kGe Player: Wiinaange Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2023-09-29.21:53:47.ttyrec Time: (1696024427) Fri Sep 29 21:53:47 2023 kGegyBad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: windowtype:curses. Hit return to continue: lGe.  lGe qBad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: dark_room. Hit return to continue: mGeG mGe}sBad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_pile. Hit return to continue: mGei> mGe ?uBad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: statuslines:3. Hit return to continue: mGeu mGe|Bad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: pseudoname:Pseudonym. Hit return to continue: mGe mGe6uBad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: statushilites. Hit return to continue: mGe1  mGe1 Bad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status: hitpoints-max/green&normal. Hit return to continue: mGej  mGej Bad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status: hitpoints/100%/green&normal. Hit return to continue: mGe  mGe Bad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status: hitpoints/<100%/green&normal. Hit return to continue: mGea  mGeo Bad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status: hitpoints/<76%/yellow&normal. Hit return to continue: nGe nGe Bad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status: hitpoints/<51%/orange&normal. Hit return to continue: nGed nGedBad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status: hitpoints/<26%/red&normal. Hit return to continue: nGe׿ nGeBad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status: hitpoints/<11%/black&normal. Hit return to continue: nGe  nGeQBad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: HILITE_STATUS: power/<=100%/bright-cyan/<=80%/cyan. Hit return to continue: nGe- nGe-Bad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: HILITE_STATUS: power/<=60%/bright-blue/<=40%/blue/<=20%/magenta. Hit return to continue: nGe nGeѡBad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: HILITE_STATUS: hitpoints-max/always/green/up/bright-green/down/orange. nGeHit return to continue: nGe nGeBad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: HILITE_STATUS: power-max/always/cyan/up/bright-cyan/down/bright-blue. Hit return to continue: nGe  nGe zBad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status:condition/hallu/lightmagenta. nGe Hit return to continue: nGed  nGe7e Bad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status:condition/conf/orange. Hit return to continue: nGe  nGeW Bad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status:condition/stun/red&bold. Hit return to continue: nGe  nGe Bad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status:condition/deaf/yellow. Hit return to continue: nGeR2 nGe2Bad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status:condition/slow/orange&blink&inverse. Hit return to continue: oGe9 oGe9Bad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status:characteristics/up/green/down/red. Hit return to continue: oGe# oGeoBad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status: gold/up/yellow/down/brown. Hit return to continue: oGe oGetBad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status:cap/burdened/yellow/stressed/orange/strained/red&bold/overtaxed/red&inverse/overloaded/red&inverse&blink. Hit return to continue: oGel oGeBad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status:hunger/satiated/yellow/hungry/orange/weak/red&bold/fainting/red&inverse/fainted/red&inverse&blink. Hit return to continue: oGe6} oGe}Bad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: HILITE_STATUS: condition/stone/red&inverse. Hit return to continue: oGe oGeBad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: HILITE_STATUS: condition/strngl/red&inverse. Hit return to continue: oGeW oGeBad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: HILITE_STATUS: condition/foodpois/red&inverse. Hit return to continue: oGe[h  oGeoh Bad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status: condition/wither/green&blink. Hit return to continue: pGe- pGe(-Bad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status:condition/termill/red&inverse. Hit return to continue: pGe3 pGe3Bad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status:condition/foodpois/red&inverse. Hit return to continue: pGeȷ  pGe> Bad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status:condition/slime/red&inverse. Hit return to continue: pGeD  pGe O Menucolor regex error: parentheses not balanced Hit return to continue: pGeYk  pGeHl 7Bad option line: " #lamps" Hit return to continue: pGe  pGeDABad option line: "SYMBOLS=S_ghost:X" Hit return to continue: qGe qGeBad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: paranoid_confirmation:swim pray. Hit return to continue: qGe qGeEsBad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: vt_tiledata. Hit return to continue: qGe=  qGe#D [?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. qGe!E WShall I pick a character's race, role, gender and alignment for you? [ynq] rGe[yrGe^NContent warning: This game is rated R, or Mature Content. The content of this game may be unsuitable for underage players. Additionally, some of this game's content may include features that can be triggering to some players, including but not limited to strong language, graphical descriptions of violence, sexual assault, self injury and mental disabilities. If you feel that you could be triggered by the exposure to this kind of content, you might want to opt out of this game. The author, Amy, takes no responsibility for any harm caused by playing this game. If you wish to not see this message on every new game start, you can hide it by adding OPTIONS=!contentwarning to your user configuration file.--More--sGe 1------------+@.........||.!........||..........|----.-------sGe[Wiinaange the Stripped Girl ] St13 Dx10 Co12 In5 Wi8 Ch6 VanBovMalLaw S0 Dlvl:1 $0 HP 20(20)  Pw 2(2)  AC4 Xp1/0 T1  It is written in the Book of Tyr:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Tyr seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Stripped Girl, have been heralded from birth as the instrument of Tyr. You are destined to recover the Amulet for your deitsGeِy, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Tyr!--More--wGewGei~Velkommen Wiinaange, welcome to SlashEMExtended! You are a lawful male bover Vanilla Valk.--More--{Ge] 2You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--|GefI  Message of the day: Sorry for all the savebreak updates lately, it's the only way I can make sure the version of the game on this server is up to date because our multiversioning script is malfunctioning. If you had a previous game on the old version, please use 'Play Slash'EM Extended old version' from the launch menu. In case that still doesn't bring your old game back, contact me on the IRC or Reddit and I'll find a way to restore your game :-) Sincerely, Amy.--More--}GeZ[ ------------ +@.........|}GeR\ "[Wiinaange the Stripped Girl ] St13 Dx10 Co12 In5 Wi8 Ch6 VanBovMalLaw S0  20(20)  Pw 2(2)  AC4 Xp1/0 T1 You are lucky! Full moon tonight.~Gen # Ge,tGeechniqueGe{ chniqueGe^( hniqueGeԱ( Choose a technique  Name Level Status a - appraisal 1 Prepared b - panic digging 1 Prepared c - phase door 1 Prepared d - invoke deity 1 Prepared(end) GeV ][Wiinaange the Stripped Girl ] St13 Dx10 Co12 In5 Wi8 Ch6 VanBovMalLaw S0  20(20)  Pw 2(2)  AC4 Xp1/0 T1 GeC=Beware, there will be no return! Still climb? [yn] (n) Gey[Wiinaange the Stripped Girl  20(20)  Pw 2(2) Ge'------------+@.........||.!........||..........|----.