Volt, lawful female elven Paladin }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} }}}}}}}}}}}}}}}}}}..}}}}}}}}}}}}}}}}}}}}..}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} }}}}}}.}.}}}.}}}}.....}}}}}}.}.}}}}}}}}}..}}}}}}}}}}}.}}}}}}}}}}}}}}.}}}}}}}}}} }}}}}}...}}}..........}}..}}..}}.}}}}}}......}}}}}}}}..}}}}}}}}}}}}.}}}}}}}}}}} }}}}}............................}}}}}....'..}}}}}.....}}.}}}.}.}}}...}}}}}}}}} }}.........................}}}.....}......}}}}}}.........}}}}}...}}.}.}}..}}}}} }}}..$............>........}}}............}}}}}..........}}}}}<.I}I.}.}}..}}..} }}......................}}}}}}}...........}}.}}..........U}}}........}}}}...}}} }}}}}...}}}............}}}}}}}..........................@}}}}}}..}}..I}}}..}}}} }}}}}}.}}}}........ `...........................@@@@}}}}}......)..}.}.}}} }}}}}}.}}}.}.......}} `..}}}}.................(.........@.}}}.}}.I...`..}}}}} }}..}}}}}}}.}.........x.}}}}}}..}...............}}......}}}.}}}}}}}.I}....}}}}} }...}} `.....}}}}}}}}}}}}}}}...............}}.....}}}}}}}}}}}}.}}}}..}}}}} `..}}}....}}...}}}}}}}}}}}}}}}}}......}.....}}}}}}.}}}}}}}}}}}}}}.}}}}`..}}}} }.<......}}}}}}}.}}}}}}}}}}}}}}}.....}...}}}.}}}}}}}}}}}}}}}}}......}}}}I..}}}} }}..}} `.......}}}}}}}}}}}}}}....}}}}}.}}}}}}}}}}}}}}}}}}}}}}...}}}}}.^....}} }..}}}}}}}}}}}}}.......}}}}}}..............h....}}}}}}}}}}}..............@c...} }}}}}}}}}}}}}}}}}}}}}}..........}.}}}}}}}..}}}..}}}}}.......}}}}}.}}....oD@.}.} }}}}}}}}}}}}}}}}}}}}}..}}}}}.......}}}}}.}.}}}.}}}}..?}}}}}}}}}}}}}}.}}..F;;.}} }}}}}}}}}}}}}}}}}}}}}}}}}}}}}..}..}}}}}}}}}}}}.......}}}}}}}}}}}}}}};}}}..}}}}} }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} [Volt the Courageous Battler] St7 Dx10 Co16 In7 Wi14 Ch5 PalElfFemLaw S69259 Dlvl:11 $5789 HP89(123) Pw126(126) AC-17 MC2 Mov12 Xp11/14866 Wt357/1820 T9269 Satiated Latest messages Your elven leather helm blocks the baby domestic dragon's attack. The thieving girl swings her soft girl sneaker. Your implant deflects the thieving girl's attack. Your crystal plate mail blocks the thieving girl's attack. Your crystal plate mail deflects the bot's attack. The domestic cockatrice bites you! [-1 -> 109] Your implant deflects the domestic cockatrice's attack. A piranha was hidden under the water! The piranha bites you! [-7 -> 102] The glam clam bites you! [-14 -> 88] You hit the thieving girl! The thieving girl swings her soft girl sneaker. Your implant deflects the thieving girl's attack. (2x) Your crystal plate mail blocks the piranha's attack. Your crystal plate mail deflects the glam clam's attack. You have become a green slime. You feel less confused now. Your inventory Amulets # - an uncursed amulet of change {0} Implants o - a cursed implant of pilfering (being worn) {0} Weapons a - an uncursed very rusty thoroughly corroded +2 long sword (weapon in hand) {16} v - 22 uncursed +2 silver arrows {0} y - the invisible uncursed rusty +1 bec de corbin named Bec De Ascorbin {40} A - a blessed +1 pistol {8} O - 70 uncursed rusty +0 bullets {1} Armor # - a blessed +4 enchanted (of flying) pair of soft sneakers {2} # - an uncursed +0 robe {16} # - an uncursed +1 troll hide {4} b - an uncursed thoroughly rusty +0 large shield (being worn) {40} c - an uncursed +0 elven leather helm (being worn) {2} e - an uncursed +0 pair of leather gloves (being worn) {4} f - an uncursed +0 pair of low boots (being worn) {4} z - a * blessed +1 crystal plate mail (being worn) {200} Comestibles h - 5 uncursed food rations {0} t - 11 uncursed cream pies {0} w - 7 uncursed oranges {0} D - 2 uncursed carrots {0} H - 2 blessed asian pears {0} J - 2 uncursed tripe rations {0} K - 12 heavily cursed grapes {0} P - 4 cursed bananas {0} Scrolls j - 8 uncursed scrolls of healing {0} k - 6 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} Potions X - 2 potions of unholy water {0} Rings V - an uncursed very rusty ring of random effects {0} Wands # - an uncursed wand of extra healing (0:7) {0} # - an uncursed