Winter, lawful male redguardian Chevalier ------------ ----------- |..........| ###|...^....@| |.....I....| ####### #,,-.^.......| |.......%..| #,,,,,#------------,#|.........| |......I...| #####,,...........|,#|.........| ---|---|--|- ###|..........|,#|.<.`.....| ##,^# ,,,,# ##|........`.|,#-------.--- #,,#, ,,,## #,...........-,# #,,,,# ###,,, ##,# ##,------------#####-.---# #,,,,# #,# #,,# ##,,,,,,,,,|...| #,#,# #,### ##,## ####,,########|...|## --.-.-- ####,,,######,,#####,,,,#########|....,` |.....| #,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,....|## |.....| #,----.------,###################----- |.....|##,|..........,# |......,,,|.........|## -------###----------- [Winter the Basher] St13 Dx8 Co14 In7 Wi16 Ch3 CheRedMalLaw Dlvl:1 $34 HP39(39) Pw24(24) AC2 Xp2/25 Wt39/1500 T337 Latest messages You are splashed by the blob's acid! [-2 -> 28] You step onto a teleport trap! Your small shield deflects its attack. The vulture bites you! [-2 -> 26] The vulture misses. You kill the sub-gnome! Welcome to experience level 2. You attack thin air. There is a wall in the way! (2x) Pick an object. ^ a trap (level teleporter) Pick an object. ^ a trap (teleportation trap) You try to move the boulder, but in vain. (5x) There is a wall in the way! What do you want to drink? [d or ?*] Never mind. Really quit [yes/no]? Your inventory Weapons a - a blessed +0 trident (weapon in hand) {10} Armor b - a blessed +0 robe (being worn) {16} c - a blessed +2 small shield (being worn) {12} Comestibles e - a blessed clove of garlic {0} f - a blessed sprig of wolfsbane {0} o - a blessed tin of rabbit meat {0} Scrolls h - a blessed scroll of identify {0} j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} r - an uncursed scroll of magic mapping {0} Spellbooks g - a blessed spellbook of healing (1:3) {0} Potions d - 2 potions of holy water {0} Tools i - a blessed leather saddle {0} q - an uncursed bottle {1} Final attributes You were stridently aligned Your alignment was 4 Your max alignment was 11 You carried 0 sins You could not have this property at all: hallu party You could not have this property extrinsically: flying You could not have this property intrinsically: infravision Scroll identification only worked 100 times out of 167 Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 38 Spellbook identification only worked 2 times out of 7 Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 86% Musable item generation frequency had a negative bias of 82% Wand drop chance was reduced to 81% Amulet drop chance was reduced to 55% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 80% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: whip The following skill was limited to basic proficiency: boomerang The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: general combat (turn 57) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27201 Monster spawn increase reached its maximum at turn 69574 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 475357 The monster class that cannot be genocided was angelic being Today, this monster class was always generated invisible: zombie The monster class that was spawned more often: major demon (freq bonus 8) The monster species that spawned more often: rabid cow (freq bonus 24) The monster species that spawned more often: hata-mata (freq bonus 20) The monster species that spawned more often: vital nymph (freq bonus 54) The monster species that spawned more often: shifting sand barrier (freq bonus 72) The monster species that spawned more often: voracious bee (freq bonus 11) The monster species that spawned more often: chevalier (freq bonus 9) The monster species that spawned more often: defeated nacred unsubmissive propagating scruffier pilothouse (freq bonus 48) The monster species that spawned more often: rusty coins (freq bonus 18) The monster species that spawned more often: petty greener springy (freq bonus 27) The monster species that spawned more often: burning fern sprout (freq bonus 30) The monster species that spawned more often: moistful emaciation clattered polkaed (freq bonus 24) The monster species that spawned more often: false warp patch (freq bonus 27) The monster species that spawned more often: spore lichen (freq bonus 96) The monster species that spawned more often: slow growth (freq bonus 30) The monster species that spawned more often: prowling dead potato (freq bonus 40) The monster species that spawned more often: glibbery trove (freq bonus 126) The monster species that spawned more often: superfluity gazing (freq bonus 33) The monster species that spawned more often: meterage cogitation (freq bonus 54) The monster species that spawned more often: RNG fish (freq bonus 10) The monster species that spawned more often: Mister Internet (freq bonus 54) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 4) The monster trait that was more common: monsters that are mindless (freq bonus 2) The monster trait that was more common: monsters with djinni dialogue (freq bonus 2) The monster trait that was more common: monsters whose attacks burn you (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 2) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 2) The monster trait that was more common: monsters that count as hobbit (freq bonus 2) The monster trait that was more common: unknown (freq bonus 3) The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 6) The monster species that never randomly spawned: gray ooze The monster species that never randomly spawned: ghoulish soul The monster species that never randomly spawned: desex endearment shredder aptitude The monster species that never randomly spawned: desert fungus The monster species that never randomly spawned: black horse The monster species that never randomly spawned: silver mold The monster species that never randomly spawned: Yannick The monster species that never randomly spawned: pricolic The monster species that never randomly spawned: disintegration trove The monster species that never randomly spawned: energy vortex The RNG hath decreed that this item was never generated: gain dexterity (obsidian) The RNG hath decreed that this item was never generated: heavy hammer ((null)) The RNG hath decreed that this item was never generated: white dragon scale shield (white dragonhide shield) The RNG hath decreed that this item was never generated: clockwise stone (gray) The RNG hath decreed that this item was never generated: opening (zinc) The RNG hath decreed that this item was never generated: clouds (featherweight) The RNG hath decreed that this item was never generated: chloroform (blackthorn) The RNG hath decreed that this item was never generated: baseball bat ((null)) The RNG hath decreed that this item was never generated: amulet versus stone (lunate) The RNG hath decreed that this item was never generated: repair armor (pergament) The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 115) The RNG hath decreed that this item was generated more often: berserk (immortal, freq bonus 14) The RNG hath decreed that this item was generated more often: field gloves (camouflage patterned gloves, freq bonus 71) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 74) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 44) The RNG hath decreed that this item was generated more often: disenchanting boots (jade boots, freq bonus 16) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 9) The RNG hath decreed that this item was generated more often: tunnelization (threatening, freq bonus 22) The RNG hath decreed that this item was generated more often: amulet of own race warning (cabbalist, freq bonus 6) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 35) The RNG hath decreed that this item was generated more often: unwieldy gloves (graffiti gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: nuclear hostage chain ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: remove blessing (light cyan, freq bonus 5) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 7) The RNG hath decreed that this item was generated more often: ya (bamboo arrow, freq bonus 10) The RNG hath decreed that this item was generated more often: blood dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 7) The RNG hath decreed that this item was generated more often: ice box of digestion (cooling box, freq bonus 15) The RNG hath decreed that this item was generated more often: silver shield ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 11) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 53) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 77) The RNG hath decreed that this item was always generated cursed: stun self (trembling) The RNG hath decreed that this item was always generated cursed: sliming (straight) The RNG hath decreed that this item was always generated cursed: message filter helmet (netradiation helmet) The RNG hath decreed that this item was always generated cursed: resist poison (big) The RNG hath decreed that this item was always generated cursed: difficult gloves (vampiric gloves) The RNG hath decreed that this item was always generated cursed: gain energy (cloudy) The RNG hath decreed that this item was always generated cursed: jumping boots (hiking boots) The RNG hath decreed that this item was always generated cursed: spiked battle boot ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of the force (spacey gloves) The RNG hath decreed that this item was always generated cursed: amulet of screwy interface (martial) The RNG hath decreed that this trap was always invisible: jeanetta trap The RNG hath decreed that this trap was generated more often: non-prayer trap (freq bonus 2) Next attribute increase check would have come at turn 1125 Strength training was 3 Dexterity training was 4 Wisdom training was 1 Constitution training was 14 You were poison resistant You were immune to sickness You were prevented from having flying (0) You were prevented from hallu partying (0) Your chance to block was 21% You had 797 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 102% Techniques known in the end Name Level Status turn undead 2X Prepared(0) blessing 2X Prepared(0) healing hands 2X Prepared(0) spirituality check 2X Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Armor robe (white robe) Scrolls scroll of identify (SMUTSIKA SKOEKA) scroll of healing (WHIRL WITH VACUUM PERFORATO TO FIRST) scroll of mana (I AM SO FUCKING TIRED) scroll of phase door (SUN FALL FROM SKY) scroll of standard id (SEHR GEEHRTE FRAU FLUEGELBUESCHEL) scroll of cure (NO TNILCYR ALLIK) scroll of magic mapping (HZLRC KSTSBD MPFNG) Spellbooks spellbook of healing (gun-shaped) Potions * potion of water (clear) potion of gain ability (black lily) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You followed a strict vegan diet You eaten 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 5 times You killed 5 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (24 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (25 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (22 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Winter the Chevalier...