U=ZS Player: Volt Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-05-05.23:25:09.ttyrec Time: (1525562709) Sat May 5 23:25:09 2018 U=ZeThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] V=ZnChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Archeologist  g - an Artist  h - an Assassin  i - an Augurer  j - a Barbarian  k - a Bard  l - a Binder  m - a Bleeder  n - a Bloodseeker  o - a Bosmer  p - a Bully  q - a Camperstriker  r - a Caveman/Cavewoman  s - a Chaos Sorceror  t - a Chevalier  u - a Convict  v - a Cook  w - a Courier  x - a Cruel Abuser  y - a Death Eater  z - a Diver  A - a Doll Mistress  B - a Doom Marine  C - a DQ Slime  D - a Druid  E - a Drunk  F - a Dunmer  G - an Electric Mage  H - an Elementalist  I - an Elph  J - an Erdrick (1 of 4)Y=Zq K - a Failed Existence  L - a Feat Master  M - a Feminist  N - a Fencer  O - a Fighter  P - a Firefighter  Q - a Flame Mage  R - a Form Changer  S - a Foxhound Agent  T - a Gamer  U - a Gang Scholar  V - a Gangster  W - a Geek  X - a Gladiator  Y - a Goff  Z - a Goldminer  a - a Graduate  b - a Gunner  c - a Healer  d - an Ice Mage  e - an Intel Scribe  f - a Jedi  g - a Jester  h - a Justice Keeper  i - a Knight  j - a Korsair  k - a Kurwa  l - a Ladiesman  m - a Librarian  n - a Locksmith  o - a Lunatic  p - a Mahou Shoujo  q - a Medium  r - a Midget  s - a Monk  t - a Murderer  u - a Musician  v - a Mystic (2 of 4)]=Z' w - a Necromancer  x - a Ninja  y - a Nobleman/Noblewoman  z - a Nuclear Physicist  A - an Occult Master  B - an Officer  C - an Ordinator  D - an Otaku  E - a Paladin  F - a Pickpocket  G - a Pirate  H - a Poison Mage  I - a Pokemon  J - a Politician  K - a Priest/Priestess  L - a Prostitute  M - a Psion  N - a Ranger  O - a Ringseeker  P - a Rocker  Q - a Rogue  R - a Sage  S - a Saiyan  T - a Samurai  U - a Scientist  V - a Shapeshifter  W - a Slave Master  X - a Spacewars Fighter  Y - a Supermarket Cashier  Z - a Thalmor  a - a Topmodel  b - a Tourist  c - a Tracer  d - a Transsylvanian  e - a Transvestite  f - a Twelph  g - an Unbeliever  h - an Undead Slayer (3 of 4)g=Zfs+Choosing Race Pick the race of your Pirate   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - angbander  l - angel  m - aquarian  n - argonian  o - asgardian  p - bastard  q - batman  r - borg  s - breton  t - burninator  u - centaur  v - chiropteran  w - clockwork automaton  x - cockatrice  y - cortex  z - curser  A - dark seducer  B - deathmold  C - deep elf  D - destabilizer  E - developer  F - devil  G - dinosaur  H - dolgsman  I - doppelganger  J - dragon (1 of 5)p=Z" K - drow  L - dryad  M - dufflepud  N - dunadan  O - dwarf  P - elemental  Q - elf  R - ent  S - evilvariant  T - expert  U - fawn  V - felid  W - fenek  X - fiend  Y - gastly  Z - gelatinous cube  a - giant  b - gnome  c - golden saint  d - green slime  e - gremlin  f - grid bug  g - haxor  h - hemi-doppelganger  i - hemophage  j - herbalist  k - heretic  l - hobbit  m - homicider  n - hidden elf  o - human  p - illithid  q - immunizer  r - imp  s - imperial  t - incantifier  u - inka  v - insectoid (2 of 5)}=Z )+Use hybrid races? [yn] (n) =ZʫnChoosing Gender Pick the gender of your human Pirate  m - male f - female * - Random ! - Quit(end) =ZG;+Choosing Alignment Pick the alignment of your male human Pirate  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) =Z,+Ŀ B @r  [Volt the Landlubber ] St12 Dx12 Co12 In9 Wi8 Ch13 PirHumMalCha S0 Dlvl:1 $7 HP 12(12)  Pw 2(2)  AC5 MC0 Mov12 Xp1/0 Wt127/1390 T1  It is written in the Book of the Devil:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehenno=Z-<m, the Under World, where he now lurks, and bides his time.  