Winter, lawful male redguardian Chevalier ### ,@# ------_- |.....D| |.<....| |....... -------- [Winter the Basher] St11 Dx6 Co15 In8 Wi16 Ch4 CheRedMalLaw Dlvl:2 $10 HP46(46) Pw21(21) AC3 Xp2/38 Wt38/1450 T509 Hungry Latest messages What do you want to eat? [efo or ?*] Never mind. There is a wall in the way! You fly down along the stairs. Pick an object. \ an opulent throne or a wagon or a burning wagon or a wall (opulent throne) # You dismount Odahviing. # You sit on the opulent throne. You feel somehow out of place... # You sit on the opulent throne. A voice echoes: "Thou shall be punished!" You are being punished for your misbehavior! The throne vanishes in a puff of logic. What do you want to ready? [- or ?*] Never mind. Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 9 Your max alignment was 12 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: glib combat Scroll identification only worked 100 times out of 176 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 50 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 160 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 71% chance Scroll drop chance was reduced to 88% Musable item generation frequency had a negative bias of 40% Wand drop chance was reduced to 58% Potion drop chance was reduced to 89% Monster death drops spawned with only 97% chance The following skill could not be trained at all: shield The following skill was trained at half the usual rate: flail The following skill was trained at one fifth the usual rate: unicorn horn The following skill was limited to basic proficiency: pick-axe The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: chaos spells (turn 5) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28127 Monster spawn increase reached its maximum at turn 51940 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 156800 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: dragon (freq bonus 2) The monster species that spawned more often: haunter (freq bonus 9) The monster species that spawned more often: hair beard (freq bonus 24) The monster species that spawned more often: kamadan (freq bonus 27) The monster species that spawned more often: MacBauer (freq bonus 16) The monster species that spawned more often: freemen municipally (freq bonus 12) The monster species that spawned more often: lava lord (freq bonus 48) The monster species that spawned more often: wood elf (freq bonus 12) The monster species that spawned more often: protector of the poor (freq bonus 15) The monster species that spawned more often: spirit naga hatchling (freq bonus 12) The monster species that spawned more often: maidenhack horror (freq bonus 24) The monster species that spawned more often: cursing spirit (freq bonus 8) The monster species that spawned more often: ettin zombie (freq bonus 12) The monster species that spawned more often: korean lady (freq bonus 12) The monster species that spawned more often: The Knave of Hearts (freq bonus 6) The monster species that spawned more often: kitten (freq bonus 8) The monster species that spawned more often: gnome zombie (freq bonus 10) The monster species that spawned more often: banked billet (freq bonus 6) The monster species that spawned more often: industrial turret (freq bonus 18) The monster species that spawned more often: depowered force fungus (freq bonus 3) The monster species that spawned more often: fat farting girl (freq bonus 12) The monster trait that was more common: monsters whose attacks do random things (freq bonus 1) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 3) The monster trait that was more common: monsters whose attacks create traps (freq bonus 8) The monster trait that was more common: monsters that can tunnel (freq bonus 3) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 2) The monster species that never randomly spawned: sluggish greater ghost The monster species that never randomly spawned: ettin The monster species that never randomly spawned: supranational scrappiest The monster species that never randomly spawned: abnormal fungus The monster species that never randomly spawned: radially nonreciprocal The monster species that never randomly spawned: creature in the ice The monster species that never randomly spawned: polyvinyl subatomic The monster species that never randomly spawned: Elena The monster species that never randomly spawned: roast turkey The monster species that never randomly spawned: admonisher type The RNG hath decreed that this item was never generated: bestest cloak (slexual cloak) The RNG hath decreed that this item was never generated: grappling hook (iron hook) The RNG hath decreed that this item was never generated: alchemy smock (apron) The RNG hath decreed that this item was never generated: cloak of magical drainage (deep cloak) The RNG hath decreed that this item was never generated: egoism (enviable) The RNG hath decreed that this item was never generated: boots of weakness (torn boots) The RNG hath decreed that this item was never generated: failed training (finger-jamming) The RNG hath decreed that this item was never generated: display loss stone (gray) The RNG hath decreed that this item was never generated: white peach ((null)) The RNG hath decreed that this item was never generated: zipper boots (persian boots) The RNG hath decreed that this item was generated more often: pink spell stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of slow digestion (anorexia cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of slow digestion (anorexia cloak, freq bonus 30) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 5) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 10) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of elementalism (team splat cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: worthless piece of cyan glass (cyan, freq bonus 12) The RNG hath decreed that this item was generated more often: lethe cloak (forgetful cloak, freq bonus 41) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 9) The RNG hath decreed that this item was generated more often: teleport away (gold, freq bonus 4) The RNG hath decreed that this item was generated more often: call the elements (perpetual, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of counter rotation (rubynus helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: lock manipulation (castle, freq bonus 10) The RNG hath decreed that this item was generated more often: switcheroo (amazing, freq bonus 11) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: insect squasher ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of bones (charnel, freq bonus 7) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 20) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 87) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 54) The RNG hath decreed that this item was always generated cursed: green lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: candy bar ((null)) The RNG hath decreed that this item was always generated cursed: commander suit (black men's suit) The RNG hath decreed that this item was always generated cursed: amnesia (sparkling) The RNG hath decreed that this item was always generated cursed: frost (ephemeral) The RNG hath decreed that this item was always generated cursed: tar chain mail ((null)) The RNG hath decreed that this item was always generated cursed: enchant armor (thin) The RNG hath decreed that this item was always generated cursed: exercise stone (gray) The RNG hath decreed that this item was always generated cursed: lagging (delayed) The RNG hath decreed that this item was always generated cursed: homing torpedo ((null)) The RNG hath decreed that this trap was always invisible: numbness trap The RNG hath decreed that this trap was generated more often: item teleporter (freq bonus 2) Next attribute increase check would have come at turn 723 Strength training was 4 Dexterity training was 8 Wisdom training was 2 Constitution training was 10 You were poison resistant You were immune to sickness You were punished You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) Your chance to block was 21% You had 427 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 120% Techniques known in the end Name Level Status turn undead 2X Prepared(0) blessing 2X Prepared(0) healing hands 2X Prepared(0) spirituality check 2X Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Armor robe (octarine robe) Scrolls scroll of charging (6 TIME) scroll of healing (VITIO SUS) scroll of mana (IL NEMICO E STATO VENDUTO) scroll of phase door (HANDBOOKOFBREAD SMELLSINCUNABULUM CATALOGUEOFTHEASS) scroll of standard id (FINESTRE E UN SISTEMA OPERATIVO VERAMENTE STUPIDO) scroll of cure (BAIOCH THACH DERPHO PHIRBSAT SOTHORAI) Spellbooks spellbook of healing (heretical) Potions * potion of water (clear) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 6 times You killed 5 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) riding [Basic] (max Expert) (24 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (26 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (28 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Winter the Chevalier...