Winter, chaotic female yuki-onnic Twelph ---- .=| -... |..| | ----@.. |......@.| ---------- [Winter the Twelleth] St7 Dx5 Co5 In15 Wi11 Ch6 TweYukFemCha S0 Dlvl:1 $0 HP16(16) Pw14(14) AC9 MC2 Mov12 Xp1/0 Wt22/850 T1 Latest messages Hello Winter, welcome to SlashEMExtended! You are a chaotic female yuki-onnic Twelph. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Really save? [yn] (n) # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: sickopathy You could not have this property intrinsically: dimmopathy Potion identification only worked 3 times out of 27 Ring identification only worked 4 times out of 11 Armor identification only worked 15 times out of 25 Gem identification only worked 100 times out of 147 Monsters only dropped their equipment with 98% chance Musable item generation frequency had a negative bias of 50% Wand drop chance was reduced to 70% Amulet drop chance was reduced to 86% Potion drop chance was reduced to 96% Concealing monsters were spawned underneath items 66% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: lance The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: club The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: lance The following skill became untrainable if you tried to train it too early: missile weapons (turn 99) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 86634 Monster spawn increase reached its maximum at turn 220072 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 961408 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: piece of food (freq bonus 4) The monster species that spawned more often: businessmen compacting desideratum (freq bonus 18) The monster species that spawned more often: rainbowfly (freq bonus 18) The monster species that spawned more often: mongbat (freq bonus 15) The monster species that spawned more often: misdemeanant futurity (freq bonus 54) The monster species that spawned more often: foretosu (freq bonus 15) The monster species that spawned more often: ironclad turret (freq bonus 10) The monster species that spawned more often: friendly fire (freq bonus 6) The monster species that spawned more often: wood elf priest (freq bonus 24) The monster species that spawned more often: smart trapper (freq bonus 15) The monster species that spawned more often: disenchantment hound (freq bonus 32) The monster species that spawned more often: chaos ant (freq bonus 18) The monster species that spawned more often: sniper lich (freq bonus 15) The monster species that spawned more often: dragon awgwa (freq bonus 12) The monster species that spawned more often: void wasp (freq bonus 48) The monster species that spawned more often: invaded preadapt nohow (freq bonus 14) The monster species that spawned more often: straw golem (freq bonus 18) The monster species that spawned more often: resharpened oblongish (freq bonus 27) The monster species that spawned more often: enkindling chugged (freq bonus 8) The monster species that spawned more often: weresnake (freq bonus 26) The monster species that spawned more often: old plain dragon (freq bonus 24) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 3) The monster trait that was more common: monsters that have explosion attacks (freq bonus 3) The monster trait that was more common: monsters that count as mercenaries (freq bonus 2) The monster trait that was more common: monsters that collect items (freq bonus 2) The monster species that never randomly spawned: bind demon The monster species that never randomly spawned: uncertainty demon The monster species that never randomly spawned: petty moaning spirit The monster species that never randomly spawned: reasonable universalized The monster species that never randomly spawned: clerkbot The monster species that never randomly spawned: Bitchy Lara's block-heeled boot The monster species that never randomly spawned: depowered colony The monster species that never randomly spawned: platinum fungus The monster species that never randomly spawned: beechen dehydrated The monster species that never randomly spawned: drone warp fungus The RNG hath decreed that this item was never generated: gold chain ((null)) The RNG hath decreed that this item was never generated: trap revealing (elysium) The RNG hath decreed that this item was never generated: really heavy iron ball ((null)) The RNG hath decreed that this item was never generated: icky blade ((null)) The RNG hath decreed that this item was never generated: greyout cloak (colorfade cloak) The RNG hath decreed that this item was never generated: sinful heels (red sneakers) The RNG hath decreed that this item was never generated: identify (wedged) The RNG hath decreed that this item was never generated: verisiert stone (gray) The RNG hath decreed that this item was never generated: helm of neutral (dim colored helmet) The RNG hath decreed that this item was never generated: gain level (overpowered) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 11) The RNG hath decreed that this item was generated more often: soft chastity belt ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 6) The RNG hath decreed that this item was generated more often: warding (YOU DO NOT GO PAST AT ME, freq bonus 9) The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of stone (gray cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: enlightenment (crystal, freq bonus 24) The RNG hath decreed that this item was generated more often: crystal ball (glass orb, freq bonus 4) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 53) The RNG hath decreed that this item was generated more often: rot thirteen stone (gray, freq bonus 24) The RNG hath decreed that this item was generated more often: black dress ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 10) The RNG hath decreed that this item was generated more often: sentou ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 6) The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 3) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 14) The RNG hath decreed that this item was generated more often: restration (enamel, freq bonus 4) The RNG hath decreed that this item was generated more often: chaos bolt (credited, freq bonus 2) The RNG hath decreed that this item was generated more often: general candle (candle, freq bonus 9) The RNG hath decreed that this item was generated more often: unlevitate (posh, freq bonus 4) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 19) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 46) The RNG hath decreed that this item was always generated cursed: heavy grabbing gloves (digger gloves) The RNG hath decreed that this item was always generated cursed: glass hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: amulet of spell forgetting (guilded) The RNG hath decreed that this item was always generated cursed: bad luck (acyclic) The RNG hath decreed that this item was always generated cursed: gauntlets of typing (brand-new gloves) The RNG hath decreed that this item was always generated cursed: novice hammer ((null)) The RNG hath decreed that this item was always generated cursed: heretic cloak (godless cloak) The RNG hath decreed that this item was always generated cursed: fauchard (pole sickle) The RNG hath decreed that this item was always generated cursed: sustain ability (bronze) The RNG hath decreed that this item was always generated cursed: final explosion (venerable) The RNG hath decreed that this trap was always invisible: artificer trap The RNG hath decreed that this trap was generated more often: highscore trap (freq bonus 1) Next attribute increase check would have come at turn 361 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You were prevented from having slow digestion (0) You were prevented from having sickopathy (0) You saw invisible You had automatic searching You had infravision You had 1500 points of nutrition remaining You were displaced Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Legolas, Eowyn and Eol Your deity was Eol The version you were playing was: Unix SlashEMExtended tty Version 2.1.7 - last build Tue Feb 13 20:19:29 2018. You could not have safely prayed (312) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * dark elven dagger (black runed dagger) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * dark elven short sword (black runed short sword) Armor cloak of displacement (nurse cloak) Scrolls scroll of healing (AMEN CHNOUM MONMONT OUZATHI PER OUNNEPHER EN OOO) scroll of mana (SLASHTHEM IS THE HARDLY EXTENDED BUT MUCH REMOVED MOD) scroll of phase door (NETHACK4 IS SATANIC BECAUSE IT REMOVED RCFILES) scroll of standard id (CHREMILLON MOULOCH KAMPY CHRE OPHTHO) scroll of cure (ENSSNAKE F FIGHTAH) * scroll of extra healing (INTEGER DIVIDE BY ZERO) * scroll of greater mana restoration (THERE IS A MONSTER CLASS THAT SHOULD BE GENOCIDED IRL) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Legendary) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Winter the Twelph... Since you quit, the score list will not be checked.