Winter, lawful male angelic Chevalier #### #,,# --------------- --------- #,##-------#, ,, ..............| |.......|###,|`...``.`|,#,,###|.............| |...`.[.|#,,,...` -...,,,,,,,..............| |..(...)-,,#,|..| |..|#####,,|.............| |.......|###,|..| |..|## ##,|.............| |.......| ##,|..- -..-,# #,-.............| --+------##,,|`.. `.`|,# ##-------.------- ,,,,,###--- ---#,# ###,,,# -------.--,,#########,#########,,,##### |...<....|`,,,,,,,,,,,,,,,,,,,,,,,,,,,######### |...(....|#########,,,,#,#####,######,,[,),,,,# |.........,,,,,,,,,,##,-------.--------------.----- |........|############,|..........................| |........| #,-...................>......| |........| ##|..........................| ---------- |.....D....................| ---------------------------- [Winter the Faithful] St8 Dx14 Co12 In11 Wi18 Ch3 CheAngMalLaw S9148 Dlvl:5 $60 HP96(109) Pw94(94) AC-26 MC2 Mov12 Xp8/2167 Wt1497/3560 T4457 Satiated Latest messages Restoring save file... You return to level 5 in The Dungeons of Doom. Salutations Winter, the angelic Chevalier, welcome back to SlashEMExtended! The moon is waxing tonight. Really quit [yes/no]? Final attributes You were piously aligned Your alignment was 31 Your max alignment was 31 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: fear resistance You could not have this property intrinsically: quad attacks Implant identification only worked 1 times out of 75 Wand identification only worked 3 times out of 4 Gem identification only worked 100 times out of 167 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 32% chance Monsters only dropped their equipment with 31% chance Scroll drop chance was reduced to 86% Ring drop chance was reduced to 74% Weapon drop chance was reduced to 83% Food drop chance was reduced to 96% The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: spirituality (turn 26) You had blown your chance of training the spirituality skill The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 60) The following skill became untrainable after a while: attack spells (turn 47302) The following skill couldn't be trained before a certain turn number is reached: trident (turn 31048) Number of artifacts generated was 5 Number of fake artifacts generated was 14 Monster spawn increase started at turn 69656 Monster spawn increase reached its maximum at turn 174166 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 677241 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: snake (freq bonus 2) The monster species that spawned more often: lilac warp fungus (freq bonus 6) The monster species that spawned more often: poorly jittery (freq bonus 12) The monster species that spawned more often: guardrail permeate (freq bonus 10) The monster species that spawned more often: platinum force patch (freq bonus 3) The monster species that spawned more often: leading mosquito (freq bonus 4) The monster species that spawned more often: ravenous rat (freq bonus 8) The monster species that spawned more often: shotgun terror (freq bonus 10) The monster species that spawned more often: void mold (freq bonus 36) The monster species that spawned more often: hobbit racer (freq bonus 4) The monster species that spawned more often: mild uncertainty (freq bonus 16) The monster species that spawned more often: myriad unlatch (freq bonus 16) The monster species that spawned more often: filtered liberal (freq bonus 4) The monster species that spawned more often: ancient black dragon (freq bonus 48) The monster species that spawned more often: marid elemental (freq bonus 16) The monster species that spawned more often: embarrassment phototrophic (freq bonus 9) The monster species that spawned more often: great wyrm of corruption (freq bonus 42) The monster species that spawned more often: karmic force patch (freq bonus 36) The monster species that spawned more often: meso (freq bonus 14) The monster species that spawned more often: hobbit veteran (freq bonus 21) The monster species that spawned more often: chaos warrior (freq bonus 10) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 2) The monster trait that was more common: monsters that mew (freq bonus 2) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 1) The monster trait that was more common: monsters that can be genocided (freq bonus 4) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 12) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 1) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 4) The monster species that never randomly spawned: pretty asian woman The monster species that never randomly spawned: catnap cull gimlet The monster species that never randomly spawned: ingenuously loather The monster species that never randomly spawned: resolder strobilization The monster species that never randomly spawned: large mind sucker The monster species that never randomly spawned: mexorn The monster species that never randomly spawned: stone mushroom The monster species that never randomly spawned: duddy chisel kraft The monster species that never randomly spawned: mantine The monster species that never randomly spawned: pupurin The monster class that always generated with extra speed: flying fish The RNG hath decreed that this item was never generated: shimmering dragon scale shield (shimmering dragonhide shield) The RNG hath decreed that this item was never generated: katyusha (headpiece) The RNG hath decreed that this item was never generated: silver chakram (silver circular blade) The RNG hath decreed that this item was never generated: standard id (WHAT THE FUCK IS THIS) The RNG hath decreed that this item was never generated: bunny ear (headpiece) The RNG hath decreed that this item was never generated: chloroform (impregnated) The RNG hath decreed that this item was never generated: wax candle (candle) The