Volt, chaotic male orcish Chevalier -----############### --------###---------- |....,,,,,,,,,,,,,,# |......|,,,-..#.#...| ##|...|############### |.......,,#|..#.....| #,.....,# |......-,,,-......#.| ##,-.---,#### -------- |......|,,,--.-.-.-.- #,,#,# #,,,,##--..|>..-- |.....%.[# ##,,###### ------##,##,######,,,....`....| -.-.----## ,,,,,,,,# |....-,,,,,,,,,,,,,,@|.....[... #,# .---.-..,###,# |....|,,###,########,|........|## ####,# |{.<....,#--.-- |.....,# #,,#### #,--....`...,# ,,,,,, .......|,,|...| |_...|## ##,,,,####,,---------,##### ##,,,# |{.....|,,|...| ------ ####,,,,,,,, ,,,,,,# #,### --------,,....| ######### ##,,-.-----.--- ##,|...| |.........| #,....| ..........| ##----- |.........| ----------- [Volt the Faithful] St16 Dx13 Co17 In7 Wi17 Ch4 CheOrcMalCha S10977 Dlvl:4 $181 HP137(137) Pw97(97) AC-3 MC0 Mov12 Xp9/2699 Wt424/2220 T5664 Latest messages Your hands begin to glow red. Call a scroll labeled SKYED GNAWN: Your orcish shield blocks the violet vortices' attack. The violet vortices misses. You hit the violet vortices! Your hands no longer glow so brightly red. The violet vortices appears confused. You hit the violet vortices! You destroy the violet vortices! There is a doorway here. You see here an uncursed violet vortices corpse {100}. x - an uncursed violet vortices corpse {100}. # What do you want to sacrifice? [x or ?*] Your sacrifice is consumed in a burst of flame! You sense a conflict between Allah and Moloch. Unluckily, you feel the power of Allah decrease. There is a wall in the way! (6x) # Really quit [yes/no]? Final attributes You were piously aligned Your alignment was 29 Your max alignment was 29 You carried 0 sins You could not have this property at all: manaleech You could not have this property extrinsically: stun resistance You could not have this property intrinsically: magical breathing Scroll identification only worked 100 times out of 198 Potion identification only worked 3 times out of 6 Implant identification only worked 1 times out of 32 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 149 Tool identification only worked 5 times out of 10 Ring drop chance was reduced to 70% Wand drop chance was reduced to 95% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 62% Food drop chance was reduced to 70% Concealing monsters were spawned underneath items 86% of the time only The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: club The following skill was trained at one fifth the usual rate: bow The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: firearms The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: hammer (turn 12) The following skill became untrainable if you tried to train it too early: unicorn horn (turn 90) The following skill became untrainable after a while: elemental spells (turn 41564) The following skill couldn't be trained before a certain turn number is reached: spear (turn 24299) Number of artifacts generated was 0 Number of fake artifacts generated was 3 Monster spawn increase started at turn 42529 Monster spawn increase reached its maximum at turn 168666 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 351339 The monster class that cannot be genocided was (null) The monster class that was spawned more often: wall monster (freq bonus 2) The monster species that spawned more often: lashor centipede (freq bonus 36) The monster species that spawned more often: dog-man (freq bonus 6) The monster species that spawned more often: glare growth (freq bonus 18) The monster species that spawned more often: falling mushroom (freq bonus 8) The monster species that spawned more often: exotism afoot (freq bonus 24) The monster species that spawned more often: real aether hound (freq bonus 180) The monster species that spawned more often: Signor Niccolo Davelli (freq bonus 8) The monster species that spawned more often: pile of discolored coins (freq bonus 36) The monster species that spawned more often: darkwood spider (freq bonus 24) The monster species that spawned more often: Arabella's soft sneaker (freq bonus 18) The monster species that spawned more often: anaconda (freq bonus 36) The monster species that spawned more often: revenant (freq bonus 6) The monster species that spawned more often: poison vortex (freq bonus 60) The monster species that spawned more often: tentacle newt (freq bonus 12) The monster species that spawned more often: patched colony lichen (freq bonus 15) The monster species that spawned more often: deceiving spore (freq bonus 12) The monster species that spawned more often: recommencement boarded (freq bonus 12) The monster species that spawned more often: evil turret (freq bonus 84) The monster species that spawned more often: bad mushroom (freq bonus 12) The monster species that spawned more often: hardwood crockery (freq bonus 8) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 4) The monster trait that was more common: monsters that have explosion attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 12) The monster trait that was more common: monsters that have infravision (freq bonus 4) The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 5) The monster species that never randomly spawned: dolgsman hunter The monster species that never randomly spawned: slime warp fungus The monster species that never randomly spawned: werejackal The monster species that never randomly spawned: hunger vortex The monster species that never randomly spawned: shadow serpent The monster species that never randomly spawned: stumbling terror The monster species that never randomly spawned: disgusting colony The monster species that never randomly spawned: piper vivifier The monster species that never randomly spawned: sensei lichen The monster species that never randomly spawned: zebetite metroid The monster class that always generated with extra speed: trapper or lurker above The RNG hath decreed that this item was never generated: implant of stature (thin) The RNG hath decreed that this item was never generated: deep dragon scales ((null)) The RNG hath decreed that this item was never generated: troll shield ((null)) The RNG hath decreed that this item was never generated: andalusite (radiant) The RNG hath decreed that this item was never generated: scare monster (XIXAXA XOXAXA XUXAXA) The RNG hath decreed