wand of disintegration beam (0:0) {0} d - a cursed wand of teleportation (0:7) {0} u - an uncursed wand of striking (0:10) {0} C - an uncursed wand of death (0:1) {0} Z - an uncursed thoroughly rusty wand of undead turning (0:16) {0} Tools # - an uncursed bag of tricks (0:19) {5} n - an uncursed tin whistle {0} B - an uncursed blindfold {0} G - an uncursed skeleton key {0} L - a cursed wooden harp {0} N - an uncursed +0 fishing pole {12} Q - a * uncursed bottle {1} Gems # - 2 uncursed +0 worthless pieces of radiant glass {2} Final attributes You have transgressed Your alignment was -73 Your max alignment was 16 You carried 32 sins You could not have this property at all: wonderlegs You could not have this property extrinsically: hallu party You could not have this property intrinsically: double attacks Scroll identification only worked 100 times out of 122 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 22 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 69% chance Monsters only dropped their equipment with 80% chance Scroll drop chance was reduced to 84% Musable item generation frequency had a negative bias of 37% Ring drop chance was reduced to 72% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 83% Weapon drop chance was reduced to 55% Armor drop chance was reduced to 59% Tool drop chance was reduced to 99% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: lance The following skill was limited to basic proficiency: club The following skill was limited to skilled proficiency: implants The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: riding (turn 5) The following skill became untrainable if you tried to train it too early: lance (turn 320) The following skill became untrainable after a while: dart (turn 51887) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 50059) Number of artifacts generated was 4 Number of fake artifacts generated was 5 Monster spawn increase started at turn 34991 Monster spawn increase reached its maximum at turn 170921 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 491400 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: trapper or lurker above (freq bonus 2) The monster species that spawned more often: lethe warp fungus (freq bonus 6) The monster species that spawned more often: tunnel horror (freq bonus 12) The monster species that spawned more often: rotten icky thing (freq bonus 84) The monster species that spawned more often: low speeze (freq bonus 32) The monster species that spawned more often: unctuously varicose (freq bonus 30) The monster species that spawned more often: soul gazer (freq bonus 8) The monster species that spawned more often: catoblepas (freq bonus 5) The monster species that spawned more often: lethe force fungus (freq bonus 15) The monster species that spawned more often: hankie alibiing (freq bonus 8) The monster species that spawned more often: hostile tank (freq bonus 48) The monster species that spawned more often: tatter democratical (freq bonus 12) The monster species that spawned more often: nether ghost (freq bonus 64) The monster species that spawned more often: decaying mimic (freq bonus 5) The monster species that spawned more often: evasive enemy trooper (freq bonus 72) The monster species that spawned more often: unholy corpse (freq bonus 12) The monster species that spawned more often: metamorphosed nupperibo (freq bonus 6) The monster species that spawned more often: bright violet stalk (freq bonus 18) The monster species that spawned more often: black force fungus (freq bonus 6) The monster species that spawned more often: shadow ogre (freq bonus 8) The monster species that spawned more often: sloppy stalk (freq bonus 48) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 4) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 1) The monster trait that was more common: monsters that are always male (freq bonus 2) The monster trait that was more common: monsters with soldier dialogue (freq