Winter, lawful male redguardian Chevalier ### #.... ##.## #.#.... #...# #.....# ##.## #.##.## #.#####.#### #.......# #^...#### #)..@# #..### #..# #,## ### [Winter the Faithful] St9 Dx8 Co13 In9 Wi13 Ch5 CheRedMalLaw Mines:5 $74 HP132(132) Pw40(55) AC-3 Xp7/857 Wt998/1500 T1875 Latest messages Odahviing is killed by the blast of fire! The blast of fire bounces! The blast of fire hits you! [-18 -> 86] The blast of fire hits the hellfire orb. What do you want to zap? [otD or ?*] Never mind. In what direction? [hykulnjb><] The spell hits the hellfire orb! In what direction? [hykulnjb><] The spell hits the hellfire orb! You feel more confident in your spell casting skills. In what direction? [hykulnjb><] The spell hits the hellfire orb! You kill the hellfire orb! You are caught in the hellfire orb's explosion! [-35 -> 53] Welcome to experience level 7. Really save? [yn] (n) Really quit [yes/no]? Final attributes You were devoutly aligned Your alignment was 17 Your max alignment was 17 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: double attacks You could not have this property intrinsically: psi resistance Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 81% chance Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 91% Ring drop chance was reduced to 91% Potion drop chance was reduced to 96% Monster death drops spawned with only 85% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: quarterstaff (turn 314) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 16722 Monster spawn increase reached its maximum at turn 35036 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1031277 The monster class that cannot be genocided was elemental The monster class that was spawned more often: leprechaun (freq bonus 3) The monster species that spawned more often: unbeliever (freq bonus 20) The monster species that spawned more often: porn succubus (freq bonus 6) The monster species that spawned more often: baby plain dragon (freq bonus 10) The monster species that spawned more often: grandly tautology (freq bonus 14) The monster species that spawned more often: incrust err (freq bonus 7) The monster species that spawned more often: aggravated laser (freq bonus 16) The monster species that spawned more often: two of clubs (freq bonus 18) The monster species that spawned more often: death elemental (freq bonus 10) The monster species that spawned more often: ogre on crack (freq bonus 14) The monster species that spawned more often: chemical patch (freq bonus 8) The monster species that spawned more often: stalactite smasher (freq bonus 16) The monster species that spawned more often: white slime (freq bonus 15) The monster species that spawned more often: eldritch warp patch (freq bonus 15) The monster species that spawned more often: internet dragon (freq bonus 36) The monster species that spawned more often: veil spirit (freq bonus 15) The monster species that spawned more often: medium (freq bonus 15) The monster species that spawned more often: retsina glandularly (freq bonus 5) The monster species that spawned more often: blackhorn (freq bonus 4) The monster species that spawned more often: darkest thief (freq bonus 10) The monster species that spawned more often: copper snake (freq bonus 12) The monster trait that was more common: monsters that originate from dnethack (freq bonus 4) The monster trait that was more common: monsters that explode when killed (freq bonus 1) The monster trait that was more common: monsters that have lash attacks (freq bonus 2) The monster trait that was more common: monsters that have breath attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 1) The monster trait that was more common: monsters whose attacks digest you (freq bonus 3) The monster trait that was more common: monsters whose attacks time you (freq bonus 6) The monster species that never randomly spawned: multi-hued naga hatchling The monster species that never randomly spawned: kobold caster The monster species that never randomly spawned: kidnap dockyard The monster species that never randomly spawned: big mountain ogre The monster species that never randomly spawned: Leon The monster species that never randomly spawned: reduplicative bunsen The monster species that never randomly spawned: pack cat The monster species that never randomly spawned: kallwalker The monster species that never randomly spawned: diamond golem The monster species that never randomly spawned: flying toaster The monster class that always generated with extra speed: major demon The RNG hath decreed that this item was never generated: C-ration ((null)) The RNG hath decreed that this item was never generated: amulet of hostility (funk) The RNG hath decreed that this item was never generated: Hawaiian shirt ((null)) The RNG hath decreed that this item was never generated: gauntlets of missing information (nondescript gloves) The RNG hath decreed that this item was never generated: ice box of waterproofing (cooling box) The RNG hath decreed that this item was never generated: code editing (sourcecode) The RNG hath