Winter, lawful male vamgoyle Zyborg -.------- |.......| |....$..| +..@f`..| --------- [Winter the Tin Can] St13 Dx12 Co17 In11 Wi12 Ch9 ZybVgoMalLaw S0 Dlvl:1 $0 HP23(23) Pw9(9) AC-3 MC2 Mov11 Xp1/0 Wt244/1710 T1 Latest messages Hello Winter, welcome to SlashEMExtended! You are a lawful male vamgoyle Zyborg. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. # Really quit [yes/no]? Your inventory Armor a - an uncursed +1 plate mail (being worn) {200} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Wands d - an uncursed wand of solar beam (0:8) {0} Tools b - an uncursed +1 green lightsaber (weapon in hand) {24} c - 20 uncursed diodes {20} Final attributes You have sinned Your alignment was -5 Your max alignment was 5 You carried 5 sins You could not have this property at all: sickopathy You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: the Force Scroll identification only worked 100 times out of 103 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 102 Monsters only dropped their musable items with 95% chance Monsters only dropped their equipment with 89% chance Amulet drop chance was reduced to 10% Potion drop chance was reduced to 91% Concealing monsters were spawned underneath items 67% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: firearms The following skill was trained at half the usual rate: lightsaber The following skill was trained at one fifth the usual rate: bow The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: javelin The following skill became untrainable if you tried to train it too early: whip (turn 8) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22985 Monster spawn increase reached its maximum at turn 247730 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 895358 The monster class that cannot be genocided was ogre The monster class that was spawned more often: ghost (freq bonus 4) The monster species that spawned more often: sow retard (freq bonus 36) The monster species that spawned more often: solar creeper (freq bonus 32) The monster species that spawned more often: evasive vorpal jabberwock (freq bonus 30) The monster species that spawned more often: reaper patch (freq bonus 18) The monster species that spawned more often: clock growth (freq bonus 24) The monster species that spawned more often: quickling lord (freq bonus 6) The monster species that spawned more often: green giant (freq bonus 24) The monster species that spawned more often: giant brown bat (freq bonus 27) The monster species that spawned more often: nonreflecting eye (freq bonus 18) The monster species that spawned more often: glass elemental (freq bonus 20) The monster species that spawned more often: Utahraptor (freq bonus 21) The monster species that spawned more often: rattata (freq bonus 9) The monster species that spawned more often: apprentice ghost (freq bonus 14) The monster species that spawned more often: kaiserchuck (freq bonus 14) The monster species that spawned more often: azure fungus (freq bonus 21) The monster species that spawned more often: haughty centaur (freq bonus 20) The monster species that spawned more often: fleecing spiring (freq bonus 20) The monster species that spawned more often: fazor rubber (freq bonus 36) The monster species that spawned more often: sane stalk (freq bonus 5) The monster species that spawned more often: theme termite (freq bonus 24) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 6) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 12) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 2) The monster trait that was more common: monsters that have scratch attacks (freq bonus 5) The monster trait that was more common: monsters that have no eyes (freq bonus 8) The monster trait that was more common: monsters whose attacks heal you (freq bonus 4) The monster species that never randomly spawned: clock old horadrim The monster species that never randomly spawned: really dangerous fungus The monster species that never randomly spawned: indisposition overnight The monster species that never randomly spawned: threshold growth The monster species that never randomly spawned: Dispator The monster species that never randomly spawned: Kostchtchie The monster species that never randomly spawned: psychic The monster species that never randomly spawned: hot lava blob The monster species that never randomly spawned: flaming skull The monster species that never randomly spawned: mastodon The monster class that always generated with extra speed: xan or other mythical/fantastic insect The RNG hath decreed that this item was never generated: mary sue gloves (princess gloves) The RNG hath decreed that this item was never generated: unicorn horn ((null)) The RNG hath decreed that this item was never generated: ruby dragon scale shield (ruby dragonhide shield) The RNG hath decreed that this item was never generated: increase damage (coral) The RNG hath decreed that this item was never generated: enchant (legit) The RNG hath decreed that this item was never generated: platinum dragon scale shield (platinum dragonhide shield) The RNG hath decreed that this item was never generated: invisibility (wire) The RNG hath decreed that this item was never generated: psybeam (psionic) The RNG hath decreed that this item was never generated: morganite (pink) The RNG hath decreed that this item was never generated: water bolt (accusory) The RNG hath decreed that this item was generated more often: horror stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: felt-tip marker ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 15) The RNG hath decreed that this item was generated more often: droven cloak (cobwebbed cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: droven mithril-coat ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: bidenhander ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: tron stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: thresher ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 7) The RNG hath decreed that this item was generated more often: maximum damage stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: horrify (horrible, freq bonus 5) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 50) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 3) The RNG hath decreed that this item was generated more often: inkutlass ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: bad effect (pebble, freq bonus 10) The RNG hath decreed that this item was generated more often: field gloves (camouflage patterned gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: dimness (viva, freq bonus 5) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 8) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 4) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 78) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 99) The RNG hath decreed that this item was always generated cursed: horrify (horrible) The RNG hath decreed that this item was always generated cursed: holy wafer ((null)) The RNG hath decreed that this item was always generated cursed: boots of freedom (fleecy boots) The RNG hath decreed that this item was always generated cursed: gridbug conduct boots (chess boots) The RNG hath decreed that this item was always generated cursed: boogeyman helmet (frequent helmet) The RNG hath decreed that this item was always generated cursed: black halberd (black polearm) The RNG hath decreed that this item was always generated cursed: garnet (red) The RNG hath decreed that this item was always generated cursed: pistol ((null)) The RNG hath decreed that this item was always generated cursed: youkan ((null)) The RNG hath decreed that this item was always generated cursed: cloak of premature death (evil cloak) The RNG hath decreed that this trap was always invisible: automatic vulnerability trap The RNG hath decreed that this trap was generated more often: trap of opposite alignment (freq bonus 3) Next attribute increase check would have come at turn 1069 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having disintegration resistance (0) You were prevented from having sickopathy (0) You had 1500 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Andromorph The version you were playing was: Unix SlashEMExtended tty Version 2.1.7 - last build Tue Feb 13 20:19:29 2018. You could not have safely prayed (427) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Scrolls scroll of healing (XIXAXA XOXAXA XUXAXA) scroll of mana (IF YOU PLAY GRUNTHACK MAKE SURE YOU GRUNT A LOT) scroll of phase door (TUFFA YUF) scroll of standard id (VI SKAPER VELGE BORT DENNE REGJERINGEN) scroll of cure (NETHACK 360 APPEARED IN DECEMBER 2015) * scroll of extra healing (KAPOW) * scroll of greater mana restoration (GICCC) Wands wand of solar beam (magnesium) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Winter the Zyborg... Since you quit, the score list will not be checked.