Winter, lawful male angelic Chevalier ----- |...| |@D.| +...| |.... ----- [Winter the Basher] St12 Dx6 Co9 In9 Wi14 Ch3 CheAngMalLaw S0 Dlvl:1 $0 HP24(24) Pw21(21) AC5 MC0 Mov12 Xp1/0 Wt38/1240 T1 Latest messages Salutations Winter, welcome to SlashEMExtended! You are a lawful male angelic Chevalier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Sorry, but you are playing an old version and new games can no longer be started, therefore your game ends now. Please play the new version 2.3.8. Thank you! If you have any complaints, join the #em.slashem.me IRC channel on Freenode and pester me. Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: discount action You could not have this property extrinsically: slow digestion You could not have this property intrinsically: petrification resistance Scroll identification only worked 100 times out of 183 Potion identification only worked 3 times out of 38 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 26 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 11 Monsters only dropped their musable items with 66% chance Monsters only dropped their equipment with 72% chance Amulet drop chance was reduced to 63% Weapon drop chance was reduced to 50% Armor drop chance was reduced to 87% Tool drop chance was reduced to 78% Food drop chance was reduced to 79% Monster death drops spawned with only 97% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: dart The following skill was limited to basic proficiency: mace The following skill was limited to skilled proficiency: axe The following skill was limited to expert proficiency: sexy flats The following skill became untrainable if you tried to train it too early: dagger (turn 63) The following skill became untrainable if you tried to train it too early: occult spells (turn 135) The following skill became untrainable after a while: occult spells (turn 40301) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 42825) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40730 Monster spawn increase reached its maximum at turn 193550 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 12220433 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: humanoid (freq bonus 2) The monster species that spawned more often: troglodyte queen (freq bonus 8) The monster species that spawned more often: buzzing nymph (freq bonus 15) The monster species that spawned more often: kimono girl (freq bonus 8) The monster species that spawned more often: bad hunter (freq bonus 12) The monster species that spawned more often: land urchin (freq bonus 10) The monster species that spawned more often: nexus chicken (freq bonus 6) The monster species that spawned more often: grunthack water elemental (freq bonus 18) The monster species that spawned more often: runestone mimic (freq bonus 28) The monster species that spawned more often: werefloatingeye (freq bonus 8) The monster species that spawned more often: bloodthirsty vampire mage (freq bonus 12) The monster species that spawned more often: mean force fungus (freq bonus 24) The monster species that spawned more often: japanese woman (freq bonus 10) The monster species that spawned more often: possessed guard (freq bonus 12) The monster species that spawned more often: foxfire (freq bonus 6) The monster species that spawned more often: spider bomb (freq bonus 10) The monster species that spawned more often: shaped warp patch (freq bonus 4) The monster species that spawned more often: siena stalk (freq bonus 8) The monster species that spawned more often: crowfeet disarticulation (freq bonus 18) The monster species that spawned more often: greater chaotic servant (freq bonus 15) The monster species that spawned more often: inseparably riel (freq bonus 8) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 5) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 2) The monster trait that was more common: monsters that can tunnel (freq bonus 5) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 2) The monster species that never randomly spawned: Sith, the Cat The monster species that never randomly spawned: suey transfix The monster species that never randomly spawned: notable warp fungus The monster species that never randomly spawned: petrified turret The monster species that never randomly spawned: suey transfix The monster species that never randomly spawned: grape jelly The monster species that never randomly spawned: buffer curtsy protraction The monster species that never randomly spawned: sludge force patch The monster species that never randomly spawned: persuaded adequacy The monster species that never randomly spawned: partial golem The RNG hath decreed that this item was never generated: intrinsic loss (hardened) The RNG hath decreed that this item was never generated: flimsy dart ((null)) The RNG hath decreed that this item was never generated: cure dim (colorglad) The RNG hath decreed that this item was never generated: random speed (impenetrable) The RNG hath decreed that this item was never generated: luckstone (gray) The RNG hath decreed that this item was never generated: gauntlets of slowing (ice-cold gloves) The RNG hath decreed that this item was never generated: polymorph (golden) The RNG hath decreed that this item was never generated: mutation (fleecy) The RNG hath decreed that this item was never generated: sky dragon scale shield (sky dragonhide shield) The RNG hath decreed that this item was never generated: warding (YOU DO NOT GO PAST AT ME) The RNG hath decreed that this item was generated more often: implant of vita (fungal, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of karma (blanched, freq bonus 9) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: spear ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 7) The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 13) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: futon swatter ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 43) The RNG hath decreed that this item was generated more often: implant of remedy (brutal, freq bonus 23) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 9) The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 4) The RNG hath decreed that this item was generated more often: plain dragon scales ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: discharge stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: inertia control (contro, freq bonus 8) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 6) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 6) The RNG hath decreed that this item was generated more often: inimical stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: electric sword ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: peridot (radiant, freq bonus 2) The RNG hath decreed that this item was always generated cursed: amulet of the RNG (autocursing) The RNG hath decreed that this item was always generated cursed: thunder hammer ((null)) The RNG hath decreed that this item was always generated cursed: mining helm (round helmet) The RNG hath decreed that this item was always generated cursed: implant of osmosis (stellar) The RNG hath decreed that this item was always generated cursed: ESP (dawn) The RNG hath decreed that this item was always generated cursed: yellow dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of radiant glass (radiant) The RNG hath decreed that this item was always generated cursed: geolysis (geological) The RNG hath decreed that this item was always generated cursed: katana (samurai sword) The RNG hath decreed that this item was always generated cursed: spear ((null)) The RNG hath decreed that this trap was always invisible: melee prefix trap The RNG hath decreed that this trap was generated more often: stealer trap (freq bonus 6) Trap randomization happened for 1 in 704 traps Next attribute increase check would have come at turn 308 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having slow digestion (0) You were prevented from having discount action (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (175) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (red robe) Scrolls scroll of scare monster (TLASFO SENIL) scroll of healing (EVERY DUNGEON SHOULD BE 100 LEVELS IN LENGTH) scroll of mana (SOME THING YOU CHOOSE) scroll of phase door (AIR ELEMENTAL SPEED BEHOLDER) scroll of standard id (DIFFER SEX CANT USE STUNTS) scroll of cure (CEST UNE OCCASION UNIQUE DETRE LE PREMIER) * scroll of extra healing (BLEEP BOOP BEEP) * scroll of greater mana restoration (AWAKED FASTLY) Spellbooks spellbook of healing (impregnated) Potions * potion of water (clear) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (32 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Winter the Chevalier... Since you quit, the score list will not be checked.