Volt, lawful male amnesiac Acid Mage ------------- |...........| |..d@.......| ............| ------------- [Volt the Oozer] St7 Dx9 Co10 In16 Wi8 Ch5 AciAmnMalLaw S7 Dlvl:1 $7 HP18(18) Pw18(18) AC7 MC1 Mov12 Xp1/0 Wt96/1110 T5 Latest messages The moon is waxing tonight. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) 7 gold pieces. You displaced Meatdog. You are not wearing any rings. (2x) Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) # In what direction? [hykulnjb><] Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) # Really quit [yes/no]? Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - an uncursed +0 studded leather armor (being worn) {80} Comestibles c - 2 uncursed food rations {0} Scrolls e - an uncursed scroll of inventory id {0} k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Spellbooks h - a blessed spellbook of acid sphere (0:4) {0} i - a blessed spellbook of acid stream (3:1) {0} Potions d - an uncursed potion of object detection {0} Rings g - an uncursed +1 ring of gain intelligence {0} Wands f - an uncursed wand of acid (0:6) {0} Tools j - an uncursed oil lamp (1433) {0} Final attributes You were aligned Your alignment was 3 Your max alignment was 10 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: jumping You could not have this property intrinsically: fear resistance Scroll identification only worked 100 times out of 154 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 24 Implant identification only worked 1 times out of 30 Wand identification only worked 3 times out of 15 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 56% chance Scroll drop chance was reduced to 84% Ring drop chance was reduced to 51% Wand drop chance was reduced to 80% Weapon drop chance was reduced to 76% Armor drop chance was reduced to 56% Tool drop chance was reduced to 84% The following skill could not be trained at all: shuriken The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: short sword The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: paddle (turn 79) The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 340) The following skill became untrainable after a while: broadsword (turn 34623) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 21620) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 49034 Monster spawn increase reached its maximum at turn 135859 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 836940 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: kobold (freq bonus 2) The monster species that spawned more often: sky gnome lord (freq bonus 48) The monster species that spawned more often: ego ice troll (freq bonus 15) The monster species that spawned more often: young unicorn (freq bonus 30) The monster species that spawned more often: wood wife (freq bonus 3) The monster species that spawned more often: algroth (freq bonus 12) The monster species that spawned more often: phoenix (freq bonus 22) The monster species that spawned more often: mud nymph (freq bonus 3) The monster species that spawned more often: dire wolf (freq bonus 28) The monster species that spawned more often: geochemist transactor (freq bonus 5) The monster species that spawned more often: petro mold (freq bonus 10) The monster species that spawned more often: kidney unshaven (freq bonus 18) The monster species that spawned more often: nitrogen heiled cessing (freq bonus 20) The monster species that spawned more often: master light wall (freq bonus 18) The monster species that spawned more often: manticat (freq bonus 12) The monster species that spawned more often: Sofia's leather pump (freq bonus 16) The monster species that spawned more often: laser eye (freq bonus 6) The monster species that spawned more often: onanocter 10o (freq bonus 8) The monster species that spawned more often: Kerstin's lovely sneaker (freq bonus 12) The monster species that spawned more often: sensei ghost (freq bonus 16) The monster species that spawned more often: peevish anthropological (freq bonus 9) The monster trait that was more common: monsters that count as undead (freq bonus 2) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 2) The monster trait that was more common: monsters that count as human (freq bonus 1) The monster trait that was more common: monsters that explode when killed (freq bonus 4) The monster trait that was more common: monsters that have humanoid speech (freq bonus 2) The monster trait that was more common: monsters whose attacks randomly damage your items (freq bonus 1) The monster species that never randomly spawned: porter sticky spore The monster species that never randomly spawned: these crayfish The monster species that never randomly spawned: remittor purest The monster species that never randomly spawned: white shark The monster species that never randomly spawned: gantry hardest tx The monster species that never randomly spawned: seclude expensively decking The monster species that