Winter, lawful male redguardian Chevalier -- |. |.## | #@D.| |....| ------ [Winter the Basher] St10 Dx6 Co9 In5 Wi12 Ch4 CheRedMalLaw Dlvl:1 $0 HP30(30) Pw19(19) AC3 Xp1/0 Wt38/1050 T1 Latest messages Use hybrid races? [yn] (n) Salutations Winter, welcome to SlashEMExtended! You are a lawful male redguardian Chevalier. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy Be careful! New moon tonight. There is nothing here to pick up. Unknown command '''. Having trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work. Pick an object. D a dragon (tame baby orange dragon called Odahviing) (base level 4) Accessing Pokedex entry for baby orange dragon... Base statistics of this monster type: Base level = 4, difficulty = 5, AC = 2, magic resistance = 10, alignment 0. Slow (9). Normal generation, with frequency 4. Resists sleep, hits as a +1 weapon. No conveyed resistances. Big, genocidable, carnivorous, thick-skinned flyer. Origin: Vanilla NetHack or SLASH'EM. Is a valid polymorph form. Attacks: 2d6, bite - ordinary physical Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: fear factor You could not have this property intrinsically: corrosivity Scroll identification only worked 100 times out of 148 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 37 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 236 Tool identification only worked 5 times out of 9 Scroll drop chance was reduced to 99% Ring drop chance was reduced to 73% Wand drop chance was reduced to 85% Amulet drop chance was reduced to 49% Monster death drops spawned with only 87% chance The following skill could not be trained at all: scimitar The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: paddle The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: polymorphing (turn 116) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 60733 Monster spawn increase reached its maximum at turn 86429 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1667624 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: ant or other insect (freq bonus 2) The monster species that spawned more often: secluded mold (freq bonus 6) The monster species that spawned more often: black lich (freq bonus 16) The monster species that spawned more often: snow woman (freq bonus 8) The monster species that spawned more often: gazer rutterkin (freq bonus 5) The monster species that spawned more often: disembody leprosy (freq bonus 9) The monster species that spawned more often: exchanger nymph (freq bonus 4) The monster species that spawned more often: frybone (freq bonus 6) The monster species that spawned more often: condiment sectioned (freq bonus 16) The monster species that spawned more often: tooth jugging borrow (freq bonus 8) The monster species that spawned more often: ogre (freq bonus 8) The monster species that spawned more often: double meanie (freq bonus 15) The monster species that spawned more often: giant ape (freq bonus 8) The monster species that spawned more often: Sandra's high-heeled combat boot (freq bonus 16) The monster species that spawned more often: clawed horror (freq bonus 12) The monster species that spawned more often: corpse hound (freq bonus 12) The monster species that spawned more often: mountain pack centaur (freq bonus 14) The monster species that spawned more often: blue buffalo (freq bonus 24) The monster species that spawned more often: singing happy drunk (freq bonus 24) The monster species that spawned more often: sakah sephirah (freq bonus 9) The monster species that spawned more often: Miss Cuttenclip (freq bonus 16) The monster trait that was more common: monsters that count as mercenaries (freq bonus 4) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 2) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 4) The monster trait that was more common: monsters that squawk (freq bonus 6) The monster trait that was more common: monsters that can be tamed with food (freq bonus 1) The monster trait that was more common: monsters with a thick skin (freq bonus 1) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 1) The monster species that never randomly spawned: panther man The monster species that never randomly spawned: Justice Archon The monster species that never randomly spawned: fetid defiler The monster species that never randomly spawned: unfriendly caboose The monster species that never randomly spawned: miswording typhoon The monster species that never randomly spawned: nether stalk The monster species that never randomly spawned: Patricia's combat boot The monster species that never randomly spawned: scarlet mold The monster species that never randomly spawned: poison spore lichen The monster species that never randomly spawned: vice The RNG hath decreed that this item was never generated: green mate (St.John's Wort) The RNG hath decreed that this item was never generated: tin whistle (whistle) The RNG hath decreed that this item was never generated: create familiar (glittering) The RNG hath decreed that this item was never generated: impossibly heavy mineral ball ((null)) The RNG hath decreed that this item was never generated: barrhing (CONVICT PATCH) The RNG hath decreed that this item was never generated: grayout stone (gray) The RNG hath decreed that this item was never generated: amber (yellowish brown) The RNG hath decreed that this item was never generated: evil gloves (fatal gloves) The RNG hath decreed that this item was never generated: shotgun ((null)) The RNG hath decreed that this item was never generated: dustbin stone (gray) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 20) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 22) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 47) The RNG hath decreed that this item was generated more often: soft mattock ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 22) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 49) The RNG hath decreed that this item was generated more often: lootcut (cleaved, freq bonus 6) The RNG hath decreed that this item was generated more often: cutting (inane, freq bonus 10) The RNG hath decreed that this item was generated more often: fuckup melee gauntlets (slaying gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 7) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 9) The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: survival knife ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: pin bolt ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cutting (inane, freq bonus 16) The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: spirit axe ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 3) The RNG hath decreed that this item was generated more often: partial plate mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 4) The RNG hath decreed that this item was always generated cursed: healing (white) The RNG hath decreed that this item was always generated cursed: sleeping (effervescent) The RNG hath decreed that this item was always generated cursed: zipper boots (persian boots) The RNG hath decreed that this item was always generated cursed: amulet of change (square) The RNG hath decreed that this item was always generated cursed: hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: protective gloves (english gloves) The RNG hath decreed that this item was always generated cursed: form shifting (constant) The RNG hath decreed that this item was always generated cursed: pancake ((null)) The RNG hath decreed that this item was always generated cursed: bad shirt ((null)) The RNG hath decreed that this item was always generated cursed: elven sickle ((null)) The RNG hath decreed that this trap was always invisible: kop cube The RNG hath decreed that this trap was generated more often: auto destruct trap (freq bonus 4) Next attribute increase check would have come at turn 84 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were immune to sickness You were prevented from having quad attacks (0) You were prevented from having an increased fear factor (0) Your chance to block was 21% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (160) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (white robe) Scrolls scroll of teleportation (AWAKED FASTLY) scroll of healing (VITIO SUS) scroll of mana (JUMP OFF A BRIDGE) scroll of phase door (ALT KHUAA CHA POKPAKHASHA PHUAKHAO CHAK SASANA THI SOV HAI) scroll of standard id (OREMOR NHOJ EM LLIK TSUM UOY EMAG EHT NIW OT) scroll of cure (JONADAB SHOULD BE ABLE TO MAKE A VARIANT THAT IS ACTUALLY GOOD) Spellbooks spellbook of healing (chartreuse) Potions * potion of water (clear) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Winter the Chevalier... Since you quit, the score list will not be checked.