-------Ge8[Wiinaange the Stripped Girl ] St13 Dx10 Co12 In5 Wi8 Ch6 VanBovMalLaw S0 Dlvl:1 $0 HP 20(20)  Pw 2(2)  AC4 Xp1/0 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) Ge :n Weapons a - an uncursed +1 long sword (weapon in hand) {16} b - an uncursed +0 dagger {4} Armor c - an uncursed +3 small shield (being worn) {12} Comestibles d - an uncursed food ration {0} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} j - an uncursed scroll of heal other {0}(end) GeuDo you want to see your attributes? [ynq] (n) Ge7nFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property extrinsically: manaleech. You could not have this property intrinsically: stun resistance. You could not have the double effect of this property: fire resistance. Scroll identification only worked 100 times out of 117. Potion identification only worked 3 times out of 5. Ring identification only worked 4 times out of 28. Amulet identification only worked 15 times out of 20. Implant identification only worked 1 times out of 17. Wand identification only worked 3 times out of 19. Armor identification only worked 15 times out of 23. Monsters only dropped their equipment with 92% chance. Scroll drop chance was reduced to 97%. Amulet drop chance was reduced to 99%. Shop item generation was reduced to 78%. Concealing monsters weGe]re spawned underneath items 98% of the time only. Monster death drops spawned with only 97% chance. Mastering the following skill taught you the hidden power: attack spells. The following skill was limited to skilled proficiency: lance. The following skill was limited to expert proficiency: sexy flats. The following skill became untrainable if you tried to train it too early: two-handed sword (turn 11). The following skill became untrainable after a while: missile weapons (turn 54508). Number of artifacts generated was 1. Number of fake artifacts generated was 0. Your hairstyle was 'high riser' and your beard type is 'smooth eel'. Your amount of casino chips was 0. The last time you got a new haircut was 5000 turns ago. Your areola diameter was 28. Monster spawn increase would have started at turn 23926. Monster spawn increase had reached its maximumGe at turn 145706. In this game, Eevee's evolution was leafeon. Maximum amount of combined random monster spawn freqs was 4001. Your limit for ascension was at turn 315018. The monster class that cannot be genocided was archfiend. The monster class that was spawned more often: centaur (freq bonus 8). The monster species that was spawned more often: novelized yeastiest (freq bonus 11). The monster species that was spawned more often: gelatinization repressible cambodia impinger feldspar slated (freq bonus 18). The monster species that was spawned more often: mage (freq bonus 18). --More--GeThe monster species that was spawned more often: fluidator rendor (freq bonus 22). The monster species that was spawned more often: rotting mochi (freq bonus 30). The monster species that was spawned more often: crispest sparta (freq bonus 12). The monster species that was spawned more often: clock stalk (freq bonus 40). The monster species that was spawned more often: despoiler banner (freq bonus 22). The monster species that was spawned more often: crunchy warp fungus (freq bonus 45). The monster species that was spawned more often: pompeji skillthief (freq bonus 162). The monster species that was spawned more often: elolocust (freq bonus 60). The monster species that was spawned more often: large racoon dog (freq bonus 18). The monster species that was spawned more often: cheekiest tyrannically (freq bonus 10). The monster species that was spawned more often: gnophoenix (freq bonus 11). The monster species that was spawned more Ge often: craphog (freq bonus 18). The monster species that was spawned more often: antidotium golem (freq bonus 18). The monster species that was spawned more often: voodoo fetish shaman (freq bonus 44). The monster species that was spawned more often: sturdy turret (freq bonus 60). The monster species that was spawned more often: earloss elf (freq bonus 54). The monster species that was spawned more often: inefficiently clumpy (freq bonus 20). The monster trait that was more common: monsters with shock resistance (freq bonus 18). The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 4). The monster trait that was more common: monsters that grunt (freq bonus 4). The monster trait that was more