dZ+R Player: Volt Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-05-13.04:13:24.ttyrec Time: (1526184804) Sun May 13 04:13:24 2018 dZXThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] eZT, qnChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Archeologist  g - an Artist  h - an Assassin  i - an Augurer  j - a Barbarian  k - a Bard  l - a Binder  m - a Bleeder  n - a Bloodseeker  o - a Bosmer  p - a Bully  q - a Camperstriker  r - a Caveman/Cavewoman  s - a Chaos Sorceror  t - a Chevalier  u - a Convict (1 of 6)iZo/ +Choosing Race Pick the race of your Chevalier   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - angbander  l - angel  m - aquarian  n - argonian  o - asgardian  p - bastard  q - batman  r - borg  s - breton  t - burninator  u - centaur (1 of 8)nZٯ v - chiropteran  w - clockwork automaton  x - cockatrice  y - cortex  z - curser  A - dark seducer  B - deathmold  C - deep elf  D - destabilizer  E - developer  F - devil  G - dinosaur  H - dolgsman  I - doppelganger  J - dragon  K - drow  L - dryad  M - dufflepud  N - dunadan  O - dwarf  P - elemental  Q - elf  R - ent (2 of 8)pZ` S - evilvariant  T - expert  U - fawn  V - felid  W - fenek  X - fiend  Y - gastly  Z - gelatinous cube  a - giant  b - gnome  c - golden saint  d - green slime  e - gremlin  f - grid bug  g - haxor  h - hemi-doppelganger  i - hemophage  j - herbalist  k - heretic  l - hobbit  m - homicider  n - hidden elf  o - human (3 of 8)rZͬ p - illithid  q - immunizer  r - imp  s - imperial  t - incantifier  u - inka  v - insectoid  w - ironman  x - jelly  y - khajiit  z - kobold  A - kop  B - leprechaun  C - levelscaler  D - levitator  E - lich  F - listener  G - lizardman  H - loli  I - lycanthrope  J - maia  K - mazewalker  L - mimic (4 of 8)Zyh  M - minimalist  N - missingno  O - monkey  P - monster  Q - moon elf  R - mould  S - mummy  T - naga  U - nastinator  V - navi  W - nord  X - null  Y - nymph  Z - octopode  a - ogre  b - orc  c - peacemaker  d - phantom  e - poisoner  f - polyinitor  g - problematic  h - race X  i - randomizer (5 of 8)Z@)+Use hybrid races? [yn] (n) ZB nChoosing Gender Pick the gender of your orcish Chevalier  m - male f - female * - Random ! - Quit(end) Z?+Choosing Alignment Pick the alignment of your male orcish Chevalier  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) ZYB+Ŀ@Dk###(#[Volt the Basher ] St17 Dx8 Co13 In6 Wi12 Ch5 CheOrcMalCha S0 Dlvl:1 $0 HP 21(21)  Pw 21(21)  AC-2 MC0 Mov12 Xp1/0 Wt46/1660 T1 It is written in the Book of Allah:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dZBCark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Allah seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Basher, have been heralded from birth as the instrument of Allah. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Allah!--More--ZĿ@Dk###(#Salutations Volt, welcome to SlashEMExtended! You are a chaotic male orcish Chevalier.--More--Z e You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--Z= [Volt the Basher ] St17 Dx8 Co13 In6 Wi12 Ch5 CheOrcMalCha S0  21(21)  Pw 21(21)  AC-2 MC0 Mov12 Xp1/0 Wt46/1660 T1The moon is waning tonight.Z )Really save? [yn] (n) Zq In[Volt the Basher ] St17 Dx8 Co13 In6 Wi12 Ch5 CheOrcMalCha S0 Dlvl:1 $0 HP 21(21)  Pw 21(21)  AC-2 MC0 Mov12 Xp1/0 Wt46/1660 T1Ŀ@Dk###(#Z02Specify unknown object by cursor? [ynq] (q) Z[\yPlease move the cursor to an unknown object.--More--Zb((For instructions type a ?)Z]I Zʌ ZmvD a dragon (tame baby shimmering dragon called Odahviing) (base level 4) Accessing Pokedex entry for baby shimmering dragon...   Base statistics of this monster type:  Base level = 4, difficulty = 6, AC = -4, magic resistance = 10, alignment 0. Slow (9). Normal generation, with frequency 4. No resistances. No conveyed resistances. Big, genocidable, carnivorous, thick-skinned flyer. Origin: Vanilla NetHack or SLASH'EM. Is a valid polymorph form.  Attacks:  2d6, bite - ordinary physical  --More--Zs  Ŀ @ D k ###More info? [yn] (n) ZR'nPick an object.Z} Done.[Volt the Basher ] St17 Dx8 Co13 In6 Wi12 Ch5 CheOrcMalCha S0  21(21)  Pw 21(21)  AC-2 MC0 Mov12 Xp1/0 Wt46/1660 T1Z8Unknown command ' '.--More--ZoYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) ZlKn Ŀ @Turn the number pad on? [yn] (n) Z n[Volt the Basher ] St17 Dx8 Co13 In6 Wi12 Ch5 CheOrcMalCha S0  21(21)  Pw 21(21)  AC-2 MC0 Mov12 Xp1/0 Wt46/1660 T1ZCb 8Unknown command ' '.--More--ZEoYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Zn Ŀ @Turn the number pad on? [yn] (n) ZNqn[Volt the Basher ] St17 Dx8 Co13 In6 Wi12 Ch5 CheOrcMalCha S0  21(21)  Pw 21(21)  AC-2 MC0 Mov12 Xp1/0 Wt46/1660 T1Z#)Really save? [yn] (n) Z: ySaving...Z"Be seeing you...