decreed that this item was never generated: charm monster (magenta) The RNG hath decreed that this item was never generated: cloak of elementalism (team splat cloak) The RNG hath decreed that this item was never generated: trap creation (weird) The RNG hath decreed that this item was never generated: soft star ((null)) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 40) The RNG hath decreed that this item was generated more often: dwarvish iron helm (hard hat, freq bonus 7) The RNG hath decreed that this item was generated more often: unstable stethoscope ((null), freq bonus 128) The RNG hath decreed that this item was generated more often: shield ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 12) The RNG hath decreed that this item was generated more often: robe of defense (octarine robe, freq bonus 39) The RNG hath decreed that this item was generated more often: tracker (pigtail, freq bonus 18) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 33) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 10) The RNG hath decreed that this item was generated more often: chest of holding (wooden container, freq bonus 16) The RNG hath decreed that this item was generated more often: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY, freq bonus 2) The RNG hath decreed that this item was generated more often: dry up fountain (defiled, freq bonus 7) The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 2) The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of drain resistance (warped, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of fast casting (covered pair of gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: flame shield (dark red shield, freq bonus 5) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of matador (gaberdine, freq bonus 18) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 8) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 97) The RNG hath decreed that this item was always generated cursed: rumor (scribbled) The RNG hath decreed that this item was always generated cursed: free action (serif) The RNG hath decreed that this item was always generated cursed: cure confusion (moldy) The RNG hath decreed that this item was always generated cursed: speed (dark green) The RNG hath decreed that this item was always generated cursed: magic lamp (lamp) The RNG hath decreed that this item was always generated cursed: leather jacket ((null)) The RNG hath decreed that this item was always generated cursed: laser beam ((null)) The RNG hath decreed that this item was always generated cursed: wind (timber) The RNG hath decreed that this item was always generated cursed: high-elven helm (runed helm) The RNG hath decreed that this item was always generated cursed: delight stone (gray) The RNG hath decreed that this trap was always invisible: noise trap The RNG hath decreed that this trap was generated more often: negative trap (freq bonus 3) Next attribute increase check would have come at turn 7818 Strength training was 33 Dexterity training was 22 Wisdom training was 21 Constitution training was 28 You were poison resistant You were immune to sickness You were prevented from having infravision (0) You were prevented from having double attacks (0) Your chance to block was 21% You had 1133 points of nutrition remaining You could swim Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 137% b - magic missile 3 attack 90% 82% c - force bolt 1 attack 0% 199% Techniques known in the end Name Level Status turn undead 7X Prepared(0) blessing 7X Prepared(0) healing hands 7X Prepared(0) spirituality check 7X Prepared(0) appraisal 7 R Prepared(0) panic digging 7 R Prepared(0) phase door 7 R Prepared(0) invoke deity 7 R Prepared(0) Discoveries Armor robe (black robe) Scrolls scroll of identify (DARYGKO IAU IAU) scroll of healing (ELF CANT TO BE POISONING) scroll of mana (TEKMAKMAYACON) scroll of phase door (AEIAEIAE IEIOIO) scroll of standard id (HI GUYS IM ON MY TABLETTEN) scroll of cure (UNNETHACK LEVELPORT CHANGE IS BULLSHIT) Spellbooks spellbook of healing (yellow) spellbook of magic missile (freed) spellbook of force bolt (memorial) Potions * potion of water (clear) potion of levitation (marigold) potion called healing? (bitter) Wands wand of healing (yarn) wand of enlightenment (stoutwood) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 11 times You eaten food with animal by-products 4 times You eaten meat 4 times You have communicated with the gods 2 times You never prayed to the gods You hit with a wielded weapon 41 times You killed 29 monsters You read items or engraved 10 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (4 of 20) shield [Basic] (max Expert) (47 of 160) body armor [Basic] (max Expert) (29 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (22 of 160) riding [Basic] (max Expert) (40 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (61 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (21 of 20) healing spells [Basic] (max Expert) (46 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Winter the Chevalier...