>e|  Player: Wiinaange Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2023-10-02.22:06:19.ttyrec Time: (1696284379) Mon Oct 2 22:06:19 2023 >e+ yBad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: windowtype:curses. Hit return to continue: >e^ >e_qBad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: dark_room. Hit return to continue: >e >eYsBad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_pile. Hit return to continue: >eN >ePuBad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: statuslines:3. Hit return to continue: >e >e{|Bad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: pseudoname:Pseudonym. Hit return to continue: >e=J >eTKuBad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: statushilites. Hit return to continue: >eX >e~Bad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status: hitpoints-max/green&normal. Hit return to continue: >ez >eJ{Bad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status: hitpoints/100%/green&normal. Hit return to continue: >e >eiBad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status: hitpoints/<100%/green&normal. Hit return to continue: >en >enBad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status: hitpoints/<76%/yellow&normal. Hit return to continue: >e >eBad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status: hitpoints/<51%/orange&normal. Hit return to continue: >eid >eeBad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status: hitpoints/<26%/red&normal. Hit return to continue: >e >eBad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status: hitpoints/<11%/black&normal. Hit return to continue: >eW Bad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: HILITE_STATUS: power/<=100%/bright-cyan/<=80%/cyan. >e8W Hit return to continue: >eq >eBad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: HILITE_STATUS: power/<=60%/bright-blue/<=40%/blue/<=20%/magenta. Hit return to continue: >e >eBad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: HILITE_STATUS: hitpoints-max/always/green/up/bright-green/down/orange. Hit return to continue: >e >eBad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: HILITE_STATUS: power-max/always/cyan/up/bright-cyan/down/bright-blue. Hit return to continue: >e{ >ee{Bad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status:condition/hallu/lightmagenta. Hit return to continue: >e >ePBad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status:condition/conf/orange. Hit return to continue: >e j >e6jBad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status:condition/stun/red&bold. Hit return to continue: >e >e Bad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status:condition/deaf/yellow. Hit return to continue: >e]  >e2^ Bad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status:condition/slow/orange&blink&inverse. Hit return to continue: >e  >e Bad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status:characteristics/up/green/down/red. Hit return to continue: >eQ  >eQ Bad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status: gold/up/yellow/down/brown. Hit return to continue: >e  >e Bad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status:cap/burdened/yellow/stressed/orange/strained/red&bold/overtaxed/red&inverse/overloaded/red&inverse&blink. Hit return to continue: >eF  >e+ Bad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status:hunger/satiated/yellow/hungry/orange/weak/red&bold/fainting/red&inverse/fainted/red&inverse&blink. Hit return to continue: >e  >e Bad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: HILITE_STATUS: condition/stone/red&inverse. Hit return to continue: >ey Bad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: HILITE_STATUS: condition/strngl/red&inverse. Hit return to continue: >e  >e Bad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: HILITE_STATUS: condition/foodpois/red&inverse. Hit return to continue: >ei  >e%j Bad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status: condition/wither/green&blink. Hit return to continue: >e  >e& Bad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status:condition/termill/red&inverse. Hit return to continue: >e a >eaBad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status:condition/foodpois/red&inverse. Hit return to continue: >e >ewBad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status:condition/slime/red&inverse. Hit return to continue: >eI >eLO Menucolor regex error: parentheses not balanced Hit return to continue: >e >e7Bad option line: " #lamps" Hit return to continue: >ee? >eVFABad option line: "SYMBOLS=S_ghost:X" Hit return to continue: >e >eBad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: paranoid_confirmation:swim pray. Hit return to continue: >e6 >e7sBad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: vt_tiledata. Hit return to continue: >e5 >eA[?