Winter, lawful male angelic Chevalier ------- |. |....<| |.-------.---.- |.....|.....|. |.---.|.---- |.|.|.|.|.| |.|.|.|.|.| |.|.|...|.| |.|.----|.--- |......`|...| |------.|.|.| |D....|...|.| |.|.------|.--- |¯|.|`....|...| |.|.---.---.| |.....|.....| ------------- [Winter the Basher] St7 Dx9 Co11 In10 Wi10 Ch6 CheAngMalLaw S87 Dlvl:2 $13 HP0(24) Pw22(22) AC-2 MC0 Mov12 Xp1/6 Wt198/3100 T585 Latest messages # In what direction? [hykulnjb><] You mount Odahviing. 4 gold pieces. Pick an object. X a xorn (nethorn) (base level 0) [seen: normal vision, infravision] Accessing Pokedex entry for nethorn... Base statistics of this monster type: Base level = 0, difficulty = 1, AC = 9, magic resistance = 0, alignment 0. Slow (9). Normal generation, with frequency 1. Uncommon (by factor 5). Resists poison, level drain, hits as a +1 weapon. Leaves no corpse. Genocidable, breathless, amphibious, phasing, metallivorous, thick-skinned. Can be seen with infravision. Is a valid polymorph form. Attacks: 1d1, bite - nether # You dismount Odahviing. Your small shield deflects the nethorn's attack. You stop. Odahviing is in the way! Your banded mail blocks the nethorn's attack. You kill the nethorn! Pick an object. ` a boulder or statue or air or a cloud or a stalactite or a bubble or a rain cloud (fog/vapor cloud) # In what direction? [hykulnjb><] You mount Odahviing. A glass bolt shoots out at you! You are hit by a glass bolt! You die... Your inventory Weapons a - a blessed +0 trident (weapon in hand) {10} Armor b - a blessed +0 robe {16} c - a blessed +2 small shield (being worn) {12} j - an uncursed +0 banded mail (being worn) {160} Comestibles f - a blessed clove of garlic {0} g - a blessed sprig of wolfsbane {0} Scrolls i - a blessed burnt rotted scroll of identify {0} k - 5 uncursed scrolls of healing {0} l - 3 uncursed scrolls of mana {0} m - an uncursed greased scroll of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} Spellbooks h - a blessed spellbook of healing (0:2) {0} Potions d - a finalized potion of holy water {0} e - a potion of holy water {0} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 16 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: speed You could not have this property intrinsically: stealth Scroll identification only worked 100 times out of 138 Potion identification only worked 3 times out of 17 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 41 Wand identification only worked 3 times out of 7 Gem identification only worked 100 times out of 155 Monsters only dropped their musable items with 96% chance Scroll drop chance was reduced to 78% Musable item generation frequency had a negative bias of 43% Ring drop chance was reduced to 99% Amulet drop chance was reduced to 96% Potion drop chance was reduced to 75% Tool drop chance was reduced to 93% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 95% of the time only The following skill could not be trained at all: devices The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: broadsword The following skill was limited to skilled proficiency: axe The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: quarterstaff (turn 27) The following skill became untrainable if you tried to train it too early: dart (turn 2871) The following skill became untrainable after a while: spirituality (turn 15272) The following skill couldn't be trained before a certain turn number is reached: whip (turn 49977) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 55398 Monster spawn increase reached its maximum at turn 212948 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 5581338 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: leprechaun (freq bonus 2) The monster species that spawned more often: kalkydra (freq bonus 3) The monster species that spawned more often: fighter imp (freq bonus 4) The monster species that spawned more often: hug error (freq bonus 20) The monster species that spawned more often: magic-colored spore (freq bonus 24) The monster species that spawned more often: garter snake (freq bonus 16) The monster species that spawned more often: breezier buffeted (freq bonus 4) The monster species that spawned more often: leprechaun warmage (freq bonus 12) The monster species that spawned more often: dip spoonily lame (freq bonus 24) The monster species that spawned more often: snow rabbit (freq bonus 12) The monster species that spawned more often: rebel giant (freq bonus 6) The monster species that spawned more often: rub lancer (freq bonus 9) The monster species that spawned more often: myrkalfar warrior (freq bonus 30) The monster species that spawned more often: healthy ape (freq bonus 6) The monster species that spawned more often: tearmaggot (freq bonus 4) The monster species that spawned more often: dull patch (freq bonus 9) The monster species that spawned more often: stardust mushroom (freq bonus 32) The monster species that spawned more often: minotaur lich (freq bonus 72) The monster species that spawned more often: martian inhabitant (freq bonus 12) The monster species that spawned more often: training beam (freq bonus 24) The monster species that spawned more often: phase cat (freq bonus 12) The monster trait that was more common: monsters that have no hands (freq bonus 3) The monster trait that was more common: monsters that eat metal (freq bonus 2) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 4) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 3) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 2) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 2) The monster trait that was more common: monsters that mumble (freq bonus 1) The monster species that never randomly spawned: