OPTIONS=role:Electric Mage,race:Redguard,gender:Male,align:Law #OPTIONS=windowtype:curses OPTIONS=IBMgraphics OPTIONS=Boulder:0 #OPTIONS=DECgraphics OPTIONS=hitpointbar OPTIONS=lit_corridor OPTIONS=menucolors OPTIONS=showexp OPTIONS=showdmg OPTIONS=showweight OPTIONS=fruit:Pineapple OPTIONS=msg_window:r OPTIONS=showlongstats OPTIONS=autopickup,pickup_types:$ #OPTIONS=msg_window:full OPTIONS=time,showscore,standout,hilite_pet OPTIONS=showmc,showmovement OPTIONS=timed_autosave,quick_autosave BINDINGS=^i:removeimarkers,v:untrap,^e:enhance,^o:offer,^s:sit MSGTYPE=stop "The couatl swings itself around you!" MSGTYPE=stop "The electric eel swings itself around you!" MSGTYPE=stop "The giant eel swings itself around you!" MSGTYPE=stop "The kraken swings itself around you!" MSGTYPE=stop "The python grabs you!" MSGTYPE=stop "You don't feel very well." MSGTYPE=stop "You are turning a little green." MSGTYPE=stop "Your limbs are getting oozy." MSGTYPE=stop "Your skin begins to peel away." MSGTYPE=stop "You are turning into a green slime." MSGTYPE=stop "You are slowing down." MSGTYPE=stop "Your limbs are stiffening." MSGTYPE=stop "It constricts your throat!" MSGTYPE=stop "You find it hard to breathe." MSGTYPE=stop "You're gasping for air." MSGTYPE=stop "Your blood is having trouble reaching your brain." MSGTYPE=stop "You can no longer breathe." MSGTYPE=stop "You're turning blue." MSGTYPE=stop "Your consciousness is fading." MSGTYPE=stop "You feel deathly sick." MSGTYPE=stop "You feel much worse." MSGTYPE=stop "You feel even worse." MSGTYPE=stop "You fail to cast the spell correctly." MSGTYPE=stop "You see here a cockatrice corpse." MSGTYPE=stop "You see here a chickatrice corpse." MSGTYPE=stop "You are beginning to feel weak." # displacing pets MSGTYPE=hide "You displaced *" # items on floor MSGTYPE=norep "You see here a *" MSGTYPE=norep "You see here an *" # annoying pet MSGTYPE=norep "The thalmor called *" # HP STATUSCOLOR=HP%100:lightgreen STATUSCOLOR=HP%80:yellow STATUSCOLOR=HP%60:orange STATUSCOLOR=HP%40:red STATUSCOLOR=HP%20:lightmagenta STATUSCOLOR=HP%14:lightmagenta&inverse # Pw STATUSCOLOR=Pw%100:lightgreen STATUSCOLOR=Pw%80:yellow STATUSCOLOR=Pw%60:orange STATUSCOLOR=Pw%40:red STATUSCOLOR=Pw%20:lightmagenta STATUSCOLOR=Pw%14:lightmagenta&inverse # Encumbrance STATUSCOLOR=Burdened:lightcyan STATUSCOLOR=Stressed:orange STATUSCOLOR=Strained:red STATUSCOLOR=Overtaxed:lightmagenta STATUSCOLOR=Overloaded:lightmagenta STATUSCOLOR=Brd:lightcyan STATUSCOLOR=Ssd:orange STATUSCOLOR=Snd:red STATUSCOLOR=Otd:lightmagenta STATUSCOLOR=Old:lightmagenta # Hunger STATUSCOLOR=Satiated:yellow STATUSCOLOR=Hungry:orange STATUSCOLOR=Weak:red STATUSCOLOR=Fainting:lightmagenta STATUSCOLOR=Fainted:lightmagenta STATUSCOLOR=Starved:lightmagenta STATUSCOLOR=Sat:yellow STATUSCOLOR=Hun:orange STATUSCOLOR=Wea:red STATUSCOLOR=Ftg:lightmagenta STATUSCOLOR=Ftd:lightmagenta STATUSCOLOR=Sta:lightmagenta # health conditions STATUSCOLOR=FoodPois:lightmagenta STATUSCOLOR=Ill:lightmagenta