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. >eCWShall I pick a character's race, role, gender and alignment for you? [ynq] >e*y>e+NContent warning: This game is rated R, or Mature Content. The content of this game may be unsuitable for underage players. Additionally, some of this game's content may include features that can be triggering to some players, including but not limited to strong language, graphical descriptions of violence, sexual assault, self injury and mental disabilities. If you feel that you could be triggered by the exposure to this kind of content, you might want to opt out of this game. The author, Amy, takes no responsibility for any harm caused by playing this game. If you wish to not see this message on every new game start, you can hide it by adding OPTIONS=!contentwarning to your user configuration file.--More-->e ---#----+---|...........|+...).......||.....r.....||..@.rrr../.|------------->e [Wiinaange the Assumption Spreader ] St9 Dx6 Co13 In6 Wi4 Ch9 DemRetMalLaw S0 Dlvl:1 $0 HP 21(21)  Pw 11(11)  AC0 Xp1/0 T1  It is written in the Book of Heimskr:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Heimskr seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Assumption Spreader, have been heralded from birth as the instrument of Heimskr. You are destined to recover>e the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Heimskr!--More-->eqf>eHello Wiinaange, welcome to SlashEMExtended! You are a lawful male reticulan Demagogue.--More--You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More-->eF~ Message of the day: Remember that there is a #technique command! You don't have to be so n00bish to quit the game on dungeon level 2 'because there is no way forward'. Careful and proper use of the panic digging and phase door techniques can allow you to reach new areas and progress in the game even if you don't have a pick-axe yet.--More-->e' >eG&#-#,@,#,,>ej&[Wiinaange the Assumption Spreader ] St9 Dx6 Co13 In6 Wi4 Ch9 DemRetMalLaw S200 Spa:5 $0 HP 21(21)  Pw 11(11)  AC0 Xp1/0 T1 >e&You find yourself in a derelict spaceship. In order to get out, you have to make it at least to the bottom of the Sewer Plant. But watch out: once you leave, the monster difficulty inside the Space Base and its sub-branches will increase to reflect its actual depth.--More-->e[ >e[[Wiinaange the Assumption Spreader ] St9 Dx6 Co13 In6 Wi4 Ch9 DemRetMalLaw S200  21(21)  Pw 11(11)  AC0 Xp1/0 T1 [Wiinaange the Assumption Spreader ] St9 Dx6 Co13 In6 Wi4 Ch9 DemRetMalLaw S200  21(21)  Pw 11(11)  AC1 Xp1/0 T1 >e WSince you've not finished the Sewer Plant yet, you cannot leave the Space Base.[Wiinaange the Assumption Spreader ] St9 Dx6 Co13 In6 Wi4 Ch9 DemRetMalLaw S200  21(21)  Pw 11(11)  AC1 Xp1/0 T1 >ep/Unknown command 'y'.--More-->e!pThe number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) >elNnTurn the number pad off? [yn] (n) >e n[Wiinaange the Assumption Spreader ] St9 Dx6 Co13 In6 Wi4 Ch9 DemRetMalLaw S200  21(21)  Pw 11(11)  AC1 Xp1/0 T1 >eeWhere do you want to travel to?(For instructions type a ?)>e [Wiinaange the Assumption Spreader ] St9 Dx6 Co13 In6 Wi4 Ch9 DemRetMalLaw S200  21(21)  Pw 11(11)  AC1 Xp1/0 T1 >e_# >eZ quit>euit>eit>eH t>e ZReally quit? WARNING: this will erase your game permanently! [yes/no]? >eY y>ex >eoO  >e$e>es>e[Wiinaange the Assumption Spreader  21(21)  Pw 11(11) >e#-#,@,#,,>e٬?[Wiinaange the Assumption Spreader ] St9 Dx6 Co13 In6 Wi4 Ch9 DemRetMalLaw S200 Spa:5 $0 HP 21(21)  Pw 11(11)  AC1 Xp1/0 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) >e +n Weapons a - an uncursed +0 mallet (weapon in hand) {20} Armor b - an uncursed +0 plate mail (being worn) {200} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} j - an uncursed scroll of heal other {0} Tools c - an uncursed tin whistle {0} d - an uncursed bugle {0}(end) >eyDo you want to see your attributes? [ynq] (n) >enFinal Attributes: You had transgressed. Your alignment was -50. Your max alignment was 10. You carried 0 sins. You could not have this property extrinsically: contamination resistance. You could not have the double effect of this property: contamination resistance. Potion identification only worked 3 times out of 23. Ring identification only worked 4 times out of 9. Amulet identification only worked 15 times out of 18. Implant identification only worked 1 times out of 14. Armor identification only worked 