Volt, chaotic male orcish Chevalier #,,,,,,,,,,############################### -- ####### #,#,#,#####,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, .. ,#####,,,,,##########,---.-------------------################# ,,,,,,,,,,,,#,,,,,,,,,,,|..............|-.....| ,,,,,---------,,,,#####,|.......#.......|...... ,,,----.......----,#####,|..............|......| ,,,-..............#,,,,,,|.........------|.....| `,#|.............|,,,,,,,|.........|,,,,,|...>.| #,,..............-,###,#,-.---------,,,,,......| ###|..)..........|,,##,,,,,,,,,,%,,,,#,,,------- ----.......----,,,,,###,,,,,,,,,,,,##,, --.------ ##,,,,,,,,,,),,),,,,,,,,, . #,# ###,#,--.-------------,##,### ### #,,,|...............,,,,,,#,, , ########,,|..............|,###,,,,,###,,,,# --&-- ####,,,,,,,,,|..............-,,,,,,,,,,,,,,,,# |`..@|##############,,,,#######,...............|,###,,,,----.--.---- |..&..,,,,,,,,,,,,,,,,,,, ----------------,####,`,|{.........| |{{..|################ `,,,,,,,,,,,,,,,,,,,,,}...........| ------ ####$##########,####,,,------------ #,# ##,,# [Volt the Undefiler] St11 Dx5 Co14 In7 Wi8 Ch3 CheOrcMalCha S664 Dlvl:2 $66 HP0(58) Pw32(32) AC0 MC0 Mov12 Xp4/132 Wt357/1570 T1619 Hungry Latest messages The water demon hits you! [-3 -> 22] The water demon misses. The water demon bites you! [-1 -> 21] Unknown command ' '. You miss the water demon. Electronir zaps a platinum wand! The fireball hits you! Electronir is caught in the fireball! Steam billows from the fountain. The water demon is caught in the fireball! [-17 -> 4] Warning: HP low! The water demon hits you! You hear the howling of the CwnAnnwn... [-1 -> 3] Warning: HP low! The water demon claws you! You die... Your inventory Weapons a - a blessed +0 trident (weapon in hand) {10} Armor b - a blessed +0 robe (being worn) {16} c - a blessed +2 orcish shield (being worn) {20} t - an uncursed +0 leather armor {60} w - an uncursed +0 full plate mail {250} Comestibles e - a blessed clove of garlic {0} f - a blessed sprig of wolfsbane {0} j - an uncursed fortune cookie {0} k - 4 uncursed bananas {0} s - an uncursed cram ration {0} u - 2 uncursed cream pies {0} Scrolls h - a blessed scroll of identify {0} l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} q - an uncursed scroll of fire {0} Spellbooks g - a blessed spellbook of healing (0:4) {0} Potions d - 2 potions of holy water {0} Tools i - a blessed leather saddle {0} Venoms r - an uncursed acid venom {1} Final attributes You were devoutly aligned Your alignment was 15 Your max alignment was 17 You carried 0 sins You could not have this property at all: magic resistance You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: wonderlegs Scroll identification only worked 100 times out of 145 Ring identification only worked 4 times out of 12 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 137 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 90% chance Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 89% Musable item generation frequency had a negative bias of 10% Wand drop chance was reduced to 96% Weapon drop chance was reduced to 82% Armor drop chance was reduced to 92% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 96% of the time only Monster death drops spawned with only 59% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: pick-axe The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: techniques (turn 65) The following skill became untrainable if you tried to train it too early: elemental spells (turn 33) The following skill became untrainable after a while: club (turn 26052) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 21932) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 56019 Monster spawn increase reached its maximum at turn 189307 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 257202 The monster class that cannot be genocided was gnome The monster class that was spawned more often: cat or other feline (freq bonus 6) The monster species that spawned more often: ping daemon (freq bonus 84) The monster species that spawned more often: lava patch (freq bonus 21) The monster species that spawned more often: dread (freq bonus 36) The monster species that spawned more often: biotelemetry ordered (freq bonus 21) The monster species that spawned more often: arcadian avenger (freq bonus 66) The monster species that spawned more often: ice stalk (freq bonus 48) The monster species that spawned more often: forsaken girl (freq bonus 54) The monster species that spawned more often: sorcerer (freq bonus 42) The monster species that spawned more often: verbal jabberwock (freq bonus 