>e2 Player: Wiinaange Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2023-10-02.22:06:04.ttyrec Time: (1696284364) Mon Oct 2 22:06:04 2023 >eLyBad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: windowtype:curses. Hit return to continue: >e9 >eƶqBad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: dark_room. Hit return to continue: >ed\>eaZ  >ew[ sBad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_pile. Hit return to continue: >e߈ >eĉuBad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: statuslines:3. Hit return to continue: >eP >eQ|Bad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: pseudoname:Pseudonym. Hit return to continue: >e  >e uBad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: statushilites. Hit return to continue: >ep  >e~ Bad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status: hitpoints-max/green&normal. Hit return to continue: >e'  >e( Bad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status: hitpoints/100%/green&normal. Hit return to continue: >e+  >e_ Bad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status: hitpoints/<100%/green&normal. Hit return to continue: >e >e2{Bad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status: hitpoints/<76%/yellow&normal. >eHit return to continue: >e >eBad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status: hitpoints/<51%/orange&normal. Hit return to continue: >eL  >ey Bad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status: hitpoints/<26%/red&normal. Hit return to continue: >eC >eDBad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status: hitpoints/<11%/black&normal. Hit return to continue: >eз >eBad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: HILITE_STATUS: power/<=100%/bright-cyan/<=80%/cyan. Hit return to continue: >ecv >evBad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: HILITE_STATUS: power/<=60%/bright-blue/<=40%/blue/<=20%/magenta. Hit return to continue: >e >e>Bad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: HILITE_STATUS: hitpoints-max/always/green/up/bright-green/down/orange. Hit return to continue: >ej Bad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: HILITE_STATUS: power-max/always/cyan/up/bright-cyan/down/bright-blue. Hit return to continue: >ea >eoBad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status:condition/hallu/lightmagenta. Hit return to continue: >e_ >e_Bad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status:condition/conf/orange. Hit return to continue: >e, >egBad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status:condition/stun/red&bold. Hit return to continue: >eO >eOBad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status:condition/deaf/yellow. Hit return to continue: >e >eBad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status:condition/slow/orange&blink&inverse. Hit return to continue: >eO? >e]?Bad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status:characteristics/up/green/down/red. Hit return to continue: >e >eBad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status: gold/up/yellow/down/brown. Hit return to continue: >er Bad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status:cap/burdened/yellow/stressed/orange/strained/red&bold/overtaxed/red&inverse/overloaded/red&inverse&blink. Hit return to continue: >e7 >ewBad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status:hunger/satiated/yellow/hungry/orange/weak/red&bold/fainting/red&inverse/fainted/red&inverse&blink. Hit return to continue: >e[] >ej]Bad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: HILITE_STATUS: condition/stone/red&inverse. Hit return to continue: >e >eBad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: HILITE_STATUS: condition/strngl/red&inverse. Hit return to continue: >e4Q >esQBad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: HILITE_STATUS: condition/foodpois/red&inverse. Hit return to continue: >e Bad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status: condition/wither/green&blink. Hit return to continue: >ewF  >eF Bad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status:condition/termill/red&inverse. Hit return to continue: >e  >e' Bad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status:condition/foodpois/red&inverse. Hit return to continue: >eg >eIgBad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status:condition/slime/red&inverse. Hit return to continue: >e >eO Menucolor regex error: parentheses not balanced Hit return to continue: >eV >en7Bad option line: " #lamps" Hit return to continue: >ew  >e ABad option line: "SYMBOLS=S_ghost:X" Hit return to continue: >eh >e{mBad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: paranoid_confirmation:swim pray. >e Hit return to continue: >eh >esBad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: vt_tiledata. Hit return to continue: >e9  >e$ [?