Volt, chaotic male bastard Electric Mage ################################ #,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,` ------------- ###,,,,,,##------------######### |......|....---,,,,###,,#|..........| |.....||......|,#### ##,,...........| |.....|.......|,# ##,|..........| --.....|......|,# ##,...........| ,|....||......|,# #,,|......----- ,,,----.-.......|,# #,#---.---- ,,,,,,,,,-.---|--,#### ##,# #,,,,,,,,,,,{,,,,,,,,###,,# #,-.----,,#,##,,,,,#,,##,## |....|,,`,###,##,##,,#,## |....--,,,# #,,,,,[,,`,,##---------- |.....|,#`-------|-|--`,,,.....SSS.| ......|,# |.`........|,###|.>..S@S.| |..<..-,# |..........| |....Sd..| -------## ...........- ---------- ------------ [Volt the Charger] St7 Dx13 Co10 In19 Wi5 Ch5 EleBasMalCha S67 Dlvl:1 $13 HP-1(15) Pw11(16) AC2 MC2 Mov12 Xp1/11 Wt117/1140 T346 Latest messages Never mind. What do you want to use or apply? [fy or ?*] Are you really sure you want to break your viridian wand? [yn] (n) You don't have the strength to break your viridian wand! What do you want to read? [eg-ip-tv or ?*] (2x) Never mind. What do you want to read? [eg-ip-tv or ?*] As you read the scroll, it disappears. This is a standard identify scroll. The scroll resisted your identification attempt! r - 3 uncursed scrolls labeled CHEIAMOPSEI ERPEBOTH {0}. The river moccasin bites you! [-1 -> 3] The river moccasin bites you! You hear the wailing of the Banshee... [-2 -> 1] Warning: HP low! Your studded leather armor blocks the river moccasin's attack. The river moccasin bites you! You die... Your inventory Weapons a - a blessed fireproof +1 quarterstaff (alternate weapon; not wielded) {16} j - an uncursed +1 dagger (weapon in hand) {4} k - an uncursed +1 bow {12} l - 51 uncursed +2 arrows (in quiver) {1} m - 30 uncursed +0 arrows {0} Armor b - an uncursed +0 studded leather armor (being worn) {80} n - an uncursed fireproof +2 cloak of displacement (being worn) {4} Comestibles c - 2 uncursed food rations {0} o - 4 uncursed cram rations {0} Scrolls e - an uncursed scroll of taming {0} p - 5 uncursed scrolls of healing {0} q - 4 uncursed scrolls of mana {0} r - 3 uncursed scrolls of phase door {0} s - an uncursed scroll of standard id {0} t - an uncursed scroll of cure {0} Spellbooks h - a blessed spellbook of shocking sphere (0:2) {0} i - a blessed spellbook of lightning (0:4) {0} Potions d - an uncursed potion of water {0} Rings g - an uncursed ring of protection from shape changers {0} v - an uncursed +1 ring of gain wisdom {0} Wands f - an uncursed wand of lightning (0:6) {0} Tools y - a blessed magic whistle {0} Final attributes You were stridently aligned Your alignment was 8 Your max alignment was 12 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: disintegration resistance Scroll identification only worked 100 times out of 136 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 17 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 6 Scroll drop chance was reduced to 69% Musable item generation frequency had a negative bias of 64% Implant drop chance was reduced to 95% Armor drop chance was reduced to 90% Monster death drops spawned with only 96% chance The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: dart The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: mace (turn 8) The following skill became untrainable if you tried to train it too early: attack spells (turn 112) The following skill became untrainable after a while: quarterstaff (turn 29036) The following skill couldn't be trained before a certain turn number is reached: riding (turn 33042) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 53468 Monster spawn increase reached its maximum at turn 187833 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 470016 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: vortex (freq bonus 2) The monster species that spawned more often: psychol spheroidal (freq bonus 10) The monster species that spawned more often: quickling lord (freq bonus 12) The monster species that spawned more often: blob of preserved organs (freq bonus 16) The monster species that spawned more often: bad warp patch (freq bonus 30) The monster species that spawned more often: basher (freq bonus 21) The monster species that spawned more often: