Winter, lawful male vampiric Zyborg --------- .@.....r| |.d....r| ------- - [Winter the Tin Can] St14 Dx17 Co12 In8 Wi16 Ch6 ZybVamMalLaw S0 Dlvl:1 $0 HP23(23) Pw10(10) AC-6 MC2 Mov11 Xp1/0 Wt244/1480 T1 Latest messages Hello Winter, welcome to SlashEMExtended! You are a lawful male vampiric Zyborg. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. # Really quit [yes/no]? Final attributes You have sinned Your alignment was -5 Your max alignment was 5 You carried 5 sins You could not have this property at all: the Force You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: psi resistance Scroll identification only worked 100 times out of 116 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 39 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 158 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 92% Musable item generation frequency had a negative bias of 38% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 41% Armor drop chance was reduced to 51% Tool drop chance was reduced to 93% Food drop chance was reduced to 94% Monster death drops spawned with only 99% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: techniques The following skill was limited to basic proficiency: missile weapons The following skill was limited to skilled proficiency: quarterstaff The following skill was limited to expert proficiency: firearms The following skill became untrainable if you tried to train it too early: firearms (turn 12) The following skill became untrainable if you tried to train it too early: javelin (turn 162) The following skill became untrainable after a while: unicorn horn (turn 34554) The following skill couldn't be trained before a certain turn number is reached: sling (turn 20991) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29915 Monster spawn increase reached its maximum at turn 89828 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 9499425 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: ant or other insect (freq bonus 2) The monster species that spawned more often: lavender mold (freq bonus 24) The monster species that spawned more often: dream spore (freq bonus 9) The monster species that spawned more often: branch schedule finally hireling tying (freq bonus 24) The monster species that spawned more often: huge acid blob (freq bonus 12) The monster species that spawned more often: microscope massage acidly stripteasing wrath (freq bonus 20) The monster species that spawned more often: hushful cleated promptest ideal (freq bonus 9) The monster species that spawned more often: seaside advert (freq bonus 3) The monster species that spawned more often: mind fungus (freq bonus 32) The monster species that spawned more often: fungoid mold (freq bonus 18) The monster species that spawned more often: human wraith (freq bonus 8) The monster species that spawned more often: sinful vortex (freq bonus 132) The monster species that spawned more often: giant ebony frog (freq bonus 6) The monster species that spawned more often: Gudrun (freq bonus 6) The monster species that spawned more often: forest troll (freq bonus 30) The monster species that spawned more often: crooked imp (freq bonus 18) The monster species that spawned more often: satanic door (freq bonus 12) The monster species that spawned more often: shitty mold (freq bonus 16) The monster species that spawned more often: grandmaster owlbear (freq bonus 14) The monster species that spawned more often: demolishing teensiest consternate byword stiller innovate (freq bonus 8) The monster species that spawned more often: sluggish star (freq bonus 30) The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 3) The monster trait that was more common: monsters whose attacks slow you (freq bonus 2) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 4) The monster trait that was more common: monsters with soldier dialogue (freq bonus 2) The monster species that never randomly spawned: nomi The monster species that never randomly spawned: exalt wagonette The monster species that never randomly spawned: uncorking contradictive The monster species that never randomly spawned: hungry fungus The monster species that never randomly spawned: undead templar The monster species that never randomly spawned: flux slime The monster species that never randomly spawned: duergar warrior The monster species that never randomly spawned: biker gang member The monster species that never randomly spawned: Vanessa The monster species that never randomly spawned: atomic tester The monster class that always generated with extra speed: arachnid or centipede The RNG hath decreed that this item was never generated: K-ration ((null)) The RNG hath decreed that this item was never generated: cloak of portation (gravity cloak) The RNG hath decreed that this item was never generated: filler cloak (mantle of coat) The RNG hath decreed that this item was never generated: create sink (THRU THE FLOOR) The RNG hath decreed that this item was never generated: soft star ((null)) The RNG hath decreed that this item was never generated: impossibly heavy nuclear ball ((null)) The RNG hath decreed that this item was never generated: repair item (BOOBIE BLITZ) The RNG hath decreed that this item was never generated: amulet of speed (beam) The RNG hath decreed that this item was never generated: disthene (teal) The RNG hath decreed that this item was never generated: implant of lines (victorious) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: kelp frond ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: high-heeled skiers (buffalo boots, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of passion (triumphant, freq bonus 18) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 11) The RNG hath decreed that this item was generated more often: inertia control (crashy, freq bonus 12) The RNG hath decreed that this item was generated more often: code editing (sourcecode, freq bonus 12) The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 8) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 18) The RNG hath decreed that this item was generated more often: low stat stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: heavy elasthan ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 5) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: thunder hammer ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: implant of suffering (compact, freq bonus 8) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 3) The RNG hath decreed that this item was generated more often: water dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 17) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 9) The RNG hath decreed that this item was always generated cursed: mage plate mail ((null)) The RNG hath decreed that this item was always generated cursed: orcish helm (iron skull cap) The RNG hath decreed that this item was always generated cursed: bossfight stone (gray) The RNG hath decreed that this item was always generated cursed: oil (murky) The RNG hath decreed that this item was always generated cursed: wonder helmet (weeping helmet) The RNG hath decreed that this item was always generated cursed: stealer stone (gray) The RNG hath decreed that this item was always generated cursed: carrot ((null)) The RNG hath decreed that this item was always generated cursed: striped shirt ((null)) The RNG hath decreed that this item was always generated cursed: gray dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: reroll artifact (marvelous) The RNG hath decreed that this trap was always invisible: drain trap The RNG hath decreed that this trap was generated more often: free hand trap (freq bonus 1) Trap randomization happened for 1 in 258 traps Next attribute increase check would have come at turn 328 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were level-drain resistant You had not decided on your sexuality yet You were prevented from drunken boxing (0) You were prevented from using the force like a real jedi (0) You had 1500 points of nutrition remaining You could fly You could survive without air You regenerated You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Andromorph The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (377) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Scrolls scroll of healing (WAKE ME UP INSIDE) scroll of mana (ARCHEPHRENEPSOU PHIRIGX) scroll of phase door (CHRISTIAN GREY KILLED ALL HIS SUBS) scroll of standard id (ASCEND WITH PURPLE RAIN TO GET INTO HDFS INNER CIRCLE) scroll of cure (NHQDB IS ACTUALLY KERIOQDB) * scroll of extra healing (BIEN TACHYMETRE GRESILLEMENT) * scroll of greater mana restoration (D2 LOWRATE ASCENDED WITH ELEMENTAL DRUID) Potions potion of vampire blood (blood-red) Rings ring of timely backup (decoder) Wands wand of solar beam (oblique) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Winter the Zyborg... Since you quit, the score list will not be checked.