bonus 1) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 1) The monster trait that was more common: monsters that shriek (freq bonus 1) The monster trait that was more common: monsters that wail (freq bonus 1) The monster trait that was more common: monsters which petrify others on touch (freq bonus 4) The monster trait that was more common: monsters that have lash attacks (freq bonus 5) The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 1) The monster species that never randomly spawned: crowd orc The monster species that never randomly spawned: Unfair Archon The monster species that never randomly spawned: nausea force fungus The monster species that never randomly spawned: nice old lady The monster species that never randomly spawned: gryphon The monster species that never randomly spawned: undead patch The monster species that never randomly spawned: columbium confectioner foretell The monster species that never randomly spawned: petty heath The monster species that never randomly spawned: Officer Kriminologist The monster species that never randomly spawned: corpse shredder The RNG hath decreed that this item was never generated: implant of ages (miocene) The RNG hath decreed that this item was never generated: bag of holding (bag) The RNG hath decreed that this item was never generated: bog-standard helmet (celtic helmet) The RNG hath decreed that this item was never generated: lockout (molded) The RNG hath decreed that this item was never generated: alchemy smock (apron) The RNG hath decreed that this item was never generated: tallow candle (candle) The RNG hath decreed that this item was never generated: confuse monster (orange) The RNG hath decreed that this item was never generated: orcish helm (iron skull cap) The RNG hath decreed that this item was never generated: unstable stethoscope ((null)) The RNG hath decreed that this item was never generated: droven bow (spider-legged bow) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: droven chain mail (crested black mail, freq bonus 7) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 16) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 26) The RNG hath decreed that this item was generated more often: random enchantment (GODFATHER OF ALL ROGUELIKES, freq bonus 23) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 196) The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 31) The RNG hath decreed that this item was generated more often: leather jacket ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: troll hide (disgusting cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 11) The RNG hath decreed that this item was generated more often: trash stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of desire (camphor, freq bonus 11) The RNG hath decreed that this item was generated more often: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS, freq bonus 11) The RNG hath decreed that this item was generated more often: dry up fountain (defiled, freq bonus 7) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 8) The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 68) The RNG hath decreed that this item was always generated cursed: teleportation (iridium) The RNG hath decreed that this item was always generated cursed: scaling stone (gray) The RNG hath decreed that this item was always generated cursed: code editing (sourcecode) The RNG hath decreed that this item was always generated cursed: petrify (petrified) The RNG hath decreed that this item was always generated cursed: terere (nanika) The RNG hath decreed that this item was always generated cursed: scripted helmet (hacker helmet) The RNG hath decreed that this item was always generated cursed: implant of propogation (crackling) The RNG hath decreed that this item was always generated cursed: scare monster (XIXAXA XOXAXA XUXAXA) The RNG hath decreed that this item was always generated cursed: gauntlets of dexterity (fencing gloves) The RNG hath