Volt, chaotic female automatic YSexymate --------------- |............@| ............@.| |.............| ----+-----.---- [Volt the Hiyokko] St9 Dx13 Co6 In8 Wi4 Ch11 SexClkFemCha S0 Dlvl:1 $0 HP15(15) Pw11(11) AC0 MC0 Mov8 Xp1/0 Wt4/930 T1 Latest messages Hello Volt, welcome to SlashEMExtended! You are a chaotic female automatic YSexymate. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) # quiut: unknown extended command. Autopickup: OFF. Autopickup: ON, for $ objects. # a - an uncursed +7 pair of feminine pumps (being worn) {4}. Unknown command '~'. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: invisibility You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: technicality Scroll identification only worked 100 times out of 111 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 43 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 63% chance Scroll drop chance was reduced to 69% Musable item generation frequency had a negative bias of 45% Ring drop chance was reduced to 87% Wand drop chance was reduced to 71% Amulet drop chance was reduced to 41% Potion drop chance was reduced to 93% Armor drop chance was reduced to 52% Tool drop chance was reduced to 71% Food drop chance was reduced to 89% Concealing monsters were spawned underneath items 80% of the time only The following skill could not be trained at all: missile weapons The following skill was trained at half the usual rate: techniques The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: javelin The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: matter spells (turn 3) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 230) The following skill became untrainable after a while: riding (turn 66838) The following skill couldn't be trained before a certain turn number is reached: two-weapon combat (turn 31404) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 42706 Monster spawn increase reached its maximum at turn 241096 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 761436 The monster class that cannot be genocided was piercer The monster class that was spawned more often: pile of coins (freq bonus 1) The monster species that spawned more often: The Lucky Hobbit (freq bonus 12) The monster species that spawned more often: overpessimistic undiversified beadroll credential (freq bonus 8) The monster species that spawned more often: Amelie (freq bonus 8) The monster species that spawned more often: pidgeot (freq bonus 9) The monster species that spawned more often: Aurora Kop (freq bonus 4) The monster species that spawned more often: yakuza (freq bonus 12) The monster species that spawned more often: netherbrether (freq bonus 8) The monster species that spawned more often: rehire journalize (freq bonus 18) The monster species that spawned more often: lethe ettin (freq bonus 10) The monster species that spawned more often: legion devil cutter (freq bonus 24) The monster species that spawned more often: hummerhorn (freq bonus 6) The monster species that spawned more often: lisping augend tagalong (freq bonus 16) The monster species that spawned more often: frozenly aidmen palest (freq bonus 2) The monster species that spawned more often: instrumentally bawdy acclaimer (freq bonus 12) The monster species that spawned more often: undead spacewars fighter (freq bonus 18) The monster species that spawned more often: purine zambezi skirmish quito consultation (freq bonus 12) The monster species that spawned more often: spawn camper (freq bonus 24) The monster species that spawned more often: petty hobbit brigand thief (freq bonus 5) The monster species that spawned more often: green killer tomato (freq bonus 24) The monster species that spawned more often: division jedi (freq bonus 8) The monster trait that was more common: monsters with nurse dialogue (freq bonus 4) The monster species that never randomly spawned: poorly pushcart The monster species that never randomly spawned: drains rat The monster species that never randomly spawned: petro patch The monster species that never randomly spawned: freemen municipally The monster species that never randomly spawned: hawk The monster species that never randomly spawned: endlessly long roper The monster species that never randomly spawned: baals minion The monster species that never randomly spawned: reassorted profound availability reexpressed archangel The monster species that never randomly spawned: hairwork preengage The monster species that never randomly spawned: very old deep dragon The RNG hath decreed that this item was never generated: disarming (wet) The RNG hath decreed that this item was never generated: polymorph (golden) The RNG hath decreed that this item was never generated: cloak of protection (tattered cape) The RNG hath decreed that this item was never generated: remove curse (wiry) The RNG hath decreed that this item was never generated: cloak of speed (quicktravel cloak) The RNG hath decreed that this item was never generated: poisonous cloak (dirty rag) The RNG hath decreed that this item was never generated: summon undead (shining) The RNG hath decreed that this item was never generated: tooled horn (horn) The RNG hath decreed that this item was never generated: blacky stone (gray) The RNG hath decreed that this item was never generated: enthronization (XUS MODA) The RNG hath decreed that this item was generated more often: impossibly heavy mineral ball ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: polyform (radiant green, freq bonus 5) The RNG hath decreed that this item was generated more often: cure dim (colorglad, freq bonus 40) The RNG hath decreed that this item was generated more often: leather gloves (old gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: sprig of wolfsbane ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 39) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 20) The RNG hath decreed that this item was generated more often: course lance ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: tar chain mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: heretic cloak (godless cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 6) The RNG hath decreed that this item was generated more often: ruby dragon scales ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: searching (tiger eye, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of anthrax (chestnut, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of prosperity (brisk, freq bonus 9) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 39) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 51) The RNG hath decreed that this item was always generated cursed: arrow ((null)) The RNG hath decreed that this item was always generated cursed: printed shirt ((null)) The RNG hath decreed that this item was always generated cursed: dashing (lunar) The RNG hath decreed that this item was always generated cursed: elven short sword (runed short sword) The RNG hath decreed that this item was always generated cursed: regeneration (antique) The RNG hath decreed that this item was always generated cursed: cloak of elementalism (team splat cloak) The RNG hath decreed that this item was always generated cursed: dragon blood (perishable) The RNG hath decreed that this item was always generated cursed: piano ((null)) The RNG hath decreed that this item was always generated cursed: white flower sword (flower-pommeled broadsword) The RNG hath decreed that this item was always generated cursed: implant of cruelty (fascinating) The RNG hath decreed that this trap was always invisible: glyph of summoning The RNG hath decreed that this trap was generated more often: latency trap (freq bonus 1) Next attribute increase check would have come at turn 1784 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were immune to sickness You were petrification resistant You had not decided on your sexuality yet You were prevented from having invisibility (0) You were prevented from having stunnopathy (0) You had 1500 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Yoroshiku, Ma Shin and Sexy Sai Your deity was Sexy Sai The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (1110) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) poke ball 1X Prepared(0) missile flurry 1 R Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) booze 1 R Prepared(0) Discoveries Armor feminine pumps (female footwear) Scrolls scroll of healing (AMITRIPTYLINE FLUOXETINE ACETAMINOPHEN) scroll of mana (MASKELLI MASKELLO) scroll of phase door (HALUAT OMAISUUTENSA TUNNISTETTU) scroll of standard id (LIFE RISK JAM ALSO DAMAGED) scroll of cure (WE ARE ALL INFECTED BY THE MESHERA) * scroll of extra healing (THE GIAGGOSTUONO) * scroll of greater mana restoration (UPDATING PINOBOT IS LIKE HITTING YOURSELF WITH A SHARP STONE) Potions potion of oil (creepy) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) implants [Unskilled] (max Skilled) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) Goodbye Volt the YSexymate... Since you quit, the score list will not be checked.