Volt, chaotic female elven Paladin --------- ---------################# |.......|#### |........,,,,,,,,,,,,,,,,# ------------ |.......-,,,## |.......|########-------,## |..........|## |.......|##,,###|........,## |..[.>|,,#####|..........|,# |..^...%.,,,,,,,+.......|,,######|}.}...,,,,,,,+..........-,#------------- -------|-######,---------#,,,,,,,......|####[,,|..........|,#|...........| #,%# #,###,,,,,,,,,#####|.....|######,|.......%..|+#|...........| #%## #,,,,,#######`# |......,,,,##,------------,,............| #,# ####### -|-----###,,,,,,,## #,#|...........| --------|----------------- ##,# #####,,,,#### #,#--------.---- |....%[.@................| #,,# ####,,,,# ##,# ######,# |[[][.[[[[[.[[][[[.[[[[.@| ---.------- ####,####,,####,,,,,,# |[.[[)[[[[[.[[[.[[[.[[[.)| +.........| #,,,##,#,,,,,###### |)[[[.[[[[[..[[[[.[[[[[..| |.........| ###,##,--------- |[[[).[[[.[[).[[[[[[[.[[.| |.....<...| #,,,,........| |[[[))[.[[[[[[)[[[[.[)[[[| |`........| ###,#|.......| -------------------------- |.........| #,,........| ----------- ###-----.--- #,# ### [Volt the Chivalrous Warrior] St10 Dx14 Co14 In8 Wi12 Ch17 PalElfFemCha S595 Dlvl:2 $67 HP39(48) Pw71(71) AC7 MC0 Mov12 Xp4/117 Wt146/1530 T1210 Latest messages You see here a leather armor {60}. You see here a frequent helmet {20}. You see here a studded leather armor {80}. You see here a scale mail {100}. You see here a chain mail {120}. You see here a crossbow {20}. There is a wall in the way! (4x) You see here a pair of jackboots {8}. You see here an elven cloak {4}. You see here a studded leather armor {80}. You see here an elven cloak {4}. You see here a pair of jackboots {8}. You see here a plasteel armor {50}. You see here a plate mail {200}. You see here a ring mail {100}. You see here a plasteel armor {50}. You see here a pair of jackboots {8}. You see here a crossbow {20}. # Really quit [yes/no]? Final attributes You were devoutly aligned Your alignment was 14 Your max alignment was 14 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: warning You could not have this property intrinsically: glib combat Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 12 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 96% chance Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 78% Wand drop chance was reduced to 78% Amulet drop chance was reduced to 66% Potion drop chance was reduced to 90% Weapon drop chance was reduced to 88% Tool drop chance was reduced to 84% Monster death drops spawned with only 96% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: sling The following skill became untrainable if you tried to train it too early: unicorn horn (turn 9) The following skill became untrainable if you tried to train it too early: matter spells (turn 3354) The following skill became untrainable after a while: devices (turn 23836) The following skill couldn't be trained before a certain turn number is reached: form III (Soresu) (turn 29436) Number of artifacts generated was 3 Number of fake artifacts generated was 5 Monster spawn increase started at turn 31197 Monster spawn increase reached its maximum at turn 194637 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1400680 The monster class that cannot be genocided was naga The monster class that was spawned more often: dog or other canine (freq bonus 4) The monster species that spawned more often: fire eel (freq bonus 18) The monster species that spawned more often: alloy golem (freq bonus 32) The monster species that spawned more often: observably shushing git (freq bonus 27) The monster species that spawned more often: martian phototrophic (freq bonus 10) The monster species that spawned more often: ergonomically partnered (freq bonus 54) The monster species that spawned more often: hungry dead potato (freq bonus 32) The monster species that spawned more often: sentient tree (freq bonus 16) The monster species that spawned more often: wand golem (freq bonus 15) The monster species that spawned more often: evil superbeholder (freq bonus 10) The monster species that spawned more often: menace weariful (freq bonus 16) The monster species that spawned more often: low snotling (freq bonus 96) The monster species that spawned more often: enriched camera spoon (freq bonus 28) The monster species that spawned more often: wrap cube (freq bonus 24) The monster species that spawned more often: milking talisman portly (freq bonus 36) The monster species that spawned more often: bramble mushroom (freq bonus 96) The monster species that spawned more often: quantum crasher (freq bonus 12) The monster species that spawned more often: terracotta soldier (freq bonus 20) The monster species that spawned more often: motherfucker angel (freq bonus 16) The monster species that spawned more often: buttfucking alphawoman (freq bonus 6) The monster species that spawned more often: hope man (freq bonus 6) The monster trait that was more common: monsters with random thieving attacks (freq bonus 6) The monster trait that was more common: monsters that can control teleport (freq bonus 2) The monster trait that was more common: monsters that have bite attacks (freq bonus 2) The monster trait that was more common: monsters that have a proper name (freq bonus 3) The monster species that never randomly spawned: bespangling implanted The monster species that never randomly spawned: brown warp fungus The monster species that never randomly spawned: nukvah sephirah The monster species that never randomly spawned: beige growth The monster species that never randomly spawned: infinitesimal difference The monster species that never randomly spawned: warrior ant The monster species that never randomly spawned: red seraphon The monster species that never randomly spawned: navy mold The monster species that never randomly spawned: jolt eel The monster