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. >e WShall I pick a character's race, role, gender and alignment for you? [ynq] >ey>e?NContent warning: This game is rated R, or Mature Content. The content of this game may be unsuitable for underage players. Additionally, some of this game's content may include features that can be triggering to some players, including but not limited to strong language, graphical descriptions of violence, sexual assault, self injury and mental disabilities. If you feel that you could be triggered by the exposure to this kind of content, you might want to opt out of this game. The author, Amy, takes no responsibility for any harm caused by playing this game. If you wish to not see this message on every new game start, you can hide it by adding OPTIONS=!contentwarning to your user configuration file.--More-->el^6--+-------|...|....||./......|........@|---------->e^[Wiinaange the Heyaduo ] St10 Dx16 Co11 In14 Wi11 Ch8 OtaHepFemNeu S0 Dlvl:1 $352 HP 18(18)  Pw 20(20)  AC6 Xp1/0 T1  It is written in the Book of Vishnu:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Vishnu seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Heyaduo, have been heralded from birth as the instrument of Vishnu. You are destined to recover the Amulet for your d>e^eity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Vishnu!--More-->ePL>eyKonnichi wa Wiinaange, welcome to SlashEMExtended! You are a neutral female hemophage Otaku.--More-->eZ2You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More-->ei ~ Message of the day: Remember that there is a #technique command! You don't have to be so n00bish to quit the game on dungeon level 2 'because there is no way forward'. Careful and proper use of the panic digging and phase door techniques can allow you to reach new areas and progress in the game even if you don't have a pick-axe yet.--More-->e#. >e/[Wiinaange the Heyaduo ] St10 Dx16 Co11 In14 Wi11 Ch8 OtaHepFemNeu S0  18(18)  Pw 20(20)  AC6 Xp1/0 T1 The moon is waning tonight.>e`0Unknown command ' '.--More-->eqThe number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) >eѡ OnTurn the number pad off? [yn] (n) >e\ n[Wiinaange the Heyaduo ] St10 Dx16 Co11 In14 Wi11 Ch8 OtaHepFemNeu S0  18(18)  Pw 20(20)  AC6 Xp1/0 T1 >e Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) >eh[Wiinaange the Heyaduo ] St10 Dx16 Co11 In14 Wi11 Ch8 OtaHepFemNeu S0  18(18)  Pw 20(20)  AC6 Xp1/0 T1 >e?=Beware, there will be no return! Still climb? [yn] (n) >eY0y[Wiinaange the Heyaduo  18(18)  Pw 20(20) >e>,--+-------|...|....||./......|........@|---------->e?8[Wiinaange the Heyaduo ] St10 Dx16 Co11 In14 Wi11 Ch8 OtaHepFemNeu S0 Dlvl:1 $352 HP 18(18)  Pw 20(20)  AC6 Xp1/0 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) >eun Weapons a - an uncursed +0 katana (weapon in hand) {16} Armor b - a cursed +0 T-shirt (being worn) {2} Comestibles c - 3 uncursed bananas {0} d - 2 uncursed tripe rations {0} e - 3 uncursed melons {0} f - an uncursed clubbelgoblin corpse {400} g - 3 uncursed cherries {0} h - an uncursed lembas wafer {0} i - an uncursed fortune cookie {0} j - 14 uncursed grapefruits {0} Scrolls n - an uncursed finalized scroll of identify {0} o - a blessed scroll of earth {0} p - an uncursed scroll of destroy armor {0} q - 5 uncursed scrolls of healing {0}[19;187>eJH r - 4 uncursed scrolls of mana {0} s - 3 uncursed scrolls of phase door {0} t - 2 uncursed scrolls of standard id {0} u - an uncursed scroll of cure {0} v - an uncursed scroll of heal other {0} Potions k - an uncursed potion of restore ability {0} l - an uncursed potion of levitation {0} m - a finalized potion of holy water {0}(end) >e$ [Wiinaange the Heyaduo ] St10 Dx16 Co11 In14 Wi11 Ch8 OtaHepFemNeu S0 Dlvl:1 $352 HP 18(18)  Pw 20(20)  AC6 Xp1/0 T1 Do you want to see your attributes? [ynq] (n) >e nFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property extrinsically: petrification resistance. You could not have this property intrinsically: regeneration. You could not have the double effect of this property: numbopathy. Scroll identification only worked 100 times out of 168. Ring identification only worked 4 times out of 10. Amulet identification only worked 15 times out of 16. Implant identification only worked 1 times out of 55. Armor identification only worked 15 times out of 24. Spellbook identification only worked 2 times out of 12. Gem identification only worked 100 times out of 156. Tool identification only worked 5 times out of 11. Monsters only dropped their musable items with 92% chance. Monsters only dropped their equipment with 91% chance. Scroll drop chance was re>e duced to 87%. Potion drop chance was reduced to 79%. Weapon drop