8e  Player: Wiinaange Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2023-10-02.03:24:54.ttyrec Time: (1696217094) Mon Oct 2 03:24:54 2023 8ec yBad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: windowtype:curses. Hit return to continue: 8eo 8e 8e qBad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: dark_room. Hit return to continue: 8e 8e:sBad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_pile. Hit return to continue: 8e̮ 8e$uBad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: statuslines:3. Hit return to continue: 8e 8e|Bad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: pseudoname:Pseudonym. Hit return to continue: 8eC 8eCuBad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: statushilites. Hit return to continue: 8e 8ejBad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status: hitpoints-max/green&normal. Hit return to continue: 8eQ 8exBad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status: hitpoints/100%/green&normal. Hit return to continue: 8e) 8e*Bad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status: hitpoints/<100%/green&normal. Hit return to continue: 8e 8eBad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status: hitpoints/<76%/yellow&normal. Hit return to continue: 8eK  8eX Bad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status: hitpoints/<51%/orange&normal. Hit return to continue: 8e>#  8e# Bad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status: hitpoints/<26%/red&normal. Hit return to continue: 8e_  8e` Bad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status: hitpoints/<11%/black&normal. Hit return to continue: 8e  8e Bad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: HILITE_STATUS: power/<=100%/bright-cyan/<=80%/cyan. 8e  Hit return to continue: 8e| 8eBad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: HILITE_STATUS: power/<=60%/bright-blue/<=40%/blue/<=20%/magenta. Hit return to continue: 8e 8eNBad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: HILITE_STATUS: hitpoints-max/always/green/up/bright-green/down/orange. Hit return to continue: 8eC 8eCBad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: HILITE_STATUS: power-max/always/cyan/up/bright-cyan/down/bright-blue. Hit return to continue: 8e 8eBad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status:condition/hallu/lightmagenta. Hit return to continue: 8e 8eBad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status:condition/conf/orange. Hit return to continue: 8e  8e Bad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status:condition/stun/red&bold. Hit return to continue: 8eL 8eLsBad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status:condition/deaf/yellow. 8eMHit return to continue: 8e۴ 8eBad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status:condition/slow/orange&blink&inverse. 8e Hit return to continue: 8e  8e Bad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status:characteristics/up/green/down/red. Hit return to continue: 8eW  8eW Bad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status: gold/up/yellow/down/brown. Hit return to continue: 8e  8e! Bad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status:cap/burdened/yellow/stressed/orange/strained/red&bold/overtaxed/red&inverse/overloaded/red&inverse&blink. 8e) Hit return to continue: 8eO  8e Bad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status:hunger/satiated/yellow/hungry/orange/weak/red&bold/fainting/red&inverse/fainted/red&inverse&blink. Hit return to continue: 8e 8eBad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: HILITE_STATUS: condition/stone/red&inverse. Hit return to continue: 8e 8ebBad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: HILITE_STATUS: condition/strngl/red&inverse. Hit return to continue: 8ee 8eeBad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: HILITE_STATUS: condition/foodpois/red&inverse. Hit return to continue: 8e 8e,Bad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status: condition/wither/green&blink. Hit return to continue: 8eG 8eBad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status:condition/termill/red&inverse. Hit return to continue: 8e. 8e.Bad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status:condition/foodpois/red&inverse. Hit return to continue: 8e% 8e7Bad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status:condition/slime/red&inverse. Hit return to continue: 8e' 8eO Menucolor regex error: parentheses not balanced Hit return to continue: 8e 0  8e1 7Bad option line: " #lamps" Hit return to continue: 8eX  8e&[ ABad option line: "SYMBOLS=S_ghost:X" Hit return to continue: 8e[  8ek Bad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: paranoid_confirmation:swim pray. Hit return to continue: 8e 8esBad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: vt_tiledata. Hit return to continue: 8e> 8e}[?