Your god the Devil seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Landlubber, have been heralded from birth as the instrument of the Devil. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with the Devil!--More--=Zd 3Ahoy Volt, welcome to SlashEMExtended! Ye be a chaotic male human Pirate.--More--=Z6&>Ye be playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. Ye should absolutely do that, unless ye want to figure out this complex game on yer own. Amy and other players will be glad to give ye advice!--More--=Zފs [Volt the Landlubber ] St12 Dx12 Co12 In9 Wi8 Ch13 PirHumMalCha S0  12(12)  Pw 2(2)  AC5 MC0 Mov12 Xp1/0 Wt127/1390 T1 The moon be waning tonight.=Z M[Volt the Landlubber ] St12 Dx12 Co12 In9 Wi8 Ch13 PirHumMalCha S0  12(12)  Pw 2(2)  AC5 MC0 Mov12 Xp1/0 Wt127/1390 T2 <@=Z`sYe kill the chipmunk![Volt the Landlubber ] St12 Dx12 Co12 In9 Wi8 Ch13 PirHumMalCha S16  12(12)  Pw 2(2)  AC5 MC0 Mov12 Xp1/4 Wt127/1390 T3 B%=Z @Ye see 'ere a chipmunk corpse {20}.[Volt the Landlubber ] St12 Dx12 Co12 In9 Wi8 Ch13 PirHumMalCha S16  12(12)  Pw 2(2)  AC5 MC0 Mov12 Xp1/4 Wt127/1390 T4 B=ZĆ6What do ye want to eat? [j or ?*,] =ZM_  eat what?  Comestibles ('%') a - % a chipmunk corpse {20}(end) =Z=+This chipmunk corpse tastes terrible![Volt the Landlubber ] St12 Dx12 Co12 In9 Wi8 Ch13 PirHumMalCha S16  12(12)  Pw 2(2)  AC5 MC0 Mov12 Xp1/4 Wt127/1390 T5 [Volt the Landlubber ] St12 Dx12 Co12 In9 Wi8 Ch13 PirHumMalCha S16  12(12)  Pw 2(2)  AC5 MC0 Mov12 Xp1/4 Wt127/1390 T6 BYe finish eating the chipmunk corpse.[Volt the Landlubber ] St12 Dx12 Co12 In9 Wi8 Ch13 PirHumMalCha S16  12(12)  Pw =Z=[24;22H2(2)  AC5 MC0 Mov12 Xp1/4 Wt127/1390 T7 B=Z{ [Volt the Landlubber ] St12 Dx12 Co12 In9 Wi8 Ch13 PirHumMalCha S16  12(12)  Pw 2(2)  AC5 MC0 Mov12 Xp1/4 Wt127/1390 T8 SB@=ZP [Volt the Landlubber ] St12 Dx12 Co12 In9 Wi8 Ch13 PirHumMalCha S16  12(12)  Pw 2(2)  AC5 MC0 Mov12 Xp1/4 Wt127/1390 T9 SB@=Z=OThere be a wall in the way![Volt the Landlubber ] St12 Dx12 Co12 In9 Wi8 Ch13 PirHumMalCha S16  12(12)  Pw 2(2)  AC5 MC0 Mov12 Xp1/4 Wt127/1390 T9 =Z]There be a wall in the way![Volt the Landlubber ] St12 Dx12 Co12 In9 Wi8 Ch13 PirHumMalCha S16  12(12)  Pw 2(2)  AC5 MC0 Mov12 Xp1/4 Wt127/1390 T9 =ZV ]There be a wall in the way![Volt the Landlubber ] St12 Dx12 Co12 In9 Wi8 Ch13 PirHumMalCha S16  12(12)  Pw 2(2)  AC5 MC0 Mov12 Xp1/4 Wt127/1390 T9 =Z9Unknown command ' '.--More--=Z +VYe might want to turn on the number pad, which be done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, ye have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, ye can also turn on the number pad by adding this line to yer options file: OPTIONS=number_pad:2 (probably requires ye to start a new game). (Press y to disable this message) [yn] (n) =Z`nTurn the number pad on? [yn] (n) =Z62n[Volt the Landlubber ] St12 Dx12 Co12 In9 Wi8 Ch13 PirHumMalCha S16  12(12)  Pw 2(2)  AC5 MC0 Mov12 Xp1/4 Wt127/1390 T9 =ZB@[Volt the Landlubber ] St12 Dx12 Co12 In9 Wi8 Ch13 PirHumMalCha S16  12(12)  Pw 2(2)  AC5 MC0 Mov12 Xp1/4 Wt127/1390 T9 The rat snake misses.BThe rat snake bites ye![Volt the Landl ubber] St12 Dx12 Co12 In9 Wi8 Ch13 PirHumMalCha S16  9(12)  Pw 2(2)  AC5 MC0 Mov12 Xp1/4 Wt127/1390 T9 [-3 -> 9][Volt the Landlubber ] St12 Dx12 Co12 In9 Wi8 Ch13 PirHumMalCha S16  12(12)  Pw 