2^ Player: WiiPlayer2 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-01-30.13:41:30.ttyrec Time: (1580391690) Thu Jan 30 13:41:30 2020  2^ GThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki.  2^ WShall I pick a character's race, role, gender and alignment for you? [ynq] 2^u y2^b2^n  [WiiPlayer the Drinker ] St17 Dx17 Co12 In10 Wi11 Ch7 DruSovMalLaw Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC5 Exp1 T1 It is written in the Book of Apollo:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Apollo seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Drinker, have been heralded from birth as the instrument of Apollo. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake2^ D[17;22H of us all: Go bravely with Apollo!--More--2^ 2^zrHello WiiPlayer2, welcome to SlashTHEM Extended! You are a lawful male soviet Drunk.--More--2^ .g Tip bloka l'da zhelayet udachi vam... on on on.--More--2^BYou are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--'2^@ Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun!--More--62^đ Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form!--More--;2^3x' ;2^Ò [WiiPlayer the Drinker ] St17 Dx17 Co12 In10 Wi11 Ch7 DruSovMalLaw  12(12)  Pw 3(3)  AC5 Exp1 T1The moon is waxing tonight.--More--<2^b@f[WiiPlayer the Drinker ] St17 Dx17 Co12 In10 Wi11 Ch7 DruSovMalLaw Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC5 Exp1 T1=2^ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) >2^[ b[WiiPlayer the Drinker ] St17 Dx17 Co12 In10 Wi11 Ch7 DruSovMalLaw  12(12)  Pw 3(3)  AC5 Exp1 T1You are not wearing any armor.[WiiPlayer the Drinker ] St17 Dx17 Co12 In10 Wi11 Ch7 DruSovMalLaw  12(12)  Pw 3(3)  AC5 Exp1 T1>2^0 What do you want to take off?   Weapons (')')  a - the blessed +0 rezinovyy shlang named Icy Flame (weapon in hand) {8} (end) A2^K[WiiPlayer the Drinker ] St17 Dx17 Co12 In10 Wi11 Ch7 DruSovMalLaw Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC5 Exp1 T1b@fB2^Count: 84C2^[[WiiPlayer the Drinker ] St17 Dx17 Co12 In10 Wi11 Ch7 DruSovMalLaw  12(12)  Pw 3(3)  AC5 Exp1 T1E2^i Count: 84H2^;[WiiPlayer the Drinker ] St17 Dx17 Co12 In10 Wi11 Ch7 DruSovMalLaw  12(12)  Pw 3(3)  AC5 Exp1 T3[WiiPlayer the Drinker ] St17 Dx17 Co12 In10 Wi11 Ch7 DruSovMalLaw Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC5 Exp1 T4 [WiiPlayer the Drinker ] St17 Dx17 Co12 In10 Wi11 Ch7 DruSovMalLaw  12(12)  Pw 3(3)  AC5 Exp1 T5ĿĿ@f<There is a wall in the way![WiiPlayer the Drinker ] St17 Dx17 Co12 In10 Wi11 Ch7 DruSovMalLaw 2^SQH 12(12)  Pw 3(3)  AC5 Exp1 T5K2^Kt3[WiiPlayer the Drinker ] St17 Dx17 Co12 In10 Wi11 Ch7 DruSovMalLaw  12(12)  Pw 3(3)  AC5 Exp1 T6+b@fK2^k There is a wall in the way![WiiPlayer the Drinker ] St17 Dx17 Co12 In10 Wi11 Ch7 DruSovMalLaw  12(12)  Pw 3(3)  AC5 Exp1 T6M2^,<What do you want to read? [rstuv or ?*] O2^|` Never mind.[WiiPlayer the Drinker ] St17 Dx17 Co12 In10 Wi11 Ch7 DruSovMalLaw  12(12)  Pw 3(3)  AC5 Exp1 T6Q2^l Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) U2^Ub+ Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) W2^ڲ+Really quit? WARNING: this will erase your game permanently! [yes/no]? Z2^AyZ2^ eZ2^ s[2^ar[WiiPlayer the Drinker  12(12)  Pw 3(3)[2^&]i+Ŀb@f<[WiiPlayer the Drinker ] St17 Dx17 Co12 In10 Wi11 Ch7 DruSovMalLaw Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC5 Exp1 T6Tvoi tovari hotjat tebja identifitsirovat? DYWYPI? [da] [ynq] (n) _2^; y Weapons  a - the blessed +0 rezinovyy shlang named Icy Flame (weapon in hand) {8}  Scrolls  r - 5 uncursed scrolls of istseleniye {0}  s - 4 uncursed scrolls of volshebnaya sila {0}  t - 3 uncursed scrolls of faza dver' {0}  u - 2 uncursed scrolls of identifikatsiya odin punkt {0}  v - an uncursed scroll of lecheniye {0}  Potions  b - 4 uncursed potions of vodka {0}  c - a blessed potion of vodka {0}  d - an uncursed finalized potion of vodka {0}  e - an