chance was reduced to 99%. Tool drop chance was reduced to 94%. Food drop chance was reduced to 95%. Shop item generation was reduced to 99%. Concealing monsters were spawned underneath items 91% of the time only. Monster death drops spawned with only 96% chance. Mastering the following skill taught you the hidden power: divination spells. The following skill was trained at half the usual rate: bare-handed combat. The following skill was limited to basic proficiency: form VII (Vaapad). The following skill became untrainable after a while: firearms (turn 35958). The following skill couldn't be trained before a certain turn number is reached: riding (turn 60297). The following skill became harder to train at higher skill levels: bare-handed combat. Number of artifacts generated was 0. [3>eI 5;1HNumber of fake artifacts generated was 0. Your leg damage was 2. Your hairstyle was 'thunderstorm witch'. Your amount of casino chips was 0. The last time you got a new haircut was 5000 turns ago. Your areola diameter was 20. Monster spawn increase would have started at turn 59587. Monster spawn increase had reached its maximum at turn 187891. In this game, Eevee's evolution was spiriteon. Maximum amount of combined random monster spawn freqs was 3132. Your limit for ascension was at turn 1305178. The monster class that cannot be genocided was ghost. The monster class that was spawned more often: umber hulk (freq bonus 12). The monster species that was spawned more often: calmative revalidate cerated densest cafe jollify (freq bonus 13). The monster species that was spawned more often: repaid recension (freq bonus 96). The monster species that was spawned more often: tar spore (freq bonus 17). T>e he monster species that was spawned more often: off ogre (freq bonus 64). The monster species that was spawned more often: nether kanga (freq bonus 32). The monster species that was spawned more often: unconsummated ladybug addressed (freq bonus 84). The monster species that was spawned more often: ocular bat (freq bonus 13). The monster species that was spawned more often: gomi soldier (freq bonus 78). The monster species that was spawned more often: overcritically inaudibly (freq bonus 32). The monster species that was spawned more often: crabhog (freq bonus 39). The monster species that was spawned more often: nibble worm (freq bonus 14). The monster species that was spawned more often: black dog (freq bonus 39). The monster species that was spawned more often: dark raider (freq bonus 15). The monster species that was spawned more often: cambist unreconcilable (freq bonus 45>ey ). The monster species that was spawned more often: red monster (freq bonus 39). The monster species that was spawned more often: shoshone ratability (freq bonus 34). The monster species that was spawned more often: suggestive tweezed (freq bonus 30). The monster species that was spawned more often: cuticle crueller lionize conveyor abusive bender (freq bonus 90). --More-->e2 The monster species that was spawned more often: ice lizard (freq bonus 208). The monster species that was spawned more often: cosmic frequented (freq bonus 26). The monster trait that was more common: monsters that eat stone (freq bonus 4). The monster trait that was more common: monsters that can multiply (freq bonus 8). The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 2). The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 2). The monster trait that was more common: monsters that count as rats (freq bonus 4). The monster species that was never randomly spawned: disenchanter ooze. The monster species that was never randomly spawned: bossrusher. The monster species that was never randomly spawned: steadfastly tiptoeing. The monster species that was never randomly spawned: adulterate reassign turbocar reinduce keep. The monster species tha>e t was never randomly spawned: breaker ripper. The monster species that was never randomly spawned: wiled dandyism neuropsychology. The monster species that was never randomly spawned: purpur golem. The monster species that was never randomly spawned: giant wolf tick. The monster species that was never randomly spawned: big mountain ogre. The monster species that was never randomly spawned: juggernaut. The RNG hath decreed that this item was never generated: artifact creation (Scrolls). The RNG hath decreed that this item was never generated: plasteel armor (Armor). The RNG hath decreed that this item was never generated: diminished bleeding (Rings). The RNG hath decreed that this item was never generated: youkan (Comestibles). The RNG hath decreed that this item was generated more often: mare trident (Weapons, freq bonus 11). The RNG hath decreed that this item was gener>e ated more often: unfair attack cloak (Armor, freq