16) The monster species that spawned more often: petty stealer permamimic (freq bonus 16) The monster species that spawned more often: green worm (freq bonus 36) The monster species that spawned more often: Underwater Sabrina (freq bonus 16) The monster species that spawned more often: hidden water nymph (freq bonus 84) The monster species that spawned more often: kobold cleric (freq bonus 48) The monster species that spawned more often: unreal colony (freq bonus 48) The monster species that spawned more often: non-undead slayer (freq bonus 40) The monster species that spawned more often: blue-red colony (freq bonus 10) The monster species that spawned more often: notably congregation (freq bonus 33) The monster species that spawned more often: unfortunate forest (freq bonus 64) The monster species that spawned more often: ghetto stalk (freq bonus 18) The monster trait that was more common: monsters that squawk (freq bonus 1) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 4) The monster trait that was more common: monsters that can cast spells (freq bonus 1) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 1) The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 18) The monster species that never randomly spawned: curser The monster species that never randomly spawned: basswood zinkify fiasco questioning The monster species that never randomly spawned: gild rouble The monster species that never randomly spawned: mumbling cloud The monster species that never randomly spawned: bearded devil The monster species that never randomly spawned: dark prostitute The monster species that never randomly spawned: gargoyle trap The monster species that never randomly spawned: amnesia mold The monster species that never randomly spawned: ivory growth The monster species that never randomly spawned: software engineer The RNG hath decreed that this item was never generated: peridot (radiant) The RNG hath decreed that this item was never generated: mimicry (unidentified) The RNG hath decreed that this item was never generated: down level (silvervine) The RNG hath decreed that this item was never generated: C-ration ((null)) The RNG hath decreed that this item was never generated: mutation (iffy) The RNG hath decreed that this item was never generated: gauntlets of typing (brand-new gloves) The RNG hath decreed that this item was never generated: group summoning (I R TEH UBER PWNZ0R) The RNG hath decreed that this item was never generated: ruby dragon scale shield (ruby dragonhide shield) The RNG hath decreed that this item was never generated: rumor (BU MISH MISH EMAS) The RNG hath decreed that this item was never generated: cloak of water squirting (blue cloak) The RNG hath decreed that this item was generated more often: detect water (generous, freq bonus 20) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 16) The RNG hath decreed that this item was generated more often: special leather armor ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: cloak of technicality (brick cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: naylight cloak (hearing cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: rubber apron (apron, freq bonus 33) The RNG hath decreed that this item was generated more often: leveling gloves (tar gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 16) The RNG hath decreed that this item was generated more often: brown sweets ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: implant of acceleration (empowering, freq bonus 7) The RNG hath decreed that this item was generated more often: commander suit (black men's suit, freq bonus 3) The RNG hath decreed that this item was generated more often: forgotten spell (nonexistant, freq bonus 11) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: magictorch (khaki, freq bonus 45) The RNG hath decreed that this item was generated more often: implant of envy (timeless, freq bonus 11) The RNG hath decreed that this item was generated more often: nuclear hostage chain ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of slow digestion (anorexia cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 9) The RNG hath decreed that this item was always generated cursed: multi shoes (rainbow boots) The RNG hath decreed that this item was always generated cursed: feminine pumps (female footwear) The RNG hath decreed that this item was always generated cursed: extra healing (puce) The RNG hath decreed that this item was always generated cursed: blinding venom (splash of venom) The RNG hath decreed that this item was always generated cursed: silver dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) The RNG hath decreed that this item was always generated cursed: rocket launcher ((null)) The RNG hath decreed that this item was always generated cursed: voulge (pole cleaver) The RNG hath decreed that this item was always generated cursed: sakura mochi ((null)) The RNG hath decreed that this item was always generated cursed: stormy cloak (storm coat) The RNG hath decreed that this trap was always invisible: giant chasm The RNG hath decreed that this trap was generated more often: dropcurse trap (freq bonus 3) Next attribute increase check would have come at turn 3928 Strength training was 15 Dexterity training was 27 Wisdom training was 8 Constitution training was 41 You were poison resistant You had used the hangup function, which means you're either a FILTHY CHEAT0R or you have a shaky internet connection. Hopefully it's the latter so Amy doesn't have to reinstate the hangup penalty. (1) You had not decided on your sexuality yet You were prevented from having magic resistance (0) You were prevented from drunken boxing (0) Your chance to block was 34% You had infravision You had 342 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Allah The version you were playing was: Unix SlashEMExtended Version 2.2.2 (01f4f1a5) - last build Tue May 1 08:47:31 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 84% Techniques known in the end Name Level Status turn undead 4X Prepared(0) blessing 4X Prepared(0) healing hands 4X Prepared(0) spirituality check 4X Prepared(0) appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) Discoveries Weapons * orcish short sword (crude short sword) * orcish arrow (crude arrow) * orcish bow (crude bow) * orcish spear (crude spear) * orcish dagger (crude dagger) Armor robe (octarine robe) * orcish shield (red-eyed shield) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * orcish helm (iron skull cap) * Uruk-hai shield (white-handed shield) * orcish cloak (coarse mantelet) Scrolls scroll of identify (SUCCUBI CAN CONTRACT SLEXUALLY TRANSMITTED DISEASES) scroll of healing (JUYED AWK YACC) scroll of mana (KAPOW) scroll of phase door (CHINTAI LOOKS LIKE A GIRL) scroll of standard id (WHACKING YOURSELF WITH HIGH HEELS IS FUN) scroll of cure (ZOUCH ZOUKI TO PARY) * scroll of extra healing (STAT CANT DEBASE BY EN) * scroll of greater mana restoration (BEE VERSUS SPIDER THE CONTEST) scroll of teleportation (FLOAT BY SHOCK MAGNET 5) scroll of fire (A MONSTER WITH DATA DELETE ATTACKS WAS SPAWNED ON THIS LEVEL) Spellbooks spellbook of healing (disintegrating) Potions * potion of water (clear) potion of sickness (purple-red) Wands wand of fireball (platinum) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures a firefly 0 red blobs (1 created) 0 blue blobs (1 created) a parrot chick 0 chickens (1 created) 6 jackals a gravity jackal 2 coyotes 0 fluffy cats (1 created) 5 hobbits (7 created) a kobold a hidden kobold 2 fallens a small kobold 0 goblins (1 created) a goblin cop a goblin shaman 2 little pigs a little wild pig a black rat 0 serious rats (1 created) 0 edge bugs (1 created) 0 baby black dragons (1 created) a red mold an adom mummy 0 dwarf zombies (2 created) a blabbering otaku 0 coal miners (1 created) 0 water demons (1 created) Electronir (0 times) a newt a gray newt 2 twens 49 creatures born. 34 creatures vanquished. 1 boss born. 0 bosses vanquished. Voluntary challenges You eaten 4 times You eaten food with animal by-products 3 times You eaten meat 3 times You were an atheist You never prayed to the gods You hit with a wielded weapon 36 times You killed 24 monsters You read items or engraved 11 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (3 of 20) shield [Basic] (max Expert) (42 of 160) body armor [Basic] (max Expert) (24 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (46 of 160) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (56 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (1 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Volt the Chevalier... You died in The Dungeons of Doom on dungeon level 2 with 658 points, and 66 pieces of gold, after 1619 moves. Killer: a monster (water demon) You were level 4 with a maximum of 58 hit points when you died. You reached the 42nd place on the top 10000 list. No Points Name Hp [max] 1 962244 BSOD2-Div-Bur-Mal-Cha quit in The Dungeons of Doom on level 34. 