dZN Player: Volt Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-05-05.02:05:24.ttyrec Time: (1525485924) Sat May 5 02:05:24 2018 dZ~This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] eZ yĿ_@d[Volt the Vault Dweller ] St6 Dx10 Co5 In7 Wi6 Ch5 CouYukMalCha S0 Dlvl:1 $0 HP 10(10)  Pw 3(3)  AC10 MC0 Mov10 Xp1/0 Wt10/720 T1 It is written in the Book of Caesar:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, wheeZ re he now lurks, and bides his time.  Your god Caesar seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Vault Dweller, have been heralded from birth as the instrument of Caesar. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Caesar!--More--fZa Ŀ_@dHello Volt, welcome to SlashEMExtended! You are a chaotic male yuki-onnic Courier.--More--gZe You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--gZ{ ? [Volt the Vault Dweller ] St6 Dx10 Co5 In7 Wi6 Ch5 CouYukMalCha S0  10(10)  Pw 3(3)  AC10 MC0 Mov10 Xp1/0 Wt10/720 T1The moon is waning tonight.gZ 8Unknown command ' '.--More--gZr oYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) gZ" nĿ  _ Turn the number pad on? [yn] (n) gZ ~ n[Volt the Vault Dweller ] St6 Dx10 Co5 In7 Wi6 Ch5 CouYukMalCha S0  10(10)  Pw 3(3)  AC10 MC0 Mov10 Xp1/0 Wt10/720 T1gZ7 8Unknown command ' '.--More--gZqx oYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) gZ{ nĿ  _ Turn the number pad on? [yn] (n) gZv n[Volt the Vault Dweller ] St6 Dx10 Co5 In7 Wi6 Ch5 CouYukMalCha S0  10(10)  Pw 3(3)  AC10 MC0 Mov10 Xp1/0 Wt10/720 T1gZ 8Unknown command ' '.--More--gZczoYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) gZonĿ  _ Turn the number pad on? [yn] (n) hZ9:n[Volt the Vault Dweller ] St6 Dx10 Co5 In7 Wi6 Ch5 CouYukMalCha S0  10(10)  Pw 3(3)  AC10 MC0 Mov10 Xp1/0 Wt10/720 T1hZõ8Unknown command ' '.--More--hZ8oYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) hZnĿ  _ Turn the number pad on? [yn] (n) hZ@:n[Volt the Vault Dweller ] St6 Dx10 Co5 In7 Wi6 Ch5 CouYukMalCha S0  10(10)  Pw 3(3)  AC10 MC0 Mov10 Xp1/0 Wt10/720 T1hZt8Unknown command ' '.--More--hZ:oYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) hZAnĿ  _ Turn the number pad on? [yn] (n) hZ=n[Volt the Vault Dweller ] St6 Dx10 Co5 In7 Wi6 Ch5 CouYukMalCha S0  10(10)  Pw 3(3)  AC10 MC0 Mov10 Xp1/0 Wt10/720 T1hZ8Unknown command ' '.--More--hZJ=oYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) hZnĿ  _ Turn the number pad on? [yn] (n) hZe?n[Volt the Vault Dweller ] St6 Dx10 Co5 In7 Wi6 Ch5 CouYukMalCha S0  10(10)  Pw 3(3)  AC10 MC0 Mov10 Xp1/0 Wt10/720 T1hZ$8Unknown command ' '.--More--hZRBoYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) hZ!nĿ  _ Turn the number pad on? [yn] (n) hZ Jn[Volt the Vault Dweller ] St6 Dx10 Co5 In7 Wi6 Ch5 CouYukMalCha S0  10(10)  Pw 3(3)  AC10 MC0 Mov10 Xp1/0 Wt10/720 T1hZUnknown command ' '.[Volt the Vault Dweller ] St6 Dx10 Co5 In7 Wi6 Ch5 CouYukMalCha S0  10(10)  Pw 3(3)  AC10 MC0 Mov10 Xp1/0 Wt10/720 T1hZE [Volt the Vault Dweller ] St6 Dx10 Co5 In7 Wi6 Ch5 CouYukMalCha S0  10(10)  Pw 3(3)  AC10 MC0 Mov10 Xp1/0 Wt10/720 T1hZ [Volt the Vault Dweller ] St6 Dx10 Co5 In7 Wi6 Ch5 CouYukMalCha S0  10(10)  Pw 3(3)  AC10 MC0 Mov10 Xp1/0 Wt10/720 T1hZKH [Volt the Vault Dweller ] St6 Dx10 Co5 In7 Wi6 Ch5 CouYukMalCha S0  10(10)  Pw 3(3)  AC10 MC0 Mov10 Xp1/0 Wt10/720 T1hZ( [Volt the Vault Dweller ] St6 Dx10 Co5 In7 Wi6 Ch5 CouYukMalCha S0  10(10)  Pw 3(3)  AC10 MC0 Mov10 Xp1/0 Wt10/720 T1hZ` [Volt the Vault Dweller ] St6 Dx10 Co5 In7 Wi6 Ch5 CouYukMalCha S0  10(10)  Pw 3(3)  AC10 MC0 Mov10 Xp1/0 Wt10/720 T1hZl [Volt the Vault Dweller ] St6 Dx10 Co5 In7 Wi6 Ch5 CouYukMalCha S0  10(10)  Pw 3(3)  AC10 MC0 Mov10 Xp1/0 Wt10/720 T1hZlK [Volt the Vault Dweller ] St6 Dx10 Co5 In7 Wi6 Ch5 CouYukMalCha S0  10(10)  Pw 3(3)  AC10 MC0 Mov10 Xp1/0 Wt10/720 T1hZ& [Volt the Vault Dweller ] St6 Dx10 Co5 In7 Wi6 Ch5 CouYukMalCha S0  10(10)  Pw 3(3)  AC10 MC0 Mov10 Xp1/0 Wt10/720 T1hZU [Volt the Vault Dweller ] St6 Dx10 Co5 In7 Wi6 Ch5 CouYukMalCha S0  10(10)  Pw 3(3)  AC10 MC0 Mov10 Xp1/0 Wt10/720 T1iZ # jZHquitjZ6uitjZitjZtkZ)Really quit [yes/no]? lZylZelZ slZ 1[Volt the Vault Dweller  10(10)  Pw 3(3)Ŀ_@d[Volt the Vault Dweller ] St6 Dx10 Co5 In7 Wi6 Ch5 CouYukMalCha S0 Dlvl:1 $0 HP 10(10)  Pw 3(3)  AC10 MC0 Mov10 Xp1/0 Wt10/720 T1Do you want your possessions identified? DYWYPI? [ynq] (n) mZ) n Weapons a - ) an uncursed +0 pistol (weapon in hand) {8} b - ) 20 uncursed +0 bullets (in quiver) {0} c - ) an uncursed +0 knife (alternate weapon; not wielded) {2} Scrolls e - ? 