15 times out of 22. Gem identification only worked 100 times out of 147. Tool identification only worked 5 times out of 10. Monsters only dropped their equipment with 95% chance. Ring drop chance was reduced to 78%. Wand drop chance was reduced to 90%. Food drop chance was reduced to 94%. Shop item generation was reduced to 89%. Concealing monsters were spawned unde>e(rneath items 83% of the time only. Monster death drops spawned with only 97% chance. Mastering the following skill taught you the hidden power: enchantment spells. The following skill was trained at half the usual rate: spear. The following skill became untrainable if you tried to train it too early: orb (turn 18). The following skill couldn't be trained before a certain turn number is reached: bow (turn 62603). The following skill became harder to train at higher skill levels: devices. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Your hairstyle was 'half-bald' and your beard type is 'gentleman'. Your amount of casino chips was 0. The last time you got a new haircut was 5000 turns ago. Your areola diameter was 15. Monster spawn increase would have started at turn 95133. Monster spawn increase had reached its maximum >esat turn 192752. In this game, Eevee's evolution was jolteon. Maximum amount of combined random monster spawn freqs was 3645. Your limit for ascension was at turn 1204237. The monster class that cannot be genocided was xorn. The monster class that was spawned more often: nemese (freq bonus 2). The monster species that was spawned more often: barrow wight (freq bonus 8). The monster species that was spawned more often: sutra comport (freq bonus 10). The monster species that was spawned more often: pretty female paragraph shoe (freq bonus 12). The monster species that was spawned more often: rhomboid floatable (freq bonus 6). The monster species that was spawned more often: inaudible halite troopship (freq bonus 16). The monster species that was spawned more often: jetport newborn (freq bonus 15). The monster species that was spawned more often: sanguine fungus (freq bonus 12). The monster species that was spawned more oft>een: Nakago, Shogun of Kotou (freq bonus 16). The monster species that was spawned more often: hypotonic saline infusion (freq bonus 6). The monster species that was spawned more often: leader badger (freq bonus 12). The monster species that was spawned more often: plank obtrusion (freq bonus 20). The monster species that was spawned more often: uncombed ballyhooing (freq bonus 48). The monster species that was spawned more often: acid-tripper (freq bonus 6). The monster species that was spawned more often: werebat (freq bonus 16). The monster species that was spawned more often: desktop birdie swarm (freq bonus 6). The monster species that was spawned more often: journalism bludgeon ritualization (freq bonus 12). The monster species that was spawned more often: sledged somalia (freq bonus 8). The monster species that was spawned more often: lifeful kiowa (freq bonus 9). >eoThe monster species that was spawned more often: rock snake (freq bonus 42). The monster species that was spawned more often: sulfur spore (freq bonus 16). The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 4). The monster species that was never randomly spawned: werewinterstiletto. The monster species that was never randomly spawned: broadened occlusive tea. The monster species that was never randomly spawned: bedimmed insincerely. The monster species that was never randomly spawned: splash sculpted biannual archiving. --More-->elThe monster species that was never randomly spawned: everlasting crispy. The monster species that was never randomly spawned: wereworm. The monster species that was never randomly spawned: dippable badinaging. The monster species that was never randomly spawned: floating cunt. The monster species that was never randomly spawned: rumba smirching bronchopulmonary entreatingly. The monster species that was never randomly spawned: misril. The monster class that was always generated with extra speed: quadruped. The RNG hath decreed that this item was never generated: droven greatsword (Weapons). The RNG hath decreed that this item was generated more often: golden dragon scale mail (Armor, freq bonus 23). The RNG hath decreed that this item was generated more often: urine (Potions, freq bonus 6). The RNG hath decreed that this item was generated more often: chain and sickle (Weapons, freq bonus 6). The RNG hath decreed that this item was>e#m generated more often: fishing pole (Tools, freq bonus 32). The RNG hath decreed that this item was generated