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details.  8eFWShall I pick a character's race, role, gender and alignment for you? [ynq] 8eZ6y 8eONContent warning: This game is rated R, or Mature Content. The content of this game may be unsuitable for underage players. Additionally, some of this game's content may include features that can be triggering to some players, including but not limited to strong language, graphical descriptions of violence, sexual assault, self injury and mental disabilities. If you feel that you could be triggered by the exposure to this kind of content, you might want to opt out of this game. The author, Amy, takes no responsibility for any harm caused by playing this game. If you wish to not see this message on every new game start, you can hide it by adding OPTIONS=!contentwarning to your user configuration file.--More-- 8eb---------------------|....................||..........@...||...`...:...%..|...............||....[.........|--------------.- 8e[Wiinaange the Oppressed Lab Worker ] St12 Dx6 Co7 In10 Wi12 Ch11 PraStaMalLaw Dlvl:1 $46 HP 14(14)  Pw 12(12)  AC7 Xp1/0 T1  It is written in the Book of Divert:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Divert seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Oppressed Lab Worker, have been heralded from birth as the instrument of Divert. You are destined to recover the Amulet for 8e your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Divert!--More-- 8eO 8e~Hello Wiinaange, welcome to SlashEMExtended! You are a lawful male stairseeker Practicant.--More--8eo2You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--8ef 8e[Wiinaange the Oppressed Lab Worker ] St12 Dx6 Co7 In10 Wi12 Ch11 PraStaMalLaw  14(14)  Pw 12(12)  AC7 Xp1/0 T1 8eD =Beware, there will be no return! Still climb? [yn] (n) 8e y[Wiinaange the Oppressed Lab Worker  14(14)  Pw 12(12) 8e X---------------------|....................||..........@...||...`...:...%..|...............||....[.........|--------------.-8e A[Wiinaange the Oppressed Lab Worker ] St12 Dx6 Co7 In10 Wi12 Ch11 PraStaMalLaw Dlvl:1 $46 HP 14(14)  Pw 12(12)  AC7 Xp1/0 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) 8en Weapons a - an uncursed +0 steel-capped sandal (weapon in hand) {100} Armor b - a cursed +0 black dress (being worn) {10} c - an uncursed +0 maid dress (being worn) {4} d - an uncursed +0 pair of lady boots (being worn) {4} Scrolls m - 5 uncursed scrolls of healing {0} n - 4 uncursed scrolls of mana {0} o - 3 uncursed scrolls of phase door {0} p - 2 uncursed scrolls of standard id {0} q - an uncursed scroll of cure {0} r - an uncursed scroll of heal other {0} Spellbooks l - an uncursed finalized spellbook of chemistry (0:1) {0} Potions e - an uncursed potion of levitat8eԓion {0} f - an uncursed potion of speed {0} g - an uncursed potion of extra healing {0} h - an uncursed finalized potion of healing {0} i - an uncursed finalized potion of invisibility {0} Tools j - 3 * uncursed bottles {0} k - a * uncursed chemistry set (3:5) {20}(end) 8ex*S [Wiinaange the Oppressed Lab Worker ] St12 Dx6 Co7 In10 Wi12 Ch11 PraStaMalLaw Dlvl:1 $46 HP 14(14)  Pw 12(12)  AC7 Xp1/0 T1 Do you want to see your attributes? [ynq] (n) 8eet nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property extrinsically: fire resistance. You could not have this property intrinsically: see invisible. You could not have the double effect of this property: double attacks. Ring identification only worked 4 times out of 19. Implant identification only worked 1 times out of 34. Wand identification only worked 3 times out of 12. Spellbook identification only worked 2 times out of 4. Tool identification only worked 5 times out of 8. Monsters only dropped their musable items with 86% chance. Monsters only dropped their equipment with 93% chance. Scroll drop chance was reduced to 90%. Implant drop chance was reduced to 97%. Potion drop chance was reduced to 99%. Weapon drop chance was reduced to 97%. Tool drop chance was reduced to8et  91%. Food drop chance was reduced to 97%. Shop item generation was reduced to 93%. Concealing monsters were spawned underneath items 98% of the time only. Monster death drops spawned with only 98% chance. Mastering the following skill taught you the hidden power: hammer. The following skill could not be trained at all: bare-handed combat. The following skill was limited to skilled proficiency: enchantment spells. The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 11373). The following skill became harder to train at higher skill levels: two-handed weapons. Number of artifacts generated