RNG hath decreed that this item was never generated: uninformation stone (gray) The RNG hath decreed that this item was never generated: acquirement (gained) The RNG hath decreed that this item was never generated: auto destruct stone (gray) The RNG hath decreed that this item was generated more often: ice (ice-cold, freq bonus 13) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 43) The RNG hath decreed that this item was generated more often: shotgun shell ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: sexy leather pump ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: evil plate mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: straw hat ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: crossbow ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: blaster bolt ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: maid dress (little black dress, freq bonus 33) The RNG hath decreed that this item was generated more often: barrhing (CONVICT PATCH, freq bonus 14) The RNG hath decreed that this item was generated more often: booze (brown, freq bonus 6) The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 11) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 9) The RNG hath decreed that this item was generated more often: blood dragon scale shield (blood dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of warning (meteoric helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: random enchantment (GODFATHER OF ALL ROGUELIKES, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of absorption (saintly, freq bonus 6) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 3) The RNG hath decreed that this item was generated more often: holy wafer ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: mummy wrapping ((null), freq bonus 10) The RNG hath decreed that this item was always generated cursed: robe of permanence (purple robe) The RNG hath decreed that this item was always generated cursed: flimsy dart ((null)) The RNG hath decreed that this item was always generated cursed: random intrinsic (finicky) The RNG hath decreed that this item was always generated cursed: speed monster (brass) The RNG hath decreed that this item was always generated cursed: confusion resistance (signet) The RNG hath decreed that this item was always generated cursed: frost (JUGEMJUGEMGOGOUNO) The RNG hath decreed that this item was always generated cursed: confuse self (many-paged) The RNG hath decreed that this item was always generated cursed: red dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: genocide (ELBIB YLOH) The RNG hath decreed that this item was always generated cursed: muteness stone (gray) The RNG hath decreed that this trap was always invisible: fumbling trap The RNG hath decreed that this trap was generated more often: lootcut trap (freq bonus 4) Trap randomization happened for 1 in 170 traps Next attribute increase check would have come at turn 8015 Strength training was 14 Dexterity training was 2 Wisdom training was 3 Constitution training was 11 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were suffering from very slight contamination. (4) You were prevented from having fear resistance (0) You were prevented from having regeneration (0) Your chance to block was 21% You saw invisible You had infravision You had 2589 points of nutrition remaining You could fly You were riding Odahviing You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (54) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 29% 181% b - chemistry 1 divine 41% 74% c - fumbling 1 body 41% 96% Techniques known in the end Name Level Status turn undead 8XR Prepared(0) blessing 8X Prepared(0) healing hands 8X Prepared(0) spirituality check 8X Not Ready(2824) dazzle 8 R Prepared(0) appraisal 8 R Prepared(0) panic digging 8 R Prepared(0) phase door 8 R Prepared(0) invoke deity 8 R Prepared(0) Discoveries Weapons dwarvish mattock (broad pick) Armor robe (gray robe) helmet (visored helmet) Scrolls scroll of sleep (AIR ELEMENTAL SPEED BEHOLDER) scroll of healing (DEVIENEX COER) scroll of mana (KERIO WONT TOUCH MAPGLYPH DOT C WITH A 10 FOOT POLE) scroll of phase door (IBFALABLO) scroll of standard id (BEZ CZTERECH CHAN BYSMY NIGDY NIE SPOTKAL) scroll of cure (SPIRITUAL PROMOTION) * scroll of extra healing (NEW VERSIONS ARE BETTER THAN OLD ONES) * scroll of greater mana restoration (ATTACK BY BURN BODY POWER MORE AS HEAVY VACANT) scroll of fire (EYGOORTS TOGAAL JEZEHH) scroll of teleportation (IAOMORMOROTOKONBAI) scroll of charging (MUCH ORC VERI SMART) scroll of punishment (YOU ARE DOOMED) Spellbooks spellbook of healing (raging) spellbook of chemistry (dusty) spellbook of fumbling (ancient) Potions * potion of water (clear) potion called Confusion (yerba mate) potion of monster detection called Evaported (chocolate) potion of sleeping (smoky) potion called Evaporates (humour) potion of gain ability (clover) Wands wand of speed monster (bumpy) wand of fireball (impact) wand of sleep (interplanar) wand of digging (tapered) wand of light (slate) wand of probing (aged) wand of entrapping (dyed) Tools leather saddle (saddle) bag of tricks (bag) magic whistle (whistle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 6 Level 5: <- You are here Voluntary challenges You eaten 16 times You eaten food with animal by-products 10 times You eaten meat 9 times You have communicated with the gods 2 times You prayed to the gods 1 time You hit with a wielded weapon 120 times You killed 84 monsters You read items or engraved 20 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (12 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (47 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (78 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (54 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Winter the Chevalier...