uncursed finalized potion of krov' {0}  f - an uncursed potion of skorost' {0}  g - an uncursed finalized potion of bolezni {0}  h - an uncursed potion of yasnovideniye {0}  i - an uncursed potion of fruktovyy sok {0}  j - an uncursed potion of istseleniye {0}  k - an uncursed potion of paralich {0}  l - an uncursed potion of solenaya voda {0}  m - 2 uncursed potions of obnaruzhivat' _2^h ob'yekty {0}  n - an uncursed finalized potion of poluchit' energiyu {0}  o - an uncursed potion of ekstra-sensornoye vospriyatiye {0} (1 of 2)a2^G_+Ŀb@f<[WiiPlayer the Drinker ] St17 Dx17 Co12 In10 Wi11 Ch7 DruSovMalLaw Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC5 Exp1 T6Do you want to see your attributes? [ynq] (n) a2^nFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property at all: acid resistance. You could not have this property intrinsically: poison resistance. Ring identification only worked 4 times out of 15. Implant identification only worked 1 times out of 31. Wand identification only worked 3 times out of 7. Armor identification only worked 15 times out of 19. Spellbook identification only worked 2 times out of 7. Tool identification only worked 5 times out of 9. Monsters only dropped their equipment with 59% chance. Scroll drop chance was reduced to 95%. Amulet drop chance was reduced to 59%. Potion drop chance was reduced to 76%. Weapon drop chance was reduced to 77%. Tool drop chance was reduced to 87%. Food drop chance was reduced to 99%. The following skill could not be a2^trained at all: trident. The following skill was trained at half the usual rate: protection spells. --More--b2^The following skill was limited to basic proficiency: whip. The following skill was limited to skilled proficiency: trident. The following skill became untrainable after a while: polymorphing (turn 20157). The following skill couldn't be trained before a certain turn number is reached: body spells (turn 14310). Heavy curses were more common by 7%. Number of artifacts generated was 0. Number of fake artifacts generated was 2. Monster spawn increase would have started at turn 41430. Monster spawn increase had reached its maximum at turn 142117. In this game, Eevee's evolution was insecteon. Your limit for ascension was at turn 16050079. The monster class that cannot be genocided was ant or other insect. The monster color that was spawned more often: gray (freq bonus 12). The monster species that was spawned more often: dictator of Iraq (freq bonus 6).The monster species that was spawned more b2^܈Goften: storm naga (freq bonus 2). The monster species that was spawned more often: arvogene (freq bonus 27). The monster species that was spawned more often: toxic mushroom (freq bonus 24). The monster species that was spawned more often: gore force patch (freq bonus 8).--More--b2^ The monster species that was spawned more often: insurmountable mold (freq bonus 5). The monster species that was spawned more often: fembusun (freq bonus 8). The monster species that was spawned more often: flying clam (freq bonus 4). The monster species that was spawned more often: ceramic stalk (freq bonus 1). The monster species that was spawned more often: health trove (freq bonus 18). The monster species that was spawned more often: Yagyu Jubei-Chan (freq bonus 16). The monster species that was spawned more often: evasive enemy trooper (freq bonus 3). The monster species that was spawned more often: aerially excreta (freq bonus 2).The monster species that was spawned more often: overlayer farting noise (freq bonus 10). The monster species that was spawned more often: drug dealer (freq bonus 12). The monster species that was spawned more often: monsignor cosigner (freq bonus 9).The monb2^ϑ .ster species that was spawned more often: cotyledonary trellised (freq bonus 3). The monster species that was spawned more often: dives spill vortex (freq bonus 3).The monster species that was spawned more often: noblemen sacrum (freq bonus 12). --More--c2^2YThe monster species that was spawned more often: emulsoid ferule (freq bonus 9).The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 2). The monster species that was never randomly spawned: mean warp fungus. The monster species that was never randomly spawned: food ration lich. The monster species that was never randomly spawned: keester terrorist. The monster species that was never randomly spawned: romanistic thermometric. The monster species that was never randomly spawned: guardbot. The monster species that was never randomly spawned: sue force fungus. The monster species that was never randomly spawned: goblin leader. The monster species that was never randomly spawned: breakoff warp fungus. The monster species that was never randomly spawned: gargar. The monster species that was never randomly spawned: diver. The RNG hath decreed that this item was never generated: dwarvisc2^FYh iron helm (kaska). The RNG hath decreed that this item was never generated: vulnerability cloak (len plashch). The RNG hath decreed that this item was never generated: alacrity (black signet). The RNG hath decreed that this item was never generated: plain cloak (smertonosnyy plashch). The RNG hath decreed that this item was never generated: lava (LETS FAIL AND --More--c2^IROLL). The RNG hath decreed that this item was never generated: pistol ((null)). The RNG hath decreed that this item was never generated: gauntlets (stranno para perchatok). The RNG hath decreed that this item was never generated: diamond dragon scales ((null)). The RNG hath decreed that this item was never generated: two-handed trident ((null)). The RNG hath decreed that this item was never generated: anger helm (plemennyye shlem). The RNG hath decreed that this item was generated more often: inka blade ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 14). The RNG hath decreed that this item was generated more often: robe of permanence (bagryanitse, freq bonus 6). The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 12). The RNG hath decreed that this item was generated more often: vc2^Iiolet spell stone (gray, freq bonus 8). The RNG hath decreed that this item was generated more often: windmill blade (gigantskaya zvezda, freq bonus 18). The RNG hath decreed that this item was generated more often: palets (old, freq --More--c2^b bonus 22). The RNG hath decreed that this item was generated more often: brittle spear ((null), freq bonus 17). The RNG hath decreed that this item was generated more often: green lightsaber (lazernyy mech, freq bonus 10). The RNG hath decreed that this item was generated more often: illusion (YOUR HEAD WILL EXPLODE, freq bonus 22). The RNG hath decreed that this item was generated more often: mountains (VERY FUNNY FACIAL EXPRESSION, freq bonus 10). The RNG hath decreed that this item was generated more often: konnyy pryzhok (birdy, freq bonus 4). The RNG hath decreed that this item was generated more often: unfair attack cloak (plashch letchika, freq bonus 10). The RNG hath decreed that this item was generated more often: uroven' otobrazheniye (crumbling, freq bonus 8). The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 10). The RNG hath dec2^b fcreed that this item was generated more often: kharakter rekursii (gameplay-altering, freq bonus 7). The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 5). The RNG hath decreed that this item was generated more often: twelve course dinner ((null), freq bonus 10). --More--d2^7The RNG hath decreed that this item was generated more often: mancatcher ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: helm of drain resistance (chernyy shlem, freq bonus 9). The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 65). The