common: monsters that can lay eggs (freq bonus 8). The monster trait that was more common: monsters that can be tamed with food (freq bonuGe?s 1). The monster species that was never randomly spawned: riptide unlacing persnickety crispier northeaster. The monster species that was never randomly spawned: pornographic book. The monster species that was never randomly spawned: sowbread blaming. The monster species that was never randomly spawned: warped shaman. The monster species that was never randomly spawned: very bright light. The monster species that was never randomly spawned: opticist biennial stagnation prewarned. The monster species that was never randomly spawned: fire imp. The monster species that was never randomly spawned: polarizer neurobiology. The monster species that was never randomly spawned: warpower novae. The monster species that was never randomly spawned: eyp mummy. The RNG hath decreed that this item was never generated: magic missile (Wands). The RNG hath decreed that this item was never generated: ether hostage chain (Chains). The RNGGeP hath decreed that this item was generated more often: quaversal stone (Gems, freq bonus 6). The RNG hath decreed that this item was generated more often: teleport control (Rings, freq bonus 8). The RNG hath decreed that this item was generated more often: amulet of edibility (Amulets, freq bonus 15). The RNG hath decreed that this item was generated more often: darkmode stone (Gems, freq bonus 4). The RNG hath decreed that this item was generated more often: star rod (Weapons, freq bonus 16). The RNG hath decreed that this item was generated more often: nunchiaku (Chains, freq bonus 93). The RNG hath decreed that this item was generated more often: bag of digestion (Tools, freq bonus 10). The RNG hath decreed that this item was generated more often: shadow five-seven bullet (Weapons, freq bonus 14). The RNG hath decreed that this item was generated more often: Kerstin wooden sandals (Armor,Gew% freq bonus 6). --More--Gej The RNG hath decreed that this item was generated more often: astral view (Spellbooks, freq bonus 23). The RNG hath decreed that this item was generated more often: ninja star (Weapons, freq bonus 5). The RNG hath decreed that this item was generated more often: macuahuitl (Weapons, freq bonus 6). The RNG hath decreed that this item was generated more often: torpedo (Weapons, freq bonus 2). The RNG hath decreed that this item was generated more often: Elif sneakers (Armor, freq bonus 6). The RNG hath decreed that this item was generated more often: unknown gauntlets (Armor, freq bonus 2). The RNG hath decreed that this item was generated more often: bamboo spear (Weapons, freq bonus 10). The RNG hath decreed that this item was generated more often: psychic dragon scale mail (Armor, freq bonus 5). The RNG hath decreed that this item was generated more often: cure sickness (Spellbooks, freq bonus 6). The RNG hath decreed that this item was generatGek ed more often: inviso stone (Gems, freq bonus 11). The RNG hath decreed that this item was generated more often: stinking cloud (Wands, freq bonus 10). The RNG hath decreed that this item class was generated more often: Potions (freq bonus 95). The RNG hath decreed that this item was always generated cursed: paralysis (Potions). The RNG hath decreed that this item was always generated cursed: see invisible (Potions). The RNG hath decreed that this item was always generated cursed: brass knuckles (Weapons). The RNG hath decreed that this item was always generated cursed: implant of desire (Implants). The RNG hath decreed that this item was always generated cursed: ninja star (Weapons). The RNG hath decreed that this item was always generated cursed: monnoise stone (Gems). The RNG hath decreed that this item was always generated cursed: bronze lance (Weapons). The RNG hath decreeGe7k d that this item was always generated cursed: radaway (Tools). The RNG hath decreed that this item was always generated cursed: blue lightsaber (Tools). The