Winter, lawful male vampiric Zyborg -------------- - |..............| |....r.........+ |........$.....| |..`@........... |....f.........| ---------------- [Winter the Tin Can] St13 Dx9 Co8 In9 Wi10 Ch3 ZybVamMalLaw S0 Dlvl:1 $0 HP23(23) Pw10(10) AC-2 MC2 Mov11 Xp1/0 Wt244/1240 T1 Latest messages Hello Winter, welcome to SlashEMExtended! You are a lawful male vampiric Zyborg. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. What do you want to ready? [- or ?*] Never mind. What do you want to drink? [e or ?*] Never mind. What do you want to ready? [- or ?*] Never mind. # Really quit [yes/no]? Your inventory Armor a - an uncursed +1 plate mail (being worn) {200} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} Potions e - 2 uncursed potions of blood {0} Rings f - a * uncursed +0 ring of gain constitution {0} Wands d - an uncursed wand of solar beam (0:8) {0} Tools b - an uncursed +1 green lightsaber (weapon in hand) {24} c - 20 uncursed diodes {20} Final attributes You have sinned Your alignment was -5 Your max alignment was 5 You carried 5 sins You could not have this property at all: burnopathy You could not have this property extrinsically: acid resistance You could not have this property intrinsically: reflection Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 14 Spellbook identification only worked 2 times out of 9 Monsters only dropped their musable items with 90% chance Monsters only dropped their equipment with 88% chance Wand drop chance was reduced to 52% Amulet drop chance was reduced to 47% Potion drop chance was reduced to 82% Tool drop chance was reduced to 79% Food drop chance was reduced to 83% Concealing monsters were spawned underneath items 99% of the time only The following skill could not be trained at all: lance The following skill was trained at half the usual rate: javelin The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: short sword The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: bow (turn 1) The following skill became untrainable if you tried to train it too early: firearms (turn 468) The following skill became untrainable after a while: elemental spells (turn 17990) The following skill couldn't be trained before a certain turn number is reached: petkeeping (turn 65603) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 12871 Monster spawn increase reached its maximum at turn 165271 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 2635230 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: cockatrice (freq bonus 4) The monster color that was spawned more often: white (freq bonus 9) The monster species that spawned more often: green stalk (freq bonus 36) The monster species that spawned more often: giant red ant (freq bonus 6) The monster species that spawned more often: wild one (freq bonus 12) The monster species that spawned more often: virtuosity disfranchising (freq bonus 20) The monster species that spawned more often: karate scrub (freq bonus 20) The monster species that spawned more often: petro warp fungus (freq bonus 6) The monster species that spawned more often: small permamimic (freq bonus 5) The monster species that spawned more often: nausea warp fungus (freq bonus 33) The monster species that spawned more often: mediocrity cannon impudent (freq bonus 36) The monster species that spawned more often: magnetic spore (freq bonus 16) The monster species that spawned more often: hellrat (freq bonus 12) The monster species that spawned more often: repaired shadow (freq bonus 6) The monster species that spawned more often: Minator Kriminologist (freq bonus 18) The monster species that spawned more often: magno flier (freq bonus 5) The monster species that spawned more often: stone rattlesnake (freq bonus 6) The monster species that spawned more often: Kun-Kwei (freq bonus 36) The monster species that spawned more often: eek ant (freq bonus 36) The monster species that spawned more often: giant beetle (freq bonus 18) The monster species that spawned more often: paralyzing sphere (freq bonus 15) The monster species that spawned more often: hiding pixie (freq bonus 12) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 1) The monster trait that was more common: monsters whose attacks stun you (freq bonus 4) The monster trait that was more common: monsters that are unsolid (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 12) The monster trait that was more common: monsters that explode when killed (freq bonus 1) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 4) The monster trait that was more common: monsters that eat meat (freq bonus 3) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 3) The monster species that never randomly spawned: sane colony The monster species that never randomly spawned: disarm bawling The monster species that never randomly spawned: Nakago, Shogun of Kotou The monster species that never randomly spawned: blood bringer The monster species that never randomly spawned: sepia stalk The monster species that never randomly spawned: rottener blowsier The monster species that never randomly spawned: lineament unstirred mulishly unflappably The monster species that never randomly spawned: eldritch growth The monster species that never randomly spawned: evil spore The monster species that never randomly spawned: extremely cute cat The RNG hath decreed that this item was never generated: gain health (iridescent) The RNG hath decreed that this item was never generated: rose whip ((null)) The RNG hath decreed that this item was never generated: poker stick ((null)) The RNG hath decreed that this item was never generated: bad effect (numbing) The RNG hath decreed that this item was never generated: switcher ((null)) The RNG hath decreed that this item was never generated: topaz (yellowish brown) The RNG hath decreed that this item was never generated: artifact jackpot (DAELOELOELOELOELOE FUEUEUEUEUEUE) The RNG hath decreed that this item was never generated: bigscript stone (gray) The RNG hath decreed that this item was never generated: whetstone (gray) The RNG hath decreed that this item was never generated: amulet of fumbling (clumsy) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 6) The RNG hath decreed that this item was generated more often: anti-drop (dropper, freq bonus 23) The RNG hath decreed that this item was generated more often: monster speed stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: worthless piece of cyan glass (cyan, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of storms (padded helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: stone dragon scale shield (stone dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of vita (fungal, freq bonus 9) The RNG hath decreed that this item was generated more often: white flower sword (flower-pommeled broadsword, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of pain (scintillating, freq bonus 15) The RNG hath decreed that this item was generated more often: dream eater (dreamy, freq bonus 36) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 5) The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: tracker (pigtail, freq bonus 10) The RNG hath decreed that this item was generated more often: osbane katana ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: radioglasses ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of hacking (dun, freq bonus 4) The RNG hath decreed that this item was generated more often: flack helmet (green bowel, freq bonus 2) The RNG hath decreed that this item was always generated cursed: unfair attack stone (gray) The RNG hath decreed that this item was always generated cursed: heroism (tan) The RNG hath decreed that this item was always generated cursed: trap revealing (elysium) The RNG hath decreed that this item was always generated cursed: selfdestruct (silly) The RNG hath decreed that this item was always generated cursed: cirmocline (pink) The RNG hath decreed that this item was always generated cursed: autodestruct de vice boots (explosive boots) The RNG hath decreed that this item was always generated cursed: amulet of rmb loss (clicking) The RNG hath decreed that this item was always generated cursed: stinking cloud (distorted) The RNG hath decreed that this item was always generated cursed: deep dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: captcha helm (internet helmet) The RNG hath decreed that this trap was always invisible: warp zone The RNG hath decreed that this trap was generated more often: momma trap (freq bonus 6) Next attribute increase check would have come at turn 865 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 0 You were level-drain resistant You had not decided on your sexuality yet You were prevented from having acid resistance (0) You were prevented from having burnopathy (0) You had 1500 points of nutrition remaining You could fly You could survive without air You regenerated You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Andromorph The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (160) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Scrolls scroll of healing (SIR I HAVE TO TAKE A SHIT) scroll of mana (NOTY AND THE AMY WERE MVPS 2017) scroll of phase door (X 14 39 ZS) scroll of standard id (IM ACTUALLY A PRETTY COOL 6COMPUTER WITCH) scroll of cure (FORC RISE WHEN KEY IS HIT) * scroll of extra healing (6 TIME) * scroll of greater mana restoration (THROW ANNOYING SEED TO MAKE WIRED) Potions potion of blood (blood-red) Rings ring of gain constitution (rainbow) Wands wand of solar beam (acyclic) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Winter the Zyborg... Since you quit, the score list will not be checked.