5 uncursed scrolls of healing {0} f - ? 4 uncursed scrolls of mana {0} g - ? 3 uncursed scrolls of phase door {0} h - ? 2 uncursed scrolls of standard id {0} i - ? an uncursed scroll of cure {0} Potions d - ! 2 uncursed potions of Jolt Cola {0}(end) nZP5Ŀ_@dDo you want to see your attributes? [ynq] (n) nZ nFinal Attributes: You had transgressed. Your alignment was -10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: drain resistance. You could not have this property extrinsically: half physical damage. You could not have this property intrinsically: speed. Scroll identification only worked 100 times out of 197. Potion identification only worked 3 times out of 5. Ring identification only worked 4 times out of 12. Implant identification only worked 1 times out of 37. Wand identification only worked 3 times out of 6. Armor identification only worked 15 times out of 38. Spellbook identification only worked 2 times out of 9. Gem identification only worked 100 times out of 199. Tool identification only worked 5 times out of 14. Monsters only dropped their musable items with 77% chance. Scroll drop chance was reduced to 83%. Ring drop nZ chance was reduced to 58%. Wand drop chance was reduced to 92%. Amulet drop chance was reduced to 70%. --More--oZRArmor drop chance was reduced to 96%. Tool drop chance was reduced to 80%. Food drop chance was reduced to 90%. Monster death drops spawned with only 93% chance. The following skill could not be trained at all: body spells. The following skill was trained at half the usual rate: body spells. The following skill was trained at one fifth the usual rate: protection spells. The following skill was limited to basic proficiency: matter spells. The following skill was limited to skilled proficiency: protection spells. The following skill was limited to expert proficiency: martial arts. The following skill became untrainable if you tried to train it too early: dart (turn 97). The following skill became untrainable if you tried to train it too early: mace (turn 395). The following skill became untrainable after a while: scimitar (turn 68451). The following skill couldn't be trained before a certain turn number isoZh reached: protection spells (turn 21354). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 67179. Monster spawn increase had reached its maximum at turn 232779. In this game, Eevee's evolution was flareon. Your limit for ascension was at turn 8837355. --More--oZ- The monster class that cannot be genocided was zombie. The monster class that was spawned more often: orc (freq bonus 1). The monster species that was spawned more often: rodent of unusual size (freq bonus 8). The monster species that was spawned more often: pink patch (freq bonus 4). The monster species that was spawned more often: horadrim ancestor (freq bonus 8).The monster species that was spawned more often: petty covetous snow orc (freq bonus 12). The monster species that was spawned more often: fever phantasm (freq bonus 3). The monster species that was spawned more often: patent pretext (freq bonus 4). The monster species that was spawned more often: aureolin fungus (freq bonus 9).The monster species that was spawned more often: Helen wannabe (freq bonus 8). The monster species that was spawned more often: Ahazu (freq bonus 24). The monster species that was spawned more often: giant diamond dragooZ- anfly (freq bonus 30). The monster species that was spawned more often: unequipping wall (freq bonus 16). The monster species that was spawned more often: bilingual communally (freq bonus 12). The monster species that was spawned more often: rocking-horse-fly (freq bonus 9).