was 0. Number of fake artifacts generated was 1. Your hairstyle was 'headwind' and your beard type is 'grater'. Your amount of casino chips was 0. The last time you got a new haircut was 5000 turns ago. Your are8e u ola diameter was 15. Monster spawn increase would have started at turn 18673. Monster spawn increase had reached its maximum at turn 133534. In this game, Eevee's evolution was vaporeon. Maximum amount of combined random monster spawn freqs was 3797. Your limit for ascension was at turn 5609765. The monster class that cannot be genocided was kobold. The monster class that was spawned more often: nemese (freq bonus 1). --More--8eP The monster species that was spawned more often: pompeji statcauser (freq bonus 10). The monster species that was spawned more often: smart crasher (freq bonus 12). The monster species that was spawned more often: ripped weld bottomer reaming (freq bonus 4). The monster species that was spawned more often: real vibration hound (freq bonus 2). The monster species that was spawned more often: red koopa (freq bonus 3). The monster species that was spawned more often: water weird (freq bonus 8). The monster species that was spawned more often: decapitated defiler (freq bonus 6). The monster species that was spawned more often: mislabelled kiltie (freq bonus 12). The monster species that was spawned more often: contamination force fungus (freq bonus 4). The monster species that was spawned more often: beaturg (freq bonus 12). The monster species that was spawned more often: blade of slaughter (freq bonus 3). The monster species that was8e  spawned more often: Jane-Sandra (freq bonus 3). The monster species that was spawned more often: common pest (freq bonus 42). The monster species that was spawned more often: bullywug warrior (freq bonus 6). The monster species that was spawned more often: uncorking contradictive (freq bonus 6). The monster species that was spawned more often: way pusher (freq bonus 6). The monster species that was spawned more often: movanic haha (freq bonus 12). The monster species that was spawned more often: halva imbue (freq bonus 8). The monster species that was spawned more often: officially torii (freq bonus 8). The monster species that was spawned more often: undead justice keeper (freq bonus 6). The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 1). The monster trait that was more common: monsters that can lay eggs (freq bonus 1). The 8e monster trait that was more common: monsters whose attacks frenzy you (freq bonus 2). The monster trait that was more common: monsters that like to mimic objects (freq bonus 6). The monster trait that was more common: monsters who allow you to play casino games (freq bonus 8). The monster species that was never randomly spawned: tonic shifter. The monster species that was never randomly spawned: Solar Boss. The monster species that was never randomly spawned: cobby extrapolating. The monster species that was never randomly spawned: hillbilly antagonizing. The monster species that was never randomly spawned: hatching pointer. The monster species that was never randomly spawned: stylebook politicking unconvincing. The monster species that was never randomly spawned: reasserting crayoned. The monster species that was never randomly spawned: bramble mushroom. The monster species that was never randomly spawned: charcoal wort. The 8e& zmonster species that was never randomly spawned: centimeter rampancy unobjectionably editor. The monster class that was more likely to generate with musable stuff: gremlin. The RNG hath decreed that this item was never generated: caltrop (Weapons). The RNG hath decreed that this item was never generated: Karin lady sandals (Armor). The RNG hath decreed that this item was never generated: raygun bolt (Weapons). The RNG hath decreed that this item was never generated: amulet of fumbling (Amulets). The RNG hath decreed that this item was generated more often: Jasieen wedge sandals (Armor, freq bonus 7). The RNG hath decreed that this item was generated more often: droven dagger (Weapons, freq bonus 4). The RNG hath decreed that this item was generated more often: throne gamble (Spellbooks, freq bonus 6). --More--8e The RNG hath decreed that this item was generated more often: implant of searing (Implants, freq bonus 19). The RNG hath decreed that this item was generated more often: copying (Scrolls, freq bonus 136). The RNG hath decreed that this item was generated more often: Kati girl boots (Armor, freq bonus 22). The RNG hath decreed that this item was generated more often: alloy chain (Chains, freq bonus 31). The RNG hath decreed that this item was generated more often: map level (Spellbooks, freq bonus 46). The RNG hath