e:e8  Player: Wiinaange Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2023-09-29.20:58:13.ttyrec Time: (1696021093) Fri Sep 29 20:58:13 2023 e:eyBad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: windowtype:curses. Hit return to continue: g:e… g:e qBad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: dark_room. Hit return to continue: h:e h:esBad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_pile. Hit return to continue: h:eO h:ewOuBad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: statuslines:3. Hit return to continue: h:e  h:eD |Bad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: pseudoname:Pseudonym. Hit return to continue: h:eq  h:e uBad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: statushilites. Hit return to continue: h:e^)  h:e) Bad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status: hitpoints-max/green&normal. Hit return to continue: h:e  h:e4 Bad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status: hitpoints/100%/green&normal. Hit return to continue: h:e h:eBad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status: hitpoints/<100%/green&normal. Hit return to continue: i:e i:eyBad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status: hitpoints/<76%/yellow&normal. i:e, Hit return to continue: i:e2 i:e2yBad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status: hitpoints/<51%/orange&normal. i:e3 Hit return to continue: i:e5^ i:e^Bad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status: hitpoints/<26%/red&normal. Hit return to continue: i:e i:etBad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status: hitpoints/<11%/black&normal. Hit return to continue: i:e i:eBad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: HILITE_STATUS: power/<=100%/bright-cyan/<=80%/cyan. Hit return to continue: i:elv i:evBad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: HILITE_STATUS: power/<=60%/bright-blue/<=40%/blue/<=20%/magenta. Hit return to continue: i:e  i:e Bad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: HILITE_STATUS: hitpoints-max/always/green/up/bright-green/down/orange. Hit return to continue: i:e  i:e Bad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: HILITE_STATUS: power-max/always/cyan/up/bright-cyan/down/bright-blue. Hit return to continue: i:e/:  i:e: Bad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status:condition/hallu/lightmagenta. Hit return to continue: i:eq  i:eq Bad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status:condition/conf/orange. Hit return to continue: i:e  i:e Bad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status:condition/stun/red&bold. Hit return to continue: i:e i:eXBad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status:condition/deaf/yellow. Hit return to continue: j:eF  j:e Bad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status:condition/slow/orange&blink&inverse. Hit return to continue: j:ebD j:eDBad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status:characteristics/up/green/down/red. Hit return to continue: j:e j:eABad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status: gold/up/yellow/down/brown. Hit return to continue: j:e j:eBad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status:cap/burdened/yellow/stressed/orange/strained/red&bold/overtaxed/red&inverse/overloaded/red&inverse&blink. Hit return to continue: j:e j:eBad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status:hunger/satiated/yellow/hungry/orange/weak/red&bold/fainting/red&inverse/fainted/red&inverse&blink. Hit return to continue: j:e|e j:eeBad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: HILITE_STATUS: condition/stone/red&inverse. Hit return to continue: j:e߸ j:eABad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: HILITE_STATUS: condition/strngl/red&inverse. Hit return to continue: j:e  j:e3 Bad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: HILITE_STATUS: condition/foodpois/red&inverse. Hit return to continue: j:ee  j:ee Bad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status: condition/wither/green&blink. Hit return to continue: j:e=  j:e Bad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status:condition/termill/red&inverse. Hit return to continue: j:e  j:e Bad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status:condition/foodpois/red&inverse. Hit return to continue: j:e j:eBad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: hilite_status:condition/slime/red&inverse. Hit return to continue: k:e4 k:eJ7O Menucolor regex error: parentheses not balanced Hit return to continue: k:eu k:ew7Bad option line: " #lamps" Hit return to continue: k:e k:eABad option line: "SYMBOLS=S_ghost:X" Hit return to continue: k:e Bad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: paranoid_confirmation:swim pray. Hit return to continue: k:eb k:epcsBad syntax in OPTIONS in /dgldir/userdata/Wiinaange/slex/Wiinaange.slexrc: vt_tiledata. Hit return to continue: k:e k:e[?