RNG hath decreed that this item was always generated cursed: macuahuitl (Weapons). The RNG hath decreed that this trap was always invisible: severe disenchant trap. The RNG hath decreed that this trap was generated more often: spined ball trap (freq bonus 4). Trap randomization happened for 1 in 931 traps. Traps were spawned invisible 1 times in 91. Traps were extra hard to find 16% of the time. Next attribute increase check would have come at turn 361. Strength training was 0. Dexterity training was 0. Wisdom training was 1. Constitution training was 0. Your sanity was 0. You had 1000 alla remaining. You were cold resistant. You were poison resistant. You were immune to sickness. You had not decided on your sexuality yet. YGeCk our chance to block was 18%. You had 1500 points of nutrition remaining. You were stealthy. You had full nutrients. You were lucky (1). --More--Ged You had spell retention for remembering 20 spells. You could not have safely prayed (405). You survived. --More--Ge 1------------+@.........||.!........||..........|----.-------Ge ,[Wiinaange the Stripped Girl ] St13 Dx10 Co12 In5 Wi8 Ch6 VanBovMalLaw S0 Dlvl:1 $0 HP 20(20)  Pw 2(2)  AC4 Xp1/0 T1 Do you want to see your discoveries? [ynq] (n) GeZI n Discoveries   Weapons  * orcish dagger (crude dagger)  * droven dagger (obsidian dagger)  * elven dagger (runed dagger)  * dark elven dagger (black runed dagger)  * tooth of an algolian suntiger (very sharp tooth)  * moon axe (large silver axe)  * dwarvish battle-axe (beaked axe)  * battle-axe (double-headed axe)  * dwarvish mattock (broad pick)  * orcish short sword (crude short sword)  * dwarvish short sword (broad short sword)  * elven short sword (runed short sword)  * droven short sword (obsidian short sword)  * dark elven short sword (black runed short sword)  * vibroblade (gray short sword)  * runesword (runic broadsword)  * elven broadsword (runed broadsword)  * black aestivalis (runed broadsword)  * white flower sword (flower-pommeled broadsword)  * katana (samurai sword)  * droven greatsword (large obsidian swoGeN rd)  * tsurugi (long samurai sword)  * basterd sword (huge sword)  * scimitar (curved sword)  * bent sable (bent sword)  * high-elven warsword (runed curved sword)  * crow quill (feather-etched rapier)  * rakuyo (latch-pommeled saber)  * aklys (thonged club)  * metal club (heavy club)  * quarterstaff (staff)  * silver khakkhara (silver monk's staff)  * runed rod (rod)  * star rod (rod)  * fire hook (beaked staff)  * platinum fire hook (beaked staff)  * partisan (vulgar polearm)  * glaive (single-edged polearm)  * spetum (forked polearm)  * ranseur (hilted polearm) (1 of 7)Ge * bardiche (long poleaxe)  * infernal bardiche (black poleaxe)  * ancus (stone polearm)  * infernal ancus (ornamental polearm)  * voulge (pole cleaver)  * halberd (angled poleaxe)  * black halberd (black polearm)  * fauchard (pole sickle)  * guisarme (pruning hook)  * bill-guisarme (hooked polearm)  * lucern hammer (pronged polearm)  * bec de corbin (beaked polearm)  * orcish spear (crude spear)  * droven spear (long obsidian spear)  * elven spear (runed spear)  * dwarvish spear (stout spear)  * javelin (throwing spear)  * force pike (long gray spear)  * droven lance (obsidian lance)  * orcish bow (crude bow)  * elven bow (runed bow)  * dark elven bow (black runed bow)  * yumi (long bow)  * droven bow (spider-legged bow)  * orcish arrow (crude arrow)  * elven arrow (runed arrow)  * dark elven arrow (black runed arroGew)  * ya (bamboo arrow)  * droven arrow (obsidian arrow)  * stick of dynamite (red stick)  * droven crossbow (spider-legged crossbow)  * droven bolt (obsidian bolt)  * shuriken (throwing star)  * windmill blade (giant throwing star)  * silver chakram (silver circular blade)  Armor  * ichcahuipilli (thick undershirt)  * bodyglove (tight black clothes)  * plugsuit (tightly fitting suit)  * droven plate mail (crested black plate)  * gnomish suit (little blue vest)  * droven chain mail (crested black mail)  * orcish chain mail (crude chain mail) (2 of 7)Ge¦ * orcish ring mail (crude ring mail)  * noble's dress (armored black dress)  * consort's suit (loud foppish suit)  * force armor stone (gemstone-adorned clothing)  * healer uniform (clean white clothes)  * jumpsuit (silver clothes)  * gentleman's suit (expensive clothes)  * gentlewoman's dress (expensive dress)  * straitjacket (long-sleeved jacket)  * curing uniform (clean white clothes)  * Hawaiian shorts (flowery shorts and lei)  * safeguard suit (orange suit)  * nurse uniform (white dress)  * commander suit (black men's suit)  * camouflaged clothes (camouflage patterned clothes)  * shoulder rings (strange rings)  * robe (pink robe)  * orcish cloak (coarse mantelet)  * dwarvish cloak (hooded cloak)  * oilskin cloak (slippery cloak)  * rubber apron (apron)  * kitchen apron (apron)  * frilled apron (apron)  * dummy wings (wings)  * elven leaGether helm (leather hat)  * gnomish helm (little red hat)  * orcish helm (iron skull cap)  * dwarvish iron helm (hard hat)  * droven helm (spider shaped helm)  * elven helm (runed helm)  * high-elven helm (runed helm)  * helmet (ruined helmet)  * sedge hat (middle-earth helmet)  * skullcap (crested helmet)  * flack helmet (black helmet)  * crystal helm (tight helmet)  * mining helm (bug-tracking helmet)  * field helm (resounding helmet)  * helm of safeguard (aluminium helmet)  * war hat (spired helmet)  * plasteel gloves (white gloves)  * leather gloves (steel gloves)  * gauntlets of safeguard (old gloves) (3 of 7)Ge: * gauntlets of plugsuit (inverse gloves)  * commander gloves (slaying gloves)  * field gloves (boiled gloves)  * gauntlets of defusing (faded mittens)  * elven shield (blue and green shield)  * Uruk-hai shield (white-handed shield)  * orcish shield (red-eyed shield)  * crystal shield (glass shield)  * spi-image moose shield (glass shield)  * dwarvish roundshield (large round shield)  * orcish guard shield (livid worped-moon shield)  * plasteel boots (white boots)  * low boots (walking shoes)  * iron shoes (hard shoes)  * gnomish boots (little black boots)  * high boots (jackboots)  * sneakers (turning shoes)  * crystal boots (glass boots)  * wedge sandals (heeled sandals)  * dancing shoes (soft footwear)  * sweet mocassins (womens footwear)  * soft sneakers (light footwear)  * feminine pumps (female footwear)  * leather peep-toes (asian footwear) Gev[25;1H * hippie heels (red overknees)  * combat stilettos (heeled boots)  * lady boots (lovely boots)  * stiletto sandals (feminine sandals)  * boots of plugsuit (heavy boots)  * field boots (standing footwear)  * boots of safeguard (chelsea boots)  * Femmy stiletto boots (regular sneakers)  * Madeleine plateau boots (fleecy boots)  * Marlena hiking boots (elite sneakers)  * Anastasia dancing shoes (cross-country boots)  * Jessica lady shoes (rainbow boots)  * Solvejg mocassins (fungal sandals)  * Wendy leather pumps (homo shoes)  * Katharina platform boots (ether boots)  * Elena combat boots (ski heels)  * Thai combat boots (wedge espadrilles)  * Elif sneakers (block chocolate heel boots)  * Nadja buckled lady shoes (flipflops) (4 of 7)Ge@ * Sandra combat boots (castlevania boots)  * Natalje block heel sandals (unfashionable boots)  * Jeanetta girl boots (golden shoes)  * Yvonne girl sneakers (throwaway sandals)  * Maurah hugging boots stone (failed shoes)  * Meltem combat boots (tightly fitting boots)  * Sarah hugging boots (old brogues)  * Claudia wooden sandals (doctor claw boots)  * Ludgera hiking boots (hugging boots)  * Kati girl boots (expensive shoes)  * Nelly lady pumps (thigh boots)  * Eveline wedge sandals (elean boots)  * Karin lady sandals (industrial boots)  * Juen peep-toes (worn-out sneakers)  * Kristina platform sneakers (bayonet heels)  * Lou sneakers (biker boots)  * Almut sneakers (clink boots)  * Julietta peep-toes (suede shoes)  * Arabella hugging boots (meso-american shoes)  * Kristin combat boots (high-heeled chelsea boots)  * Anna hugging boots (demonologist boots)  * RueaGe J combat boots (brittle