Volt, chaotic male human Chevalier ---------------------------------- |................................| |................................| |................................| |................................| |................................| ###-.------.----------------.--------### #,,,,,,,,,,,,,,,,,,,,,^,,,,,,,,,,,,,,,,` --|------########,,,,,,,,################ ##-------+- |........,,,# ########,,,,,# ####-----,####,,,###,-.......| |......^|##,######----------.---#,,,-....,,,,,,,,,,,,|.......| |.......|##,,,,,,,|.............,,,,|...|#,,,,,######|...D...| |...<....,#######,-............|#,#,|._..,,# --...}..| ---------## ##|.............,,#,-----### |.S@S#.| |............|###,,,,,# |.SS...| -------------- ####### ---%---- #,# ### [Volt the Undefiler] St5 Dx6 Co15 In4 Wi16 Ch3 CheHumMalCha S601 Dlvl:1 $9 HP-3(64) Pw41(48) AC3 MC0 Mov12 Xp4/148 Wt38/1290 T742 Latest messages [-6 -> 9] Warning: HP low! Your small shield blocks the river moccasin's attack. The river moccasin bites you! You hear the howling of the CwnAnnwn... [-4 -> 5] Warning: HP low! In what direction? [hykulnjb><] You feel better. The river moccasin bites you! [-5 -> 13] The river moccasin bites you! [-2 -> 11] Warning: HP low! The river moccasin misses. The river moccasin bites you! The river moccasin's bite was poisoned! [-9 -> 2] Warning: HP low! You die... Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 12 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: confusion resistance Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 36 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 145 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 68% chance Monsters only dropped their equipment with 87% chance Ring drop chance was reduced to 86% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 52% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 91% Armor drop chance was reduced to 75% Tool drop chance was reduced to 96% Food drop chance was reduced to 99% Monster death drops spawned with only 90% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: hammer The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: short sword The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: hammer The following skill became untrainable if you tried to train it too early: riding (turn 73) The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 336) The following skill became untrainable after a while: two-handed sword (turn 55334) The following skill couldn't be trained before a certain turn number is reached: whip (turn 76172) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 125166 Monster spawn increase reached its maximum at turn 199905 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 587449 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: archfiend (freq bonus 1) The monster species that spawned more often: slow fungus (freq bonus 9) The monster species that spawned more often: giant copper scorpio (freq bonus 18) The monster species that spawned more often: managemental suffixion (freq bonus 72) The monster species that spawned more often: small jabberwock (freq bonus 6) The monster species that spawned more often: Rita (freq bonus 5) The monster species that spawned more often: surrounded rider (freq bonus 10) The monster species that spawned more often: tomb spitter (freq bonus 6) The monster species that spawned more often: vampiric stalk (freq bonus 6) The monster species that spawned more often: mirror force fungus (freq bonus 9) The monster species that spawned more often: Vladimir the Master Vampire (freq bonus 3) The monster species that spawned more often: monastic lich (freq bonus 9) The monster species that spawned more often: dark elven sorcerer (freq bonus 8) The monster species that spawned more often: anoint outdodge (freq bonus 9) The monster species that spawned more often: adult rainbow dragon (freq bonus 16) The monster species that spawned more often: Miss Being Moose (freq bonus 3) The monster species that spawned more often: fire beetle (freq bonus 12) The monster species that spawned more often: miss young (freq bonus 28) The monster species that spawned more often: The Red Death (freq bonus 18) The monster species that spawned more often: darkness gloam (freq bonus 12) The monster species that spawned more often: water ant (freq bonus 24) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 2) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 1) The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 1) The monster trait that was more common: monsters that never move (freq bonus 3) The monster trait that was more common: joke monsters (freq bonus 2) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 2) The monster trait that was more common: monsters that have breath attacks (freq bonus 3) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 8) The monster species that never randomly spawned: gruesome naga The monster species that never randomly spawned: crunch crunch ghost The monster species that never randomly spawned: softener beetle The monster species that never randomly spawned: phoned furthering inroad salad The monster species that never randomly spawned: absent mold The monster species that never randomly spawned: deleterious bug The monster species that never randomly spawned: wand permamimic The monster species that never randomly spawned: wigwam impoundable The monster species that never randomly spawned: walking cadaver The monster species that never randomly spawned: petty berator The RNG hath decreed that this item was never generated: amethyst dragon scale shield (amethyst dragonhide shield) The RNG hath decreed that this item was never generated: copying (ITAINO ITAINO TONDEKE) The RNG hath decreed that this item was never generated: amulet of spell forgetting (guilded) The RNG hath decreed that this item was never generated: banking gloves (paper gloves) The RNG hath decreed that this item was never generated: yellow dragon scale shield (yellow dragonhide shield) The RNG hath decreed that this item was never generated: green spell stone (gray) The RNG hath decreed that this item was never generated: cloak of cancellation (tone cloak) The RNG hath decreed that this item was never generated: implant of envy (timeless) The RNG hath decreed that this item was never generated: levitation boots (snow boots) The RNG hath decreed that this item was never generated: cloak of premature death (evil cloak) The RNG hath decreed that this item was generated more often: cloak of permanence (concrete cloak, freq bonus 23) The RNG hath decreed that this item was generated more often: gain corruption (wrath, freq bonus 8) The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 5) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 16) The RNG hath decreed that this item was generated more often: gauntlets of trap creation (spiky gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: memory (turquoise, freq bonus 26) The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 26) The RNG hath decreed that this item was generated more often: implant of impossibility (corporal, freq bonus 16) The RNG hath decreed that this item was generated more often: enlightenment (crystal, freq bonus 3) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 8) The RNG hath decreed that this item was generated more often: flicker strip stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of honor (boreal, freq bonus 3) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 56) The RNG hath decreed that this item was generated more often: poison (mum, freq bonus 3) The RNG hath decreed that this item was generated more often: egg ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: compost bow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 3) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 30) The RNG hath decreed that this item was always generated cursed: cure monster (adorable) The RNG hath decreed that this item was always generated cursed: flicker visor (rural helmet) The RNG hath decreed that this item was always generated cursed: cloak of magic resistance (ornamental cope) The RNG hath decreed that this item was always generated cursed: war hat (wide metal helm) The RNG hath decreed that this item was always generated cursed: poison blast (tattered) The RNG hath decreed that this item was always generated cursed: amulet of ESP (circular) The RNG hath decreed that this item was always generated cursed: egoism (ITS ALL MINE) The RNG hath decreed that this item was always generated cursed: gauntlets of trap creation (spiky gloves) The RNG hath decreed that this item was always generated cursed: metal club (heavy club) The RNG hath decreed that this item was always generated cursed: guisarme (pruning hook) The RNG hath decreed that this trap was always invisible: DSTW trap The RNG hath decreed that this trap was generated more often: exercise trap (freq bonus 3) Next attribute increase check would have come at turn 1072 Strength training was 12 Dexterity training was 12 Wisdom training was -1 Constitution training was 25 You had not decided on your sexuality yet You were prevented from having stunnopathy (0) You were prevented from having corrosivity (0) Your chance to block was 21% You had 931 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Allah The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 108% Techniques known in the end Name Level Status turn undead 4X LIMIT(0) blessing 4X LIMIT(0) healing hands 4X LIMIT(0) spirituality check 4X LIMIT(0) appraisal 4 R LIMIT(0) panic digging 4 R LIMIT(0) phase door 4 R LIMIT(0) invoke deity 4 R LIMIT(0) Discoveries Armor robe (gray robe) Scrolls scroll of identify (PROKLINJATI SVOJ ZIVOT) scroll of healing (TOP SECRET DO NOT READ) scroll of mana (SHUOHUA KAI LI) scroll of phase door (NIIN VOIMME TOIMIA) scroll of standard id (AQUE BRAGH) scroll of cure (OF COURSE A LESBIAN CAN BE INTO BALLBUSTING) * scroll of extra healing (EY WHICH FAELLTEN YOU) * scroll of greater mana restoration (TILDEIIIIIIIIIIIIIIIIIIIIIIIIXI) scroll called buildbeartrap (HIT THE KEY BY VACUUM LEAF) Spellbooks spellbook of healing (light brown) Potions * potion of water (clear) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You eaten 3 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 21 times You killed 14 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (2 of 20) shield [Basic] (max Expert) (38 of 160) body armor [Basic] (max Expert) (23 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (33 of 160) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (41 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (24 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Volt the Chevalier...