Winter, lawful male redguardian Chevalier ------ ## -----.....---.- +.............| |.............. ...........D. -.....@- - -----,, [Winter the Basher] St8 Dx8 Co10 In6 Wi12 Ch5 CheRedMalLaw Dlvl:1 $0 HP30(30) Pw18(18) AC2 Xp1/0 Wt38/1000 T1 Latest messages Use hybrid races? [yn] (n) Salutations Winter, welcome to SlashEMExtended! You are a lawful male redguardian Chevalier. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy Be careful! New moon tonight. scroll of magic mapping - This is a scroll. Color: cyan. Material: paper. Appearance: IDE BY 0. Reading it has a magic effect and uses up the scroll; some scroll effects are different if they are read while you are confused. This scroll can reveal the map of your current dungeon level. However, certain levels are unmappable. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: stoned chilling You could not have this property intrinsically: jumping Scroll identification only worked 100 times out of 151 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 38 Spellbook identification only worked 2 times out of 24 Gem identification only worked 100 times out of 117 Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 92% Wand drop chance was reduced to 41% Potion drop chance was reduced to 89% Monster death drops spawned with only 93% chance The following skill could not be trained at all: lightsaber The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: hammer (turn 35) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 31810 Monster spawn increase reached its maximum at turn 66393 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 2885920 The monster class that cannot be genocided was troll The monster class that was spawned more often: mimic (freq bonus 4) The monster species that spawned more often: trollor (freq bonus 32) The monster species that spawned more often: reshaper (freq bonus 16) The monster species that spawned more often: Master Daemon (freq bonus 12) The monster species that spawned more often: inertia stalk (freq bonus 18) The monster species that spawned more often: bewitched turret (freq bonus 22) The monster species that spawned more often: adamant draconian (freq bonus 42) The monster species that spawned more often: gonadic deva (freq bonus 12) The monster species that spawned more often: declinature inheritability (freq bonus 24) The monster species that spawned more often: snappy woman (freq bonus 12) The monster species that spawned more often: snow frog (freq bonus 20) The monster species that spawned more often: inka hunter (freq bonus 21) The monster species that spawned more often: Whitlevel Kop (freq bonus 20) The monster species that spawned more often: high force fungus (freq bonus 18) The monster species that spawned more often: atomization reembody (freq bonus 54) The monster species that spawned more often: crystal force fungus (freq bonus 36) The monster species that spawned more often: giant ebony ant (freq bonus 36) The monster species that spawned more often: cover fiend (freq bonus 24) The monster species that spawned more often: brown naga (freq bonus 15) The monster species that spawned more often: Mister SIR (freq bonus 28) The monster species that spawned more often: catfish (freq bonus 12) The monster trait that was more common: monsters that walk through walls (freq bonus 2) The monster trait that was more common: monsters that boast (freq bonus 12) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 2) The monster species that never randomly spawned: four of diamonds The monster species that never randomly spawned: chemical patch The monster species that never randomly spawned: geology torturer The monster species that never randomly spawned: disgusting force fungus The monster species that never randomly spawned: tree naga hatchling The monster species that never randomly spawned: Juen's block-heeled combat boot The monster species that never randomly spawned: energy force patch The monster species that never randomly spawned: gnoll ghoul The monster species that never randomly spawned: orange starlit sky The monster species that never randomly spawned: shechinah sephirah The monster class that always generated with extra speed: light The RNG hath decreed that this item was never generated: rose quartz (pink) The RNG hath decreed that this item was never generated: drain resistance (brittle) The RNG hath decreed that this item was never generated: map level (crumbling) The RNG hath decreed that this item was never generated: blindness (yellow) The RNG hath decreed that this item was never generated: helmet of anti searching (ruined helmet) The RNG hath decreed that this item was never generated: robe of energy suction (gray robe) The RNG hath decreed that this item was never generated: geolysis (GICCC) The RNG hath decreed that this item was never generated: egoism (enviable) The RNG hath decreed that this item was never generated: gothic plate mail ((null)) The RNG hath decreed that this item was never generated: dememorize (zylon) The RNG hath decreed that this item was generated more often: gain constitution (opal, freq bonus 23) The RNG hath decreed that this item was generated more often: amulet of edibility (wary, freq bonus 7) The RNG hath decreed that this item was generated more often: copper dragon scale shield (copper dragonhide shield, freq bonus 13) The RNG hath decreed that this item was generated more often: enrage (YOU AND YOUR FRIENDS ARE DEAD, freq bonus 24) The RNG hath decreed that this item was generated more often: inka shackle ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: steel shield ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 73) The RNG hath decreed that this item was generated more often: blood loss stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: rhythmic star ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: message (ONA DYSHIT BOLSHE VY UMERET, freq bonus 15) The RNG hath decreed that this item was generated more often: white sweets ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 11) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 4) The RNG hath decreed that this item was generated more often: invulnerability (icy, freq bonus 10) The RNG hath decreed that this item was generated more often: deafness stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 22) The RNG hath decreed that this item was generated more often: cloak of protection (tattered cape, freq bonus 6) The RNG hath decreed that this item was generated more often: maximum damage stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 11) The RNG hath decreed that this item was generated more often: lycanthropy (doggy, freq bonus 5) The RNG hath decreed that this item was always generated cursed: spirit axe ((null)) The RNG hath decreed that this item was always generated cursed: dioptase (radiant) The RNG hath decreed that this item was always generated cursed: disintegration beam (fuzzy) The RNG hath decreed that this item was always generated cursed: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this item was always generated cursed: amulet of rmb loss (clicking) The RNG hath decreed that this item was always generated cursed: black aestivalis (runed broadsword) The RNG hath decreed that this item was always generated cursed: baseball bat ((null)) The RNG hath decreed that this item was always generated cursed: parasol ((null)) The RNG hath decreed that this item was always generated cursed: lubricant can ((null)) The RNG hath decreed that this item was always generated cursed: black halberd (black polearm) The RNG hath decreed that this trap was always invisible: beamer The RNG hath decreed that this trap was generated more often: tracker trap (freq bonus 1) Next attribute increase check would have come at turn 361 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were immune to sickness You were prevented from having infravision (0) You were prevented from being a stoned chiller (0) Your chance to block was 21% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (144) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (yellow robe) Scrolls scroll of magic mapping (IDE BY 0) scroll of healing (SABAOTH) scroll of mana (WEATHER GH-KISS) scroll of phase door (KARSUS) scroll of standard id (HAHAHAHAHAHAHA) scroll of cure (YAWNING MY SHANK CUSTOMER) Spellbooks spellbook of healing (distant) Potions * potion of water (clear) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Winter the Chevalier... Since you quit, the score list will not be checked.