RNG hath decreed that this item was always generated cursed: striking (ebony). The RNG hath decreed that this item was always generated cursed: snipesling ((null)). The RNG hath decreed that this item was always generated cursed: gain dexterity (obsidian). The RNG hath decreed that this item was always generated cursed: implant of corruption (wailing). The RNG hath decreed that this item was always generated cursed: holy wafer ((null)). The RNG hath decreed that this item was always generated cursed: protection (black onyx). The RNG hath decreed that this item was always ged2^7 nerated cursed: sleeping (wedding). The RNG hath decreed that this item was always generated cursed: amulet of own race warning (cabbalist). The RNG hath decreed that this item was always generated cursed: implant of --More--d2^͵badness (prismatic). The RNG hath decreed that this item was always generated cursed: silver chakram (serebro krugloye lezviye). The RNG hath decreed that this trap was always invisible: orange spell trap. The RNG hath decreed that this trap was generated more often: glyph of summoning (freq bonus 2). The spell school whose books are more common was divination spells (freq bonus 7).Trap randomization happened for 1 in 267 traps. Next attribute increase check would have come at turn 341. Strength training was 0. Dexterity training was 0. Wisdom training was 2. Constitution training was 0. Your sanity was 0. You had not decided on your sexuality yet. You were prevented from having acid resistance (0). You had 1495 points of nutrition remaining. Your luck was zero. You had spell retention for remembering 30 spells. You could not have safely prayed (221). You survived2^ߵd. --More--d2^ `+Ŀb@f<[WiiPlayer the Drinker ] St17 Dx17 Co12 In10 Wi11 Ch7 DruSovMalLaw Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC5 Exp1 T6Do you want to see your discoveries? [ynq] (n) f2^z n Discoveries  Scrolls scroll of istseleniye (EZ WIN AMIRITE) scroll of volshebnaya sila (FIXED AND FINISHED) scroll of faza dver' (YOU STEPPED INTO A HEAP OF SHIT) scroll of identifikatsiya odin punkt (MANANNANMACLIR) scroll of lecheniye (STARS) Potions potion of vodka (clotted blood) potion of krov' (blood-red) potion of skorost' (substitute) potion of bolezni (colorless) potion of yasnovideniye (camping) potion of fruktovyy sok (prickly ash) potion of istseleniye (yellow) potion of paralich (brown oolong tea) potion of solenaya voda (warping) potion of obnaruzhivat' ob'yekty (starlight) potion of poluchit' energiyu (deadweight) potion of ekstra-sensornoye vospriyatiye (ecru)(end) g2^c O+Ŀb@f< [WiiPlayer the Drinker ] St17 Dx17 Co12 In10 Wi11 Ch7 DruSovMalLaw Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC5 Exp1 T6Do you want an account of creatures vanquished? [ynq] (n) h2^@nVanquished creatures: 0 phasing acid blobs (1 created) 0 kittens (1 created) 0 noob stonebiters (1 created) 0 evasive sewer rats (2 created) 0 rabbits (1 created) 0 sand rats (2 created) 0 spideroids (2 created) 0 little webmakers (1 created) 0 little cheatspiders (1 created) 0 trembling bugs (1 created) 0 gless children (1 created) 0 eh ghosts (1 created) 0 dwens (1 created) 0 inactive mushroom patches (1 created) 0 nemi speakers (1 created) 0 hola-hola blurters (1 created) 0 biem turrets (1 created) 0 food troves (1 created) 21 creatures born. 0 creatures vanquished. --More--i2^?"H0 bosses born. 0 bosses vanquished. --More--i2^^p \+Ŀb@f<[WiiPlayer the Drinker ] St17 Dx17 Co12 In10 Wi11 Ch7 DruSovMalLaw Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC5 Exp1 T6Do you want to see your conduct? [ynq] (n) j2^ 6n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--k2^t+Ŀb@f<Goodbye WiiPlayer2 the Drunk... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 6 moves. You were level 1 with a maximum of 12 hit points when you quit.--More--l2^