Winter, lawful male redguardian Chevalier ----- ...| |}..| |.D.| |@}.| |.... ----- [Winter the Basher] St9 Dx10 Co12 In6 Wi10 Ch3 CheRedMalLaw Dlvl:1 $0 HP30(30) Pw19(19) AC2 Xp1/0 Wt38/1150 T1 Latest messages Use hybrid races? [yn] (n) Salutations Winter, welcome to SlashEMExtended! You are a lawful male redguardian Chevalier. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Your inventory Weapons a - a blessed +0 trident (weapon in hand) {10} Armor b - a blessed +0 robe (being worn) {16} c - a blessed +2 small shield (being worn) {12} Comestibles e - a blessed clove of garlic {0} f - a blessed sprig of wolfsbane {0} Scrolls h - a blessed scroll of scare monster {0} j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Spellbooks g - a blessed spellbook of healing (0:2) {0} Potions d - 2 potions of holy water {0} Tools i - a blessed leather saddle {0} Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: drain resistance You could not have this property extrinsically: quad attacks You could not have this property intrinsically: curse resistance Potion identification only worked 3 times out of 4 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 3 Monsters only dropped their equipment with 76% chance Scroll drop chance was reduced to 80% Musable item generation frequency had a negative bias of 48% Ring drop chance was reduced to 64% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 89% Potion drop chance was reduced to 97% Concealing monsters were spawned underneath items 91% of the time only The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: firearms The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: spear The following skill became untrainable if you tried to train it too early: body armor (turn 181) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 135650 Monster spawn increase reached its maximum at turn 205792 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2269512 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: turret (freq bonus 2) The monster species that spawned more often: porter dementia vortex (freq bonus 16) The monster species that spawned more often: freezolisk (freq bonus 24) The monster species that spawned more often: replayed parting (freq bonus 8) The monster species that spawned more often: mountain nymph (freq bonus 8) The monster species that spawned more often: ethnical violably (freq bonus 24) The monster species that spawned more often: freeloader objection (freq bonus 6) The monster species that spawned more often: mattering voiceprint (freq bonus 20) The monster species that spawned more often: ghost caster (freq bonus 10) The monster species that spawned more often: machine turret (freq bonus 20) The monster species that spawned more often: difficult sword fighter (freq bonus 16) The monster species that spawned more often: magnetic growth (freq bonus 14) The monster species that spawned more often: bluish beetle (freq bonus 33) The monster species that spawned more often: dark juraian druid (freq bonus 16) The monster species that spawned more often: ski hammertoe (freq bonus 20) The monster species that spawned more often: rando (freq bonus 8) The monster species that spawned more often: black chameleon (freq bonus 12) The monster species that spawned more often: Yvonne's soft sneaker (freq bonus 6) The monster species that spawned more often: petty stained jelly (freq bonus 28) The monster species that spawned more often: black locust (freq bonus 20) The monster species that spawned more often: blue-green force patch (freq bonus 14) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 4) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 2) The monster trait that was more common: monsters with sleep resistance (freq bonus 2) The monster trait that was more common: monsters that spawn in large groups (freq bonus 2) The monster trait that was more common: monsters with seduction dialogue (freq bonus 1) The monster species that never randomly spawned: Marie's hugging boot The monster species that never randomly spawned: emulsification lifeboat humid The monster species that never randomly spawned: gild rouble The monster species that never randomly spawned: peritoneal pong vigilantly The monster species that never randomly spawned: dark gray growth The monster species that never randomly spawned: scroll permamimic The monster species that never randomly spawned: novice lich The monster species that never randomly spawned: snow orc The monster species that never randomly spawned: lesser giant kraken The monster species that never randomly spawned: Minator Lieutenant The RNG hath decreed that this item was never generated: reflection (withered) The RNG hath decreed that this item was never generated: felt-tip marker ((null)) The RNG hath decreed that this item was never generated: chaos terrain stone (gray) The RNG hath decreed that this item was never generated: droven spear (long obsidian spear) The RNG hath decreed that this item was never generated: bad effect (numbing) The RNG hath decreed that this item was never generated: helo crossbow ((null)) The RNG hath decreed that this item was never generated: form shifting (constant) The RNG hath decreed that this item was never generated: loadstone (gray) The RNG hath decreed that this item was never generated: dream eater (dreamy) The RNG hath decreed that this item was never generated: destroy weapon (TOME IS A CREATION BY DARKGOD) The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 6) The RNG hath decreed that this item was generated more often: short sword ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 55) The RNG hath decreed that this item was generated more often: cloak of unlight (absorbing cloak, freq bonus 51) The RNG hath decreed that this item was generated more often: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS, freq bonus 11) The RNG hath decreed that this item was generated more often: dizzy helmet (rotating helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: spellbinder (multiplicative, freq bonus 12) The RNG hath decreed that this item was generated more often: flail ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: boots of swimming (fin boots, freq bonus 8) The RNG hath decreed that this item was generated more often: entire level stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 6) The RNG hath decreed that this item was generated more often: blaster bolt ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: resist random element (hot-cold, freq bonus 2) The RNG hath decreed that this item was generated more often: hugging gown (contaminated coat, freq bonus 7) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 14) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 8) The RNG hath decreed that this item was always generated cursed: cone of cold (dog eared) The RNG hath decreed that this item was always generated cursed: rhodochrosite (red) The RNG hath decreed that this item was always generated cursed: charred bread ((null)) The RNG hath decreed that this item was always generated cursed: paper shotgun ((null)) The RNG hath decreed that this item was always generated cursed: asbestos javelin ((null)) The RNG hath decreed that this item was always generated cursed: checkerboard stone (gray) The RNG hath decreed that this item was always generated cursed: fruit juice (dark) The RNG hath decreed that this item was always generated cursed: stun monster (octarine) The RNG hath decreed that this item was always generated cursed: meat stick ((null)) The RNG hath decreed that this item was always generated cursed: glass chain ((null)) The RNG hath decreed that this trap was always invisible: bishop trap The RNG hath decreed that this trap was generated more often: quicksand (freq bonus 4) Next attribute increase check would have come at turn 1117 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were immune to sickness You were prevented from having drain resistance (0) You were prevented from having quad attacks (0) Your chance to block was 21% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (2025) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (red robe) Scrolls scroll of scare monster (SLARSHING SHARP A LEAVE AT KEY) scroll of healing (POKEMONGO GOTTA CHEAT EM ALL) scroll of mana (I WANT TO SEE URANUS TOO) scroll of phase door (FASTLY JUMP TO ENEMY WITH INVISIBLES FISRTLY) scroll of standard id (WHY IS THERE NO FUCKING PROMPT) scroll of cure (OUCHIOCH OUSENARATH OUSERRANNOUPHTHI) Spellbooks spellbook of healing (incessant) Potions * potion of water (clear) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Winter the Chevalier... Since you quit, the score list will not be checked.