decreed that this item was generated more often: fire (Potions, freq bonus 16). The RNG hath decreed that this item was generated more often: reverse regeneration (Rings, freq bonus 15). The RNG hath decreed that this item was generated more often: spetum (Weapons, freq bonus 6). The RNG hath decreed that this item was generated more often: amulet of blindness (Amulets, freq bonus 69). The RNG hath decreed that this item was generated 8e7 more often: dark batarang (Weapons, freq bonus 5). The RNG hath decreed that this item was generated more often: aimbot lightning (Spellbooks, freq bonus 6). The RNG hath decreed that this item was generated more often: protection (Rings, freq bonus 6). The RNG hath decreed that this item was generated more often: boots of displacement (Armor, freq bonus 11). The RNG hath decreed that this item was generated more often: increase max hitpoints (Wands, freq bonus 41). The RNG hath decreed that this item was generated more often: cloak of matador (Armor, freq bonus 3). The RNG hath decreed that this item was generated more often: Yasaman leather boots (Armor, freq bonus 10). The RNG hath decreed that this item was generated more often: spirit axe (Weapons, freq bonus 7). The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 2). The RNG hath decreed t8e hat this item was always generated cursed: Lou sneakers (Armor). The RNG hath decreed that this item was always generated cursed: knout (Weapons). The RNG hath decreed that this item was always generated cursed: time (Wands). The RNG hath decreed that this item was always generated cursed: boss companion (Scrolls). The RNG hath decreed that this item was always generated cursed: heavy antidote ball (Iron balls). The RNG hath decreed that this item was always generated cursed: rubber apron (Armor). The RNG hath decreed that this item was always generated cursed: compost bow (Weapons). The RNG hath decreed that this item was always generated cursed: lycanthropy (Wands). The RNG hath decreed that this trap was always invisible: inside trap. The RNG hath decreed that this trap was generated more often: stuck announcement trap (freq bonus 1). Trap randomization happened for 1 in 561 traps. Traps were spawned invisible 1 times in 88. [31;8e 11HTraps were extra hard to find 2% of the time. Next attribute increase check would have come at turn 901. Strength training was 0. Dexterity training was 0. Wisdom training was 1. Constitution training was 0. Your sanity was 0. You had 1000 alla remaining. You had not decided on your sexuality yet. You had 1500 points of nutrition remaining. Your luck was zero. You had spell retention for remembering 70 spells. You could not have safely prayed (457). --More--8e^ ,You survived. --More--8e7b---------------------|....................||..........@...||...`...:...%..|...............||....[.........|--------------.-8e|5[Wiinaange the Oppressed Lab Worker ] St12 Dx6 Co7 In10 Wi12 Ch11 PraStaMalLaw Dlvl:1 $46 HP 14(14)  Pw 12(12)  AC7 Xp1/0 T1 Do you want to see your discoveries? [ynq] (n) 8en Discoveries  Armor maid dress (little black dress) lady boots (lovely boots) Scrolls scroll of healing (FIRE BIRD BELLE) scroll of mana (CHINTAI LOOKS LIKE A GIRL) scroll of phase door (HUFFI MUFFI GUFFI) scroll of standard id (NO ONE RUNS THRESH SOCKET BECAUSE HES TOO HARD TO REACH) scroll of cure (THX FEMMY) scroll of heal other (BOYTIT ZIDEC) * scroll of extra healing (LINKIN PARK COMPOSED THE OFFICIAL NETHACK ANTHEM) * scroll of greater mana restoration (MUUTATATOTOTS MOMMYXOMUHU THEGIAGGOSTUONO) Spellbooks spellbook of chemistry (three-branched) Potions potion of levitation (greenish-blue) potion of speed (coffee)  potion of extra healing (illuminated)  potion of healing (pale yellow)[22;78e4H potion of invisibility (verdant) Tools chemistry set (box of obscure-looking glass devices) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) 8e[Wiinaange the Oppressed Lab Worker ] St12 Dx6 Co7 In10 Wi12 Ch11 PraStaMalLaw Dlvl:1 $46 HP 14(14)  Pw 12(12)  AC7 Xp1/0 T1 Do you want an account of creatures vanquished? [ynq] (n) 8ehn Vanquished creatures:  0 newly aircurrenters (1 created) 0 vacuum jellies (1 created) 0 baby kobolds (1 created) 0 baby leprechauns (1 created) 0 kazwo lichens (1 created) 0 dwens (1 created) 0 puppykins (1 created)  7 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--8eBDo you want to see your conduct? [ynq] (n) 8e Fn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--8eJGoodbye Wiinaange the Practicant... You escaped from the dungeon with 0 points, and 46 pieces of gold, after 1 move. You were level 1 with a maximum of 14 hit points when you escaped.--More--8e  8e @ Since you escaped early, the score list will not be checked.