that this item was never generated: implant of insulation (visionary) The RNG hath decreed that this item was never generated: gain level (leveled) The RNG hath decreed that this item was never generated: orange dragon scale mail ((null)) The RNG hath decreed that this item was never generated: randomized helmet (RNG helmet) The RNG hath decreed that this item was never generated: vault cloak (geek cloak) The RNG hath decreed that this item was generated more often: bronze arrow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: archaic cloak (greek cloak, freq bonus 25) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 18) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of undressing (uplift, freq bonus 48) The RNG hath decreed that this item was generated more often: compost bow ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: horrify (horrible, freq bonus 15) The RNG hath decreed that this item was generated more often: oil (murky, freq bonus 14) The RNG hath decreed that this item was generated more often: turn limit stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 57) The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: inimical stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of propogation (crackling, freq bonus 11) The RNG hath decreed that this item was generated more often: worthless piece of cyan glass (cyan, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of typing (brand-new gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: scaler mittens (dusty gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: special cloak (electrostatic cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 1) The RNG hath decreed that this item was always generated cursed: heavy grabbing gloves (digger gloves) The RNG hath decreed that this item was always generated cursed: elongation cloak (long-range cloak) The RNG hath decreed that this item was always generated cursed: heavy compost ball ((null)) The RNG hath decreed that this item was always generated cursed: full healing (black) The RNG hath decreed that this item was always generated cursed: field gloves (camouflage patterned gloves) The RNG hath decreed that this item was always generated cursed: teleportation (silver) The RNG hath decreed that this item was always generated cursed: cloak of fumbling (shaking cloak) The RNG hath decreed that this item was always generated cursed: implant of replenishing (hibernal) The RNG hath decreed that this item was always generated cursed: arcane rapier ((null)) The RNG hath decreed that this item was always generated cursed: droven chain mail (crested black mail) The RNG hath decreed that this trap was always invisible: interface screw trap The RNG hath decreed that this trap was generated more often: message suppression trap (freq bonus 5) Next attribute increase check would have come at turn 6058 Strength training was 1 Dexterity training was 8 Wisdom training was -1 Constitution training was 11 You were poison resistant You were heterosexual You were suffering from very slight contamination. (2) You were prevented from having manaleech (0) You were prevented from having stun resistance (0) Your chance to block was 34% You saw invisible You had infravision You were going to confuse monsters You had 985 points of nutrition remaining You aggravated monsters You had confusion resistance You were unlucky (-2) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Allah The version you were playing was: Unix SlashEMExtended Version 2.2.2 (01f4f1a5) - last build Tue May 1 08:47:31 2018. Allah was angry with you (1) You could not have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 44% b - horrify 4 occult 74% 82% Techniques known in the end Name Level Status turn undead 9X Prepared(0) blessing 9X Prepared(0) healing hands 9X Prepared(0) spirituality check 9X Not Ready(2277) appraisal 9 R Prepared(0) panic digging 9 R Prepared(0) phase door 9 R Prepared(0) invoke deity 9 R Prepared(0) disarm 3 O Prepared(0) Discoveries Weapons * orcish short sword (crude short sword) * orcish arrow (crude arrow) * orcish bow (crude bow) * orcish spear (crude spear) * orcish dagger (crude dagger) Armor robe (yellow robe) * orcish shield (red-eyed shield) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * orcish helm (iron skull cap) * Uruk-hai shield (white-handed shield) * orcish cloak (coarse mantelet) Scrolls scroll of identify (APEC AMMUNITION PRODUCERS EXPLOITING CUSTOMERS) scroll of healing (FALLBACK PANICBUTTON GETOUTOFJAILCARD) scroll of mana (HASTUR HASTUR HASTUR) scroll of phase door (IO PAKERBETH IO BOLCHOSETH BASDOUMA PATATHNAX APOPSS) scroll of standard id (CURSED GOLD DETECTION) scroll of cure (ABERAMENTHOOULERTHEXANAXETHRELUOTHENEMAREBA AEMINA) * scroll of extra healing (HAEHAEHAEHAEHAEHAEHAE HAEHAEHAE HAEHAE) * scroll of greater mana restoration (OSORNOUPHE OUSERSETEMENTH AMARA MACHI) scroll called ? (NOA AND HIS WEIRD CAT FETISH) scroll of wonder (SENIOR ASSWIPE) scroll of gold detection (CHANGED WITH OPPOSITE ABILITYPERSON) scroll of destroy armor (IO IO O PHRIXRIZO EOA) scroll called scaremonster (SKYED GNAWN) Spellbooks spellbook of healing (colorful) Potions * potion of water (clear) potion of gain level (emerald) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 4 Level 4: <- You are here Voluntary challenges You eaten 20 times You eaten food with animal by-products 14 times You eaten meat 11 times You have communicated with the gods 30 times You never prayed to the gods You hit with a wielded weapon 257 times You killed 149 monsters You read items or engraved 19 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You have broken your vow of celibacy 1 time Your skills at the end (14 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (2 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Expert) (26 of 160) shield [Basic] (max Expert) (97 of 160) body armor [Basic] (max Expert) (35 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (67 of 160) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (25 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Skilled] (max Expert) (270 of 540) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (1 of 20) enchantment spells [Basic] (max Master) (23 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Volt the Chevalier...