simpleton fake The monster species that never randomly spawned: gabble wallpapering The monster species that never randomly spawned: ghorn The monster species that never randomly spawned: hideous ogre mage The monster species that never randomly spawned: wormth The monster species that never randomly spawned: dream sphere The monster species that never randomly spawned: victualing rummaged The monster species that never randomly spawned: materializing goodliest The monster species that never randomly spawned: tsubotsubo The monster species that never randomly spawned: rainbow mushroom The RNG hath decreed that this item was never generated: drum of earthquake (drum) The RNG hath decreed that this item was never generated: disenchantment stone (gray) The RNG hath decreed that this item was never generated: implant of passion (triumphant) The RNG hath decreed that this item was never generated: silver gauntlets (even pair of gloves) The RNG hath decreed that this item was never generated: violet spell stone (gray) The RNG hath decreed that this item was never generated: worthless piece of yellowish brown glass (yellowish brown) The RNG hath decreed that this item was never generated: limitation boots (velcro boots) The RNG hath decreed that this item was never generated: amulet of magical breathing (octagonal) The RNG hath decreed that this item was never generated: mummy wrapping ((null)) The RNG hath decreed that this item was never generated: amulet of trash (shitty) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of fumbling (clumsy, freq bonus 27) The RNG hath decreed that this item was generated more often: wonder (GIMMIE ALL THE SPELLS, freq bonus 9) The RNG hath decreed that this item was generated more often: metal lamellar armor ((null), freq bonus 43) The RNG hath decreed that this item was generated more often: soundproof helmet (wok-shaped helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: consecration (MAY THE FORCE BE WITH YOU, freq bonus 2) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 13) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: diamond dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: clockloak (reliance cloak, freq bonus 60) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 9) The RNG hath decreed that this item was generated more often: uninformation stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 11) The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of vengeance (yelling, freq bonus 2) The RNG hath decreed that this item was generated more often: mana bolt (irresistible, freq bonus 2) The RNG hath decreed that this item was generated more often: enchant (legit, freq bonus 11) The RNG hath decreed that this item was generated more often: fire golem (jetting, freq bonus 6) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 56) The RNG hath decreed that this item was always generated cursed: shield of light (shiny shield) The RNG hath decreed that this item was always generated cursed: BUC randomization (lupine) The RNG hath decreed that this item was always generated cursed: see invisible (magenta) The RNG hath decreed that this item was always generated cursed: implant of malice (eocene) The RNG hath decreed that this item was always generated cursed: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this item was always generated cursed: dropcurse stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of undead warning (occult) The RNG hath decreed that this item was always generated cursed: recurring spell loss stone (gray) The RNG hath decreed that this item was always generated cursed: resistance (DESREVER TSEPMET) The RNG hath decreed that this item was always generated cursed: radioactive dagger ((null)) The RNG hath decreed that this trap was always invisible: cut nutrition trap The RNG hath decreed that this trap was generated more often: miguc trap (freq bonus 2) Trap randomization happened for 1 in 991 traps Next attribute increase check would have come at turn 588 Strength training was 8 Dexterity training was 4 Wisdom training was 0 Constitution training was 25 Your sanity was 0 You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having speed (0) Your chance to block was 21% You saw invisible You had infravision You had 898 points of nutrition remaining You could fly You were riding Odahviing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could have safely prayed (39) You are dead Spells known in the end Name Level Category Fail Memory a - healing 1 healing 3% 100% Techniques known in the end Name Level Status turn undead 1XR LIMIT(0) blessing 1X LIMIT(0) healing hands 1X LIMIT(0) spirituality check 1X LIMIT(0) dazzle 1 R LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Armor robe (black robe) Scrolls scroll of identify (VET POTE TONBE) scroll of healing (NV4 DISP DLL BSOD) scroll of mana (STAT CANT DEBASE BY EN) scroll of phase door (APOFFEA BUTT) scroll of standard id (DELUXIDREAM) scroll of cure (DUHU DA SHUDI KURU WUTSIYA) * scroll of extra healing (SUDO ROOT) * scroll of greater mana restoration (SAATANAN AMY OLIKO NYT AIVAN HELVETIN PAKKO) Spellbooks spellbook of healing (peaceful) Potions * potion of water (clear) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 5 times You killed 6 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (22 of 160) body armor [Basic] (max Expert) (21 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (32 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (29 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (25 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (21 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Winter the Chevalier...