Winter, lawful male vampiric Zyborg --+-------- |..d......| |.@.......| |.........| |.........| |.........| ----------- [Winter the Tin Can] St14 Dx11 Co9 In14 Wi14 Ch10 ZybVamMalLaw S0 Dlvl:1 $0 HP23(23) Pw11(11) AC-3 MC2 Mov11 Xp1/0 Wt244/1390 T1 Latest messages Use hybrid races? [yn] (n) Hello Winter, welcome to SlashEMExtended! You are a lawful male vampiric Zyborg. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. scrolls of healing - This is a scroll. Color: bright green. Material: paper. Appearance: DAE ZIEIEIE IEIEIE BOOOOOOOOOM. Reading it has a magic effect and uses up the scroll; some scroll effects are different if they are read while you are confused. A standard healing scroll that behaves similar to healing potions in other role-playing games by restoring some lost hit points. ring of increase damage - This is a ring. Color: gray. Material: plastic. Appearance: arc. You can wear a maximum of two rings; they will often have some sort of magical effect if worn. Every worn ring will cause you to go hungry a little bit faster. Dropping a ring on a sink will cause it to disappear while providing you with a clue to its nature. Wearing this ring increases your attack damage by its enchantment value. # Really quit [yes/no]? Your inventory Armor a - an uncursed +1 plate mail (being worn) {200} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} Potions e - 2 uncursed potions of vampire blood {0} Rings f - an uncursed +0 ring of increase damage {0} Wands d - an uncursed wand of solar beam (0:5) {0} Tools b - an uncursed +1 green lightsaber (weapon in hand) {24} c - 20 uncursed diodes {20} Final attributes You have sinned Your alignment was -5 Your max alignment was 5 You carried 5 sins You could not have this property at all: slow digestion You could not have this property extrinsically: curse resistance You could not have this property intrinsically: sickopathy Scroll identification only worked 100 times out of 118 Ring identification only worked 4 times out of 11 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 47% chance Monsters only dropped their equipment with 53% chance Scroll drop chance was reduced to 87% Ring drop chance was reduced to 68% Wand drop chance was reduced to 73% Potion drop chance was reduced to 78% Concealing monsters were spawned underneath items 44% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: quarterstaff The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: spear The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: axe (turn 4) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 116790 Monster spawn increase reached its maximum at turn 225768 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 1599562 The monster class that cannot be genocided was zombie The monster class that was spawned more often: Zouthern animal (freq bonus 8) The monster color that was spawned more often: green (freq bonus 14) The monster species that spawned more often: silver hulk (freq bonus 22) The monster species that spawned more often: dark gray force fungus (freq bonus 45) The monster species that spawned more often: tuftily hawker condescended (freq bonus 48) The monster species that spawned more often: night naga (freq bonus 54) The monster species that spawned more often: ruby dragon (freq bonus 20) The monster species that spawned more often: Ronja (freq bonus 36) The monster species that spawned more often: duergar king (freq bonus 22) The monster species that spawned more often: gnome stalker (freq bonus 22) The monster species that spawned more often: drone warp fungus (freq bonus 9) The monster species that spawned more often: greater plasma elemental (freq bonus 18) The monster species that spawned more often: expended turret (freq bonus 24) The monster species that spawned more often: etherized nonsusceptibility (freq bonus 10) The monster species that spawned more often: skyrocketing airbrush (freq bonus 90) The monster species that spawned more often: undead swarm permamimic (freq bonus 24) The monster species that spawned more often: venom patch (freq bonus 96) The monster species that spawned more often: cornflake zombie (freq bonus 44) The monster species that spawned more often: iron boar (freq bonus 36) The monster species that spawned more often: young white dragon (freq bonus 15) The monster species that spawned more often: pumping light (freq bonus 9) The monster species that spawned more often: dangerous granny (freq bonus 22) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 4) The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 4) The monster trait that was more common: monsters that have sting attacks (freq bonus 2) The monster trait that was more common: monsters that count as dwarf (freq bonus 2) The monster species that never randomly spawned: heat vortex The monster species that never