (wooden box) oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 3 to 5 Level 5: <- You are here Voluntary challenges You eaten 9 times You eaten food with animal by-products 7 times You eaten meat 6 times You have communicated with the gods 4 times You never prayed to the gods You hit with a wielded weapon 91 times You killed 60 monsters You read items or engraved 22 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (9 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (43 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (62 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (50 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (111 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (1 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (62 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (22 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Winter the Chevalier...