Volt, chaotic male orcish Chevalier ---- ...- -------- .@.....| |.D....| |.....k| |.##..# (# .. --- --- [Volt the Basher] St17 Dx8 Co13 In6 Wi12 Ch5 CheOrcMalCha S0 Dlvl:1 $0 HP21(21) Pw21(21) AC-2 MC0 Mov12 Xp1/0 Wt46/1660 T1 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Salutations Volt, the orcish Chevalier, welcome back to SlashEMExtended! Be careful! New moon tonight. Autopickup: OFF. Autopickup: ON, for $ objects. # Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: fear factor You could not have this property intrinsically: hallu party Scroll identification only worked 100 times out of 192 Potion identification only worked 3 times out of 10 Implant identification only worked 1 times out of 55 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 9 Potion drop chance was reduced to 97% Weapon drop chance was reduced to 86% Tool drop chance was reduced to 87% Monster death drops spawned with only 95% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: polearms The following skill was limited to basic proficiency: form II (Makashi) The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: unicorn horn (turn 28) The following skill became untrainable if you tried to train it too early: implants (turn 10) The following skill became untrainable after a while: form VII (Juyo) (turn 30516) The following skill couldn't be trained before a certain turn number is reached: martial arts (turn 37036) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 43388 Monster spawn increase reached its maximum at turn 139761 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 282489 The monster class that cannot be genocided was (null) The monster class that was spawned more often: mummy (freq bonus 6) The monster species that spawned more often: taker mushroom (freq bonus 36) The monster species that spawned more often: topaz growth (freq bonus 16) The monster species that spawned more often: rope golem (freq bonus 10) The monster species that spawned more often: music vortex (freq bonus 48) The monster species that spawned more often: man-at-arms (freq bonus 108) The monster species that spawned more often: miss ass (freq bonus 16) The monster species that spawned more often: branch schedule finally hireling tying (freq bonus 32) The monster species that spawned more often: multi-hued warp fungus (freq bonus 7) The monster species that spawned more often: geek (freq bonus 24) The monster species that spawned more often: microcosm entwine dishabille sediment (freq bonus 24) The monster species that spawned more often: crunchy mold (freq bonus 7) The monster species that spawned more often: squad fire elemental (freq bonus 10) The monster species that spawned more often: hobbit merchant (freq bonus 42) The monster species that spawned more often: young magic dragon (freq bonus 24) The monster species that spawned more often: spinach (freq bonus 60) The monster species that spawned more often: whispering spirit (freq bonus 16) The monster species that spawned more often: grey giant (freq bonus 11) The monster species that spawned more often: enterprise spaceship (freq bonus 96) The monster species that spawned more often: brattish heterogeneity (freq bonus 8) The monster species that spawned more often: chaffinch (freq bonus 24) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 8) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 12) The monster trait that was more common: monsters whose attacks shred your equipment (freq bonus 4) The monster trait that was more common: monsters with death resistance (freq bonus 4) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 2) The monster trait that was more common: monsters that roar (freq bonus 2) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 2) The monster trait that was more common: monsters that can tunnel (freq bonus 2) The monster trait that was more common: monsters that have touch attacks (freq bonus 2) The monster species that never randomly spawned: hobbit zombie The monster species that never randomly spawned: flibbertigibbet avowable The monster species that never randomly spawned: transfinite hardest goose The monster species that never randomly spawned: kobold diceroller The monster species that never randomly spawned: red colony The monster species that never randomly spawned: bong colic demimondaine The monster species that never randomly spawned: overseer The monster species that never randomly spawned: forest troll The monster species that never randomly spawned: warping ufo part The monster species that never randomly spawned: weregrue The RNG hath decreed that this item was never generated: fourdent ((null)) The RNG hath decreed that this item was never generated: gauntlets of bad casting (uncanny gloves) The RNG hath decreed that this item was never generated: cardboard fan ((null)) The RNG hath decreed that this item was never generated: RapiRapi ((null)) The RNG hath decreed that this item was never generated: amulet versus curses (attractive) The RNG hath decreed that this item was never generated: true sight (adamantium) The RNG hath decreed that this item was never generated: amulet of vulnerability (eating) The RNG hath decreed that this item was never generated: cyan dragon scale shield (cyan dragonhide shield) The RNG hath decreed that this item was never generated: confusion (orange) The RNG hath decreed that this item was never generated: blue dragon scale shield (blue dragonhide shield) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 55) The RNG hath decreed that this item was generated more often: screw stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: secret whip ((null), freq bonus 226) The RNG hath decreed that this item was generated more often: bituknife ((null), freq bonus 43) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 10) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 20) The RNG hath decreed that this item was generated more often: illiteracy (illegible, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 6) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 6) The RNG hath decreed that this item was generated more often: piano ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: mineral bolt ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: hallucination (rainbow, freq bonus 8) The RNG hath decreed that this item was generated more often: unaffected candle (candle, freq bonus 14) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 6) The RNG hath decreed that this item was generated more often: clove of garlic ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: guisarme (pruning hook, freq bonus 2) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 5) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 10) The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 9) The RNG hath decreed that this item was always generated cursed: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) The RNG hath decreed that this item was always generated cursed: shotgun ((null)) The RNG hath decreed that this item was always generated cursed: autodestruct de vice boots (explosive boots) The RNG hath decreed that this item was always generated cursed: tunnelization (threatening) The RNG hath decreed that this item was always generated cursed: searching (tiger eye) The RNG hath decreed that this item was always generated cursed: icky shield ((null)) The RNG hath decreed that this item was always generated cursed: trap creation (TOP SECRET DO NOT READ) The RNG hath decreed that this item was always generated cursed: amulet of trash (shitty) The RNG hath decreed that this item was always generated cursed: flint spear ((null)) The RNG hath decreed that this item was always generated cursed: torpedo ((null)) The RNG hath decreed that this trap was always invisible: map amnesia trap The RNG hath decreed that this trap was generated more often: dustbin trap (freq bonus 3) Next attribute increase check would have come at turn 301 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You had not decided on your sexuality yet You were prevented from having regeneration (0) You were prevented from having an increased fear factor (0) Your chance to block was 34% You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Allah The version you were playing was: Unix SlashEMExtended Version 2.2.2 (01f4f1a5) - last build Tue May 1 08:47:31 2018. You could not have safely prayed (1062) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish short sword (crude short sword) * orcish arrow (crude arrow) * orcish bow (crude bow) * orcish spear (crude spear) * orcish dagger (crude dagger) Armor robe (cyan robe) * orcish shield (red-eyed shield) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * orcish helm (iron skull cap) * Uruk-hai shield (white-handed shield) * orcish cloak (coarse mantelet) Scrolls scroll of reverse identify (THX 1138) scroll of healing (NDUEDUE DUE DUE RAEAEAEAEAEAEAEN) scroll of mana (FELLOW ELF STUNT IS MORE HITTING) scroll of phase door (SLARSHING HARD HAMME DEFENCE LOWED) scroll of standard id (ULULATING WAGGISH) scroll of cure (SCHLAE FEL BUE SCHEL FLUE GEL) * scroll of extra healing (ABABILA) * scroll of greater mana restoration (UMUTO QUACK) Spellbooks spellbook of healing (dusty) Potions * potion of water (clear) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (42 of 160) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Volt the Chevalier... Since you quit, the score list will not be checked.