79 [138] 2 265688 Bluescreen-Loc-Ins-Mal-Neu died in Neutral Quest on level 34 [max 38]. Killed by a boulder. - [123] 3 105951 rahn-Blo-Vam-Mal-Cha died in The Gnomish Mines on level 9 [max 13]. Burned by a pool of lava by a flying clam. 124 [158] 4 96164 winsalot-Div-Her-Mal-Cha died in Town on level 6 [max 10]. Killed by a monster (Yeenoghu), while paralyzed by a monster attack. - [126] 5 68681 Volt-Pal-Elf-Fem-Law died in The Dungeons of Doom on level 11. Green slime. 89 [123] 6 53326 Volt-Gol-Gno-Mal-Cha died in The Dungeons of Doom on level 12. Killed by a monster (warrior ant). - [74] 7 35784 rahn-Bar-Liz-Mal-Cha died in Sewer Plant on level 14. Drowned in a moat. 50 [161] 8 35368 Bluescreen-Fem-Faw-Fem-Cha died in The Gnomish Mines on level 10. Killed by a monster (earth elemental). - [79] 9 32507 winsalot-Div-Bur-Mal-Cha died in The Gnomish Mines on level 12. Killed by a monster (mature spirit). - [115] 10 32020 rahn-Bar-Esp-Fem-Cha died in The Dungeons of Doom on level 11. Killed by a monster (pack cat). - [126] 15 17925 Volt-Fig-Hum-Mal-Law died in The Dungeons of Doom on level 7. Killed by a monster (weremumak). - [138] 16 16903 Volt-Fig-Hum-Mal-Law died in The Dungeons of Doom on level 6 [max 7]. Killed by a monster (Luisa's hugging boot), while paralyzed by a monster attack. - [102] 17 16818 Volt-War-Hum-Mal-Cha died in The Dungeons of Doom on level 4 [max 6]. Killed by a monster (troll permamimic mummy), while paralyzed by trying to hangup cheat. - [120] 19 10977 Volt-Che-Orc-Mal-Cha quit in The Dungeons of Doom on level 4. 137 [137] 22 7598 Volt-Gan-Asg-Mal-Cha was poisoned in The Dungeons of Doom on level 3. Poisoned by a gray mold. 95 [102] 23 3981 Volt-Blo-Vam-Fem-Cha died in The Dungeons of Doom on level 5. Killed by a monster (watch captain). - [127] 27 2727 Volt-Pal-Elf-Fem-Law died in The Gnomish Mines on level 4. Killed by a wand of striking. - [73] 30 2420 Volt-Mur-Vam-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a monster (prison guard). - [71] 35 1048 Volt-Elm-Hum-Mal-Law was poisoned in The Dungeons of Doom on level 2. Poisoned by a rotted fry corpse. 54 [54] 37 848 Volt-War-Hum-Fem-Cha was poisoned in The Dungeons of Doom on level 3. Poisoned by a rotted sewer rat corpse. 57 [57] 40 698 Volt-Ama-Dwa-Mal-Law died in The Dungeons of Doom on level 2. Killed by a poison creeper. - [44] 41 680 Volt-Pir-Liz-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a case shot. - [43] *42 658 Volt-Che-Orc-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (water demon). - [58] 43 641 Bluescreen-Mah-Asg-Fem-Neu died in The Dungeons of Doom on level 2. Killed by a monster (gargoyle). - [44] 44 633 rahn-Zoo-Lol-Fem-Law quit in The Dungeons of Doom on level 3. 57 [57] 51 382 Volt-Mur-Vam-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (unidentified raven), while dragging an iron ball. - [42] 54 347 Volt-Pal-Elf-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (Roflth). - [41] 56 307 Volt-Gun-Hum-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (man eating plant). - [24] 57 299 Volt-Mur-Esp-Mal-Cha died in The Dungeons of Doom on level 2. Killed by disturbing their deity. - [24] 58 272 Volt-Zyb-Yuk-Fem-Cha quit in The Dungeons of Doom on level 1. 33 [33] 60 232 Volt-Mur-Gre-Mal-Cha quit in The Dungeons of Doom on level 1. 23 [26] 64 94 Volt-Mur-Vam-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a bullet. - [15] 65 92 Volt-Mur-Her-Mal-Cha died in The Dungeons of Doom on level 2. Killed by breaking their legs. - [16] 66 90 Volt-Ama-Dwa-Mal-Law quit in The Dungeons of Doom on level 1. 19 [19] 67 69 Volt-Mur-Hom-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a fatal weakness. - [13] 68 66 Volt-Ele-Bas-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (river moccasin). - [15] 69 62 Volt-Pal-Elf-Fem-Law quit in The Dungeons of Doom on level 1. 21 [21] 70 57 Volt-Hea-Alc-Fem-Law died in The Dungeons of Doom on level 1. Killed by life drainage. 19 [19] 72 50 Volt-Mur-Gre-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a fatal weakness. - [13] 74 24 Volt-Mur-Gre-Mal-Cha was poisoned in The Dungeons of Doom on level 1. Poisoned by an urine potion. 11 [13] 75 23 Volt-Spa-Ali-Mal-Cha died in The Dungeons of Doom on level 1. Killed by life drainage. 2 [20] 77 20 Volt-Mur-Gre-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a boiling potion. - [13] 79 16 Volt-Pir-Hum-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (rat snake). - [12] 81 12 Volt-Mur-Gre-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a fatal weakness. - [13] 82 8 Volt-Mur-Gre-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a fatal weakness. - [13] 85 3 Volt-Mur-Gre-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (water demon). - [13] 86 1 Volt-Bar-Hom-Mal-Cha quit in The Dungeons of Doom on level 1. 21 [21]