decreed that this item was always generated cursed: black dragon scale shield (black dragonhide shield) The RNG hath decreed that this trap was always invisible: bishop trap The RNG hath decreed that this trap was generated more often: anastasia trap (freq bonus 10) Next attribute increase check would have come at turn 9711 Strength training was 50 Dexterity training was 50 Wisdom training was 12 Constitution training was 41 You were sleep resistant You were poison resistant You had a case of random intrinsic loss. (0) You were possessed by the ghost of Anastasia. (63) You were heterosexual You were suffering from very slight contamination. (60) You were prevented from hallu partying (0) You were prevented from having wonderlegs (0) Your chance to block was 27% You saw invisible You were a drunken boxer You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had infravision You had 2864 points of nutrition remaining You were very unlucky (-6) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.2.2 (01f4f1a5) - last build Tue May 1 08:47:31 2018. Ariel was very angry with you (6) You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - force bolt 1! attack 0% 8% b - message 1 chaos 0% 85% Techniques known in the end Name Level Status turn undead 11X Prepared(0) healing hands 11X Prepared(0) shield bash 11X Prepared(0) spirituality check 11X Prepared(0) appraisal 11 R Prepared(0) panic digging 11 R Prepared(0) phase door 11 R Prepared(0) invoke deity 11 R Prepared(0) disarm 5 O Prepared(0) Discoveries Artifacts Bec De Ascorbin [lawful bec de corbin] Amulets amulet of life saving (concave) amulet of change (slexy) Implants implant of pilfering (glacial) Weapons * elven short sword (runed short sword) * elven arrow (runed arrow) * elven bow (runed bow) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) battle-axe (double-headed axe) aklys (thonged club) bec de corbin (beaked polearm) Armor * elven leather helm (leather hat) leather gloves (slippery gloves) low boots (walking shoes) * elven shield (blue and green shield) * elven boots (hot boots) * elven cloak (faded pall) wedge sandals (heeled sandals) helmet (winged helmet) soft sneakers (light footwear) robe (purple robe) troll hide (granite cloak) Scrolls scroll of healing (MONST DOT C AINT BIG ENOUGH) scroll of mana (THATFEMINISTGIRL IS A VERY NICE PERSON) scroll of phase door (XREVB YBIRF GB CYNL FYNFU RZ RKGRAQRQ) scroll of standard id (BITING WITH COOL TUSK MAYBE FREEZED) scroll of cure (READ ME) * scroll of extra healing (FALLBACK PANICBUTTON GETOUTOFJAILCARD) * scroll of greater mana restoration (ATTACK BY THROW A GOLD COIN) scroll of punishment (NETHACK FOURK CAUSES QUICKTRAVEL TO PUSH SOKO BOULDERS INTO CORNERS) scroll of enchant weapon (THREW THE PIN INSTEAD OF THE GRENADE) scroll called removecurse (PESKY RETICULANS IMPROVEMENTS MOAR EVERYTHING) scroll of magic mapping (OSESRO ATAPH THABRAOU EO THATHTHABRA BORARA) scroll of teleportation (VYSOKE PODPAETKY MOZU POSKRIABAT KRASNE KRVAVE RANY NA NOHACH) Spellbooks spellbook of force bolt (gloaming) spellbook of message (distant) Potions potion called booze (hibiscus) potion of healing (fuming) potion of invisibility (black lily) potion called acid (cherry-blossom) potion of extra healing (vapor) potion of gain level (icy) potion of gain ability (pink) potion of blindness (purple-red) potion called Feel Good Inc. (iridescent) potion of speed (turquoise) potion of enlightenment (shining) potion of water (clear) Rings ring of warning (iridium) ring of random effects (brick) Wands wand of fire (underestimated) wand of striking (elasthan) wand of death (chromatic) wand of extra healing (weird) wand of disintegration beam (willow) wand of teleportation (obscure) wand of undead turning (gelatinous) Tools bag of tricks (bag) tin whistle (whistle) skeleton key (key) wooden harp (harp) Gems worthless piece of radiant glass (radiant) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 11 Level 11: <- You are here Vanquished creatures 5 killer bees a giant ant a stinging insect 2 giant clear ants 0 giant beetles (1 created) a drearmy ant a petty migo drone 2 blats (1 created) an acid blob (2 created) 0 white blobs (1 created) a stout gelatinous cube 2 cocks a parrot chick a tribble 0 chickens (1 created) a small chickatrice (3 created) 2 cockatoos a chickatrice (2 created) 3 cockatrices (5 created) 0 flying cockatrices (1 created) 3 domestic cockatrices (5 created) 0 armed cockatrices (1 created) an undead cockatrice 0 mutated undead cockatrices (1 created) a killertrice a dreamer cockatrice a parrot a thick jackal 2 foxes a little dog 0 gas spores (1 created) a floating eye 2 flaming spheres a kitten an armed panther (3 created) an automatic housecat 2 aggravator cats 0 furry jaguars (1 created) 2 evasive jermlaines 0 signum vitiosums (1 created) 2 space goblins a winged-demon a gremlin a gargoyle a short robotic gremlin a hobbit 0 doubled zombies (1 created) a homunculus (3 created) a tengu a multi-hued jelly 0 kobolds (1 created) 0 hidden kobolds (1 created) 2 pleasures a kicker kobold 0 small kobolds (1 created) 0 kobold lords (1 created) a special kobold lord a demented shaman a leprechaun an annoying leprechaun a mimic a giant group mimic a mountain nymph a neevil 0 water nymphs (1 created) a goblin a cave goblin a force hobgoblin 0 evasive hill orcs (2 created) a runt 0 porter Mordor orcs (1 created) a petty Uruk-hai a super goblin a timid goblin a yellow sentai a rock piercer (2 created) an adelie onsen penguin 3 baby river hogs a sheep a drains rat a rabbit a scavenger a spike fiend 2 rabid rats an electric rat 2 eevees a giant brown mouse an eastern rabbit 0 cave spiders (2 created) 2 centipedes 0 large spiders (1 created) a pony 0 black unicorn foals (1 created) 4 larvae a maggot a red worm mass 2 grid bugs (4 created) 0 generic errors (1 created) a stone bug a Windows(R) 98 a dogbot a black light an echidna a fook yoo platypus a zuubie 0 camels (1 created) 2 two-winged shapes a giant aangel an alien flower a couatl 0 undead bats (1 created) a white harpy a tattered lurker a desert wing a hawk a giant albatross a zubat 2 baby white dragons a baby blood dragon 0 baby domestic dragons (1 created) an enterprise spaceship 5 cuban singers 2 the hiddens a force stalker 3 lichens a porter lichen a spore lichen 2 ungenomolds (1 created) 2 ivy lichens a passivity lichen a brown growth (0 created) a brown patch (0 created) a blink spore 2 orange stalks (1 created) 3 green growths (1 created) 2 red molds (1 created) a red mushroom a red spore a red colony 2 cyan patches (1 created) a slow mold a slow colony 0 quantum stalks (1 created) 0 bots (1 created) a karmic patch a runoff mushroom 2 gnomes (3 created) 2 satanic gnomes a normal gnome 0 panotties (1 created) 2 gnome lords a gnome cleric 2 jagulars 2 Keystone Kops 3 Uniform Kops a Keystone Inspector 10 Kop Sergeants (11 created) a Minator Sergeant an Uniform Sergeant 0 Inspector Sergeants (1 created) a Detective Sergeant a Kop Lieutenant (0 created) 0 Warder Lieutenants (1 created) an Undead Lieutenant 2 Policeman Kaptains an Officer Kaptain a Detective Kommissioner 2 admirer linearlies a newt mummy a mummic 2 red naga hatchlings a domestic naga hatchling a dark naga hatchling a baby ogre an ogre shaman 2 low speezes a gray ooze a vat slime a green slime a metal mechanic a desert robber a robber monster a cave viper a silver snake a large red snake a timid troll a lesser visor hulk (2 created) a mini vampire a crypt wraith the ghosts a lower xorn a protocol droid a gargantuan beast an intelligent monkey an ape a rock inhabitant an orc zombie a human zombie 2 zombies a rust converter 0 kasa-obakes (1 created) 0 wrap golems (1 created) a gold golem a stone golem (0 created) 2 human adventurers a friendly adventurer a human thief 0 gentlemen (1 created) a watchman of Ambarannon a flower girl a stupid looking cos-player a filthy street urchin a sailor (2 created) a boil-covered wretch a mangy-looking leper 0 wide-eyed tourists (1 created) a battle scarred ronin a sanctimonious-looking preacher a bumbling priest a cross-eyed mage an agent of the black market a normal human a breton a nord a yokuda an alien a navi (2 created) an incantifier a weregridbug a dark hunter (2 created) a dark ranger 0 wereacidblobs (1 created) a vile hunter a vile archer a vile lancer a smirking sneak thief (2 created) a novice warrior 0 werebees (1 created) a little girl 0 thieving girls (1 created) an evasive enemy trooper (2 created) 0 Green-elves (1 created) 0 werepiranhas (3 created) a novice archer 0 Grey-elves (2 created) a black lancer 0 evil priests (2 created) a developer a kung-fu guy an elona girl 0 necromancers (5 created) 0 item masters (29 created) a shopkeeper (6 created) 0 prisoners (4 created) The Oracle (0 times) 0 aligned priests (1 created) 2 watchmen 2 minighosts a sin image 2 baby boos a ghost 5 tortoises (9 created) 2 hata-hatas 2 hata-matas 0 large eels (1 created) 0 floating fish (1 created) a jellyfish (12 created) 0 illithid larvae (1 created) 0 babelfish (2 created) 0 goldfish (1 created) 0 magikarps (2 created) 0 giant clams (1 created) 0 glam clams (2 created) 0 piranhas (8 created) 3 visor piranhas 0 lashfish (1 created) a giant eel (3 created) 0 school eels (1 created) an eel-lizard (9 created) 0 alligator snapping turtles (1 created) a shark (3 created) a flying shark an electric eel (2 created) 0 squirtles (1 created) 0 jugglers (1 created) 0 floor fiends (1 created) 0 water watchers (1 created) 0 river stalkers (2 created) 0 deformed fish (1 created) a newt a gecko a rock lizard a demitwen an iguana a hidden lizard a burning fern spore an eggman a shrieker mushroom patch 0 charred kogepans (1 created) a killer tripe ration 8 piles of copper coins 6 piles of silver coins a creeping credits a pile of killer coins 2 piles of flying coins a pile of creeping gold coins a pile of killer gold coins a large pile of killer coins a pile of heavy coins a huge pile of evasive coins 2 floor grues a novice light wall an apprentice dark wall a low rub monster a plumach a rotten icky thing a prehistoric turret a jumping babelfish 0 flying oysters (1 created) a poison trove 507 creatures born. 345 creatures vanquished. 1 boss born. 0 bosses vanquished. Voluntary challenges You eaten 40 times You eaten food with animal by-products 19 times You eaten meat 14 times You have communicated with the gods 29 times You never prayed to the gods You hit with a wielded weapon 877 times You killed 337 monsters You read items or engraved 63 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (17 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (2 of 20) general combat [Basic] (max Expert) (87 of 160) shield [Basic] (max Grand Master) (146 of 160) body armor [Basic] (max Expert) (122 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (52 of 160) searching [Unskilled] (max Expert) (11 of 20) spirituality [Basic] (max Master) (44 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Expert] (max Master) (897 of 1280) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (2 of 20) protection spells [Basic] (max Master) (22 of 160) body spells [Unskilled] (max Expert) (1 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Volt the Paladin... You turned into slime in The Dungeons of Doom on dungeon level 11 with 68681 points, and 5789 pieces of gold, after 9269 moves. Killer: green slime You were level 11 with a maximum of 123 hit points when you turned into slime. You made the top ten list! No Points Name Hp [max] 1 962244 BSOD2-Div-Bur-Mal-Cha quit in The Dungeons of Doom on level 34. 79 [138] 2 265688 Bluescreen-Loc-Ins-Mal-Neu died in Neutral Quest on level 34 [max 38]. Killed by a boulder. - [123] 3 105951 rahn-Blo-Vam-Mal-Cha died in The Gnomish Mines on level 9 [max 13]. Burned by a pool of lava by a flying clam. 124 [158] 4 96164 winsalot-Div-Her-Mal-Cha died in Town on level 6 [max 10]. Killed by a monster (Yeenoghu), while paralyzed by a monster attack. - [126] * 5 68681 Volt-Pal-Elf-Fem-Law died in The Dungeons of Doom on level 11. Green slime. 