'eV Player: Wiinaange Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2023-10-02.02:15:48.ttyrec Time: (1696212948) Mon Oct 2 02:15:48 2023 'eiyBad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: windowtype:curses. Hit return to continue: 'eW 'eqBad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: dark_room. Hit return to continue: 'e  'e! sBad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_pile. Hit return to continue: 'e*i  'ei uBad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: statuslines:3. Hit return to continue: 'e$  'e |Bad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: pseudoname:Pseudonym. Hit return to continue: 'e 'euBad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: statushilites. Hit return to continue: 'e 'eBad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status: hitpoints-max/green&normal. Hit return to continue: 'e-  'e . Bad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status: hitpoints/100%/green&normal. Hit return to continue: 'e55 'e5Bad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status: hitpoints/<100%/green&normal. Hit return to continue: 'eA 'eBad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status: hitpoints/<76%/yellow&normal. Hit return to continue: 'eg 'eBad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status: hitpoints/<51%/orange&normal. Hit return to continue: 'e 'eEBad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status: hitpoints/<26%/red&normal. Hit return to continue: 'eqK  'eK Bad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status: hitpoints/<11%/black&normal. Hit return to continue: 'eM 'eMBad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: HILITE_STATUS: power/<=100%/bright-cyan/<=80%/cyan. Hit return to continue: 'eu 'eSuBad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: HILITE_STATUS: power/<=60%/bright-blue/<=40%/blue/<=20%/magenta. Hit return to continue: 'e/  'e/ Bad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: HILITE_STATUS: hitpoints-max/always/green/up/bright-green/down/orange. Hit return to continue: 'e7N 'eeNBad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: HILITE_STATUS: power-max/always/cyan/up/bright-cyan/down/bright-blue. Hit return to continue: 'e, 'exBad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status:condition/hallu/lightmagenta. Hit return to continue: 'eK  'e0L Bad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status:condition/conf/orange. Hit return to continue: 'e=$ 'e$Bad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status:condition/stun/red&bold. Hit return to continue: 'e 'e&Bad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status:condition/deaf/yellow. Hit return to continue: 'e 'eBad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status:condition/slow/orange&blink&inverse. Hit return to continue: 'e  'eU Bad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status:characteristics/up/green/down/red. Hit return to continue: 'ed  'e Bad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status: gold/up/yellow/down/brown. Hit return to continue: 'e֟ 'e8Bad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status:cap/burdened/yellow/stressed/orange/strained/red&bold/overtaxed/red&inverse/overloaded/red&inverse&blink. Hit return to continue: 'e 'eBad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status:hunger/satiated/yellow/hungry/orange/weak/red&bold/fainting/red&inverse/fainted/red&inverse&blink. Hit return to continue: 'ew  'exw Bad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: HILITE_STATUS: condition/stone/red&inverse. Hit return to continue: 'eu 'eBad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: HILITE_STATUS: condition/strngl/red&inverse. Hit return to continue: 'eF 'eBad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: HILITE_STATUS: condition/foodpois/red&inverse. Hit return to continue: 'e! 'enBad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status: condition/wither/green&blink. Hit return to continue: 'eH 'eHBad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status:condition/termill/red&inverse. Hit return to continue: 'e  'eΣ Bad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status:condition/foodpois/red&inverse. Hit return to continue: 'e 'ewBad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status:condition/slime/red&inverse. 'e Hit return to continue: 'e 'eO Menucolor regex error: parentheses not balanced Hit return to continue: 'e  'e 7Bad option line: " #lamps" Hit return to continue: 'eN? 'eBABad option line: "SYMBOLS=S_ghost:X" Hit return to continue: 'eJ  'eFJ Bad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: paranoid_confirmation:swim pray. Hit return to continue: 'e  'esBad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: vt_tiledata. Hit return to continue: 'e  'el [?