Winter, lawful male vampiric Zyborg #,# --------- #,# |.......+ #######-------------###,# |.......| ------- #,,,,,,@...........-,##,# |.......|## |>....| #######,,,,,f|...........|,##,# |.......-,#####|.....| ###,,,,,,,,####|...........|,##,# |.......|,,,,,,......| #,,,####,,,,,,,-............,##,# |.......|######----.-- ,,#,, #,##|...........|,##,# ---.----- #,##############,##,, #,# ------|------,##,# ##,# ,,,,,,,,,,,,,,,,,,,,--------#,# #,##,# #,,# --#--.---.--,,,,,,,,,,|....<.|,,# ####`,,,,,,# ---|-# |..........+,#### |......-,## #,,,,,,,,,,# |...+ |......#...| |......|## ####,-----.---# |.`|| |..........| #,##,|......| ####,,,,|.......| |...| |..........| ###,,,,------.-#####,,,,###|.......| |...|############-----#----#-####,,,##,,,,,,,,,,,,,,,#### |.......| |...-,,,,,,,,,,,,,,,,,,,,,,,,,,,,,#,------#-|----##### |.......| |...|##############################,|...........| |.......| ----- ##|...........| --------- ------------- [Winter the Tin Can] St12 Dx10 Co9 In7 Wi14 Ch7 ZybVamMalLaw S39 Dlvl:1 $11 HP23(23) Pw11(11) AC-1 MC2 Mov11 Xp1/7 Wt745/1220 T370 Latest messages You kill the pack rat! You displaced your kitten. There is a wall in the way! You displaced your kitten. There is a wall in the way! (2x) You displaced your kitten. There is a wall in the way! The field mouse bites you! [-1 -> 22] You hit the field mouse. You bite the field mouse. Drink blood? [yn] (y) You feed on the lifeblood. The field mouse suddenly seems weaker! The field mouse dies! You see here a scroll of standard id {0}. j - an uncursed scroll of standard id {0}. There is a wall in the way! (4x) # Really quit [yes/no]? Your inventory Armor a - an uncursed +1 plate mail (being worn) {200} Comestibles q - an uncursed tripe ration {0} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 3 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} Potions e - 2 uncursed potions of vampire blood {0} Rings f - an uncursed ring of polymorph {0} l - an uncursed ring of cold resistance {0} Wands d - an uncursed wand of solar beam (0:6) {0} Tools b - an uncursed +1 green lightsaber (1082) (weapon in hand) {24} c - 20 uncursed diodes {20} n - an uncursed large box {500} Gems m - an uncursed +0 worthless piece of orange glass {1} The large box is empty. Final attributes You were haltingly aligned Your alignment was 2 Your max alignment was 5 You carried 5 sins You could not have this property at all: wonderlegs You could not have this property extrinsically: stoned chilling You could not have this property intrinsically: stealth Scroll identification only worked 100 times out of 117 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 47 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 143 Scroll drop chance was reduced to 74% Musable item generation frequency had a negative bias of 40% Ring drop chance was reduced to 93% Amulet drop chance was reduced to 77% Weapon drop chance was reduced to 97% Armor drop chance was reduced to 87% Tool drop chance was reduced to 72% Food drop chance was reduced to 97% Monster death drops spawned with only 97% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: paddle The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: dart The following skill became untrainable if you tried to train it too early: mace (turn 75) The following skill became untrainable if you tried to train it too early: polymorphing (turn 169) The following skill became untrainable after a while: protection spells (turn 28695) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 86851) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18443 Monster spawn increase reached its maximum at turn 79324 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 4628043 The monster class that cannot be genocided was centaur The monster class that was spawned more often: troll (freq bonus 4) The monster species that spawned more often: Eddie (freq bonus 48) The monster species that spawned more often: mirkwood goblin (freq bonus 42) The monster species that spawned more often: sloppy warp patch (freq bonus 42) The monster species that spawned more often: brindled kindheartedly backslap casing (freq bonus 36) The monster species that spawned more often: incredible stat cheat beholder (freq bonus 30) The monster species that spawned more often: fearsome butcher (freq bonus 18) The monster species that spawned more often: animated hugging boot (freq bonus 12) The monster species that spawned more often: un in Protect mode (freq bonus 14) The monster species that spawned more often: electric grue (freq bonus 5) The monster species that spawned more often: geochuck (freq bonus 20) The monster species that spawned more often: nether mushroom (freq bonus 18) The monster species that spawned more often: doom guard (freq bonus 12) The monster species that spawned more often: bollard stillborn (freq bonus 28) The monster species that spawned more often: bard (freq bonus 30) The monster species that spawned more often: teasing nymph (freq bonus 30) The monster species that spawned more often: mediated twosome (freq bonus 36) The monster species that spawned more often: black centipede (freq bonus 18) The monster species that spawned more often: cursed cadaver (freq bonus 20) The monster species that spawned more often: asshole type there above (freq bonus 15) The monster species that spawned more often: Nicole's pretty boot (freq bonus 8) The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 4) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 8) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 18) The monster trait that was more common: monsters that are amphibious (freq bonus 4) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 2) The monster trait that was more common: monsters that count as vampire (freq bonus 2) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 2) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 2) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 1) The monster species that never randomly spawned: red blob The monster species that never randomly spawned: azure warp fungus The monster species that never randomly spawned: scapula reinfusing chelate precut The monster species that never randomly spawned: dire wolf The monster species that never randomly spawned: great plain dragon The monster species that never randomly spawned: Ruea's block-heeled combat boot The monster species that never randomly spawned: river giant The monster species that never randomly spawned: chummier dybbuk The monster species that never randomly spawned: cyan laser The monster species that never randomly spawned: attest touchdown The RNG hath decreed that this item was never generated: manastone (gray) The RNG hath decreed that this item was never generated: guisarme (pruning hook) The RNG hath decreed that this item was never generated: cancellation (sparkly) The RNG hath decreed that this item was never generated: wizard lock (dark green) The RNG hath decreed that this item was never generated: oil lamp (lamp) The RNG hath decreed that this item was never generated: magic shield (pure) The RNG hath decreed that this item was never generated: levitation boots (snow boots) The RNG hath decreed that this item was never generated: natural candle (candle) The RNG hath decreed that this item was never generated: artificial stone (gray) The RNG hath decreed that this item was never generated: diarrhea (eyefloating) The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 11) The RNG hath decreed that this item was generated more often: cure wounded legs (fleeting, freq bonus 43) The RNG hath decreed that this item was generated more often: blindfold ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 6) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 8) The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: increase damage (coral, freq bonus 6) The RNG hath decreed that this item was generated more often: electric sword ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: implant of ire (paleocene, freq bonus 12) The RNG hath decreed that this item was generated more often: stick of dynamite (red stick, freq bonus 8) The RNG hath decreed that this item was generated more often: fly swatter ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 4) The RNG hath decreed that this item was generated more often: greyout cloak (colorfade cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: flimsy dart ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: multibeam (eternal, freq bonus 7) The RNG hath decreed that this item was generated more often: white double lightsaber (double lightsaber, freq bonus 4) The RNG hath decreed that this item was generated more often: banishment (cocky, freq bonus 15) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 93) The RNG hath decreed that this item was always generated cursed: cloak of discovery (ignorant cloak) The RNG hath decreed that this item was always generated cursed: green spell stone (gray) The RNG hath decreed that this item was always generated cursed: charm monster (magenta) The RNG hath decreed that this item was always generated cursed: world fall (charming) The RNG hath decreed that this item was always generated cursed: implant of transcendence (burly) The RNG hath decreed that this item was always generated cursed: implant of elusion (dense) The RNG hath decreed that this item was always generated cursed: flying (winged) The RNG hath decreed that this item was always generated cursed: amulet of quadruple attack (signet) The RNG hath decreed that this item was always generated cursed: implant of desire (camphor) The RNG hath decreed that this item was always generated cursed: counterclockwise stone (gray) The RNG hath decreed that this trap was always invisible: bloodthirsty trap The RNG hath decreed that this trap was generated more often: spell forgetting trap (freq bonus 1) Trap randomization happened for 1 in 2 traps Next attribute increase check would have come at turn 4125 Strength training was 4 Dexterity training was 2 Wisdom training was 0 Constitution training was 12 You were level-drain resistant You had not decided on your sexuality yet You were prevented from being a stoned chiller (0) You were prevented from having wonderlegs (0) You had 950 points of nutrition remaining You could fly You could survive without air You regenerated You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Andromorph The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (215) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Scrolls scroll of healing (HOUOU SUIKUN CHARCOLT MILLENUM) scroll of mana (SLIPPAGE 2DOT0) scroll of phase door (BAUACHYCH BAKAXICHYCH BAZABACHYCH) scroll of standard id (ATTACK BY MOVING FAST) scroll of cure (AQUE BRAGH) * scroll of extra healing (NIIN VOIMME TOIMIA) * scroll of greater mana restoration (VUS AS CORIUMA) Potions potion of vampire blood (blood-red) potion called acid (brown oolong tea) Rings ring of polymorph (pinewood) ring of cold resistance (andalusite) Wands wand of solar beam (bronze) Tools green lightsaber (lightsaber) diode (two-wired thing) large box (wooden box) Gems worthless piece of orange glass (orange) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You followed a strict vegan diet You eaten 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 4 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (21 of 160) searching [Unskilled] (max Expert) (3 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (7 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (23 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Winter the Zyborg...