89 [123] 6 53326 Volt-Gol-Gno-Mal-Cha died in The Dungeons of Doom on level 12. Killed by a monster (warrior ant). - [74] 7 35784 rahn-Bar-Liz-Mal-Cha died in Sewer Plant on level 14. Drowned in a moat. 50 [161] 8 35368 Bluescreen-Fem-Faw-Fem-Cha died in The Gnomish Mines on level 10. Killed by a monster (earth elemental). - [79] 9 32507 winsalot-Div-Bur-Mal-Cha died in The Gnomish Mines on level 12. Killed by a monster (mature spirit). - [115] 10 32020 rahn-Bar-Esp-Fem-Cha died in The Dungeons of Doom on level 11. Killed by a monster (pack cat). - [126] 15 17925 Volt-Fig-Hum-Mal-Law died in The Dungeons of Doom on level 7. Killed by a monster (weremumak). - [138] 16 16903 Volt-Fig-Hum-Mal-Law died in The Dungeons of Doom on level 6 [max 7]. Killed by a monster (Luisa's hugging boot), while paralyzed by a monster attack. - [102] 17 16818 Volt-War-Hum-Mal-Cha died in The Dungeons of Doom on level 4 [max 6]. Killed by a monster (troll permamimic mummy), while paralyzed by trying to hangup cheat. - [120] 21 7598 Volt-Gan-Asg-Mal-Cha was poisoned in The Dungeons of Doom on level 3. Poisoned by a gray mold. 95 [102] 22 3981 Volt-Blo-Vam-Fem-Cha died in The Dungeons of Doom on level 5. Killed by a monster (watch captain). - [127] 25 2727 Volt-Pal-Elf-Fem-Law died in The Gnomish Mines on level 4. Killed by a wand of striking. - [73] 28 2420 Volt-Mur-Vam-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a monster (prison guard). - [71] 33 1048 Volt-Elm-Hum-Mal-Law was poisoned in The Dungeons of Doom on level 2. Poisoned by a rotted fry corpse. 54 [54] 34 848 Volt-War-Hum-Fem-Cha was poisoned in The Dungeons of Doom on level 3. Poisoned by a rotted sewer rat corpse. 57 [57] 36 698 Volt-Ama-Dwa-Mal-Law died in The Dungeons of Doom on level 2. Killed by a poison creeper. - [44] 37 680 Volt-Pir-Liz-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a case shot. - [43] 45 382 Volt-Mur-Vam-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (unidentified raven), while dragging an iron ball. - [42] 48 347 Volt-Pal-Elf-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (Roflth). - [41] 49 307 Volt-Gun-Hum-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (man eating plant). - [24] 50 299 Volt-Mur-Esp-Mal-Cha died in The Dungeons of Doom on level 2. Killed by disturbing their deity. - [24] 51 272 Volt-Zyb-Yuk-Fem-Cha quit in The Dungeons of Doom on level 1. 33 [33] 53 232 Volt-Mur-Gre-Mal-Cha quit in The Dungeons of Doom on level 1. 23 [26] 57 94 Volt-Mur-Vam-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a bullet. - [15] 58 92 Volt-Mur-Her-Mal-Cha died in The Dungeons of Doom on level 2. Killed by breaking their legs. - [16] 59 90 Volt-Ama-Dwa-Mal-Law quit in The Dungeons of Doom on level 1. 19 [19] 60 69 Volt-Mur-Hom-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a fatal weakness. - [13] 61 62 Volt-Pal-Elf-Fem-Law quit in The Dungeons of Doom on level 1. 21 [21] 62 57 Volt-Hea-Alc-Fem-Law died in The Dungeons of Doom on level 1. Killed by life drainage. 19 [19] 64 50 Volt-Mur-Gre-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a fatal weakness. - [13] 66 24 Volt-Mur-Gre-Mal-Cha was poisoned in The Dungeons of Doom on level 1. Poisoned by an urine potion. 11 [13] 68 20 Volt-Mur-Gre-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a boiling potion. - [13] 70 16 Volt-Pir-Hum-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (rat snake). - [12] 72 12 Volt-Mur-Gre-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a fatal weakness. - [13] 73 8 Volt-Mur-Gre-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a fatal weakness. - [13] 75 3 Volt-Mur-Gre-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (water demon). - [13] 76 1 Volt-Bar-Hom-Mal-Cha quit in The Dungeons of Doom on level 1. 21 [21]