--More--pZThe monster species that was spawned more often: sane growth (freq bonus 3). The monster species that was spawned more often: weeping willow (freq bonus 18). The monster species that was spawned more often: kappa warrior (freq bonus 2). The monster species that was spawned more often: sanguinely thumbtacking sine stymied sandpit (freq bonus 24). The monster species that was spawned more often: fluttered intercounty (freq bonus 12). The monster species that was spawned more often: lasso smattering yogin (freq bonus 12). The monster species that was spawned more often: retsina glandularly (freq bonus 24). The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 2). The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 7). The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 2)pZ[. The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 1). The monster trait that was more common: monsters that spawn in very large groups (freq bonus 2). The monster trait that was more common: monsters whose attacks suck your blood --More--pZ(freq bonus 4). The monster trait that was more common: monsters that never move (freq bonus 8).The monster species that was never randomly spawned: centennial felony. The monster species that was never randomly spawned: The Dreamer. The monster species that was never randomly spawned: undead swarm bat. The monster species that was never randomly spawned: wereghost. The monster species that was never randomly spawned: ivory mold. The monster species that was never randomly spawned: real clear hound. The monster species that was never randomly spawned: Archplanetar. The monster species that was never randomly spawned: purple slime. The monster species that was never randomly spawned: nexus force fungus. The monster species that was never randomly spawned: super ape. The RNG hath decreed that this item was never generated: dummy wings (wings). The RNG hath decreed that this item was never generated: cyan dragon spZcales ((null)). The RNG hath decreed that this item was never generated: implant of vines (arcadian). The RNG hath decreed that this item was never generated: hyper blue stone (gray). The RNG hath decreed that this item was never generated: gauntlets (odd pair of gloves). The RNG hath decreed that this item was never generated: bad shirt ((null)). --More--pZ" The RNG hath decreed that this item was never generated: polymorph (golden). The RNG hath decreed that this item was never generated: topaz (yellowish brown). The RNG hath decreed that this item was never generated: arrow ((null)). The RNG hath decreed that this item was never generated: obsidian (black). The RNG hath decreed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 19). The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 6). The RNG hath decreed that this item was generated more often: nastiness (GO TEAM NASTYTRAP, freq bonus 2). The RNG hath decreed that this item was generpZ= ated more often: greater mana restoration (DIT DEDIDET DAET, freq bonus 19). The RNG hath decreed that this item was generated more often: implant of hope (quixotic, freq bonus 11). The RNG hath decreed that this item was generated more often: poisonous cloak (dirty rag, freq bonus 20). The RNG hath decreed that this item was generated more often: alter reality (mysterious, freq bonus 19). --More--pZ The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 19). The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 8). The RNG hath decreed that this item was generated more often: implant of butchery (scarlet, freq bonus 4). The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 