Volt, neutral male dinosaur Ranger ------ |$...| .@..a| |{...| |....| |.}..| ------ [Volt the Tenderfoot] St18/03 Dx9 Co9 In8 Wi3 Ch7 RanDinMalNeu S0 Dlvl:1 $0 HP28(28) Pw4(4) AC7 MC2 Mov12 Xp1/0 Wt22/1580 T1 Latest messages Hello Volt, welcome to SlashEMExtended! You are a neutral male dinosaur Ranger. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: telepathy Scroll identification only worked 100 times out of 117 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 26 Implant identification only worked 1 times out of 31 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 222 Monsters only dropped their equipment with 99% chance Ring drop chance was reduced to 19% Wand drop chance was reduced to 93% Potion drop chance was reduced to 78% Weapon drop chance was reduced to 92% Armor drop chance was reduced to 75% Tool drop chance was reduced to 90% Food drop chance was reduced to 84% The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: paddle The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: form IV (Ataru) The following skill was limited to expert proficiency: axe The following skill became untrainable if you tried to train it too early: divination spells (turn 5) The following skill became untrainable if you tried to train it too early: quarterstaff (turn 1050) The following skill became untrainable after a while: protection spells (turn 38331) The following skill couldn't be trained before a certain turn number is reached: petkeeping (turn 57871) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 27282 Monster spawn increase reached its maximum at turn 72420 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1185250 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: mummy (freq bonus 1) The monster species that spawned more often: undead chaos sorceror (freq bonus 8) The monster species that spawned more often: heaven penetrator (freq bonus 2) The monster species that spawned more often: twin bee (freq bonus 6) The monster species that spawned more often: yellow warp patch (freq bonus 12) The monster species that spawned more often: baby purple dragon (freq bonus 8) The monster species that spawned more often: domestic giant (freq bonus 9) The monster species that spawned more often: Gerion (freq bonus 9) The monster species that spawned more often: wereblacklight (freq bonus 20) The monster species that spawned more often: shadow faerie (freq bonus 84) The monster species that spawned more often: petty rhumbat (freq bonus 9) The monster species that spawned more often: vastly burred (freq bonus 4) The monster species that spawned more often: black horror (freq bonus 24) The monster species that spawned more often: nightcrawler nepotistic (freq bonus 36) The monster species that spawned more often: the Largest Giant (freq bonus 20) The monster species that spawned more often: buzzing nymph (freq bonus 12) The monster species that spawned more often: diabolic shaman (freq bonus 20) The monster species that spawned more often: proceed circumcising (freq bonus 6) The monster species that spawned more often: spatteringly unfrocked learning (freq bonus 24) The monster species that spawned more often: phaser force patch (freq bonus 15) The monster species that spawned more often: monkey head (freq bonus 21) The monster trait that was more common: monsters that have hug attacks (freq bonus 4) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 2) The monster trait that was more common: monsters that wait for you to come (freq bonus 9) The monster trait that was more common: monsters of tiny size (freq bonus 8) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 3) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 2) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 1) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 9) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 2) The monster species that never randomly spawned: forresaur The monster species that never randomly spawned: furious warp patch The monster species that never randomly spawned: werejelly The monster species that never randomly spawned: undead necromancer The monster species that never randomly spawned: panther man The monster species that never randomly spawned: baby beholder The monster species that never randomly spawned: sacredly yucca The monster species that never randomly spawned: greener ape The monster species that never randomly spawned: long worm or wumpus The monster species that never randomly spawned: grunthack zombie The monster class that always generated with extra speed: ant or other insect The monster class that more likely to generate with musable stuff: quantum mechanic or other scientist The RNG hath decreed that this item was never generated: gauntlets of plugsuit (tightly fitting gloves) The RNG hath decreed that this item was never generated: frag grenade ((null)) The RNG hath decreed that this item was never generated: blood dragon scale shield (blood dragonhide shield) The RNG hath decreed that this item was never generated: budo no sasu ((null)) The RNG hath decreed that this item was never generated: meatball ((null)) The RNG hath decreed that this item was never generated: magic missile (steel) The RNG hath decreed that this item was never generated: discharge stone (gray) The RNG hath decreed that this item was never generated: cure stun (fat) The RNG hath decreed that this item was never generated: implant of twilight (elysian) The RNG hath decreed that this item was never generated: droven plate mail (crested black plate) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 18) The RNG hath decreed that this item was generated more often: invisibility (wire, freq bonus 3) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 15) The RNG hath decreed that this item was generated more often: worthless piece of black glass (black, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of unspelling (weaving cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 15) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 22) The RNG hath decreed that this item was generated more often: curse items (fake, freq bonus 33) The RNG hath decreed that this item was generated more often: cloak of unlight (absorbing cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: spoon ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: wine (violet-red, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of honor (boreal, freq bonus 3) The RNG hath decreed that this item was generated more often: brass dragon scale shield (brass dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 10) The RNG hath decreed that this item was generated more often: level stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: mining helm (round helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 34) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 80) The RNG hath decreed that this item was always generated cursed: wooden stake ((null)) The RNG hath decreed that this item was always generated cursed: inertia control (contro) The RNG hath decreed that this item was always generated cursed: chrysocolla (cyan) The RNG hath decreed that this item was always generated cursed: leech (andalusite) The RNG hath decreed that this item was always generated cursed: troll hide (disgusting cloak) The RNG hath decreed that this item was always generated cursed: partial plate mail ((null)) The RNG hath decreed that this item was always generated cursed: unlevitate (posh) The RNG hath decreed that this item was always generated cursed: droven spear (long obsidian spear) The RNG hath decreed that this item was always generated cursed: cloak of invisibility (opera cloak) The RNG hath decreed that this item was always generated cursed: fixing (complete) The RNG hath decreed that this trap was always invisible: animation trap The RNG hath decreed that this trap was generated more often: bad effect trap (freq bonus 4) Next attribute increase check would have come at turn 418 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You were prevented from having glib combat (0) You had automatic searching You had 1500 points of nutrition remaining You were displaced You had discount action Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mercury, Venus and Mars Your deity was Venus The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (187) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) berserk 1 R Prepared(0) Discoveries Armor cloak of displacement (blinking cloak) Scrolls scroll of healing (NEW VERSIONS ARE BETTER THAN OLD ONES) scroll of mana (SMOKING KILLS) scroll of phase door (LEAF STUNT UP HIGH BLAZE MINISTRIES BRUNT FLINCH AND ASK) scroll of standard id (VEGETARIANISM IS AN EATING DISORDER) scroll of cure (MAKE LAND EXPLODE MAY LOWED DEFEND) * scroll of extra healing (POKEMONGO GOTTA CHEAT EM ALL) * scroll of greater mana restoration (ACHAT SHTAYIM SHALOSH) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Basic) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Volt the Ranger... Since you quit, the score list will not be checked.