boots)  * Dora combat boots (cheap shoes)  * Marike sneakers (plateau boots)  * Jette combat boots (junk shoes)  * Ina hugging boots (alloy boots)  * Sing platform boots (cotton slippers)  * Victoria combat boots (everlasting boots)  * Melissa wedge boots (erotic boots)  * Anita lady pumps (femmy boots)  * Henrietta combat boots (flat-soled shoes)  * Annemarie platform sandals (paper shoes)  * Jil velcro shoes (regular shoes)  * Jana sneakers (weapon light boots)  * Katrin combat boots (jungle boots)  * Gudrun wedge sandals (side zip boots)  * Ella wedge sandals (platform sneakers)  * Manuela combat boots (meteoric steel boots)  * Jennifer combat boots (house slippers)  * Patricia steel-capped sandals (shadowy heels)  * Antje sneakers (soccer shoes)  * Antje combat boots (buckled boots)  * Kerstin combat boots (torn boots) (5 of Ge@J7)Ge$ * Kerstin wooden sandals (sweaty shoes)  * Kerstin sneakers (orgasm pumps)  * Laura winter boots (street boots)  * Larissa platform boots (gentle sneakers)  * Nora combat boots (red sneakers)  * Natalia wedge sandals (steel boots)  * Susanne combat boots (fetish heels)  * Lisa combat boots (ng shoes)  * Bridghitte ski heels (heavenly boots)  * Julia combat boots (profiled boots)  * Nicole combat boots (3D-printed sandals)  * Rita stilettos (platform boots)  * Janina lady pumps (winter boots)  * Rosa girl shoes (zero-drop shoes)  * Ksenia platform sandals (highland boots)  * Lydia lady pumps (fur boots)  * Conny combat boots (gentleman shoes)  * Katia combat boots (snow boots)  * Mariya combat boots (girl boots)  * Elise hippie heels (exceptional sneakers)  * Ronja combat boots (boy boots)  * Ariane combat boots (super boots)  * Johanna combat boots (buffaGevlo boots)  * Inge combat boots (loafers)  * Ruth sneakers (wooden clogs)  * Magdalena combat boots (mary janes)  * Marleen combat boots (winged sandals)  * Klara platform sandals (arcane boots)  * Friederike dancing shoes (yellow sneakers)  * Naomi stilettos (garden slippers)  * Ute platform sandals (foreign body shoes)  * Jasieen wedge sandals (stroking boots)  * Yasaman leather boots (fleshy boots)  * May-Britt sandals (nature boots)  * Nadine stiletto sandals (princess pumps)  * Luisa hugging boots (opankes)  * Irina wedge sandals (spooky boots)  * Liselotte hugging boots (sand-als)  * Greta hugging boots (fin boots)  * Jane hugging boots (persian boots)  * Sue Lyn winter boots (jade boots)  * Charlotte hugging boots (block-heeled boots)  * Hannah cuddle boots (heap of shit boots) (6 of 7)Ge * Little Marie hugging boots (copper delicately filigreed stilettos)  * Verena stiletto sandals (gender-neutral boots)  Scrolls  scroll of healing (I HAVE MEANWHILE BEEN DEVACCINATED)  scroll of mana (FUEPA)  scroll of phase door (K MEASURER CAUSES QUICKTRAVEL TO PUSH SOKO BOULDERS INTO CORNERS)  scroll of standard id (CONGLATURATION)  scroll of cure (DDEV SHOULD PLAY SLEX AND SEE HOW MUCH BETTER THAN KKFS IT IS)  scroll of heal other (LIFE RISK JAM ALSO DAMAGED)  * scroll of extra healing (NIIN VOIMME TOIMIA)  * scroll of greater mana restoration (PAIR OF MALE HIGH HEELS)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (7 of 7)Ge1------------+@.........||.!........||..........|----.-------Ge7[Wiinaange the Stripped Girl ] St13 Dx10 Co12 In5 Wi8 Ch6 VanBovMalLaw S0 Dlvl:1 $0 HP 20(20)  Pw 2(2)  AC4 Xp1/0 T1 Do you want an account of creatures vanquished? [ynq] (n) GeL n Vanquished creatures:  0 tuch blobs (1 created) 0 decision weakskis (1 created) 0 little wild pigs (2 created) 0 kurs (1 created) 0 sub-gnomes (1 created) 0 mini xorns (1 created) 0 dream-beams (1 created) 0 constant broadcasts (1 created)  9 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--Ge Do you want to see your conduct? [ynq] (n) Ge Fn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--Ge Farvel Wiinaange the Vanilla Valk... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 20 hit points when you escaped.--More--GeN`  Ge9a @ Since you escaped early, the score list will not be checked.