Winter, lawful male angelic Chevalier I ### ##--}--- #},-..#.| ##,|)...| ### #,,+<#..}# ---- #########}# ,,,--#-}- }..}. ,##,,,,,,,,,}####,,,,# -........},,,,##-----,,,,#####,# |.... +,,##` |.?`.,#-|-----,# | #,I#---``.`|}#|.....|,# #,,?.```.%.|,,..{...|,# #n,#|))`..`|##|.|...|}# }=,,,|`````.-,,|.....|,# #}} ----}---#,.......,# ##|...>.|## ------- [Winter the Undefiler] St8 Dx6 Co7 In6 Wi9 Ch5 CheAngMalLaw S1320 Dlvl:2 $26 HP65(65) Pw59(59) AC8 MC0 Mov12 Xp5/311 Wt1062/3110 T1121 Conf Freeze Dim Stun Hallu Latest messages What do you want to use or apply? [gjlqs or ?*] a - an uncursed tripe ration {0}. What do you want to eat? [a or ?*] Yak - dog food! You still feel deathly sick. "Wwouwwouww." You're pushed back! You finish eating the tripe ration. There is a wall in the way! You can see again. You still feel deathly sick. You hear a door open. You still feel deathly sick. "Wowou." You feel weirded out! The gray monster misses the flatolem. The cloud stalker bites the elder sky dragon. The dhole is killed! You still feel deathly sick. You die from your illness. Your inventory Weapons p - the uncursed rusty +3 long sword named Excalibur {16} Armor b - a blessed burnt +0 robe (being worn) {16} c - a blessed +2 small shield (being worn) {12} w - an uncursed corroded +0 pair of elven boots (being worn) {8} Scrolls k - 5 uncursed scrolls of healing {0} m - 3 uncursed burnt scrolls of phase door {0} n - an uncursed rotted scroll of standard id {0} Spellbooks r - an uncursed finalized rotted spellbook of cure blindness (0:3) {0} Potions d - 2 rotted potions of holy water {0} t - an uncursed rotted potion of blindness {0} Tools g - an uncursed rotted large box named Weapons/Armor/Food/Items {510} j - an uncursed corroded oil lamp (1169) {0} l - an uncursed burnt tin whistle {0} q - an uncursed corroded oil lamp (1158) {0} s - an uncursed burnt large box named Spellbooks/Potions/Scrolls {500} Contents of the large box named Weapons/Armor/Food/Items: an uncursed cream pie {0} 2 uncursed bananas {0} a blessed sprig of wolfsbane {0} a blessed clove of garlic {0} a blessed +0 trident {10} Contents of the large box named Spellbooks/Potions/Scrolls: an uncursed scroll of cure {0} 4 uncursed scrolls of mana {0} an uncursed scroll of enchant armor {0} an uncursed spellbook of force bolt (0:1) {0} a blessed finalized spellbook of healing (7:1) {0} an uncursed potion of water {0} Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 19 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: warning You could not have this property intrinsically: contamination resistance Potion identification only worked 3 times out of 9 Amulet identification only worked 15 times out of 36 Implant identification only worked 1 times out of 48 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 339 Monsters only dropped their equipment with 66% chance Scroll drop chance was reduced to 82% Musable item generation frequency had a negative bias of 2% Wand drop chance was reduced to 94% Armor drop chance was reduced to 78% Tool drop chance was reduced to 74% The following skill could not be trained at all: dagger The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: pick-axe The following skill was limited to basic proficiency: short sword The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: hammer The following skill became untrainable if you tried to train it too early: missile weapons (turn 6) The following skill became untrainable if you tried to train it too early: occult spells (turn 1064) The following skill became untrainable after a while: sling (turn 20132) The following skill couldn't be trained before a certain turn number is reached: javelin (turn 10114) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 50268 Monster spawn increase reached its maximum at turn 94509 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1663695 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: sea monster (freq bonus 2) The monster species that spawned more often: regard meowing bewail (freq bonus 4) The monster species that spawned more often: bright blue force fungus (freq bonus 8) The monster species that spawned more often: ropily roebuck (freq bonus 18) The monster species that spawned more often: frenchman maximized (freq bonus 8) The monster species that spawned more often: snarliest rewrought (freq bonus 12) The monster species that spawned more often: redepositing canister (freq bonus 10) The monster species that spawned more often: scanning excited (freq bonus 9) The monster species that spawned more often: war bear (freq bonus 4) The monster species that spawned more often: brown force patch (freq bonus 12) The monster species that spawned more often: leprechaun wizard (freq bonus 36) The monster species that spawned more often: Grey-elf rogue (freq bonus 18) The monster species that spawned more often: animated marble statue (freq bonus 3) The monster species that spawned more often: team bullies (freq bonus 12) The monster species that spawned more often: water sprite (freq bonus 36) The monster species that spawned more often: salably impenitent table vyingly (freq bonus 6) The monster species that spawned more often: mist ogre (freq bonus 8) The monster species that spawned more often: yellow patch (freq bonus 4) The monster species that spawned more often: gravity warp fungus (freq bonus 20) The monster species that spawned more often: doda (freq bonus 8) The monster species that spawned more often: interdicting perversely sternum (freq bonus 12) The monster trait that was more common: monsters that are breathless (freq bonus 1) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 12) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 1) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 3) The monster trait that was more common: monsters that eat veggies (freq bonus 2) The monster trait that was more common: monsters whose attacks destroy your armor and weapons (freq bonus 4) The monster species that never randomly spawned: roast turkey The monster species that never randomly spawned: wahine farm The monster species that never randomly spawned: ghost gloam The monster species that never randomly spawned: haradrim warrior The monster species that never randomly spawned: immobile spore The monster species that never randomly spawned: gab commented The monster species that never randomly spawned: millenum The monster species that never randomly spawned: shy