STATUSCOLOR=Slime:lightmagenta STATUSCOLOR=Stoned:lightmagenta STATUSCOLOR=FPo:lightmagenta STATUSCOLOR=Sli:lightmagenta STATUSCOLOR=Sto:lightmagenta STATUSCOLOR=Dim:lightmagenta # mental conditions STATUSCOLOR=Conf:yellow STATUSCOLOR=XConf:yellow&blink STATUSCOLOR=Hallu:yellow STATUSCOLOR=XHallu:yellow&blink STATUSCOLOR=Stun:yellow STATUSCOLOR=XStun:yellow&blink STATUSCOLOR=Cnf:yellow STATUSCOLOR=Stn:yellow STATUSCOLOR=Hal:yellow STATUSCOLOR=Paralyzed:orange STATUSCOLOR=Par:orange STATUSCOLOR=Vibration=lightgreen STATUSCOLOR=Vib:lightgreen # Other Conditions STATUSCOLOR=Blind:yellow STATUSCOLOR=XBlind:yellow&blink STATUSCOLOR=Bli:yellow STATUSCOLOR=Lev:cyan STATUSCOLOR=Elbereth:lightgreen STATUSCOLOR=Elb:lightgreen STATUSCOLOR=Fear:magenta STATUSCOLOR=Fea:magenta STATUSCOLOR=XFear:magenta&blink STATUSCOLOR=Triggered:magenta STATUSCOLOR=Trg:magenta STATUSCOLOR=Numb:brown STATUSCOLOR=XNumb:brown&blink STATUSCOLOR=Nmb:brown STATUSCOLOR=Freeze:lightblue STATUSCOLOR=XFreeze:lightblue&blink STATUSCOLOR=Frz:lightblue STATUSCOLOR=Burn:orange STATUSCOLOR=XBurn:orange&blink STATUSCOLOR=Brn:orange STATUSCOLOR=Held:lightcyan STATUSCOLOR=Hld:lightcyan STATUSCOLOR=Vomit:cyan STATUSCOLOR=Vmt:cyan STATUSCOLOR=Legs:red STATUSCOLOR=Leg:red STATUSCOLOR=Glib:lightgreen STATUSCOLOR=Glb:lightgreen STATUSCOLOR=Choke:cyan STATUSCOLOR=Chk:cyan # BUC MENUCOLOR=" blessed "=green MENUCOLOR=" cursed "=red MENUCOLOR=" cursed .* (being worn)"=orange&underline # junethack Elronnd # Spell failure rates. Uncomment as a spell-casting role MENUCOLOR=" 0% [1-7, ][0-9][0-9]%"=lightgreen MENUCOLOR=" [1-9]% [1-7, ][0-9][0-9]%"=cyan MENUCOLOR=" 1[0-9]% [1-7, ][0-9][0-9]%"=cyan MENUCOLOR=" 2[0-4]% [1-7, ][0-9][0-9]%"=yellow MENUCOLOR=" 2[5-9]% [1-7, ][0-9][0-9]%"=yellow MENUCOLOR=" [3-4][0-9]% [1-7, ][0-9][0-9]%"=yellow&bold MENUCOLOR=" [5-9][0-9]% [1-7, ][0-9][0-9]%"=orange MENUCOLOR=" 100% [1-7][0-9][0-9]%"=red&bold&reverse # Water MENUCOLOR=" holy water"=cyan&bold MENUCOLOR=" blessed clear potion"=cyan&bold MENUCOLOR=" blessed potions? called water"=cyan&bold MENUCOLOR=" clear potions? named (holy|blessed|B)($| )"=cyan&bold MENUCOLOR=" potions? of water named (holy|blessed|B)($| )"=cyan&bold MENUCOLOR=" potions? called water named (holy|blessed|B)($| )"=cyan&bold MENUCOLOR=" unholy water"=orange MENUCOLOR=" cursed clear potion"=orange MENUCOLOR=" cursed potions? called water"=orange MENUCOLOR=" potions? called water named (unholy|cursed|C)($| )"=orange # Misc MENUCOLOR=" gold piece"=yellow MENUCOLOR=" load(stone)?($| )"=red&underline # Goodies MENUCOLOR=" bag .* holding"=magenta MENUCOLOR=" luck(stone)?($| )"=magenta MENUCOLOR=" wand .* wish(ing)?($| )"=magenta MENUCOLOR=" wand .* tele(port(ation)?)?($| )"=magenta MENUCOLOR=" wand .* polymorph"=magenta MENUCOLOR=" wand .* death"=magenta MENUCOLOR=" gain level"=magenta MENUCOLOR=" full healing"=magenta MENUCOLOR=" magic marker"=magenta MENUCOLOR=" magic lamp|lamp .