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. 'e WShall I pick a character's race, role, gender and alignment for you? [ynq] 'ey'e~NContent warning: This game is rated R, or Mature Content. The content of this game may be unsuitable for underage players. Additionally, some of this game's content may include features that can be triggering to some players, including but not limited to strong language, graphical descriptions of violence, sexual assault, self injury and mental disabilities. If you feel that you could be triggered by the exposure to this kind of content, you might want to opt out of this game. The author, Amy, takes no responsibility for any harm caused by playing this game. If you wish to not see this message on every new game start, you can hide it by adding OPTIONS=!contentwarning to your user configuration file.--More--'eZ -----.----|.........|....[...|.)....|!.?.-|+@%.|------'e  [Wiinaange the Radical Elf ] St8 Dx8 Co11 In8 Wi5 Ch5 DunWisFemCha S0 Dlvl:1 $0 HP 18(18)  Pw 16(16)  AC10 Xp1/0 T1  It is written in the Book of Tulkas:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Tulkas seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Radical Elf, have been heralded from birth as the instrument of Tulkas. You are destined to recover the Amulet for your deity, or di'e e in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Tulkas!--More--'ep 'e xHello Wiinaange, welcome to SlashEMExtended! You are a chaotic female wisp Dunmer.--More--'e 2You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--'e  Message of the day: Sorry for all the savebreak updates lately, it's the only way I can make sure the version of the game on this server is up to date because our multiversioning script is malfunctioning. If you had a previous game on the old version, please use 'Play Slash'EM Extended old version' from the launch menu. In case that still doesn't bring your old game back, contact me on the IRC or Reddit and I'll find a way to restore your game :-) Sincerely, Amy.--More--'eY~3 'eA [Wiinaange the Radical Elf ] St8 Dx8 Co11 In8 Wi5 Ch5 DunWisFemCha S0  18(18)  Pw 16(16)  AC10 Xp1/0 T1 'e-You can't go down here.[Wiinaange the Radical Elf ] St8 Dx8 Co11 In8 Wi5 Ch5 DunWisFemCha S0  18(18)  Pw 16(16)  AC10 Xp1/0 T1 'eg BAnd just how do you expect to do that?--More--'e0Attempt it anyway? [yn] (n) 'eR y'eS>You failed, and your hands became very slippery.'e!VN [Wiinaange the Radical Elf ] St8 Dx8 Co11 In8 Wi5 Ch5 DunWisFemCha S0  18(18)  Pw 16(16)  AC10 Xp1/0 T2 Glb Your weapon slips from your hands.--More--'er [Wiinaange the Radical Elf ] St8 Dx8 Co11 In8 Wi5 Ch5 DunWisFemCha S0 Dlvl:1 $0 HP 18(18)  Pw 16(16)  AC10 Xp1/0 T2 Glb -----.----|.........|....[...|.)....|!.?.-|+@%.|------'en=Beware, there will be no return! Still climb? [yn] (n) 'ehy[Wiinaange the Radical Elf  18(18)  Pw 16(16)  AC10 Xp1/0 T2 Glb 'e-----.----|.........|....[...|.)....|!.?.-|+@%.|------'e%_ [Wiinaange the Radical Elf ] St8 Dx8 Co11 In8 Wi5 Ch5 DunWisFemCha S0 Dlvl:1 $0 HP 18(18)  Pw 16(16)  AC10 Xp1/0 T2 Glb Do you want your possessions identified? DYWYPI? [ynq] (n) 'eyn Weapons b - an uncursed +2 dark elven bow (alternate weapon; not wielded) {12} c - 100 uncursed +0 dark elven arrows (in quiver) {2} Scrolls d - 5 uncursed scrolls of healing {0} e - 4 uncursed scrolls of mana {0} f - 3 uncursed scrolls of phase door {0} g - 2 uncursed scrolls of standard id {0} h - an uncursed scroll of cure {0} i - an uncursed scroll of heal other {0}(end) 'em Do you want to see your attributes? [ynq] (n) 'eU nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property extrinsically: wallwalking. You could not have the double effect of this property: diminished bleeding. Scroll identification only worked 100 times out of 107. Potion identification only worked 3 times out of 6. Implant identification only worked 1 times out of 36. Wand identification only worked 3 times out of 15. Armor identification only worked 15 times out of 21. Spellbook identification only worked 2 times out of 15. Gem identification only worked 100 times out of 119. Tool identification only worked 5 times out of 8. Monsters only dropped their musable items with 84% chance. Wand drop chance was reduced to 84%. Armor drop chance was reduced to 92%. Tool drop chance was reduced to 82%. Food drop chance was reduced 'eHV to 96%. Shop item generation was reduced to 86%. Concealing monsters were spawned underneath items 90% of the time only. Monster death drops spawned with only 82% chance. Mastering the following skill taught you the hidden power: enchantment spells. The following skill could not be trained at all: sexy flats. The following skill was limited to skilled proficiency: protection spells. The following skill became untrainable if you tried to train it too early: enchantment spells (turn 30). The following skill became untrainable if you tried to train it