asian girl The monster species that never randomly spawned: effected humidifying The monster species that never randomly spawned: Shy Laura The monster class that always generated with extra speed: arachnid or centipede The RNG hath decreed that this item was never generated: flood (watery) The RNG hath decreed that this item was never generated: displacement (transparent) The RNG hath decreed that this item was never generated: heavy shield ((null)) The RNG hath decreed that this item was never generated: frost (ephemeral) The RNG hath decreed that this item was never generated: mecha-irazu ((null)) The RNG hath decreed that this item was never generated: worthless piece of radiant glass (radiant) The RNG hath decreed that this item was never generated: gain ability (ruby) The RNG hath decreed that this item was never generated: clockloak (reliance cloak) The RNG hath decreed that this item was never generated: BFG ((null)) The RNG hath decreed that this item was never generated: blesscurse stone (gray) The RNG hath decreed that this item was generated more often: implant of joy (forceful, freq bonus 14) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 41) The RNG hath decreed that this item was generated more often: implant of knowledge (shouting, freq bonus 6) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 39) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 30) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: crystal shield (glass shield, freq bonus 8) The RNG hath decreed that this item was generated more often: level stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: damage meter stone (gray, freq bonus 23) The RNG hath decreed that this item was generated more often: wrapover stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of badass (pestilent, freq bonus 12) The RNG hath decreed that this item was generated more often: tail spikes (splash of venom, freq bonus 3) The RNG hath decreed that this item was generated more often: high-scoring heels (heroine mocassins, freq bonus 13) The RNG hath decreed that this item was generated more often: chanter shirt ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of steel (steel helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: magic candle (candle, freq bonus 8) The RNG hath decreed that this item was generated more often: red spell stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 11) The RNG hath decreed that this item was always generated cursed: stone of vulnerability (gray) The RNG hath decreed that this item was always generated cursed: psionic cloak (eldritch cloak) The RNG hath decreed that this item was always generated cursed: blind self (irritating) The RNG hath decreed that this item was always generated cursed: enrage (YOU AND YOUR FRIENDS ARE DEAD) The RNG hath decreed that this item was always generated cursed: cloak of unspelling (weaving cloak) The RNG hath decreed that this item was always generated cursed: gain intelligence (plain) The RNG hath decreed that this item was always generated cursed: morning star ((null)) The RNG hath decreed that this item was always generated cursed: sleep (I AM SO FUCKING TIRED) The RNG hath decreed that this item was always generated cursed: menu nose gloves (moth-bitten gloves) The RNG hath decreed that this item was always generated cursed: scare monster (XIXAXA XOXAXA XUXAXA) The RNG hath decreed that this trap was always invisible: stun trap The RNG hath decreed that this trap was generated more often: ghost world trap (freq bonus 1) Trap randomization happened for 1 in 75 traps Next attribute increase check would have come at turn 8664 Strength training was 19 Dexterity training was 9 Wisdom training was 15 Constitution training was 50 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You were hallucinating (20) You were stunned (3) You were confused (108) You were frozen solid (7) You were dimmed (70) You were punished You had not decided on your sexuality yet You were prevented from having warning (0) You were prevented from having confusion resistance (0) Your chance to block was 21% You saw invisible You had infravision You had 915 points of nutrition remaining You were stealthy You could fly You were riding Odahviing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Anu, Effie Trinket and Deepthroat Your deity was Moloch The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (341) You are dead Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 94% b - force bolt 1 attack 0% 122% c - cure blindness 2 healing 0% 99% Techniques known in the end Name Level Status turn undead 5XR Prepared(0) blessing 5X Prepared(0) healing hands 5X Prepared(0) spirituality check 5X Prepared(0) dazzle 5 R Prepared(0) appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) Discoveries Artifacts Excalibur [lawful long sword] Armor robe (white robe) elven boots (cast iron boots) Scrolls scroll of enchant weapon (DUAM XNAHT) scroll of healing (VALLATTA SPEATT) scroll of mana (EIGHT MONTHS IS TOO LONG DUDE) scroll of phase door (EY WHICH FAELLTEN YOU) scroll of standard id (MULY SA CITA NUL) scroll of cure (GROUP SING MAKE MORE DAMAGED) * scroll of extra healing (HIT SHIFTLY AND GHOS WHEN USED) * scroll of greater mana restoration (SUS COMNITUS) scroll of enchant armor (KRUIEMEDISYNE) Spellbooks spellbook of healing (long) spellbook of force bolt (ragged) spellbook of cure blindness (stinking) Potions * potion of water (clear) potion of oil (creamy) potion of blindness (peppermint) Tools leather saddle (saddle) oil lamp (lamp) large box (wooden box) tin whistle (whistle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You eaten 3 times You eaten food with animal by-products 3 times You eaten meat 3 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 7 times You killed 18 monsters You read items or engraved 8 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (3 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (1 of 20) shield [Basic] (max Expert) (37 of 160) body armor [Basic] (max Expert) (23 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (46 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (34 of 160) Weapon Skills long sword [Unskilled] (max Expert) (7 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (7 of 20) healing spells [Basic] (max Expert) (22 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (22 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Winter the Chevalier...