Winter, lawful male angelic Chevalier ### #,+ #, #,# #,# #,# ###,# #,# ,,,,,######################,# ### ####D,,,,,##,,,,,,,,,),,,,,,,,,,# ,,,,@,,,,,,,,,,,,,,,,,,,######### ------.--####------|-------,################# |.......| |............|,,,,,,,,|,,,,,,,,# |.......| |<...........|#####-----------.--------- |._.....| |............| |...................| --------- |............| |...............)...| |............| |...................| -------------- |...................| |...................| --------------------- [Winter the Basher] St9 Dx4 Co7 In9 Wi10 Ch3 CheAngMalLaw S59 Dlvl:1 $19 HP15(24) Pw21(21) AC6 MC0 Mov12 Xp1/10 Wt796/990 T319 Latest messages [-1 -> 20] The thrush bites you! [-1 -> 19] The thrush bites you! [-1 -> 18] Pick an object. (2x) _ an iron chain or an altar (unaligned altar) The thrush bites you! [-1 -> 17] The thrush bites you! [-1 -> 16] The thrush bites you! [-1 -> 16] The thrush bites you! [-1 -> 15] There is a wall in the way! You don't have anything to drink. What do you want to ready? [- pv or ?*] Never mind. Really quit [yes/no]? Final attributes You were aligned Your alignment was 3 Your max alignment was 12 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: technicality You could not have this property intrinsically: disintegration resistance Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 34 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 140 Tool identification only worked 5 times out of 17 Monsters only dropped their musable items with 84% chance Monsters only dropped their equipment with 83% chance Scroll drop chance was reduced to 95% Ring drop chance was reduced to 10% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 78% Tool drop chance was reduced to 81% Concealing monsters were spawned underneath items 10% of the time only The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: bow The following skill was trained at one fifth the usual rate: trident The following skill was limited to basic proficiency: flail The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: quarterstaff The following skill became untrainable if you tried to train it too early: body spells (turn 9) The following skill became untrainable if you tried to train it too early: general combat (turn 2244) The following skill became untrainable after a while: polymorphing (turn 37320) The following skill couldn't be trained before a certain turn number is reached: martial arts (turn 34528) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 48234 Monster spawn increase reached its maximum at turn 112478 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 17481900 The monster class that cannot be genocided was (null) The monster class that was spawned more often: troll (freq bonus 6) The monster species that spawned more often: Radio Kchief (freq bonus 66) The monster species that spawned more often: locomoted tanka deleing (freq bonus 7) The monster species that spawned more often: glacier fern (freq bonus 7) The monster species that spawned more often: pellet mage (freq bonus 48) The monster species that spawned more often: yellow pseudodragon (freq bonus 24) The monster species that spawned more often: cyan growth (freq bonus 16) The monster species that spawned more often: kewitrin (freq bonus 21) The monster species that spawned more often: iron crasher (freq bonus 11) The monster species that spawned more often: ebony stalk (freq bonus 33) The monster species that spawned more often: debussy obsession (freq bonus 36) The monster species that spawned more often: weeping spirit (freq bonus 9) The monster species that spawned more often: efreet (freq bonus 32) The monster species that spawned more often: in the net (freq bonus 24) The monster species that spawned more often: new jabberwock (freq bonus 60) The monster species that spawned more often: big bear (freq bonus 24) The monster species that spawned more often: phantom fungus (freq bonus 7) The monster species that spawned more often: werepiranha (freq bonus 72) The monster species that spawned more often: purple growth (freq bonus 9) The monster species that spawned more often: be silent kert (freq bonus 72) The monster species that spawned more often: floating mimic (freq bonus 52) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 2) The monster trait that was more common: monsters that can hide (freq bonus 12) The monster trait that was more common: monsters whose attacks push you back (freq bonus 6) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 1) The monster species that never randomly spawned: truck of peace The monster species that never randomly spawned: who probably The monster species that never randomly spawned: karmic lizard The monster species that never randomly spawned: baby river hog The monster species that never randomly spawned: busybody untrod terry heeder The monster species that never randomly spawned: werebee The monster species that never randomly spawned: viper scopion The monster species that never randomly spawned: antimagic patch The monster species that never randomly spawned: merman The monster species that never randomly spawned: disarraying journalizing The RNG hath decreed that this item was never generated: dragon eyepatch ((null)) The RNG hath decreed that this item was never generated: black dragon scale mail ((null)) The RNG hath decreed that this item was never generated: tooth of an algolian suntiger (very sharp tooth) The RNG hath decreed that this item was never generated: adornment (wooden) The RNG hath decreed that this item was never generated: antilevel stone (gray) The RNG hath decreed that this item was never generated: boulder ((null)) The RNG hath decreed that this item was never generated: wrapover stone (gray) The RNG hath decreed that this item was never generated: healing (white) The RNG hath decreed that this item was never generated: process card ((null)) The RNG hath decreed that this item was never generated: pile bunker ((null)) The RNG hath decreed that this item was generated more often: physician bar ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: stone of hate (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: platinum dragon scale shield (platinum dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 7) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 55) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 26) The RNG hath decreed that this item was generated more often: obsid ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 3) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: orange spell stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: cyanide (vermillion, freq bonus 7) The RNG hath decreed that this item was generated more often: clouds (featherweight, freq bonus 8) The RNG hath decreed that this item was generated more often: great pollax ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: hugging gown (contaminated coat, freq bonus 7) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 11) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 48) The RNG hath decreed that this item was always generated cursed: genocide (ELBIB YLOH) The RNG hath decreed that this item was always generated cursed: flame whip ((null)) The RNG hath decreed that this item was always generated cursed: implant of blitzen (trump) The RNG hath decreed that this item was always generated cursed: broom ((null)) The RNG hath decreed that this item was always generated cursed: dogshit boot ((null)) The RNG hath decreed that this item was always generated cursed: gnomish helm (little red hat) The RNG hath decreed that this item was always generated cursed: regeneration (moonstone) The RNG hath decreed that this item was always generated cursed: bikini (fleecy-colored cloak) The RNG hath decreed that this item was always generated cursed: implant of hope (quixotic) The RNG hath decreed that this item was always generated cursed: illiteracy (illegible) The RNG hath decreed that this trap was always invisible: cooling trap The RNG hath decreed that this trap was generated more often: monsterfingers trap (freq bonus 1) Trap randomization happened for 1 in 917 traps Next attribute increase check would have come at turn 2655 Strength training was 1 Dexterity training was 2 Wisdom training was 0 Constitution training was 10 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having clairvoyance (0) You were prevented from having technicality (0) Your chance to block was 21% You saw invisible You had infravision You had 1176 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (1759) You survived You didn't know any spells. Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (blue robe) Scrolls scroll of identify (CHANGED WITH OPPOSITE ABILITYPERSON) scroll of healing (LIFE RISK JAM ALSO DAMAGED) scroll of mana (SHIN KICK OF LOVE) scroll of phase door (PHOL ENDE WODAN) scroll of standard id (RISE DEFENCE BY FOGET ALL THE MOMENLOWERED HITING BY) scroll of cure (CLITUS DISCUS) * scroll of extra healing (42) * scroll of greater mana restoration (PRIUS SA) Spellbooks spellbook of healing (candy) Potions * potion of water (clear) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 3 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (21 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (32 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Winter the Chevalier...