Volt, chaotic female undefined Noblewoman ---.- |..u| |.@?| ....| |..<| ----- [Volt the Pargar] St16 Dx15 Co11 In13 Wi8 Ch12 NobUndFemCha S0 Dlvl:1 $0 HP11(11) Pw5(5) AC-20 MC2 Mov12 Xp1/0 Wt310/1580 T14 Latest messages You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) There is a wall in the way! (2x) What do you want to drop? [a-l or ?*] You drop 2 uncursed scrolls of standard id {0}. You displaced VWScirocco. You see here 2 uncursed scrolls of standard id {0}. VWScirocco picks up 2 uncursed scrolls of standard id {0}. You displaced VWScirocco. VWScirocco drops 2 uncursed scrolls of standard id {0}. VWScirocco picks up 2 uncursed scrolls of standard id {0}. You displaced VWScirocco. VWScirocco drops 2 uncursed scrolls of standard id {0}. What do you want to ready? [- or ?*] You don't have that object. What do you want to ready? [- or ?*] Never mind. You don't have anything to drink. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: drunken boxing Scroll identification only worked 100 times out of 167 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 172 Tool identification only worked 5 times out of 23 Monsters only dropped their musable items with 29% chance Scroll drop chance was reduced to 86% Ring drop chance was reduced to 74% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 32% Potion drop chance was reduced to 60% Weapon drop chance was reduced to 89% Armor drop chance was reduced to 59% Tool drop chance was reduced to 83% Monster death drops spawned with only 88% chance The following skill could not be trained at all: polearms The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: shuriken The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: pick-axe The following skill became untrainable if you tried to train it too early: broadsword (turn 61) The following skill became untrainable if you tried to train it too early: axe (turn 1674) The following skill became untrainable after a while: elemental spells (turn 64248) The following skill couldn't be trained before a certain turn number is reached: morning star (turn 50893) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 101895 Monster spawn increase reached its maximum at turn 135919 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1626642 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: quadruped (freq bonus 9) The monster species that spawned more often: pig (freq bonus 30) The monster species that spawned more often: pink horror (freq bonus 48) The monster species that spawned more often: neevil (freq bonus 60) The monster species that spawned more often: caterwaul (freq bonus 12) The monster species that spawned more often: nether eye (freq bonus 44) The monster species that spawned more often: dog-man (freq bonus 96) The monster species that spawned more often: rub hornster (freq bonus 15) The monster species that spawned more often: Policeman Keelhauler (freq bonus 10) The monster species that spawned more often: intermixture unrelentingly (freq bonus 15) The monster species that spawned more often: ferrous warp patch (freq bonus 20) The monster species that spawned more often: grating bone devil (freq bonus 12) The monster species that spawned more often: glowing growth (freq bonus 12) The monster species that spawned more often: brown devil (freq bonus 30) The monster species that spawned more often: giant random monster (freq bonus 26) The monster species that spawned more often: beechen dehydrated (freq bonus 24) The monster species that spawned more often: wimp (freq bonus 78) The monster species that spawned more often: pale archer (freq bonus 30) The monster species that spawned more often: barb colony (freq bonus 24) The monster species that spawned more often: Bulletproof Kchief (freq bonus 22) The monster species that spawned more often: orc beller (freq bonus 56) The monster trait that was more common: monsters whose attacks slow you (freq bonus 1) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 8) The monster trait that was more common: monsters that mutter cantrips (freq bonus 4) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 3) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 2) The monster trait that was more common: monsters whose attacks reduce your spell memory (freq bonus 3) The monster trait that was more common: monsters that count as elf (freq bonus 2) The monster species that never randomly spawned: simulating arabesque The monster species that never randomly spawned: seven-tentacle hententmon The monster species that never randomly spawned: crawling worm mass The monster species that never randomly spawned: hand of god The monster species that never randomly spawned: RNG Sergeant The monster species that never randomly spawned: illusion weaver The monster species that never randomly spawned: troglodyte henchman The monster species that never randomly spawned: nausea mold The monster species that never randomly spawned: upper spinner The monster species that never randomly spawned: ordinary coronal The monster class