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. k:e̗WShall I pick a character's race, role, gender and alignment for you? [ynq] k:eOyk:eSK NContent warning: This game is rated R, or Mature Content. The content of this game may be unsuitable for underage players. Additionally, some of this game's content may include features that can be triggering to some players, including but not limited to strong language, graphical descriptions of violence, sexual assault, self injury and mental disabilities. If you feel that you could be triggered by the exposure to this kind of content, you might want to opt out of this game. The author, Amy, takes no responsibility for any harm caused by playing this game. If you wish to not see this message on every new game start, you can hide it by adding OPTIONS=!contentwarning to your user configuration file.--More--k:e2 o----------|$....%..||........||...@..{.||........||........||........|----------k:e|2 [Wiinaange the Arrow Pierced ] St12 Dx13 Co15 In6 Wi6 Ch4 UseEroMalCha S0 Dlvl:1 $0 HP 13(13)  Pw 10(10)  AC8 Xp1/0 T1  It is written in the Book of Cars:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Cars seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Arrow Pierced, have been heralded from birth as the instrument of Cars. You are destined to recover the Amulet for yourk:e2 deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Cars!--More--k:e] k:eE k:e yHello Wiinaange, welcome to SlashEMExtended! You are a chaotic male erosator User of Stand.--More--k:e 2You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--k:e5  Message of the day: Sorry for all the savebreak updates lately, it's the only way I can make sure the version of the game on this server is up to date because our multiversioning script is malfunctioning. If you had a previous game on the old version, please use 'Play Slash'EM Extended old version' from the launch menu. In case that still doesn't bring your old game back, contact me on the IRC or Reddit and I'll find a way to restore your game :-) Sincerely, Amy.--More--k:e53 k:eK6%[Wiinaange the Arrow Pierced ] St12 Dx13 Co15 In6 Wi6 Ch4 UseEroMalCha S0  13(13)  Pw 10(10)  AC8 Xp1/0 T1 You are lucky! Full moon tonight.n:e}pKBeware, there will be no return! Still climb? [yn] (n) o:ey[Wiinaange the Arrow Pierced  13(13)  Pw 10(10) o:ee----------|$....%..||........||...@..{.||........||........||........|----------o:e:[Wiinaange the Arrow Pierced ] St12 Dx13 Co15 In6 Wi6 Ch4 UseEroMalCha S0 Dlvl:1 $0 HP 13(13)  Pw 10(10)  AC8 Xp1/0 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) o:e. n Scrolls b - an uncursed burnt rotted scroll of healing {0} c - an uncursed very burnt scroll of healing {0} d - an uncursed very burnt very rotted scroll of healing {0} e - an uncursed burnt very rotted scroll of healing {0} f - an uncursed very burnt thoroughly rotted scroll of healing {0} g - an uncursed rotted scroll of mana {0} h - an uncursed very burnt thoroughly rotted scroll of mana {0} i - an uncursed burnt rotted scroll of mana {0} j - an uncursed very burnt scroll of mana {0} k - an uncursed rotted scroll of phase door {0} l - an uncursed thoroughly burnt scroll of phase door {0} m - an uncursed very burnt scroll of phase door {0} n - ano:e5  uncursed thoroughly rotted scroll of standard id {0} o - an uncursed very burnt scroll of standard id {0} p - an uncursed burnt scroll of cure {0} q - an uncursed thoroughly burnt scroll of heal other {0} Tools a - an uncursed thoroughly burnt tooled horn {0}(end) p:eBpDo you want to see your attributes? [ynq] (n) p:e(nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. Potion identification only worked 3 times out of 7. Ring identification only worked 4 times out of 19. Implant identification only worked 1 times out of 35. Wand identification only worked 3 times out of 12. Armor identification only worked 15 times out of 53. Tool identification only worked 5 times out of 8. Scroll drop chance was reduced to 95%. Ring drop chance was reduced to 80%. Wand drop chance was reduced to 96%. Armor drop chance was reduced to 96%. Tool drop chance was reduced to 84%. Shop item generation was reduced to 93%. Monster death drops spawned with only 94% chance. Mastering the following skill taught you the hidden power: dagger. The following skill was trained at half the usual rate: devices. The following skill was limited tp:eo skilled proficiency: spirituality. The following skill was limited to expert proficiency: spirituality. The following skill became harder to train at higher skill levels: form VIII (Wedi). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Your hairstyle was 'high riser' and your beard type is 'comrade'. Your amount of casino chips was 0. The last time you got a new haircut was 5000 turns ago. Your areola diameter was 28. Monster spawn increase would have started at turn 48377. Monster spawn increase had reached its maximum at turn 157572. In this game, Eevee's evolution was espeon. Maximum amount of combined random monster spawn freqs was 2475. Your limit for ascension was at turn 1121667. The monster class that cannot be genocided was dog or other canine. Today, the monster class that always gets generated invisp:eLible was leprechaun. The monster class that was spawned more often: turret (freq bonus 4). The monster species that was spawned more often: guzzling vortex (freq bonus 18). The monster species that was spawned more often: saintdom federation jawbreaker jerkiest cavilling (freq bonus 36). The monster species that was spawned more often: Celia (freq bonus 32). The monster species that was spawned more often: black orc (freq bonus 24). The monster species that was spawned more often: Julchen's combat boot (freq bonus 12). --More--p:eThe monster species that was spawned more often: confutator flatfish readmitted pyritic prelimited (freq bonus 40). The monster species that was spawned more often: chic chick (freq bonus 12). The monster species that was spawned more often: void force patch (freq bonus 21). The monster species that was spawned more often: vain jelly (freq bonus 18). The monster species that was spawned more often: argent ritard (freq bonus 10). The monster species that was spawned more often: jourhea (freq bonus 10). The monster species that was spawned more often: italian golem (freq bonus 48). The monster species that was spawned more often: ice spirit (freq bonus 24). The monster species that was spawned more often: T-Rex (freq bonus 16). The monster species that was spawned more often: sanguinely analemma (freq bonus 10). The monster species that was spawned more often: sea tortle (freq bonus 6). The monster species that was spawned more oftenp:e?: shottiant (freq bonus 28). The monster species that was spawned more often: petty darker grue (freq bonus 6). The monster species that was spawned more often: measure servant (freq bonus 10). The monster species that was spawned more often: ruralizing rhythmicity (freq bonus 7). The monster trait that was more common: monsters whose attacks delete your data (freq bonus 1). The monster trait that was more common: monsters that count as lord (freq bonus 2). The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 8). The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 2). The monster trait that was more common: monster cars (freq bonus 1). The monster species that was never randomly spawned: kiddo unworthy nonanalytic. The monster species that was never randomly spawned: dire lich. :eZ@HThe monster species that was never randomly spawned: motivate cp:eompered transferrable. The monster species that was never randomly spawned: acculturative uninvested. The monster species that was never randomly spawned: facilitate reflexive. The monster species that was never randomly spawned: acrostically unsphering repopulation. The monster species that was never randomly spawned: great fever elemental. The monster species that was never randomly spawned: roguery number three. The monster species that was never randomly spawned: psalming hypothecate. The monster species that was never randomly spawned: raging shark. The RNG hath decreed that this item was never generated: amulet of map amnesia (Amulets). The RNG hath decreed that this item was never generated: figurine (Tools). The RNG hath decreed that this item was never generated: cure numbness (Spellbooks). The RNG hath decreed that this item was never generated: frost (Spellbooks). The RNG hath decreed that this item was never generap:eted: wedged little-girl sandal (Weapons). The RNG hath decreed