* magic"=magenta MENUCOLOR=" unicorn horn[^[]*$"=magenta #this doesn't color the #enhance unicorn MENUCOLOR=" yunikon no tsuno[^[]*$"=magenta #japanese unihorn. same as ^ MENUCOLOR=" tinning kit"=magenta MENUCOLOR=" ring .* regen(eration)?($| )"=magenta MENUCOLOR=" ring .* conflict"=magenta MENUCOLOR=" ring .* (FA|free action)($| )"=magenta MENUCOLOR=" ring .* (TC|teleport control)($| )"=magenta MENUCOLOR=" ring .* lev(itation)?($| )"=magenta MENUCOLOR=" scrolls? .* genocide($| )"=magenta MENUCOLOR=" scrolls? .* charging($| )"=magenta MENUCOLOR=" scrolls? .* identify($| )"=magenta MENUCOLOR=" amulet .* (life ?saving|LS)($| )"=magenta MENUCOLOR=" amulet .* ref(lection)?($| )"=magenta MENUCOLOR=" c(o|hi)ckatrice (corpse|egg)"=magenta MENUCOLOR=" egg .* cockatrice"=magenta MENUCOLOR=" stethoscope"=magenta # Unidentified magic armor MENUCOLOR="piece of cloth|opera cloak|ornamental cope|tattered cape"=magenta MENUCOLOR="plumed helmet|etched helmet|crested helmet|visored helmet"=magenta MENUCOLOR="(old|padded|riding|fencing|brand-new|concrete|nondescript|light) gloves"=magenta MENUCOLOR="(mud|buckled|riding|snow|hiking|combat|jungle|steel|jade) boots"=magenta # Artifacts #unaligned MENUCOLOR=" (Dragonbane|Fire Brand|FrostBrand|Ogresmasher|Trollsbane|Werebane|Dirk)"=lightgreen #lawful: normal, quest MENUCOLOR=" (Demonbane|Excalibur|Grayswandir|Snickersnee|Sunsword)"=lightgreen MENUCOLOR=" (Orb of Detection|Sceptre of Might|Magic Mirror of Merlin|Mitre of Holiness|Tsurugi of Muramasa)"=lightgreen #neutral: normal, quest MENUCOLOR=" (Cleaver|Giantslayer|Magicbane|Mjollnir|Vorpal Blade)"=lightgreen MENUCOLOR=" (Heart of Ahriman|Staff of Aesculapius|Eyes of the Overworld|Platinum Yendorian Express Card|Orb of Fate|Eye of the Aethiopica)"=lightgreen #chaotic: normal, quest MENUCOLOR=" (Grimtooth|Orcrist|Sting|Stormbringer)"=lightgreen MENUCOLOR=" (Longbow of Diana|Master Key of Thievery)"=lightgreen #invocation: items MENUCOLOR=" (Bell of Opening|silver bell|Candelabrum of Invocation|candelabrum|Book of the Dead|papyrus spellbook)"=magenta&bold #raison d'etre MENUCOLOR=" Amulet of Yendor named"=magenta&bold&underline # Cursed goodies MENUCOLOR=" cursed.* bag .* holding"=red&bold MENUCOLOR=" cursed.* luck(stone)?($| )"=red&bold MENUCOLOR=" cursed.* unicorn horn"=red&bold MENUCOLOR=" cursed.* (Bell of Opening|silver bell|Candelabrum of Invocation|candelabrum|Book of the Dead|papyrus spellbook)"=red&bold MENUCOLOR="cursed tins? .* spinach|tins? .* spinach .* (cursed|C($| ))"=red # Watch out, bag of holding MENUCOLOR=" bag .* tricks"=blue&underline MENUCOLOR=" wand .*[^!]canc"=blue&underline MENUCOLOR=" wand .* vanish"=blue&underline # Food: when you have a ton of food, it can get hard to distinguish MENUCOLOR="(food |cram |K-|C-)ration|gunyoki"=green&bold MENUCOLOR="lembas wafer|melon|carrot|tins? .* spinach"=green&bold MENUCOLOR=" oranges?( named.*)?$"=green&bold # avoid coloring orange DSM MENUCOLOR=" pears?( named.*)?$"=green&bold # avoid coloring pearl rings MENUCOLOR=" (apple|banana|kelp|eucalyptus|garlic|wolfsbane)"=green&bold MENUCOLOR=" slime mold "=green&bold MENUCOLOR="(tins? of )?