Volt, chaotic male elven Elph ---.------ |......$.| |........| ...@..d..| |.d......| ---------- [Volt the Edhel] St11 Dx7 Co8 In5 Wi6 Ch5 ElpElfMalCha S0 Dlvl:1 $0 HP19(19) Pw16(16) AC7 MC3 Mov12 Xp1/0 Wt22/1100 T1 Latest messages Use hybrid races? [yn] (n) Hello Volt, welcome to SlashEMExtended! You are a chaotic male elven Elph. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sleep resistance You could not have this property extrinsically: improved vision You could not have this property intrinsically: free action Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 52 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 51 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 14 Monsters only dropped their equipment with 58% chance Scroll drop chance was reduced to 67% Musable item generation frequency had a negative bias of 25% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 89% Potion drop chance was reduced to 95% Weapon drop chance was reduced to 92% Armor drop chance was reduced to 70% Tool drop chance was reduced to 72% Food drop chance was reduced to 90% Monster death drops spawned with only 84% chance The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: two-handed sword The following skill became untrainable if you tried to train it too early: riding (turn 81) The following skill became untrainable if you tried to train it too early: lance (turn 2142) The following skill became untrainable after a while: occult spells (turn 41521) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 59022) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34070 Monster spawn increase reached its maximum at turn 74331 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 468559 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: Zouthern animal (freq bonus 4) The monster species that spawned more often: acidic Olog-hai (freq bonus 54) The monster species that spawned more often: noncontradictory encapsuling (freq bonus 30) The monster species that spawned more often: red dragon (freq bonus 15) The monster species that spawned more often: incoming tribunate (freq bonus 5) The monster species that spawned more often: friendly fire (freq bonus 8) The monster species that spawned more often: Grazzt (freq bonus 18) The monster species that spawned more often: outthink linker (freq bonus 18) The monster species that spawned more often: golden force fungus (freq bonus 60) The monster species that spawned more often: false bitch (freq bonus 28) The monster species that spawned more often: religious potato (freq bonus 18) The monster species that spawned more often: ghetto mold (freq bonus 30) The monster species that spawned more often: stone jelly (freq bonus 5) The monster species that spawned more often: elenette (freq bonus 16) The monster species that spawned more often: occulting churchlier (freq bonus 7) The monster species that spawned more often: orichalcum dragon (freq bonus 21) The monster species that spawned more often: The Hugging Topmodel (freq bonus 24) The monster species that spawned more often: spook (freq bonus 5) The monster species that spawned more often: caroling legation (freq bonus 18) The monster species that spawned more often: mana warp fungus (freq bonus 21) The monster species that spawned more often: hutched checkerboard (freq bonus 15) The monster trait that was more common: monsters with nurse dialogue (freq bonus 2) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 2) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 3) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 4) The monster trait that was more common: monsters with djinni dialogue (freq bonus 3) The monster trait that was more common: unique monsters (freq bonus 4) The monster trait that was more common: monsters that like to mimic objects (freq bonus 1) The monster species that never randomly spawned: neocolonialist surrenderor location The monster species that never randomly spawned: Baffomet The monster species that never randomly spawned: rabid bull The monster species that never randomly spawned: platinum dragon The monster species that never randomly spawned: transgression eye The monster species that never randomly spawned: greater nalfeshnee The monster species that never randomly spawned: ice spawn The monster species that never randomly spawned: Bismas Thokup The monster species that never randomly spawned: green patch The monster species that never randomly spawned: tall white alien The RNG hath decreed that this item was never generated: ruby dragon scale mail ((null)) The RNG hath decreed that this item was never generated: asian pear ((null)) The RNG hath decreed that this item was never generated: plow ((null)) The RNG hath decreed that this item was never generated: draining (ceramic) The RNG hath decreed that this item was never generated: splint mail ((null)) The RNG hath decreed that this item was never generated: welsh onion ((null)) The RNG hath decreed that this item was never generated: autodestruct de vice boots (explosive boots) The RNG hath decreed that this item was never generated: amulet of directional swap (obfuscated) The RNG hath decreed that this item was never generated: chain mail ((null)) The RNG hath decreed that this item was never generated: nunchiaku ((null)) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: booze (brown, freq bonus 19) The RNG hath decreed that this item was generated more often: metal lamellar armor ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: fire stick ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 28) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: counterclockwise stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 3) The RNG hath decreed that this item was generated more often: eater stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: sapphire dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: inertia control (crashy, freq bonus 4) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of health (white cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: hyper blue stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: lightning shield (dull yellow shield, freq bonus 5) The RNG hath decreed that this item was generated more often: robe of defense (octarine robe, freq bonus 5) The RNG hath decreed that this item was generated more often: charoite (violet, freq bonus 6) The RNG hath decreed that this item was generated more often: inviso stone (gray, freq bonus 3) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 18) The RNG hath decreed that this item was always generated cursed: bronze plate mail ((null)) The RNG hath decreed that this item was always generated cursed: implant of impossibility (corporal) The RNG hath decreed that this item was always generated cursed: invisibility (dark brown) The RNG hath decreed that this item was always generated cursed: implant of blizzard (bloody) The RNG hath decreed that this item was always generated cursed: sprig of wolfsbane ((null)) The RNG hath decreed that this item was always generated cursed: rain pipe ((null)) The RNG hath decreed that this item was always generated cursed: cloak of polymorph (changing cloak) The RNG hath decreed that this item was always generated cursed: magic mapping (shapeless) The RNG hath decreed that this item was always generated cursed: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) The RNG hath decreed that this item was always generated cursed: novice hammer ((null)) The RNG hath decreed that this trap was always invisible: verisiert! The RNG hath decreed that this trap was generated more often: arabella speaker (freq bonus 5) Next attribute increase check would have come at turn 300 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having sleep resistance (0) You were prevented from having a sight bonus (0) You saw invisible You had automatic searching You had infravision You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Solonor Thelandira, Aerdrie Faenya and Erevan Ilesere Your deity was Erevan Ilesere The version you were playing was: Unix SlashEMExtended Version 2.2.2 (01f4f1a5) - last build Tue May 1 08:47:31 2018. You could not have safely prayed (271) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven dagger (runed dagger) * elven bow (runed bow) * elven arrow (runed arrow) * elven short sword (runed short sword) * elven spear (runed spear) * elven broadsword (runed broadsword) Armor * elven cloak (faded pall) * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (sexy heels) Scrolls scroll of healing (PROC TANK PUMP) scroll of mana (RECOPIED CONGREGATION) scroll of phase door (QUESTO DEVE ESSERE QUALCUN ALTRO) scroll of standard id (ZAL BALAMAON EIEOY) scroll of cure (BANANANANANA) * scroll of extra healing (VERR YED HORRE) * scroll of greater mana restoration (ANDA PENCURI LICIK MEMBERIKAN AMUNISI LAGI) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Legendary) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Volt the Elph... Since you quit, the score list will not be checked.