2(2) =Z݂A AC5 MC0 Mov12 Xp1/4 Wt127/1390 T10 =Z9qYe just miss the rat snake.B[Volt the Landlubber ] St12 Dx12 Co12 In9 Wi8 Ch13 PirHumMalCha S16  12(12)  Pw 2(2)  AC5 MC0 Mov12 Xp1/4 Wt127/1390 T10 The rat snake bites ye![Volt the Landl ubber] St12 Dx12 Co12 In9 Wi8 Ch13 PirHumMalCha S16  9(12)  Pw 2(2)  AC5 MC0 Mov12 Xp1/4 Wt127/1390 T10 [-3 -> 9][Volt the Landl ubber] St12 Dx12 Co12 In9 Wi8 Ch13 PirHumMalCha S16  9(12)  Pw 2(2)  AC5 MC0 Mov12 Xp1/4 Wt127/1390 T11 [25=ZVq;1H=Z Ye hit the rat snake![Volt the Landl ubber] St12 Dx12 Co12 In9 Wi8 Ch13 PirHumMalCha S16  9(12)  Pw 2(2)  AC5 MC0 Mov12 Xp1/4 Wt127/1390 T11 The rat snake bites ye![Volt th e Landlubber] St12 Dx12 Co12 In9 Wi8 Ch13 PirHumMalCha S16  5(12)  Pw 2(2)  AC5 MC0 Mov12 Xp1/4 Wt127/1390 T11 [-4 -> 5][Volt th e Landlubber] St12 Dx12 Co12 In9 Wi8 Ch13 PirHumMalCha S16  5(12)  Pw 2(2)  AC5 MC0 Mov12 Xp1/4 Wt127/1390 T12 =Zf Ye hit the rat snake.[Volt th e Landlubber] St12 Dx12 Co12 In9 Wi8 Ch13 PirHumMalCha S16  5(12)  Pw 2(2)  AC5 MC0 Mov12 Xp1/4 Wt127/1390 T12 The rat snake misses.[Volt th e Landlubber] St12 Dx12 Co12 In9 Wi8 Ch13 PirHumMalCha S16  5(12)  Pw 2(2)  AC5 MC0 Mov12 Xp1/4 Wt127/1390 T13 =Z1Ye miss the rat snake.[Volt th e Landlubber] St12 Dx12 Co12 In9 Wi8 Ch13 PirHumMalCha S16  5(12)  Pw 2(2)  AC5 MC0 Mov12 Xp1/4 Wt127/1390 T13 The rat snake bites ye![Volt the Landlubber] St12 Dx12 Co12 In9 Wi8 Ch13 PirHumMalCha S16  0(12)  Pw 2(2)  AC5 MC0 Mov12 Xp1/4 Wt127/1390 T13 Ye die...[ 0(12)  Pw 2(2) --More--=ZdĿ SB <@  [Volt the Landlubber] St12 Dx12 Co12 In9 Wi8 Ch13 PirHumMalCha S16 Dlvl:1 $7 HP 0(12)  Pw 2(2)  AC5 MC0 Mov12 Xp1/4 Wt127/1390 T13 Do ye want yer possessions identified? DYWYPI? [ynq] (n) =Zl n Weapons a - ) a blessed +0 cutlass (weapon in hand) {16} b - ) 2 uncursed +1 chiveys (alternate weapon; not wielded) {4} c - ) an uncursed +0 barking iron {8} d - ) 100 uncursed +0 bullets (in quiver) {2} Armor e - [ an uncursed +0 monkey jacket (being worn) {12} f - [ an uncursed +0 monkey jacket {12} g - [ an uncursed +0 monkey jacket {12} h - [ the blessed +0 monkey jacket named Varista {12} i - [ an uncursed +0 pair of high boots (being worn) {8} Comestibles j - % 2 uncursed sea biscuits {0} Scrolls o - ? 5 uncursed scrolls of healing {0} p - ? 4 uncursed scrolls of mana {0} q - ? 3 uncursed scrolls of phase door {0} r - [3=Z3l 4m? an uncursed scroll of standard id {0} s - ? an invisible uncursed scroll of standard id {0} t - ? an uncursed scroll of cure {0} Potions l - ! 3 uncursed potions of rum {0} Rings m - = an uncursed +1 ring of discount action {0} Tools k - ( 3 uncursed +0 grappling hooks {36} n - ( an uncursed oilskin sack {5}(end) =Z ! [Volt the Landlubber] St12 Dx12 Co12 In9 Wi8 Ch13 PirHumMalCha S16 Dlvl:1 $7 HP 0(12)  Pw 2(2)  AC5 MC0 Mov12 Xp1/4 Wt127/1390 T13 The oilskin sack be empty.--More--=Z @Do ye want to see yer attributes? [ynq] (n) =Z" nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: glib combat. You could not have this property extrinsically: confusion resistance. You could not have this property intrinsically: speed. Ring identification only worked 4 times out of 11. Amulet identification only worked 15 times out of 23. Implant identification only worked 1 times out of 67. Wand identification only worked 3 times out of 6. Armor identification only worked 15 times out of 24. Spellbook identification only worked 2 times out of 4. Gem identification only worked 100 times out of 143. Tool identification only worked 