Volt, neutral male gridbug Ice Mage ----------- ---------- |..d.................| |.dd.................| |.@................... ---------------------- [Volt the Cooler] St9 Dx6 Co13 In11 Wi6 Ch9 IceGrdMalNeu S0 Dlvl:1 $0 HP20(20) Pw23(23) AC8 MC1 Mov12 Xp1/0 Wt96/1310 T1 Latest messages Hello Volt, welcome to SlashEMExtended! You are a neutral male gridbug Ice Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: corrosivity You could not have this property intrinsically: burnopathy Implant identification only worked 1 times out of 31 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 94% Amulet drop chance was reduced to 88% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 67% Armor drop chance was reduced to 69% Tool drop chance was reduced to 98% Food drop chance was reduced to 94% The following skill could not be trained at all: lightsaber The following skill was trained at half the usual rate: techniques The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: sling The following skill was limited to skilled proficiency: polearms The following skill was limited to expert proficiency: form IV (Ataru) The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 64) The following skill became untrainable if you tried to train it too early: occult spells (turn 462) The following skill became untrainable after a while: protection spells (turn 31143) The following skill couldn't be trained before a certain turn number is reached: flail (turn 8735) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 107070 Monster spawn increase reached its maximum at turn 164744 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 865271 The monster class that cannot be genocided was major demon The monster class that was spawned more often: golem (freq bonus 1) The monster species that spawned more often: arch-lichen (freq bonus 6) The monster species that spawned more often: fearsome butcher shaman (freq bonus 24) The monster species that spawned more often: hushful cleated promptest ideal (freq bonus 16) The monster species that spawned more often: ghost gloam (freq bonus 12) The monster species that spawned more often: clear mewlip (freq bonus 96) The monster species that spawned more often: giant pink jellyfish (freq bonus 24) The monster species that spawned more often: unclothed flagella gating tabooed (freq bonus 18) The monster species that spawned more often: nasty troll (freq bonus 24) The monster species that spawned more often: introductory adventuresome (freq bonus 9) The monster species that spawned more often: tiny lich (freq bonus 36) The monster species that spawned more often: flathead (freq bonus 4) The monster species that spawned more often: mindsnack walker (freq bonus 4) The monster species that spawned more often: torched subserviency (freq bonus 4) The monster species that spawned more often: stutteringly tortilla aversive (freq bonus 28) The monster species that spawned more often: highway cattle (freq bonus 9) The monster species that spawned more often: water elemental (freq bonus 4) The monster species that spawned more often: complainant saintly overargumentative (freq bonus 7) The monster species that spawned more often: uruk berserker (freq bonus 24) The monster species that spawned more often: anime lady (freq bonus 8) The monster species that spawned more often: alarm laser (freq bonus 24) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 4) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 1) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 1) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 4) The monster trait that was more common: monsters that have no head (freq bonus 1) The monster trait that was more common: monsters that have gaze attacks (freq bonus 4) The monster trait that was more common: monsters that are always male (freq bonus 4) The monster trait that was more common: monsters that count as lord (freq bonus 2) The monster trait that was more common: monsters whose attacks randomly damage your items (freq bonus 2) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 2) The monster species that never randomly spawned: club racquet The monster species that never randomly spawned: porter Olog-hai The monster species that never randomly spawned: Danielle's cuddly sneaker The monster species that never randomly spawned: red dragonfly The monster species that never randomly spawned: iodizing humanitarian electrocardiogram unsatisfying cooeeing The monster species that never randomly spawned: aoa The monster species that never randomly spawned: solstitial feyer The monster species that never randomly spawned: slimy bug The monster species that never randomly spawned: pink growth The monster species that never randomly spawned: mana fungus The RNG hath decreed that this item was never generated: worthless piece of yellowish brown glass (yellowish brown) The RNG hath decreed that this item was never generated: bridge muzzle ((null)) The RNG hath decreed that this item was never generated: dream eater (dreamy) The RNG hath decreed that this item was never generated: amulet of drain resistance (warped) The RNG hath decreed that this item was never generated: wereform stone (gray) The RNG hath decreed that this item was never generated: implant of traveling (argent) The RNG hath decreed that this item was never generated: soft chastity belt ((null)) The RNG hath decreed that this item was never generated: copper dragon scales ((null)) The RNG hath decreed that this item was never generated: brass dragon scale mail ((null)) The RNG hath decreed that this item was never generated: amulet of spell forgetting (guilded) The RNG hath decreed that this item was generated more often: terror (conspiratory, freq bonus 6) The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 5) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 10) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 14) The RNG hath decreed that this item was generated more often: ice (ice-cold, freq bonus 5) The RNG hath decreed that this item was generated more often: C-ration ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: secret door detection (balsa, freq bonus 16) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: ice box of digestion (cooling box, freq bonus 7) The RNG hath decreed that this item was generated more often: gray dragon scale shield (gray dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: jet (black, freq bonus 6) The RNG hath decreed that this item was generated more often: felt-tip marker ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 11) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of evisceration (screaming, freq bonus 8) The RNG hath decreed that this item was generated more often: bad effect (LITTLE STRAWBERRY ME BABY, freq bonus 3) The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 17) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 8) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 11) The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 14) The RNG hath decreed that this item was always generated cursed: detect monsters (exploding) The RNG hath decreed that this item was always generated cursed: data chip ((null)) The RNG hath decreed that this item was always generated cursed: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this item was always generated cursed: monster detection (bubbly) The RNG hath decreed that this item was always generated cursed: anti-disquiet cloak (grass cloak) The RNG hath decreed that this item was always generated cursed: orcish chain mail (crude chain mail) The RNG hath decreed that this item was always generated cursed: oilskin cloak (slippery cloak) The RNG hath decreed that this item was always generated cursed: know enchantment (sky blue) The RNG hath decreed that this item was always generated cursed: evil plate mail ((null)) The RNG hath decreed that this item was always generated cursed: see invisible (engagement) The RNG hath decreed that this trap was always invisible: arbitrary weight trap The RNG hath decreed that this trap was generated more often: blue spell trap (freq bonus 1) Trap randomization happened for 1 in 379 traps Trap difficulty was increased by 3 Next attribute increase check would have come at turn 111 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were shock resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having double attacks (0) You were prevented from having corrosivity (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Air, Frost and Smoke Your deity was Frost The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (258) You survived Spells known in the end Name Level Category Fail Memory a - freeze sphere 1 matter 0% 100% b - cone of cold 5 matter 95% 400% c - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of enchant armor (NESCHOE NEOSTSCHOE NOISELANOSTSCHANOE) scroll of healing (LAST AUX SPROING) scroll of mana (RODNEYS TOWER ALLOWS MONSTERS TO GENOCIDE YOU AND THERE IS ZERO DEFENSE AGAINST THAT) scroll of phase door (WAND BALANCE PATCH MY ASS) scroll of standard id (TEENAGE MUTANT UGLY THINGS) scroll of cure (PROJECTION LEAD) * scroll of extra healing (NOISY STUNT NO EFFECTIVE) * scroll of greater mana restoration (QUASH EM EXTENDED HITMAN SERVICE) Spellbooks spellbook of freeze sphere (salient) spellbook of cone of cold (rank) spellbook of slow monster (leather) Potions potion of full healing (dangerous) Rings ring of gain dexterity (forking) Wands wand of cold (chromatic) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) implants [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye Volt the Ice Mage... Since you quit, the score list will not be checked.