never randomly spawned: myrkalfar granny The monster species that never randomly spawned: dolled impolite The monster species that never randomly spawned: lightning lizard The monster species that never randomly spawned: ruby wraith The monster class that always generated with extra speed: kobold The RNG hath decreed that this item was never generated: implant of vanilla (hellatial) The RNG hath decreed that this item was never generated: finger (old) The RNG hath decreed that this item was never generated: clone monster (multiple) The RNG hath decreed that this item was never generated: coffee (laurel) The RNG hath decreed that this item was never generated: droven short sword (obsidian short sword) The RNG hath decreed that this item was never generated: oliharcon splint mail ((null)) The RNG hath decreed that this item was never generated: cloak of invisibility (opera cloak) The RNG hath decreed that this item was never generated: cyanide (vermillion) The RNG hath decreed that this item was never generated: geolysis (GICCC) The RNG hath decreed that this item was never generated: mace ((null)) The RNG hath decreed that this item was generated more often: fire hook (beaked staff, freq bonus 6) The RNG hath decreed that this item was generated more often: flint spear ((null), freq bonus 43) The RNG hath decreed that this item was generated more often: dilithium crystal (white, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of spell forgetting (guilded, freq bonus 18) The RNG hath decreed that this item was generated more often: message (ONA DYSHIT BOLSHE VY UMERET, freq bonus 7) The RNG hath decreed that this item was generated more often: heavy compost ball ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: sleep (I AM SO FUCKING TIRED, freq bonus 4) The RNG hath decreed that this item was generated more often: remove blessing (light cyan, freq bonus 5) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 2) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: mirror shield (polished shield, freq bonus 10) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 3) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 6) The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: hoe sable ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: purple dragon scale shield (purple dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 7) The RNG hath decreed that this item was generated more often: trap detection (HOYO HOYO, freq bonus 6) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 1) The RNG hath decreed that this item was always generated cursed: bronze arrow ((null)) The RNG hath decreed that this item was always generated cursed: implant of transcendence (burly) The RNG hath decreed that this item was always generated cursed: amulet of D-type equipment (strange) The RNG hath decreed that this item was always generated cursed: implant of impossibility (corporal) The RNG hath decreed that this item was always generated cursed: guitar ((null)) The RNG hath decreed that this item was always generated cursed: multitrapping stone (gray) The RNG hath decreed that this item was always generated cursed: cryogenics (hostile) The RNG hath decreed that this item was always generated cursed: increase damage (coral) The RNG hath decreed that this item was always generated cursed: bronze pick ((null)) The RNG hath decreed that this item was always generated cursed: corrode metal (metal-colored) The RNG hath decreed that this trap was always invisible: evil artifact trap The RNG hath decreed that this trap was generated more often: cancellation trap (freq bonus 6) Trap randomization happened for 1 in 931 traps Next attribute increase check would have come at turn 359 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were acid resistant You had not decided on your sexuality yet You were prevented from having jumping (0) You were prevented from having mana regeneration (0) You had 1495 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was The Lord of the Pit The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (74) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 19% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of inventory id (SHOOT A HAYMAKER AND WITHOUT BY LOVELY GESTURE) scroll of healing (SUDO ROOT) scroll of mana (YET ANOTHER SCROLL LABEL) scroll of phase door (POKEMONGO GOTTA CHEAT EM ALL) scroll of standard id (LIVING SALT SHAKER) scroll of cure (HACKEM MUCHE) * scroll of extra healing (KERIO WONT TOUCH MAPGLYPH DOT C WITH A 10 FOOT POLE) * scroll of greater mana restoration (LESBIANISM FOR EVERYONE) Spellbooks spellbook of acid sphere (locked) spellbook of acid stream (ochre) Potions potion of object detection (swirly) potion of oil (bright) Rings ring of gain intelligence (soft) Wands wand of acid (planar) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Volt the Acid Mage... Since you quit, the score list will not be checked.