that always generated with extra speed: troll The RNG hath decreed that this item was never generated: amulet of danger (doomed) The RNG hath decreed that this item was never generated: berserk (immortal) The RNG hath decreed that this item was never generated: light (cloth) The RNG hath decreed that this item was never generated: colossus blade ((null)) The RNG hath decreed that this item was never generated: ugg boots (spider boots) The RNG hath decreed that this item was never generated: boots of acid resistance (buckled boots) The RNG hath decreed that this item was never generated: cloak of magical breathing (void cloak) The RNG hath decreed that this item was never generated: evil patch stone (gray) The RNG hath decreed that this item was never generated: greyout stone (gray) The RNG hath decreed that this item was never generated: jade (green) The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of evil crafting (evilpatch, freq bonus 82) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: latency stone (gray, freq bonus 37) The RNG hath decreed that this item was generated more often: helm of steel (steel helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: inka spear ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 53) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 29) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 11) The RNG hath decreed that this item was generated more often: conglomerate pick ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: sterilize (sexual, freq bonus 10) The RNG hath decreed that this item was generated more often: gloves of energy draining (silk fingerlings, freq bonus 9) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 3) The RNG hath decreed that this item was generated more often: quarterstaff (staff, freq bonus 7) The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: impact staff ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: senzu ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: stiletto ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 22) The RNG hath decreed that this item was always generated cursed: dashing (lunar) The RNG hath decreed that this item was always generated cursed: ruby (red) The RNG hath decreed that this item was always generated cursed: skullcap (metal disk) The RNG hath decreed that this item was always generated cursed: evil leather armor ((null)) The RNG hath decreed that this item was always generated cursed: pike ((null)) The RNG hath decreed that this item was always generated cursed: blaster bolt ((null)) The RNG hath decreed that this item was always generated cursed: amulet of warp dimension (hazy) The RNG hath decreed that this item was always generated cursed: avalanche (twisting) The RNG hath decreed that this item was always generated cursed: compost chain ((null)) The RNG hath decreed that this item was always generated cursed: implant of osmosis (stellar) The RNG hath decreed that this trap was always invisible: recursion trap The RNG hath decreed that this trap was generated more often: engraving trap (freq bonus 8) Trap randomization happened for 1 in 112 traps Next attribute increase check would have come at turn 937 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 1 You had the following problem: Your free hand was less likely to be free. (0) You had not decided on your sexuality yet You were prevented from having stunnopathy (0) You were prevented from having freezopathy (0) You had 1484 points of nutrition remaining You were stealthy You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of God the Father, Mother Earth and the Satan Your deity was the Satan The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (1633) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons droven crossbow (spider-legged crossbow) Armor helm of jamming (netradiation helmet) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (spired helmet) * sedge hat stone (gemmed helmet) * skullcap (aluminium helmet) * flack helmet (tasseled helmet) * crystal helm (meteoric helmet) * mining helm (metal disk) * field helm (bug-tracking helmet) * helm of safeguard (horned helmet) * war hat (anachrononononaut helmet) * plasteel gloves (white gloves) * leather gloves (orange gloves) * gauntlets of safeguard (riding gloves) * gauntlets of plugsuit (black gloves) * commander gloves (spacey gloves) * field gloves (light gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (rainbow boots) * field boots (torn boots) * boots of safeguard (korean sandals) Scrolls scroll of healing (DUCTUM ADIS) scroll of mana (WAWAE EHA) scroll of phase door (2018 GERMAN SAUSAGES GOT OFFSERVED BY THE KIMCHIS) scroll of standard id (EZ WIN AMIRITE) scroll of cure (CONFIG SYS) * scroll of extra healing (THE VOID IS CRAMMED WITH OUT OF DEPTH GHOSTS) * scroll of greater mana restoration (RGB ZNFUVAALL CRERIBQ) Rings ring of invisibility (secretion) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Volt the Noblewoman... Since you quit, the score list will not be checked.