giant brown toad (freq bonus 3) The monster species that spawned more often: cuttenclip lieutenant (freq bonus 12) The monster species that spawned more often: depowered spore (freq bonus 32) The monster species that spawned more often: lava patch (freq bonus 30) The monster species that spawned more often: squiggle tubularly (freq bonus 8) The monster species that spawned more often: antwerp denying straggly (freq bonus 15) The monster species that spawned more often: pink warp fungus (freq bonus 20) The monster species that spawned more often: slimy mushroom patch (freq bonus 12) The monster species that spawned more often: icer turret (freq bonus 24) The monster species that spawned more often: negator worm mass (freq bonus 6) The monster species that spawned more often: paranoid schizo (freq bonus 16) The monster species that spawned more often: speeding thing (freq bonus 12) The monster species that spawned more often: catchment groggery (freq bonus 40) The monster species that spawned more often: spore shrieker (freq bonus 8) The monster species that spawned more often: topaz mold (freq bonus 20) The monster trait that was more common: monsters whose attacks time you (freq bonus 8) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 1) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 8) The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 16) The monster species that never randomly spawned: scarlet force fungus The monster species that never randomly spawned: stalking journeyman lichen The monster species that never randomly spawned: Miriam's cone-heel boot The monster species that never randomly spawned: rubber golem The monster species that never randomly spawned: nerve bomb The monster species that never randomly spawned: wine village ogre The monster species that never randomly spawned: adventurer mold The monster species that never randomly spawned: fat lady The monster species that never randomly spawned: wood troll The monster species that never randomly spawned: starling evened robing shalt The RNG hath decreed that this item was never generated: sky dragon scales ((null)) The RNG hath decreed that this item was never generated: tin whistle (whistle) The RNG hath decreed that this item was never generated: sandwich ((null)) The RNG hath decreed that this item was never generated: demon crossbow ((null)) The RNG hath decreed that this item was never generated: gain health (iridescent) The RNG hath decreed that this item was never generated: egg ((null)) The RNG hath decreed that this item was never generated: reflection (withered) The RNG hath decreed that this item was never generated: nastiness (forking) The RNG hath decreed that this item was never generated: watermelon ((null)) The RNG hath decreed that this item was never generated: elven shield (blue and green shield) The RNG hath decreed that this item was generated more often: inka stinger ((null), freq bonus 99) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: rose quartz (pink, freq bonus 15) The RNG hath decreed that this item was generated more often: lightning shield (dull yellow shield, freq bonus 6) The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 711) The RNG hath decreed that this item was generated more often: growth (WELCOME TO ANGBAND, freq bonus 23) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 283) The RNG hath decreed that this item was generated more often: poisonous cloak (dirty rag, freq bonus 14) The RNG hath decreed that this item was generated more often: roller blade (roller boots, freq bonus 6) The RNG hath decreed that this item was generated more often: blue dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: implant of daring (felicitous, freq bonus 9) The RNG hath decreed that this item was generated more often: hunger (topaz, freq bonus 9) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 6) The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 17) The RNG hath decreed that this item was generated more often: bloodsucking shoes (yellow sneakers, freq bonus 2) The RNG hath decreed that this item was generated more often: yellow spell cloak (petrified cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 3) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 