too early: gun control (turn 201). The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 47479). Number of artifacts generated was 0. Number of fake artifacts generated was 2. Your hairstyle was 'wing bundle'. Your amount of casino chips was 0. The last time y'ePW (ou got a new haircut was 5001 turns ago. Your areola diameter was 23. Monster spawn increase would have started at turn 41493. Monster spawn increase had reached its maximum at turn 133668. In this game, Eevee's evolution was espeon. Maximum amount of combined random monster spawn freqs was 2498. Your limit for ascension was at turn 1786581. The monster class that cannot be genocided was nymph. The monster class that was spawned more often: piece of food (freq bonus 6). --More--'eϗ The monster color that was spawned more often: yellow (freq bonus 2). The monster species that was spawned more often: referencing reenlighted (freq bonus 108). The monster species that was spawned more often: protege forgettable expounder (freq bonus 16). The monster species that was spawned more often: preaxially smidgeon (freq bonus 42). The monster species that was spawned more often: hacklaine (freq bonus 16). The monster species that was spawned more often: satiably league (freq bonus 9). The monster species that was spawned more often: crackwhore (freq bonus 32). The monster species that was spawned more often: large worm (freq bonus 16). The monster species that was spawned more often: arcane evil unicorn (freq bonus 40). The monster species that was spawned more often: humongous fungus (freq bonus 32). The monster species that was spawned more often: thank pompeii medicative (freq bonus 28). The monster species that was sp'ei awned more often: midwifing thimbleful (freq bonus 21). The monster species that was spawned more often: gender-interchanging raver (freq bonus 16). The monster species that was spawned more often: blade naga hatchling (freq bonus 48). The monster species that was spawned more often: phantom boomer (freq bonus 16). The monster species that was spawned more often: Doabli (freq bonus 12). The monster species that was spawned more often: jujube adoptee (freq bonus 21). The monster species that was spawned more often: embodiment reinterrogation (freq bonus 56). The monster species that was spawned more often: quantum warp patch (freq bonus 24). The monster species that was spawned more often: proletariate electromagnetic (freq bonus 96). The monster species that was spawned more often: baby ruby dragon (freq bonus 22). The monster trait that was more common: monsters whose attacks 'eQ corrode your entire inventory (freq bonus 5). The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 7). The monster trait that was more common: monsters who cannot be pokedexed (freq bonus 1). The monster trait that was more common: oh-god monsters (freq bonus 7). The monster trait that was more common: monsters that love to collect gems (freq bonus 3). The monster trait that was more common: monsters who haven't been completely coded (freq bonus 1). The monster species that was never randomly spawned: fiberized wringer duettist bookseller unsweetened intensest. The monster species that was never randomly spawned: dark elven sorcerer. The monster species that was never randomly spawned: auger precented laden. The monster species that was never randomly spawned: techno patch. The monster species that was never randomly spawned: avenger dandelion. The monster species that was never randomly spawn'e sed: Hungry Times. The monster species that was never randomly spawned: noncamo demon. The monster species that was never randomly spawned: slinruty. The monster species that was never randomly spawned: reduplicative bunsen. The monster species that was never randomly spawned: bluebird refraining fluorescing. The RNG hath decreed that this item was never generated: razor whip (Weapons). The RNG hath decreed that this item was never generated: magic control (Spellbooks). The RNG hath decreed that this item was never generated: gain level (Spellbooks). The RNG hath decreed that this item was never generated: beartrap (Tools). The RNG hath decreed that this item was never generated: elven sickle (Weapons). The RNG hath decreed that this item was never generated: quality axe (Weapons). --More--'e The RNG hath decreed that this item was never generated: sleeping (Potions). The RNG hath decreed that this item was never generated: implant of irrigation (Implants). The RNG hath decreed that this item was never generated: heavy silver ball (Iron balls). The RNG hath decreed that this item was generated more often: resistance (Scrolls, freq bonus 10). The RNG hath decreed that this item was generated more often: Luisa hugging boots (Armor, freq bonus 15). The RNG hath decreed that this item was generated more often: scaler mittens (Armor, freq bonus 37). The