randomly spawned: colocate seemlier The monster species that never randomly spawned: Purgatory Dude The monster species that never randomly spawned: wereworm The monster species that never randomly spawned: barricade The monster species that never randomly spawned: multi-hued fungus The monster species that never randomly spawned: trash subnormally intriguing foxiest The monster species that never randomly spawned: bearded devil The monster species that never randomly spawned: flesh clan The monster species that never randomly spawned: forest clan The RNG hath decreed that this item was never generated: throne gamble (historic) The RNG hath decreed that this item was never generated: impossibly heavy glass ball ((null)) The RNG hath decreed that this item was never generated: quasar stone (gray) The RNG hath decreed that this item was never generated: amulet versus death spell (torus) The RNG hath decreed that this item was never generated: heavy compost ball ((null)) The RNG hath decreed that this item was never generated: resist sleep (fuzzy) The RNG hath decreed that this item was never generated: paralysis (automatic) The RNG hath decreed that this item was never generated: amethyst dragon scale mail ((null)) The RNG hath decreed that this item was never generated: special shield ((null)) The RNG hath decreed that this item was never generated: robe of power (orange robe) The RNG hath decreed that this item was generated more often: frag grenade ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: ebb tide (SUKI TOKIMEKI TO KISS, freq bonus 6) The RNG hath decreed that this item was generated more often: amnesia (acrylic, freq bonus 10) The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 29) The RNG hath decreed that this item was generated more often: time spending (clocked, freq bonus 29) The RNG hath decreed that this item was generated more often: dimness (peculiar, freq bonus 6) The RNG hath decreed that this item was generated more often: inka stinger ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 13) The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 4) The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 68) The RNG hath decreed that this item was generated more often: call the elements (perpetual, freq bonus 10) The RNG hath decreed that this item was generated more often: stealth (pageless, freq bonus 11) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: can of grease ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: straw hat ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cyanide (vermillion, freq bonus 3) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 22) The RNG hath decreed that this item was always generated cursed: mineral hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: printed shirt ((null)) The RNG hath decreed that this item was always generated cursed: elasthan chain ((null)) The RNG hath decreed that this item was always generated cursed: dropless stone (gray) The RNG hath decreed that this item was always generated cursed: chaos terrain stone (gray) The RNG hath decreed that this item was always generated cursed: create monster (LEP GEX VEN ZEA) The RNG hath decreed that this item was always generated cursed: sodalith (blue) The RNG hath decreed that this item was always generated cursed: grappling hook (iron hook) The RNG hath decreed that this item was always generated cursed: conundrum nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: wedge sandals (heeled sandals) The RNG hath decreed that this trap was always invisible: chaos trap The RNG hath decreed that this trap was generated more often: automatic vulnerability trap (freq bonus 1) Next attribute increase check would have come at turn 2122 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were level-drain resistant You were prevented from having slow digestion (0) You were prevented from having curse resistance (0) You had 1500 points of nutrition remaining You could fly You could survive without air You regenerated You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Andromorph The version you were playing was: Unix SlashEMExtended tty Version 2.1.7 - last build Tue Feb 13 20:19:29 2018. You could not have safely prayed (242) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Scrolls scroll of healing (DAE ZIEIEIE IEIEIE BOOOOOOOOOM) scroll of mana (TUFFA YUF) scroll of phase door (VELOX NEB) scroll of standard id (GINOH DIVAD) scroll of cure (SENIOR ASSWIPE) * scroll of extra healing (TO MENY SHOTING TO BE AVOID) * scroll of greater mana restoration (REDUC ENEMY POWER BY COQUETRY) Potions potion of vampire blood (blood-red) Rings ring of increase damage (arc) Wands wand of solar beam (belled) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Winter the Zyborg... Since you quit, the score list will not be checked.