2) The RNG hath decreed that this item was always generated cursed: cure freeze (snowy) The RNG hath decreed that this item was always generated cursed: unlevitate (posh) The RNG hath decreed that this item was always generated cursed: heavy clay ball ((null)) The RNG hath decreed that this item was always generated cursed: acid stream (colorful) The RNG hath decreed that this item was always generated cursed: obsid ((null)) The RNG hath decreed that this item was always generated cursed: placeholder gloves (spanish gloves) The RNG hath decreed that this item was always generated cursed: ice (IMMORTAL DUNGEON) The RNG hath decreed that this item was always generated cursed: amulet of explosion (nuclear) The RNG hath decreed that this item was always generated cursed: tar star ((null)) The RNG hath decreed that this item was always generated cursed: pike ((null)) The RNG hath decreed that this trap was always invisible: hyperbluewall trap The RNG hath decreed that this trap was generated more often: monster speed trap (freq bonus 5) Next attribute increase check would have come at turn 356 Strength training was 14 Dexterity training was 8 Wisdom training was 19 Constitution training was 20 You were shock resistant You had not decided on your sexuality yet You were prevented from having stunnopathy (0) You were prevented from having burnopathy (0) You had 1144 points of nutrition remaining You were displaced Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Marilyn Monroe The version you were playing was: Unix SlashEMExtended Version 2.2.2 (01f4f1a5) - last build Tue May 1 08:47:31 2018. You could have safely prayed (246) You are dead Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 202% b - lightning 4 matter 73% 397% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Armor cloak of displacement (orange cloak) Scrolls * scroll of extra healing (BUTANG ZOOMBOINGY ZOLIZEAL) * scroll of greater mana restoration (SILMARELL SHOULD ADD MORE SLEX QUOTES) scroll called enchantselectedarmor? (I WILL FUCK YOU UP YOU FUCKING FUCKTARD) scroll of WC (WOE AKUET AAAAAAA) scroll of standard id (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) scroll of taming (KRRRRRRRRRRRZ) scroll of healing (SUN STOP STATUS) scroll of mana (NOUS N AVONS PAS TIRE SUFFISAMMENT DE PORTES DANS L EURO 2016) scroll of phase door (CHEIAMOPSEI ERPEBOTH) scroll of cure (JUMPING UP AND DOWN TO NUMBED ENEMY) Spellbooks spellbook of shocking sphere (hostile) spellbook of lightning (complementary) Potions potion called booze (venomous) potion of water (clear) Rings ring of protection from shape changers (marriage) ring of gain wisdom (alexandrite) Wands wand of lightning (viridian) Tools magic whistle (whistle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 blobs (1 created) 2 thick jackals 0 shock hound pups (1 created) a shocking sphere a papier-mache cow 2 sewer rats 4 drains rats a black rat 2 grid bugs 0 gnome stalkers (1 created) 0 giant children (1 created) a New Kop 0 low speezes (1 created) 0 river moccasins (6 created) 0 newts (1 created) 0 floor grues (1 created) 27 creatures born. 14 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 12 times You killed 6 monsters You read items or engraved 6 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (1 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (6 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (11 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (6 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (6 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Master) (0 of 20) matter spells [Unskilled] (max Expert) (1 of 20) Goodbye Volt the Electric Mage... You died in The Dungeons of Doom on dungeon level 1 with 66 points, and 13 pieces of gold, after 346 moves. Killer: a monster (river moccasin) You were level 1 with a maximum of 15 hit points when you died. You reached the 61st place on the top 10000 list. No Points Name Hp [max] 1 962244 BSOD2-Div-Bur-Mal-Cha quit in The Dungeons of Doom on level 34. 