(gelatinous cube|acid blob|quivering blob)( corpse)?"=green&bold MENUCOLOR="(tins? of )?(blue|spotted|ochre) jelly( corpse)?"=green&bold MENUCOLOR="(tins? of )?lichen|shrieker|violet fungus|(brown|yellow|green|red) mold( corpse)?"=green&bold # Enhancing skill slots MENUCOLOR="^ +[a-z -]+ +\[(Unskilled|Basic|Skilled|Expert|Master|Grand Master)\]$"=none # normal MENUCOLOR="^ *[a-z] - +[a-z -]+ +\[(Unskilled|Basic|Skilled|Expert|Master|Grand Master)\]$"=white # ready to enhance MENUCOLOR="^ +\* +[a-z -]+ +\[(Unskilled|Basic|Skilled|Expert|Master|Grand Master)\]$"=white # enhanceable if more skill slots MENUCOLOR="^ +# +[a-z -]+ +\[(Unskilled|Basic|Skilled|Expert|Master|Grand Master)\]$"=none #enhanceable if more potential # Fix ordinary menus MENUCOLOR=" is empty. Do what?"=none MENUCOLOR="Put something into .*"=none MENUCOLOR="Take something out of .*"=none MENUCOLOR="unicorn horn.*(Unskilled|Basic|Skilled|Expert)"=none MENUCOLOR="Info on what a given key does."=none MENUCOLOR="Full list of keyboard commands."=none MENUCOLOR="altkeyhandler"=none MENUCOLOR="fruit.*\["=none #See below for the "real" way to set graphics in Slashe'em Extended. The options above do not work correctly! #...my guess is this is due to Slex having many more items to set graphics for and the arrays above are #mismatched # #unexplored area = 032 (blank space) (1) #vertical wall, horizontal wall = 179, 196 (2,3) #four types of corners = 218, 191, 192, 217 (4,5,6,7) #crosswall = 197 (8) #four more types of wall, ending with "trwall" = 193, 194, 180, 195 (9,10,11,12) #rock wall, grave wall, tunnel wall = 035 (hash) (13,14,15) #doorway = 250 (dot) (16) #open door x2 = 254 (filled square) #closed door x2 = 043 (plus, same as spellbook symbol) #iron bars and tree = 241 (plus-minus) #farmland and mountain = 035 (hash) #floor and dark part of a room = 250 #dark corridor and lit corridor = 177 #staircase up and down = 060 and 062 (smaller than and greater than) #ladder up and down = 060 and 062 #altar = 095 (underscore) #grave = 124 (pipe) #throne = 092 (backslash) #sink, toilet, fountain = 244 (pilcrow) #water = 247, ice = 250, lava = 247 #lowered drawbridges x2 = 250 #raised drawbridges x2 = 035 #air and cloud = 096 (apostrophe) #solid rock = 035 (CHANGE THIS TO 032 TO DISABLE) #underwater glyph = 247 #water tunnel = 035 #crystal water, moorland, urine lake, shifting sand, styx river = 247 #well, poisoned well = 244 #wagon, burning wagon = 092 #wooden table, straw mattress = 124 #snow, ash, sand, paved floor, highway, grass, nether mist = 250 #stalactite = 096 #cryptfloor = 250 #bubbles, rain cloud = 096 #pentagram, carved bed = 124 #grayout glyph = 035 DUNGEON = 032 179 196 218 191 192 217 197 193 194 \ 180 195 035 035 035 250 254 254 043 043 \ 241 241 035 035 250 250 250 250 060 062 \ 060 062 095 124 092 244 244 244 247 250 \ 247 250 250 035 035 096 096 035 247 035 \ 247 247 247 247 247 244 244 092 092 124 \ 124 250 250 250 250 250 250 250 096 250 \ 096 096 124 124 035