Winter, lawful male angelic Chevalier ---+- -.@D. |:{.| ----- [Winter the Basher] St14 Dx8 Co14 In7 Wi15 Ch5 CheAngMalLaw S0 Dlvl:1 $0 HP24(24) Pw20(20) AC4 MC0 Mov12 Xp1/0 Wt38/1570 T2 Latest messages Salutations Winter, welcome to SlashEMExtended! You are a lawful male angelic Chevalier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. scroll of wonder - This is a scroll. Color: yellow. Material: paper. Appearance: POWER DAMAGE BY HEALTH POINT. Reading it has a magic effect and uses up the scroll; some scroll effects are different if they are read while you are confused. Reading this scroll teaches a random spell. If it rolls one that you already know, its spell memory is increased. What do you want to read? [hik-o or ?*] As you read the scroll, it disappears. You gain knowledge of the stinking cloud spell. Pick an object. : a lizard (newt) (base level 0) Accessing Pokedex entry for newt... Base statistics of this monster type: Base level = 0, difficulty = 1, AC = 8, magic resistance = 0, alignment 0. Very slow (6). Normal generation, with frequency 25. No resistances. No conveyed resistances. Small, genocidable, amphibious, carnivorous swimmer. Origin: Vanilla NetHack or SLASH'EM. Is a valid polymorph form. Attacks: 1d2, bite - ordinary physical Pick an object. D a dragon (tame baby green dragon called Odahviing) (base level 4) Accessing Pokedex entry for baby green dragon... Base statistics of this monster type: Base level = 4, difficulty = 5, AC = 2, magic resistance = 10, alignment 0. Slow (9). Normal generation, with frequency 4. Resists poison, hits as a +1 weapon. No conveyed resistances. Big, genocidable, carnivorous, poisonous, thick-skinned flyer. Origin: Vanilla NetHack or SLASH'EM. Is a valid polymorph form. Attacks: 2d6, bite - ordinary physical Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: wonderlegs You could not have this property extrinsically: poison resistance You could not have this property intrinsically: fire resistance Scroll identification only worked 100 times out of 136 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 60% chance Scroll drop chance was reduced to 81% Musable item generation frequency had a negative bias of 22% Amulet drop chance was reduced to 48% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 88% Armor drop chance was reduced to 96% Food drop chance was reduced to 75% Concealing monsters were spawned underneath items 93% of the time only The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: dart The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: elemental spells (turn 98) The following skill became untrainable if you tried to train it too early: petkeeping (turn 66) The following skill became untrainable after a while: two-handed weapons (turn 39685) The following skill couldn't be trained before a certain turn number is reached: searching (turn 38371) Items were more likely to be generated cursed by 21% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36861 Monster spawn increase reached its maximum at turn 168579 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1673472 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: giant humanoid (freq bonus 5) The monster species that spawned more often: slave master (freq bonus 20) The monster species that spawned more often: numbness monster (freq bonus 42) The monster species that spawned more often: jedi (freq bonus 22) The monster species that spawned more often: superruby (freq bonus 6) The monster species that spawned more often: giant grub (freq bonus 12) The monster species that spawned more often: copper naga (freq bonus 32) The monster species that spawned more often: communicant overt (freq bonus 18) The monster species that spawned more often: yellow worm mass (freq bonus 48) The monster species that spawned more often: grimlock (freq bonus 21) The monster species that spawned more often: abhorrence harpooned (freq bonus 21) The monster species that spawned more often: thiamine hempseed (freq bonus 72) The monster species that spawned more often: great dome of perplexity (freq bonus 14) The monster species that spawned more often: nalslashnee (freq bonus 9) The monster species that spawned more often: ivysaur (freq bonus 24) The monster species that spawned more often: nasty chasme (freq bonus 27) The monster species that spawned more often: scroll trove (freq bonus 16) The monster species that spawned more often: Prostetnik Vogon Jeltz (freq bonus 32) The monster species that spawned more often: giant tiger (freq bonus 12) The monster species that spawned more often: burning mimic (freq bonus 14) The monster species that spawned more often: orc swordmaster (freq bonus 21) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 5) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 2) The monster trait that was more common: monsters who can cause Ragnarok (freq bonus 6) The monster trait that was more common: monsters that revive after death (freq bonus 2) The monster trait that was more common: monsters that buzz (freq bonus 2) The monster trait that was more common: monsters of huge size (freq bonus 4) The monster species that never randomly spawned: yellow spore The monster species that never randomly spawned: gruesome naga The monster species that never randomly spawned: Tinanya The monster species that never randomly spawned: blue ray The monster species that never randomly spawned: old runner The monster species that never randomly spawned: assailable crosslet The monster species that never randomly spawned: hooloovoo The monster species that never randomly spawned: twilight vampire The monster species that never randomly spawned: techno spore The monster species that never randomly spawned: snow woman The RNG hath decreed that this item was never generated: air current (court) The RNG hath decreed that this item was never generated: dark magic whistle (whistle) The RNG hath decreed that this item was never generated: detect foot (stinking) The RNG hath decreed that this item was never generated: checkerboard stone (gray) The RNG hath decreed that this item was never generated: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this item was never generated: mercurial dragon scales ((null)) The RNG hath decreed that this item was never generated: fire (natural) The RNG hath decreed that this item was never generated: exercise stone (gray) The RNG hath decreed that this item was never generated: bottle ((null)) The RNG hath decreed that this item was never generated: boomerang ((null)) The RNG hath decreed that this item was generated more often: mommy stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of speed (quicktravel cloak, freq bonus 40) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 15) The RNG hath decreed that this item was generated more often: baeaeaep spy helmet (failuncap helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: rang call stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 36) The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 7) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 16) The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 7) The RNG hath decreed that this item was generated more often: boots of total stability (wedge boots, freq bonus 10) The RNG hath decreed that this item was generated more often: banded mail ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: orange ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 11) The RNG hath decreed that this item was generated more often: sterilize (sexual, freq bonus 3) The RNG hath decreed that this item was generated more often: wooden bar ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: soundproof helmet (wok-shaped helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 54) The RNG hath decreed that this item was generated more often: stormy cloak (storm coat, freq bonus 7) The RNG hath decreed that this item was always generated cursed: character recursion (gameplay-altering) The RNG hath decreed that this item was always generated cursed: chemistry (brand-new) The RNG hath decreed that this item was always generated cursed: offlevel item (READ IDENTIFY AT YOUR OWN PERIL) The RNG hath decreed that this item was always generated cursed: worthless piece of white glass (white) The RNG hath decreed that this item was always generated cursed: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) The RNG hath decreed that this item was always generated cursed: whispering helmet (spired helmet) The RNG hath decreed that this item was always generated cursed: blue lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: amazonite (cyan) The RNG hath decreed that this item was always generated cursed: demon crossbow ((null)) The RNG hath decreed that this item was always generated cursed: baked sweet potato ((null)) The RNG hath decreed that this trap was always invisible: silver spell trap The RNG hath decreed that this trap was generated more often: nexus trap (freq bonus 2) Trap randomization happened for 1 in 184 traps Next attribute increase check would have come at turn 841 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having wonderlegs (0) Your chance to block was 21% You saw invisible You had infravision You had 1499 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (558) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - stinking cloud 7 occult 99% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (purple robe) Scrolls scroll of wonder (POWER DAMAGE BY HEALTH POINT) scroll of healing (WHATWASTHATONLY) scroll of mana (VI OWNS EMACS) scroll of phase door (HAEHAEHAEHAEHAEHAEHAE HAEHAEHAE HAEHAE) scroll of standard id (YIKES) scroll of cure (TERRA ZOMBIES HAVE THE WRONG COLOR) * scroll of extra healing (TEMOV) * scroll of greater mana restoration (POKE MONGO) Spellbooks spellbook of healing (destructive) Potions * potion of water (clear) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (32 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Winter the Chevalier... Since you quit, the score list will not be checked.