species that never randomly spawned: stereoed labrador The monster class that more likely to generate with musable stuff: bat or bird The RNG hath decreed that this item was never generated: rainbow dragon scale shield (rainbow dragonhide shield) The RNG hath decreed that this item was never generated: implant of propogation (crackling) The RNG hath decreed that this item was never generated: force pike (long gray spear) The RNG hath decreed that this item was never generated: heavy gold ball ((null)) The RNG hath decreed that this item was never generated: inertia (grass green) The RNG hath decreed that this item was never generated: resistance (castor bean) The RNG hath decreed that this item was never generated: polymorph control (emerald) The RNG hath decreed that this item was never generated: fleece stone (gray) The RNG hath decreed that this item was never generated: implant of twilight (elysian) The RNG hath decreed that this item was never generated: resurrection (1UP EXTRA LIFE GET) The RNG hath decreed that this item was generated more often: anti-curse boots (winter stilettos, freq bonus 17) The RNG hath decreed that this item was generated more often: helm of teleport control (space helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: parasol ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: high stilettos (block-heeled boots, freq bonus 51) The RNG hath decreed that this item was generated more often: diamond smasher ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of curse catching (dnethack cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: diamond smasher ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cure glib (lovely, freq bonus 7) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 3) The RNG hath decreed that this item was generated more often: death (long, freq bonus 2) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: resist random element (hot-cold, freq bonus 13) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 55) The RNG hath decreed that this item was generated more often: wereform stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of vulnerability (eating, freq bonus 2) The RNG hath decreed that this item was generated more often: terror (conspiratory, freq bonus 2) The RNG hath decreed that this item was always generated cursed: airstep boots (calf-leather sandals) The RNG hath decreed that this item was always generated cursed: psychic dragon scale shield (psychic dragonhide shield) The RNG hath decreed that this item was always generated cursed: secret whip ((null)) The RNG hath decreed that this item was always generated cursed: implant of craftsmanship (fleet) The RNG hath decreed that this item was always generated cursed: guisarme (pruning hook) The RNG hath decreed that this item was always generated cursed: inertia control (contro) The RNG hath decreed that this item was always generated cursed: wildhild bow ((null)) The RNG hath decreed that this item was always generated cursed: untame monster (classy) The RNG hath decreed that this item was always generated cursed: water dragon scale shield (water dragonhide shield) The RNG hath decreed that this item was always generated cursed: dripping tread (dripping) The RNG hath decreed that this trap was always invisible: Only %a%s can go there! The RNG hath decreed that this trap was generated more often: muteness trap (freq bonus 3) Trap randomization happened for 1 in 834 traps Next attribute increase check would have come at turn 1455 Strength training was 17 Dexterity training was 13 Wisdom training was 5 Constitution training was 42 You were sleep resistant You had not decided on your sexuality yet You were prevented from having warning (0) You were prevented from having confusion resistance (0) You saw invisible You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had infravision You had 1355 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 88% Techniques known in the end Name Level Status turn undead 4X Prepared(0) healing hands 4X Prepared(0) shield bash 4X Prepared(0) spirituality check 4X Prepared(0) appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) Discoveries Weapons * elven short sword (runed short sword) * elven arrow (runed arrow) * elven bow (runed bow) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor * elven leather helm (leather hat) leather gloves (comfortable gloves) low boots (walking shoes) * elven shield (blue and green shield) * elven boots (red sneakers) * elven cloak (faded pall) Scrolls scroll of healing (MAYBE LOVELY WHEN TOUCH) scroll of mana (PESKY RETICULANS IMPROVEMENTS MOAR EVERYTHING) scroll of phase door (GO AWAY) scroll of standard id (MAPIRO MAHAMA DIROMAT) scroll of cure (SASH EM EXTENDED OPENING DAY) * scroll of extra healing (RO MON LIN TEXTILE) * scroll of greater mana restoration (POOFY IS NOT AN INSULT) Spellbooks spellbook of force bolt (turquoise) Potions potion of healing (dandelion) Rings ring of warning (Elbereth-inscribed) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You eaten 2 times You eaten food with animal by-products 1 time You eaten meat 1 time You have communicated with the gods 1 time You never prayed to the gods You hit with a wielded weapon 13 times You killed 21 monsters You read items or engraved 8 times You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (16 of 20) general combat [Unskilled] (max Expert) (2 of 20) shield [Basic] (max Grand Master) (22 of 160) body armor [Basic] (max Expert) (21 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (5 of 20) devices [Basic] (max Master) (21 of 160) searching [Unskilled] (max Expert) (3 of 20) spirituality [Basic] (max Master) (21 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (33 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Volt the Paladin...