that this item was never generated: blesscurse stone (Gems). The RNG hath decreed that this item was generated more often: summon ghost (Scrolls, freq bonus 25). The RNG hath decreed that this item was generated more often: antimatter sniper bullet (Weapons, freq bonus 13). The RNG hath decreed that this item was generated more often: un-invis stone (Gems, freq bonus 20). The RNG hath decreed that this item was generated more often: time (Spellbooks, freq bonus 6). The RNG hath decreed that this item was generated more often: Inge combat boots (Armor, freq bonus 8). The RNG hath decreed that this item was generated more often: crystal sword (Weapons, freq bonus 48). The RNG hath decreed that this item was generated more often: quicksand (Spellbooks, freq bonus 59). --More--p:e[`The RNG hath decreed that this item was generated more often: fauchard (Weapons, freq bonus 12). The RNG hath decreed that this item was generated more often: jumping (Rings, freq bonus 12). The RNG hath decreed that this item was generated more often: spetum (Weapons, freq bonus 8). The RNG hath decreed that this item was generated more often: right mouse button stone (Gems, freq bonus 4). The RNG hath decreed that this item was generated more often: magic dragon scales (Armor, freq bonus 5). The RNG hath decreed that this item was generated more often: darkhance stone (Gems, freq bonus 11). The RNG hath decreed that this item was generated more often: possession identification (Rings, freq bonus 11). The RNG hath decreed that this item was generated more often: meteor fragment (Gems, freq bonus 11). The RNG hath decreed that this item was generated more often: un-invis stone (Gems, freq bonus 9). The RNG hath decreed that this item was generatp:e`ed more often: silk scourge (Chains, freq bonus 8). The RNG hath decreed that this item was generated more often: bricklayer bar (Weapons, freq bonus 11). The RNG hath decreed that this item was generated more often: silver saber (Weapons, freq bonus 38). The RNG hath decreed that this item was generated more often: implant of impossibility (Implants, freq bonus 8). The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 58). The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 86). The RNG hath decreed that this item was always generated cursed: marble (Gems). The RNG hath decreed that this trap was always invisible: top line trap. The RNG hath decreed that this trap was generated more often: container kaboom trap (freq bonus 2). Trap randomization happened for 1 in 517 traps. Traps were spawned invisible 1 p:ea,times in 92. Traps were extra hard to find 7% of the time. Next attribute increase check would have come at turn 496. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. Your sanity was 0. You had 1000 alla remaining. You were resistant to fear. You resisted hallucinations. You had not decided on your sexuality yet. You had 1500 points of nutrition remaining. You had stun resistance. You had confusion resistance. You had improved technique levels. You had echolocation. You were lucky (1). You had spell retention for remembering 200 spells. You could not have safely prayed (252). You survived. --More--p:eo----------|$....%..||........||...@..{.||........||........||........|----------p:e.[Wiinaange the Arrow Pierced ] St12 Dx13 Co15 In6 Wi6 Ch4 UseEroMalCha S0 Dlvl:1 $0 HP 13(13)  Pw 10(10)  AC8 Xp1/0 T1 Do you want to see your discoveries? [ynq] (n) p:en n Discoveries  Scrolls scroll of healing (THRESH EM EXTENDED FARMING) scroll of mana (89 50 4E 47 0D 0A 1A 0A) scroll of phase door (BURKINI FASO) scroll of standard id ( DEATH HATE FORCE ) scroll of cure (THIS ISNT DISNEYLAND) scroll of heal other (QUADRATISCH PRAKTISCH BLOCKABSATZ) * scroll of extra healing (ERO ERO ERO ERO MUSHROOM MUSHROOM) * scroll of greater mana restoration (LORSKEL HOLDS 1ST RANK ON THE V171 HIGHSCORE TABLE) Tools tooled horn (horn) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) p:e[ &Do you want an account of creatures vanquished? [ynq] (n) p:ey Dn Vanquished creatures:  0 kobolds (1 created) 0 easy piercers (1 created) 0 alla gazelles (1 created)  3 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--p:e Do you want to see your conduct? [ynq] (n) p:eUFn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--q:e=Goodbye Wiinaange the User of Stand... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 13 hit points when you escaped.--More--q:ep[  q:e]@ Since you escaped early, the score list will not be checked.