Volt, neutral male human Fighter -------- |.f....| |..@...| |......| |.....F| --.----- [Volt the Mercury] St12 Dx10 Co5 In9 Wi7 Ch8 FigHumMalNeu S0 Dlvl:1 $0 HP15(15) Pw5(5) AC5 MC0 Mov12 Xp1/0 Wt18/1040 T1 Latest messages Use hybrid races? [yn] (n) Hello Volt, welcome to SlashEMExtended! You are a neutral male human Fighter. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: displacement You could not have this property intrinsically: drain resistance Scroll identification only worked 100 times out of 143 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 24 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 13 Monsters only dropped their equipment with 54% chance Book drop chance was reduced to 90% Scroll drop chance was reduced to 96% Ring drop chance was reduced to 81% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 60% Potion drop chance was reduced to 78% Weapon drop chance was reduced to 76% Armor drop chance was reduced to 79% Food drop chance was reduced to 83% Monster death drops spawned with only 94% chance The following skill could not be trained at all: morning star The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: healing spells (turn 68) The following skill became untrainable if you tried to train it too early: pick-axe (turn 2147) The following skill became untrainable after a while: two-handed weapons (turn 12027) The following skill couldn't be trained before a certain turn number is reached: whip (turn 39564) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31135 Monster spawn increase reached its maximum at turn 101546 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2337720 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: turret (freq bonus 2) The monster species that spawned more often: rabid coyote (freq bonus 6) The monster species that spawned more often: magic-colored mold (freq bonus 16) The monster species that spawned more often: kalkydra (freq bonus 28) The monster species that spawned more often: rainbow growth (freq bonus 12) The monster species that spawned more often: toxic colony (freq bonus 18) The monster species that spawned more often: telephone dragon (freq bonus 5) The monster species that spawned more often: flite postconvalescent (freq bonus 6) The monster species that spawned more often: joy prison mage (freq bonus 6) The monster species that spawned more often: gargantuan rat (freq bonus 12) The monster species that spawned more often: formalin biometer hornet (freq bonus 8) The monster species that spawned more often: swan (freq bonus 12) The monster species that spawned more often: Mother Lilith (freq bonus 14) The monster species that spawned more often: exorcize serb (freq bonus 6) The monster species that spawned more often: venomeon (freq bonus 12) The monster species that spawned more often: sinful vortex (freq bonus 9) The monster species that spawned more often: spider grue (freq bonus 15) The monster species that spawned more often: karmic warp patch (freq bonus 18) The monster species that spawned more often: Nataliya's wedge sandal (freq bonus 32) The monster species that spawned more often: arctic worm (freq bonus 9) The monster species that spawned more often: death dragon (freq bonus 15) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 16) The monster species that never randomly spawned: nexus chicken The monster species that never randomly spawned: dementia turret The monster species that never randomly spawned: bavaria star The monster species that never randomly spawned: fiendish hobgoblin The monster species that never randomly spawned: potshard capsizing The monster species that never randomly spawned: four of spades The monster species that never randomly spawned: Rooster Cogs The monster species that never randomly spawned: undead officer The monster species that never randomly spawned: petty boobed permamimic The monster species that never randomly spawned: ten of spades The RNG hath decreed that this item was never generated: blue dragon scales ((null)) The RNG hath decreed that this item was never generated: dummy wings (wings) The RNG hath decreed that this item was never generated: lightning shield (dull yellow shield) The RNG hath decreed that this item was never generated: dwarvish roundshield (large round shield) The RNG hath decreed that this item was never generated: dogshit boot ((null)) The RNG hath decreed that this item was never generated: implant of stoicism (vulpine) The RNG hath decreed that this item was never generated: charm monster (magenta) The RNG hath decreed that this item was never generated: lootcut (cleaved) The RNG hath decreed that this item was never generated: non-seeing stone (gray) The RNG hath decreed that this item was never generated: consecration (MAY THE FORCE BE WITH YOU) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 38) The RNG hath decreed that this item was generated more often: inka mithril-coat ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: amulet of data storage (icosaedrical, freq bonus 4) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 31) The RNG hath decreed that this item was generated more often: sinful heels (red sneakers, freq bonus 23) The RNG hath decreed that this item was generated more often: untame monster (classy, freq bonus 23) The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 57) The RNG hath decreed that this item was generated more often: blaster bolt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 37) The RNG hath decreed that this item was generated more often: implant of redemption (shrewd, freq bonus 10) The RNG hath decreed that this item was generated more often: obsidian axe ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: delight helmet (thinking helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 4) The RNG hath decreed that this item was generated more often: regeneration (moonstone, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: lava (red-hot, freq bonus 2) The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 4) The RNG hath decreed that this item was generated more often: roller blade (roller boots, freq bonus 80) The RNG hath decreed that this item was generated more often: amulet of insomnia (awakening, freq bonus 4) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 99) The RNG hath decreed that this item was always generated cursed: magical shield ((null)) The RNG hath decreed that this item was always generated cursed: orthoclase (yellow) The RNG hath decreed that this item was always generated cursed: cloak of fumbling (shaking cloak) The RNG hath decreed that this item was always generated cursed: salt chunk (gray) The RNG hath decreed that this item was always generated cursed: clockwise stone (gray) The RNG hath decreed that this item was always generated cursed: trap detection (HOYO HOYO) The RNG hath decreed that this item was always generated cursed: spirit axe ((null)) The RNG hath decreed that this item was always generated cursed: dwarvish mattock (broad pick) The RNG hath decreed that this item was always generated cursed: plasteel cloak ((null)) The RNG hath decreed that this item was always generated cursed: amulet versus poison (pyramidal) The RNG hath decreed that this trap was always invisible: out of magic trap The RNG hath decreed that this trap was generated more often: trap of rottenness (freq bonus 20) Next attribute increase check would have come at turn 1197 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having displacement (0) You were prevented from having magical breathing (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Selene, Helios and Eos Your deity was Helios The version you were playing was: Unix SlashEMExtended Version 2.2.2 (01f4f1a5) - last build Tue May 1 08:47:31 2018. You could not have safely prayed (577) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (anti-government helmet) * sedge hat (masked helmet) * skullcap (orange visored helmet) * flack helmet (water-pipe helmet) * crystal helm (middle-earth helmet) * mining helm (rotating helmet) * field helm (filtered helmet) * helm of safeguard (crested helmet) * war hat (round helmet) * plasteel gloves (white gloves) * leather gloves (graffiti gloves) * gauntlets of safeguard (spacey gloves) * gauntlets of plugsuit (even pair of gloves) * commander gloves (uncanny gloves) * field gloves (black gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (living boots) * field boots (hot boots) * boots of safeguard (roman sandals) Scrolls scroll of remove curse (VIA FERO DEO) scroll of growth (FEELING MARKSMAN AMYLEIN) scroll of punishment (CURSED TIN OF COCKATRICE MEAT) scroll of healing (THEY DIED FAR ONES WITH PRESSURE ON ESC) scroll of mana (THE MISSINGNO DOES NOT CAUSE CRASH BUGS) scroll of phase door (SPRING NO HAPPEN) scroll of standard id (BUGSNIPER WON THE FLEECY SLEX CHALLENGE) scroll of cure (SLASHEM EXTENDED WANTS YOU DEAD) * scroll of extra healing (RANTING BACILLUS) * scroll of greater mana restoration (OH DEAR YOU IM BUILDING FUMES FOR YOU) Wands wand of polymorph (cocky) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) Goodbye Volt the Fighter... Since you quit, the score list will not be checked.