RNG hath decreed that this item was generated more often: resist petrification (Spellbooks, freq bonus 5). The RNG hath decreed that this item was generated more often: unlevitate (Spellbooks, freq bonus 27). The RNG hath decreed that this item was generated more often: bunny cake (Comestibles, freq bonus 18). The RNG hath decreed that this item was generated more often: impossibly heavy f'e@ oam ball (Iron balls, freq bonus 20). The RNG hath decreed that this item was generated more often: stone dragon scale mail (Armor, freq bonus 10). The RNG hath decreed that this item was generated more often: voulge (Weapons, freq bonus 10). The RNG hath decreed that this item was generated more often: rifle bullet (Weapons, freq bonus 6). The RNG hath decreed that this item was generated more often: speedwagon's hat (Armor, freq bonus 4). The RNG hath decreed that this item was generated more often: disintegration (Wands, freq bonus 12). The RNG hath decreed that this item was generated more often: cloak of drain life (Armor, freq bonus 9). The RNG hath decreed that this item was generated more often: make visible (Wands, freq bonus 11). The RNG hath decreed that this item was generated more often: crossbow (Weapons, freq bonus 7). The RNG hath decreed that this item was generated m'e ore often: osbane katana (Weapons, freq bonus 16). The RNG hath decreed that this item was generated more often: Liselotte hugging boots (Armor, freq bonus 5). The RNG hath decreed that this item was generated more often: jumping flamer (Weapons, freq bonus 6). The RNG hath decreed that this item was generated more often: lunch of boiled egg (Comestibles, freq bonus 3). The RNG hath decreed that this item was generated more often: star rod (Weapons, freq bonus 2). The RNG hath decreed that this item class was generated more often: Armor (freq bonus 94). The RNG hath decreed that this item was always generated cursed: backfire (Spellbooks). The RNG hath decreed that this item was always generated cursed: dizzy helmet (Armor). The RNG hath decreed that this item was always generated cursed: magic marker (Tools). The RNG hath decreed that this item was always generated cursed: cocloak (Armor). The RNG hath decreed that this item was always gen'e erated cursed: initialization stone (Gems). The RNG hath decreed that this trap was always invisible: diablo trap. The RNG hath decreed that this trap was generated more often: real lie trap (freq bonus 1). Trap randomization happened for 1 in 120 traps. Traps were spawned invisible 1 times in 94. Traps were extra hard to find 11% of the time. Next attribute increase check would have come at turn 918. Strength training was 0. Dexterity training was 0. Wisdom training was 1. Constitution training was 0. Your sanity was 0. You had 1000 alla remaining. You were fire resistant. You were shock resistant. --More--'ec/You had slippery fingers (34). You had not decided on your sexuality yet. You saw invisible. You had infravision. You had 1499 points of nutrition remaining. You had magic control. Your luck was zero. You had spell retention for remembering 40 spells. You could not have safely prayed (158). You survived. --More--'e|g-----.----|.........|....[...|.)....|!.?.-|+@%.|------'egS [Wiinaange the Radical Elf ] St8 Dx8 Co11 In8 Wi5 Ch5 DunWisFemCha S0 Dlvl:1 $0 HP 18(18)  Pw 16(16)  AC10 Xp1/0 T2 Glb Do you want to see your discoveries? [ynq] (n) 'eln Discoveries  Weapons dark elven dagger (black runed dagger) dark elven bow (black runed bow) dark elven arrow (black runed arrow) * elven short sword (runed short sword) * elven arrow (runed arrow) * elven bow (runed bow) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (yellow sneakers) * elven cloak (faded pall) Scrolls scroll of healing (ERAU QSSI DRLO WEHT) scroll of mana (PLZ RETURN TO DEVTEAM) scroll of phase door (RECOVER BY SMEEL) scroll of standard id (LEG TATTOO) scroll of cure (POWER PERFORATO AS BARET) scroll of heal other (THE GIAGGOSTUONO) 'e* scroll of extra healing (AMY IS THE FIRST BITCH WHO GOT BHAAKS NEW TROPHY IN 2018) * scroll of greater mana restoration (AM PO COLVATIO) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) 'e[Wiinaange the Radical Elf ] St8 Dx8 Co11 In8 Wi5 Ch5 DunWisFemCha S0 Dlvl:1 $0 HP 18(18)  Pw 16(16)  AC10 Xp1/0 T2 Glb Do you want an account of creatures vanquished? [ynq] (n) 'eFn Vanquished creatures:  0 hobbits (1 created) 0 lush mummies (1 created) 0 apathetic humans (1 created)  3 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--'e1rDo you want to see your conduct? [ynq] (n) 'ekGn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 10.--More--'eJGoodbye Wiinaange the Dunmer... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 2 moves. You were level 1 with a maximum of 18 hit points when you escaped.--More--'e0  'e3 @ Since you escaped early, the score list will not be checked.