bonus 7). The RNG hath decreed that this item was generated more often: make visible (Spellbooks, freq bonus 6). The RNG hath decreed that this item was generated more often: thunder (Spellbooks, freq bonus 11). The RNG hath decreed that this item was generated more often: platinum dragon scale shield (Armor, freq bonus 6). The RNG hath decreed that this item was generated more often: create familiar (Spellbooks, freq bonus 8). The RNG hath decreed that this item was generated more often: conflict (Spellbooks, freq bonus 32). The RNG hath decreed that this item was generated more often: boots of total stability (Armor, freq bonus 25). The RNG hath decreed that this item was generated more often: Laura winter boots (Armor, freq bonus 18). The RNG hath decreed that this item was generated more often: low stat stone (Gems, freq bonus 17). The RNG hath decreed that this item was generated more often: g>e auntlets of free action (Armor, freq bonus 11). The RNG hath decreed that this item was generated more often: create familiar (Scrolls, freq bonus 7). The RNG hath decreed that this item was generated more often: Sue Lyn winter boots (Armor, freq bonus 7). The RNG hath decreed that this item was generated more often: dememorize (Spellbooks, freq bonus 3). The RNG hath decreed that this item was generated more often: cypher helm (Armor, freq bonus 11). The RNG hath decreed that this item was generated more often: enlighten (Spellbooks, freq bonus 8). The RNG hath decreed that this item was generated more often: teleport control (Rings, freq bonus 2). The RNG hath decreed that this item was generated more often: asbestos javelin (Weapons, freq bonus 3). The RNG hath decreed that this item was generated more often: grandidierite (Gems, freq bonus 7). The RNG hath decreed that this item w>e` as generated more often: transistor (Tools, freq bonus 4). The RNG hath decreed that this item was always generated cursed: corpse (Comestibles). The RNG hath decreed that this item was always generated cursed: implant of the planes (Implants). The RNG hath decreed that this item was always generated cursed: andalusite (Gems). The RNG hath decreed that this item was always generated cursed: chatter stone (Gems). The RNG hath decreed that this trap was always invisible: perfect match trap. The RNG hath decreed that this trap was generated more often: spreading trap (freq bonus 5). Trap randomization happened for 1 in 680 traps. Traps were spawned invisible 1 times in 95. Traps were extra hard to find 10% of the time. Next attribute increase check would have come at turn 2917. Strength training was 0. Dexterity training was 0. Wisdom training was -1. Constitution training was 0. Your sanity was 0. You>e l had 1000 alla remaining. You had not decided on your sexuality yet. You were prevented from having diminished bleeding (0). You had 1500 points of nutrition remaining. Your luck was zero. You had spell retention for remembering 50 spells. You could not have safely prayed (374). You survived. --More-->ee 6--+-------|...|....||./......|........@|---------->e ,[Wiinaange the Heyaduo ] St10 Dx16 Co11 In14 Wi11 Ch8 OtaHepFemNeu S0 Dlvl:1 $352 HP 18(18)  Pw 20(20)  AC6 Xp1/0 T1 Do you want to see your discoveries? [ynq] (n) >e| n Discoveries  Weapons katana (samurai sword) Scrolls scroll of identify (TRY TO OUR ANN LEE) scroll of earth (GREEN CROSS ACTUALLY EXISTS) scroll of destroy armor (5 TURN SPECIAL SPACE PREVENT HP RECOVER BY IT) scroll of healing (FNORD) scroll of mana (KRUIEMEDISYNE) scroll of phase door (HOW WAS I) scroll of standard id (HAHAHAHAHAHAHA) scroll of cure (WOMAN NOISES) scroll of heal other (NNEGI WU AKWUNA NNAGI WU ONYE OHI) * scroll of extra healing (QUICKER USED THE STUNT OF ELF) * scroll of greater mana restoration (EASY MODE ACTIVATE) Potions potion of restore ability (green) potion of levitation (aqueous) potion of water (clear) Venoms * blinding venom (splash of venom) * ta>e| il spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) >e& [Wiinaange the Heyaduo ] St10 Dx16 Co11 In14 Wi11 Ch8 OtaHepFemNeu S0 Dlvl:1 $352 HP 18(18)  Pw 20(20)  AC6 Xp1/0 T1 Do you want an account of creatures vanquished? [ynq] (n) >e; n Vanquished creatures:  0 jackals (2 created) 0 crawl dragoms (1 created) 0 low grab kops (1 created) 0 Uniform Kops (1 created) 0 baby umber hulks (1 created)  6 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More-->e Do you want to see your conduct? [ynq] (n) >e0 Fn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More-->e) Sayonara Wiinaange the Otaku... You escaped from the dungeon with 0 points, and 352 pieces of gold, after 1 move. You were level 1 with a maximum of 18 hit points when you escaped.--More-->e"  >e$@ Since you escaped early, the score list will not be checked.