79 [138] 2 265688 Bluescreen-Loc-Ins-Mal-Neu died in Neutral Quest on level 34 [max 38]. Killed by a boulder. - [123] 3 105951 rahn-Blo-Vam-Mal-Cha died in The Gnomish Mines on level 9 [max 13]. Burned by a pool of lava by a flying clam. 124 [158] 4 96164 winsalot-Div-Her-Mal-Cha died in Town on level 6 [max 10]. Killed by a monster (Yeenoghu), while paralyzed by a monster attack. - [126] 5 68681 Volt-Pal-Elf-Fem-Law died in The Dungeons of Doom on level 11. Green slime. 89 [123] 6 53326 Volt-Gol-Gno-Mal-Cha died in The Dungeons of Doom on level 12. Killed by a monster (warrior ant). - [74] 7 35784 rahn-Bar-Liz-Mal-Cha died in Sewer Plant on level 14. Drowned in a moat. 50 [161] 8 35368 Bluescreen-Fem-Faw-Fem-Cha died in The Gnomish Mines on level 10. Killed by a monster (earth elemental). - [79] 9 32507 winsalot-Div-Bur-Mal-Cha died in The Gnomish Mines on level 12. Killed by a monster (mature spirit). - [115] 10 32020 rahn-Bar-Esp-Fem-Cha died in The Dungeons of Doom on level 11. Killed by a monster (pack cat). - [126] 15 17925 Volt-Fig-Hum-Mal-Law died in The Dungeons of Doom on level 7. Killed by a monster (weremumak). - [138] 16 16903 Volt-Fig-Hum-Mal-Law died in The Dungeons of Doom on level 6 [max 7]. Killed by a monster (Luisa's hugging boot), while paralyzed by a monster attack. - [102] 17 16818 Volt-War-Hum-Mal-Cha died in The Dungeons of Doom on level 4 [max 6]. Killed by a monster (troll permamimic mummy), while paralyzed by trying to hangup cheat. - [120] 21 7598 Volt-Gan-Asg-Mal-Cha was poisoned in The Dungeons of Doom on level 3. Poisoned by a gray mold. 95 [102] 22 3981 Volt-Blo-Vam-Fem-Cha died in The Dungeons of Doom on level 5. Killed by a monster (watch captain). - [127] 25 2727 Volt-Pal-Elf-Fem-Law died in The Gnomish Mines on level 4. Killed by a wand of striking. - [73] 28 2420 Volt-Mur-Vam-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a monster (prison guard). - [71] 33 1048 Volt-Elm-Hum-Mal-Law was poisoned in The Dungeons of Doom on level 2. Poisoned by a rotted fry corpse. 54 [54] 34 848 Volt-War-Hum-Fem-Cha was poisoned in The Dungeons of Doom on level 3. Poisoned by a rotted sewer rat corpse. 57 [57] 36 698 Volt-Ama-Dwa-Mal-Law died in The Dungeons of Doom on level 2. Killed by a poison creeper. - [44] 37 680 Volt-Pir-Liz-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a case shot. - [43] 45 382 Volt-Mur-Vam-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (unidentified raven), while dragging an iron ball. - [42] 48 347 Volt-Pal-Elf-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (Roflth). - [41] 49 307 Volt-Gun-Hum-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (man eating plant). - [24] 50 299 Volt-Mur-Esp-Mal-Cha died in The Dungeons of Doom on level 2. Killed by disturbing their deity. - [24] 51 272 Volt-Zyb-Yuk-Fem-Cha quit in The Dungeons of Doom on level 1. 33 [33] 53 232 Volt-Mur-Gre-Mal-Cha quit in The Dungeons of Doom on level 1. 23 [26] 57 94 Volt-Mur-Vam-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a bullet. - [15] 58 92 Volt-Mur-Her-Mal-Cha died in The Dungeons of Doom on level 2. Killed by breaking their legs. - [16] 59 90 Volt-Ama-Dwa-Mal-Law quit in The Dungeons of Doom on level 1. 19 [19] 60 69 Volt-Mur-Hom-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a fatal weakness. - [13] *61 66 Volt-Ele-Bas-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (river moccasin). - [15] 62 62 Volt-Pal-Elf-Fem-Law quit in The Dungeons of Doom on level 1. 21 [21] 63 57 Volt-Hea-Alc-Fem-Law died in The Dungeons of Doom on level 1. Killed by life drainage. 19 [19] 65 50 Volt-Mur-Gre-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a fatal weakness. - [13] 67 24 Volt-Mur-Gre-Mal-Cha was poisoned in The Dungeons of Doom on level 1. Poisoned by an urine potion. 11 [13] 68 23 Volt-Spa-Ali-Mal-Cha died in The Dungeons of Doom on level 1. Killed by life drainage. 2 [20] 70 20 Volt-Mur-Gre-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a boiling potion. - [13] 72 16 Volt-Pir-Hum-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (rat snake). - [12] 74 12 Volt-Mur-Gre-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a fatal weakness. - [13] 75 8 Volt-Mur-Gre-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a fatal weakness. - [13] 77 3 Volt-Mur-Gre-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (water demon). - [13] 78 1 Volt-Bar-Hom-Mal-Cha quit in The Dungeons of Doom on level 1. 21 [21]