5 times out of 7. Monsters only dropped their musable items with 70% chance. Monsters only dropped their equipment with 76% chance. Scroll drop chance was reduced to 91%. Potion dro=Z. p chance was reduced to 82%. Weapon drop chance was reduced to 99%. Armor drop chance was reduced to 91%. Tool drop chance was reduced to 80%. Food drop chance was reduced to 96%. Musable item generation frequency had a negative bias of 67%. Concealing monsters were spawned underneath items 88% of the time only. The following skill could not be trained at all: elemental spells. The following skill was trained at half the usual rate: lance. The following skill was trained at one fifth the usual rate: bow. The following skill was limited to basic proficiency: missile weapons. The following skill was limited to skilled proficiency: riding. The following skill was limited to expert proficiency: pick-axe. The following skill became untrainable if you tried to train it too early: whip (turn 23). The following skill became untrainable if you tried to train it too early: polymorphing (turn 784). The following skil=Z2 l became untrainable after a while: occult spells (turn 34108). The following skill couldn't be trained before a certain turn number is reached: body spells (turn 80423). Number of artifacts generated was 0. --More--=Zɰ Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 82678. Monster spawn increase had reached its maximum at turn 316858. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 577472. The monster class that cannot be genocided was quantum mechanic or other scientist. The monster class that was spawned more often: mimic (freq bonus 2). The monster species that was spawned more often: strip mine hawk (freq bonus 12). The monster species that was spawned more often: unabbreviated shipping weeklong serene (freq bonus 15). The monster species that was spawned more often: chimpanzee (freq bonus 6). The monster species that was spawned more often: chattering flowerpot (freq bonus 6). The monster species that was spawned more often: edgy stalk (freq bonus 15). The monster species that was spawned more often: inferiority pesky (freq bonus 18). The monster spe=Zڰ cies that was spawned more often: racoon dog (freq bonus 48). The monster species that was spawned more often: laden ghost (freq bonus 3). The monster species that was spawned more often: giant fire bat (freq bonus 4). The monster species that was spawned more often: amnesia elemental (freq bonus 20). The monster species that was spawned more often: Throne Archon (freq bonus 12). The monster species that was spawned more often: anarchistic warranter loblolly (freq bonus 16). The monster species that was spawned more often: avoidable inconsumably (freq bonus 16). The monster species that was spawned more often: tatter democratical (freq bonus 14). The monster species that was spawned more often: clay growth (freq bonus 20). The monster species that was spawned more often: grah sephirah (freq bonus 4). The monster species that was spawned more often: purple force worm (freq bonus 12). The monster species that was spawned more often: re=Zް plated beetroot (freq bonus 10). The monster species that was spawned more often: Fanny's velcro sneaker (freq bonus 4). The monster species that was spawned more often: bluish beetle (freq bonus 8). The monster trait that was more common: monsters that count as gnome (freq bonus 1). The monster trait that was more common: monsters that