12). The RNG hath decreed that this item was generated more often: pointed helmet (narrow helmet, freq bonus 7). The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 4). The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 8). The RNG hath decreed that this item was generated more often: droven spear (long obsidian spear, freq bonus 41). The RNG hath decreed that this item was generated more often: implant of Z 1Hattrition (vigorous, freq bonus 3). The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 7). The RNG hath decreed that this item was generated more often: Hacker's Food ((null), freq bonus 2). The RNG hath decreed that this item class was generated more often: Scrolls --More--pZ (freq bonus 89). The RNG hath decreed that this item class was generated more often: Armor (freq bonus 49). The RNG hath decreed that this item was always generated cursed: condome ((null)). The RNG hath decreed that this item was always generated cursed: amulet of rmb loss (clicking). The RNG hath decreed that this item was always generated cursed: sodalith (blue). The RNG hath decreed that this item was always generated cursed: implant of credit (consecrated). The RNG hath decreed that this item was always generated cursed: shock resistance (copper). The RNG hath decreed that this item was always generated cursed: boots of swimming (fin boots). The RNG hath decreed that this item was always generated cursed: PETA-compliant shirt ((null)). The RNG hath decreed that this item was always generated cursed: implant of pain (scintillating). The RNG hath decreed that this item was pZ always generated cursed: boots of freedom (fleecy boots). The RNG hath decreed that this item was always generated cursed: lemon ((null)). --More--pZJ dThe RNG hath decreed that this trap was always invisible: active superscroller trap. The RNG hath decreed that this trap was generated more often: slingshot trap (freq bonus 10). Next attribute increase check would have come at turn 2295. Strength training was 0. Dexterity training was 0. Wisdom training was -2. Constitution training was 0. You had not decided on your sexuality yet. You were prevented from having drain resistance (0). You were prevented from having half physical damage (0). You hungered rapidly. You had infravision. You had 1500 points of nutrition remaining. You aggravated monsters. You caused conflict. Your luck was zero. You could not have safely prayed (441). You survived. --More--pZw Ŀ_@d[Volt the Vault Dweller ] St6 Dx10 Co5 In7 Wi6 Ch5 CouYukMalCha S0 Dlvl:1 $0 HP 10(10)  Pw 3(3)  AC10 MC0 Mov10 Xp1/0 Wt10/720 T1Do you want to see your discoveries? [ynq] (n) pZ n Discoveries   Scrolls  ? scroll of healing (SCATTER TO CAUSE ENEMY TO EXPLODE IF F-STUNT)  ? scroll of mana (PHOL ENDE WODAN)  ? scroll of phase door (LOOK EN WITH EYES TO LOW ATTACK)  ? scroll of standard id (GOOGLE TRANSLATE DOES NOT KNOW WHAT A BATARANG IS)  ? scroll of cure (ROT THIRTEEN EBG GUVEGRRA)  ? * scroll of extra healing (THEY DIED FAR ONES WITH PRESSURE ON ESC)  ? * scroll of greater mana restoration (MASS ABORTION CAMP)  Potions  ! potion of Jolt Cola (tangerine)  Venoms  . * blinding venom (splash of venom)  . * tail spikes (splash of venom)  . * faerie floss rhing (splash of venom)  . * acid venom (splash of venom)  . * segfault venom (splash of venom) (end) pZ Ŀ_@d[Volt the Vault Dweller ] St6 Dx10 Co5 In7 Wi6 Ch5 CouYukMalCha S0 Dlvl:1 $0 HP 10(10)  Pw 3(3)  AC10 MC0 Mov10 Xp1/0 Wt10/720 T1Do you want an account of creatures vanquished? [ynq] (n) pZ?n Vanquished creatures:  0 pack jackals (2 created) 0 little dogs (1 created) 0 lichens (1 created)  4 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--pZDo you want to see your conduct? [ynq] (n) rZ2n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--rZwQ Goodbye Volt the Courier... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 10 hit points when you quit.--More--