more often: material stability (Rings, freq bonus 16). The RNG hath decreed that this item was generated more often: atsuzoko boots (Armor, freq bonus 20). The RNG hath decreed that this item was generated more often: nastiness (Rings, freq bonus 17). The RNG hath decreed that this item was generated more often: amber (Gems, freq bonus 39). The RNG hath decreed that this item was generated more often: cryptic pole (Weapons, freq bonus 3). The RNG hath decreed that this item was generated more often: protective gloves (Armor, freq bonus 37). The RNG hath decreed that this item was generated more often: cloak of transformation (Armor, freq bonus 18). The RNG hath decreed that this item was generated more often: implant of ennui (Implants, freq bonus 7). The RNG hath decreed that>e}m this item was generated more often: healing (Wands, freq bonus 11). The RNG hath decreed that this item was generated more often: cloak of turn loss (Armor, freq bonus 7). The RNG hath decreed that this item was generated more often: Kerstin's jewel (Gems, freq bonus 4). The RNG hath decreed that this item was generated more often: implant of replenishing (Implants, freq bonus 3). The RNG hath decreed that this item was generated more often: message filter helmet (Armor, freq bonus 6). The RNG hath decreed that this item was generated more often: bad effect (Wands, freq bonus 5). The RNG hath decreed that this item was generated more often: stinking cloud (Scrolls, freq bonus 2). The RNG hath decreed that this item was generated more often: cure serious wounds (Potions, freq bonus 20). The RNG hath decreed that this item class was generated more often: Potions (freq bonus 46). The RNG hath decreed that this item class was generated more often: Ri>emngs (freq bonus 59). The RNG hath decreed that this item was always generated cursed: gauntlets of missing information (Armor). The RNG hath decreed that this item was always generated cursed: hyper blue stone (Gems). The RNG hath decreed that this item was always generated cursed: spirit axe (Weapons). The RNG hath decreed that this trap was always invisible: arabella trap. The RNG hath decreed that this trap was generated more often: glyph of animation (freq bonus 12). The spell school whose books are more common was divination spells (freq bonus 8). Trap randomization happened for 1 in 150 traps. Traps were spawned invisible 1 times in 52. Trap difficulty was increased by 19. Traps were extra hard to find 3% of the time. Next attribute increase check would have come at turn 823. Strength training was 0. Dexterity training was 0. Wisdom training wa>em]s -1. Constitution training was 0. Your sanity was 0. You had 1000 alla remaining. You had not decided on your sexuality yet. You had to wait until you can use your special recursion. (10000). You had infravision. You had 1500 points of nutrition remaining. You aggravated monsters. You were aggravating monsters for 100663296 more turns. Your memory was keen. Your luck was zero. You had spell retention for remembering 30 spells. You could not have safely prayed (559). You survived. --More-->e4#-#,@,#,,>e&43[Wiinaange the Assumption Spreader ] St9 Dx6 Co13 In6 Wi4 Ch9 DemRetMalLaw S200 Spa:5 $0 HP 21(21)  Pw 11(11)  AC1 Xp1/0 T1 Do you want to see your discoveries? [ynq] (n) >en Discoveries  Scrolls scroll of healing (IMB AXES MUMMIES) scroll of mana (STUNT PROTECTED HAS NO SUPESTATE) scroll of phase door (SPAMCATCHMAIL AT GMX DOT DE) scroll of standard id (LAD OS GA TIL CITADELLET) scroll of cure (ERHEBOLUNGSFAHRT) scroll of heal other (JEZYK NAZYWANY JEST POLSKIM I NIE HISZPANSKI) * scroll of extra healing (FUCCHACK ASCII PORN GAME) * scroll of greater mana restoration (PRECIOUS BODILY FLUIDS) Tools tin whistle (whistle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) >e:Do you want an account of creatures vanquished? [ynq] (n) >eہn Vanquished creatures:  0 evil dog that wants to bite yous (1 created) 0 baby mimics (1 created) 0 tiny pigs (1 created) 0 drains rats (4 created) 0 bought plants (1 created) 0 bugger errors (1 created) 0 pw stealers (1 created) 0 Spectral Kops (2 created) 0 easy vamps (1 created) 0 +1 nl walls (1 created) 0 fire troves (1 created)  15 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More-->eDo you want to see your conduct? [ynq] (n) >evFn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More-->e"Goodbye Wiinaange the Demagogue... You quit in Space Base on dungeon level 5 with 200 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 21 hit points when you quit.--More-->ex  >eq 7 Since you quit, the score list will not be checked.