can throw boulders (freq bonus 1). The monster species that was never randomly spawned: nausorn. The monster species that was never randomly spawned: depowered stalk. The monster species that was never randomly spawned: starwars fighter. The monster species that was never randomly spawned: saddling choky footbridge. The monster species that was never randomly spawned: deimonidaine. The monster species that was never randomly spawned: Marenka. The monster species that was never randomly spawned: spell sucker. The monster species that was never randomly spawned: eastern moon rabbit. The mo=Z onster species that was never randomly spawned: fluidic semper interlock ballute. --More--=Z The monster species that was never randomly spawned: lilac colony. The RNG hath decreed that this item was never generated: wishing (pine). The RNG hath decreed that this item was never generated: checkerboard stone (gray). The RNG hath decreed that this item was never generated: broadsword ((null)). The RNG hath decreed that this item was never generated: insulate (long). The RNG hath decreed that this item was never generated: mercurial dragon scales ((null)). The RNG hath decreed that this item was never generated: helm of brilliance (etched helmet). The RNG hath decreed that this item was never generated: T-shirt ((null)). The RNG hath decreed that this item was never generated: freezing boots (side zip boots). The RNG hath decreed that this item was never generated: chalcedon (cyan). The RNG hath decreed that this item was never generated: pancake ((null)). The RNG hath decreed that this item was generated more often: inka sli=Z ng ((null), freq bonus 19). The RNG hath decreed that this item was generated more often: mineral bolt ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: acid ingestion (unhealthy, freq bonus 59). The RNG hath decreed that this item was generated more often: amulet of hostility (funk, freq bonus 83). The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 49). The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 6). The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 22). The RNG hath decreed that this item was generated more often: amethyst dragon scale mail ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 9). The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus=Z  18). The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 5). The RNG hath decreed that this item was generated more often: cloak of protection (tattered cape, freq bonus 4). The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 92). The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 6). The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 8). The RNG hath decreed that this item was generated more often: bunny uniform (red leather armor, freq bonus 21). The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 11). The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 2). The RNG hath decreed that this item was generated mor=Z e often: paralysis (emerald, freq bonus 6). The RNG hath decreed that this item was generated more often: dustbin stone (gray, freq bonus 7). The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 56). The RNG hath decreed that this item was always generated cursed: bec de corbin (beaked polearm). The RNG hath decreed that this item was always generated cursed: rumor (scribbled). The RNG hath decreed that this item was always generated cursed: adornment (wooden). The RNG hath decreed that this item was always generated cursed: tin whistle (whistle). --More--=Z The RNG hath decreed that this item was always generated cursed: fear resistance (branching). The RNG hath decreed that this item was always generated cursed: thunder wave (raw). The RNG hath decreed that this item was always generated cursed: lapis lazuli (blue). The RNG hath decreed that this item was always generated cursed: relocation (FUCK THE NOTELEPORT RULES). The RNG hath decreed that this item was always generated cursed: psychic dragon scale mail ((null)). The RNG hath decreed that this item was always generated cursed: shimmering dragon scale mail ((null)). The RNG hath decreed that this trap was always invisible: madeleine trap. The RNG hath decreed that this trap was generated more often: quasar trap (freq bonus 1). Next attribute increase check would have come at turn 548. Strength training was 2. Dexterity training was 1. Wisdom training was 0. Constitution training was 1. You had not decided on your se=Z Gxuality yet. You were prevented from having confusion resistance (0). You were prevented from having glib combat (0). You had 1508 points of nutrition remaining. You could swim. Your luck was zero. You could have safely prayed (204). You are dead. --More--=Z RĿ SB <@  [Volt the Landlubber] St12 Dx12 Co12 In9 Wi8 Ch13 PirHumMalCha S16 Dlvl:1 $7 HP 0(12)  Pw 2(2)  AC5 MC0 Mov12 Xp1/4 Wt127/1390 T13 Do ye want to see yer discoveries? [ynq] (n) =Zy n Discoveries  Weapons ) cutlass (curved sword) Armor [ high boots (jackboots) [ * oilskin cloak (slippery cloak) Scrolls ? scroll of healing (POWER IS GREATER THE BASE IS LESS) ? scroll of mana (IEO BELPHENO) ? scroll of phase door (ROOT CANAL THERAPY) ? scroll of standard id (ALA AANG XICHA MICHA ANG E EROTPITENPHET NPROME ? scroll of cure (F4 E6 G4 DH4PLUSPLUS FOOLS MATE) ? * scroll of extra healing (YOUR INSIDE IS MADE OF MUD) ? * scroll of greater mana restoration (CHEIAMOPSEI ERPEBOTH) Potions ! potion of rum (cluster amaryllis) Rings = ring of discount action (kevlar) Tools ( * gr=Zy appling hook (iron hook) ( * oilskin sack (bag) Venoms . * blinding venom (splash of venom) . * tail spikes (splash of venom) . * faerie floss rhing (splash of venom) . * acid venom (splash of venom) . * segfault venom (splash of venom)(end) =ZJ1[Volt the Landlubber] St12 Dx12 Co12 In9 Wi8 Ch13 PirHumMalCha S16 Dlvl:1 $7 HP 0(12)  Pw 2(2)  AC5 MC0 Mov12 Xp1/4 Wt127/1390 T13 Do ye want an account o' creatures vanquished? [ynq] (n) =Zn Vanquished creatures:  0 sewer rats (5 created) 0 visor sewer rats (2 created) a chipmunk 0 airborne parrots (1 created) 0 low oozes (1 created) 0 rat snakes (1 created) 0 twens (1 created)  12 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished.--More--=Z%Do ye want to see yer conduct? [ynq] (n) =Zp;n Voluntary challenges:  You eaten 1 time. You eaten food with animal by-products 1 time. You eaten meat 1 time. You were an atheist. You never prayed to the gods. You used a wielded weapon 3 times. You killed 1 monster. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--=Zr ----------  / \  / REST \  / IN \  / PEACE \  / \  | Volt |  | 7 Au |  | killed by a |  | monster (rat |  | snake) |  | |  | |  | |  | 2018 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye Volt the Pirate... [22;=Z1HYou died in The Dungeons of Doom on dungeon level 1 with 16 points, and 7 pieces of gold, after 13 moves. You were level 1 with a maximum of 12 hit points when you died.--More--